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17 hours ago, Mialliw said:

Hi, I seem to be having a problem with Devious Devices. If this isn't the place for mod support,

please point me in the right direction.

 

With all three Devious devices mods enabled, I crash to the desktop after trying to load a save. I see a loading screen,

but after a few seconds my screen goes black and my game crashes or freezes. This stops after I disable the mods, so I figured that I would post this here. If this exact same problem has been posted and resolved before, please link me to that.

 

 

 

I hope this helps you help me, thanks!

Okay... where to begin with this...

I'll need to ask a few more questions, but at the same time I can give a few tips.

 

First, the questions:
What version of Skyrim SE are you running?

What version of Wrye Bash are you running?

Are you running FNIS, or FNISXXL?

 

Now for the tips to try to help:

First off, regardless of which FNIS you have, you have way too many animations for your game to be stable.  Even with a beefy system and FNISXXL, it's optimal to keep your animation count under 10k, and you have 16.7k all together.

Second, you have some mods on here I know are not converted for SE yet. I can't speak for Wolfclub, but CCAS is a pain in the ass even trying to convert it, and even then half the stuff either doesn't work or CTDs even with the appropriate support mods. And I really hope you're not running it unconverted.

Third, you have at least one mod in your list that is a major script hog, that being Mia's Lair. Mia's Lair is the heavy, story driven kind of mod that doesn't play well with other resource demanding mods.

Lastly, the LOOT load order is not always the best to rely on, ESPECIALLY with LL/Sexlab mods. LOOT is good for a baseline, but then load order should be further altered manually. Here is the guide I use. (Guide)
 

Hopefully this helps, and get you back into playing again.

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7 hours ago, Adviser69 said:

Okay... where to begin with this...

I'll need to ask a few more questions, but at the same time I can give a few tips.

 

First, the questions:
What version of Skyrim SE are you running?

What version of Wrye Bash are you running?

Are you running FNIS, or FNISXXL?

 

Now for the tips to try to help:

First off, regardless of which FNIS you have, you have way too many animations for your game to be stable.  Even with a beefy system and FNISXXL, it's optimal to keep your animation count under 10k, and you have 16.7k all together.

Second, you have some mods on here I know are not converted for SE yet. I can't speak for Wolfclub, but CCAS is a pain in the ass even trying to convert it, and even then half the stuff either doesn't work or CTDs even with the appropriate support mods. And I really hope you're not running it unconverted.

Third, you have at least one mod in your list that is a major script hog, that being Mia's Lair. Mia's Lair is the heavy, story driven kind of mod that doesn't play well with other resource demanding mods.

Lastly, the LOOT load order is not always the best to rely on, ESPECIALLY with LL/Sexlab mods. LOOT is good for a baseline, but then load order should be further altered manually. Here is the guide I use. (Guide)
 

Hopefully this helps, and get you back into playing again.

First of all, Thank you for replying to my post!

Here are the answers to your questions:

I believe I am running Skyrim SE 1.5.53 

I am running Wrye Bash 307.beta3

I am running FNISXXL.

 

I have uninstalled or disabled any mods that you said could cause problems, such as Mias lair and CCAS. After doing this, the game now freezes instead of crashing to the desktop. I probably shouldn't have done this, but I figured at the time that it would be better to get these mods out of the way instead of potentially causing problems.

If you would like, Here is the latest papyrus log:Papyrus.0.log

I should also note that I have to run Skyrim SE from the SKSE loader because if I run it from steam or the .exe file my mods will not detect SKSE for some reason.

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1 hour ago, Mialliw said:

First of all, Thank you for replying to my post!

Here are the answers to your questions:

I believe I am running Skyrim SE 1.5.53 

I am running Wrye Bash 307.beta3

I am running FNISXXL.

 

I have uninstalled or disabled any mods that you said could cause problems, such as Mias lair and CCAS. After doing this, the game now freezes instead of crashing to the desktop. I probably shouldn't have done this, but I figured at the time that it would be better to get these mods out of the way instead of potentially causing problems.

If you would like, Here is the latest papyrus log:Papyrus.0.log

I should also note that I have to run Skyrim SE from the SKSE loader because if I run it from steam or the .exe file my mods will not detect SKSE for some reason.

Okay, let's see what I can do with this additional info...

To start off, Wrye Bash has an update that was released at the end of March, and it will let you run the SKSE loader from it now. However, it has done away with merging esps in favor of the new esl format for smaller mods. Any esp that was marked mergeable can now be given an esl flag, and it won't count against your load order. Bash patches are used almost entirely for level list merges now.

 

Next, you have got to figure out which animation packs are your favorite, and ditch the rest. You have got to get that animation list down to a manageable size. I use all of Billy's Human, select Billy's Creature (Constructs, Humanoids and Insects), and Nibbles Animations myself for the stand alone animation packs. This combined with SD+, MoreNastyCritters and DD has me sitting at just under 9000 animations.

 

Next, if you're going off of existing saves, it's a good idea to get Fallrim Tools, AKA ReSaver. This nifty little tool is a save cleaner that gets rid of all the leftovers from mods that get baked into a save and could cause problems down the road.

 

Finally, to get back on subject for the thread, did you remember to get the updated runtime dll for DD? It's on post #956 of this thread.

 

Also, please remember to run FNIS every time you install or uninstall a mod that has extra animations attached to it.

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9 hours ago, Adviser69 said:

Okay... where to begin with this...

I'll need to ask a few more questions, but at the same time I can give a few tips.

 

First, the questions:
What version of Skyrim SE are you running?

What version of Wrye Bash are you running?

Are you running FNIS, or FNISXXL?

 

Now for the tips to try to help:

First off, regardless of which FNIS you have, you have way too many animations for your game to be stable.  Even with a beefy system and FNISXXL, it's optimal to keep your animation count under 10k, and you have 16.7k all together.

Second, you have some mods on here I know are not converted for SE yet. I can't speak for Wolfclub, but CCAS is a pain in the ass even trying to convert it, and even then half the stuff either doesn't work or CTDs even with the appropriate support mods. And I really hope you're not running it unconverted.

Third, you have at least one mod in your list that is a major script hog, that being Mia's Lair. Mia's Lair is the heavy, story driven kind of mod that doesn't play well with other resource demanding mods.

Lastly, the LOOT load order is not always the best to rely on, ESPECIALLY with LL/Sexlab mods. LOOT is good for a baseline, but then load order should be further altered manually. Here is the guide I use. (Guide)
 

Hopefully this helps, and get you back into playing again.

How is CCAS a pain in the Ass to convert? I did basic converting on it with the usual steps and it works perfectly fine even with other mod support

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11 hours ago, Gwentag said:

How is CCAS a pain in the Ass to convert? I did basic converting on it with the usual steps and it works perfectly fine even with other mod support

Kept getting a error cascade that led to a CTD, and about 4-5 of the start options were a CTD for me, even after all the proper mesh and CK conversions. Though admittedly, I tried when I first started doing conversions, so I didn't have the knowledge I have now. Eventually I plan on trying again, as soon as all the connecting mods are converted, either by others or by me. I'm currently working to try to get Sexlab Stories to play nice on SE. 

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2 minutes ago, Adviser69 said:

Kept getting a error cascade that led to a CTD, and about 4-5 of the start options were a CTD for me, even after all the proper mesh and CK conversions. Though admittedly, I tried when I first started doing conversions, so I didn't have the knowledge I have now. Eventually I plan on trying again, as soon as all the connecting mods are converted, either by others or by me. I'm currently working to try to get Sexlab Stories to play nice on SE. 

That's great! Will you release the port when you are done?

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12 hours ago, Adviser69 said:

Okay, let's see what I can do with this additional info...

To start off, Wrye Bash has an update that was released at the end of March, and it will let you run the SKSE loader from it now. However, it has done away with merging esps in favor of the new esl format for smaller mods. Any esp that was marked mergeable can now be given an esl flag, and it won't count against your load order. Bash patches are used almost entirely for level list merges now.

 

Next, you have got to figure out which animation packs are your favorite, and ditch the rest. You have got to get that animation list down to a manageable size. I use all of Billy's Human, select Billy's Creature (Constructs, Humanoids and Insects), and Nibbles Animations myself for the stand alone animation packs. This combined with SD+, MoreNastyCritters and DD has me sitting at just under 9000 animations.

 

Next, if you're going off of existing saves, it's a good idea to get Fallrim Tools, AKA ReSaver. This nifty little tool is a save cleaner that gets rid of all the leftovers from mods that get baked into a save and could cause problems down the road.

 

Finally, to get back on subject for the thread, did you remember to get the updated runtime dll for DD? It's on post #956 of this thread.

 

Also, please remember to run FNIS every time you install or uninstall a mod that has extra animations attached to it.

Alright, so I have installed and ran Fallrim Tools and lowered my animation count to around 11,000 animations, as well as installed the .dll you mentioned. However, My game still freezes. I'm going to try and run the game without Devious Devices enabled to see if that works, because I have a feeling that it's not causing the problem.

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4 hours ago, Gwentag said:

That's great! Will you release the port when you are done?

Of Sexlab Stories or CCAS? Yes to SLStories once I get through the testing. Normal SexlabStories plugin does fine, I'm just throwing errors a lot with SexlabStoriesDevious, so slow going there. But I work closely with DeepBlueFrog since I have already ported 3 of his mods, so SLStories with be ported eventually too. (Once I get it to cooperate, and get the keyboard imprints to fade on my forehead).

3 hours ago, Mialliw said:

Alright, so I have installed and ran Fallrim Tools and lowered my animation count to around 11,000 animations, as well as installed the .dll you mentioned. However, My game still freezes. I'm going to try and run the game without Devious Devices enabled to see if that works, because I have a feeling that it's not causing the problem.

Sounds like. If it's not DD related, let me know what you find in PM so we don't bloat the thread with off topic stuff.

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So i am at a complete loss body slide is driving me insane, anytime i equip a dd item my body inflates so my boobs and ass clip through everything and the chastity belt looks fine from the back but clip through my stomach and crotch, this issue does not happen when wearing vanilla gear. why am i suddenly changing proportions. i am using the vanilla cbbe body present when i use body slide i have tried everything and i am slowly losing my mind. 

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On 5/17/2019 at 12:25 AM, Adviser69 said:

When I get up to @Pfiffy's level of experience. I'm getting pretty good at conversion, but I'm not THAT good yet.

Don't underestimate your abilities and overestimate mine. You will only gain experience if you stop consuming and start doing it yourself. We need more ppl with the will to work on porting mods to SE.

 

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8 hours ago, Crona859 said:

So i am at a complete loss body slide is driving me insane, anytime i equip a dd item my body inflates so my boobs and ass clip through everything and the chastity belt looks fine from the back but clip through my stomach and crotch, this issue does not happen when wearing vanilla gear. why am i suddenly changing proportions. i am using the vanilla cbbe body present when i use body slide i have tried everything and i am slowly losing my mind. 

Same. If anyone could tell me what I am doing wrong please let me know.

 

----->

 

I always make sure to select the 'CBBE Curvy' preset and build the 'CBBE Body Physics' body to get my physics to work.

I then BATCH build the outfits to my MO2 overwrite folder (making sure to select CBBE Body Physics out of the available options during the batch build).

 

To my knowledge DD was made to work with the curvy preset? However, I am getting bad clipping with any of the belt items (could have something to do with the belly node of the 'CBBE Body Physics' body?).

 

I am by no means an expert with Bodyslide, but if anyone knows how to fix the clipping (specifically with the belts around the belly area), it would be greatly appreciated.

 

*Quick Edit*

Assuming the answer is manually editing the outfits, is there a way to make the body appear when modifying certain outfits like the belt which only appears by itself. Not having a body for reference makes it nearly impossible for proper clipping edits?

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On 5/15/2019 at 2:18 PM, Adviser69 said:

Okay... where to begin with this...

I'll need to ask a few more questions, but at the same time I can give a few tips.

 

First, the questions:
What version of Skyrim SE are you running?

What version of Wrye Bash are you running?

Are you running FNIS, or FNISXXL?

 

Now for the tips to try to help:

First off, regardless of which FNIS you have, you have way too many animations for your game to be stable.  Even with a beefy system and FNISXXL, it's optimal to keep your animation count under 10k, and you have 16.7k all together.

Second, you have some mods on here I know are not converted for SE yet. I can't speak for Wolfclub, but CCAS is a pain in the ass even trying to convert it, and even then half the stuff either doesn't work or CTDs even with the appropriate support mods. And I really hope you're not running it unconverted.

Third, you have at least one mod in your list that is a major script hog, that being Mia's Lair. Mia's Lair is the heavy, story driven kind of mod that doesn't play well with other resource demanding mods.

Lastly, the LOOT load order is not always the best to rely on, ESPECIALLY with LL/Sexlab mods. LOOT is good for a baseline, but then load order should be further altered manually. Here is the guide I use. (Guide)
 

Hopefully this helps, and get you back into playing again.

OMFG ive been looking for something like this for a week now, so glad you posted this >< 

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On 5/18/2019 at 12:44 AM, Crona859 said:

So i am at a complete loss body slide is driving me insane, anytime i equip a dd item my body inflates so my boobs and ass clip through everything and the chastity belt looks fine from the back but clip through my stomach and crotch, this issue does not happen when wearing vanilla gear. why am i suddenly changing proportions. i am using the vanilla cbbe body present when i use body slide i have tried everything and i am slowly losing my mind. 

Thought I would let everyone here know that I fixed the clipping issue with the items from DD by following this guide posted in the comments for Cursed Loot:

 

Spoiler

 

List numbers are ROUGH load order:

 

Assumes installation of:

2) Unofficial Skyrim Special Edition Patch
https://www.nexusmods.com/skyrimspecialedition/mods/266

3) CBBE
https://www.nexusmods.com/skyrimspecialedition/mods/198

 

Devious Devices:

1) SKSE64 (Current build in SE is 2.0.15 with runtime being 1.5.73)
http://skse.silverlock.org/
    1a) Also recommended, Papyrus Scripting Utility - Needs SKSE
   https://www.nexusmods.com/skyrimspecialedition/mods/13048

4) FNIS
https://www.nexusmods.com/skyrimspecialedition/mods/3038

5) Bodyslide and Outfit Studio
https://www.nexusmods.com/skyrimspecialedition/mods/201

6) RaceMenu - Needs SKSE
https://www.nexusmods.com/skyrimspecialedition/mods/19080

7) SkyUI - Needs SKSE
https://www.nexusmods.com/skyrimspecialedition/mods/12604

? XP32 Maximum Skeleton Special Extended - XPMSSE - Needs SKSE, FNIS, and RaceMenu above - Run FNIS after install
https://www.nexusmods.com/skyrimspecialedition/mods/1988
    8a) Not needed, but there is additional CBP Physics with Collisions available - Needs SKSE, FNIS, and XPMSSE above
   https://www.nexusmods.com/skyrimspecialedition/mods/21224

9) Sexlab Framework SE v1.63 Beta 6 (Is this the most recent?) - Needs SKSE and SkyUI - Run FNIS after Install
https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-6-march-19th-2019/

11) Sexlab Aroused Redux (Is this the most recent?) - Needs SKSE, SkyUI and Sexlab Frameworks above  - Run FNIS after Install
https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/

12) DDa 3.0SE (Main DD file)
https://mega.nz/#!SFJTRbwY!eBqmEUCWkiEiwv8uscb_QabNcd44Xkc5opCG3gu-7b0

13) DDi 4.2SE (DD Integration)
https://mega.nz/#!rJBSzY7Z!wUMb9-0N__WAVH_0uIZwApMXmeimmHJdwsnFe_2SOkI

14) DDx 4.2SE (DD Expansion)
https://mega.nz/#!qJhV1YbQ!XaLB261Wpka0xn2jDqAqypc9dzlcvcI18d7_3dhn9EQ

15) DDi DLL (For most recent SKSE 2.0.15 runtime 1.5.73) - Manual Install, replace existing DLL - Not sure if actually needed since I didn't end up doing it
https://mega.nz/#!uRhFVQLA!g3DS1YDCJ0yjq1GBxSp4t480_KeXct7mFwAlbVQIMXo

16) Run FNIS (should have done this a copule of times by now)

21) Run Bodyslide, **can use DD DCL Slider Set (Optional) as part of BodySlide batch build**
https://mega.nz/#!evZUCZ4R!kVwdlAUXNpKQCGkrXRTvyYs9ZPbHpzcFb0pfWrLuUhA

22**) Testing patch for the critical chains equipment (DCL-DD-ZaZ HDT-SMP and other patches) - Replace the built BodySlide and other files with the ones from here 
https://www.loverslab.com/applications/core/interface/file/attachment.php?id=616606

23**) Prison Chains replacement - Replace the existing ones with these
https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/?do=findComment&comment=2572108

24**) DD Hotfix - Pull the "Data\Meshes\devious\Heretic\boots\" from here to avoid crashing
https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs

25**) Grab the HarnessGlovesHDT BodyShape files from here and replace the existing files. Don't use the ones from the HDT SMP patch
https://mega.nz/#!vZYigKIK!UiVKq-ajRGvkssSLiuLhK8mPa7gqpn4-GmZvPDWMDk8

26**) Replace the zadSlaveBootsScript.pex and .psc files with the ones from here - Also optional, as I have not yet done this
https://www.loverslab.com/topic/99700-devious-devices-se-beta/page/29/?tab=comments#comment-2427154

17) MFG Fix (For proper Gag display, I believe?) - Needs SKSE
https://www.nexusmods.com/skyrimspecialedition/mods/11669

 

For Deviously Cursed Loot (DCL)

All the requirements above, and then:

10**) Zaz Animation Packs for SE (Currently 8.0/8.0+ Rev 2?) - Requires SexLab 1.63 at least Beta 1
https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/

18**) DCL 8.1
https://mega.nz/#!uVZSmIJa!yIctGVhYvxCk-5tQOJPaBmZOKELnfE4FgLP7kN6H_PI

19**) DCL patch from 8.1 to 8.2
https://mega.nz/#!yJA0EIyK!vJKSJN2S3SwF2izTeTniePEjLgCpNc9wGTpfMcWd-8Y

20**) Run FNIS

 

     ------> **Only do this if installing DCL, not needed for DD functionality to my knowledge

 

 

Turns out, I needed the optional DD DCL Slider Set's to fix the clipping issues without the need to manually edit everything (link for this is #21 in the spoiler above). Not sure why these slider sets are not incorporated into the main download of this page (unless I'm blind) because they solved every clipping issue for me.

 

Hopefully this was the fix you were looking for.

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I'm sure this might've been posted somewhere earlier on this thread but the bodyslide files for the dd stuff is from oldrim (sh, ssh, etc.)... Is there a fix without switching to old cbbe body? Or has someone converted the items for bodyslide 2 yet?...

 

The fact that the last update date seems to be the june of last year and the other fact that this has been in beta for even longer... Is this mod dead?

 

edit: ffs... why don't you people update the download page

 

edit no. 2: trying to find the correct files to make things work is a chaotic mess. Can't someone pick the collectively best file options and turn them into the original 3 packs you needed to download to make this mod work (based on the post above there is literally a few less than a dozen downloads of files from just this mod)?

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Any idea what might be causing this?:

 

Self cover animation starts a massive framedrop that stops when the animation stops.

 

Edit: Nothing... restarted the game and it stopped. I think some of my mods might be causing scripts to pile up.

 

Anotherfrickingedit: my characters arms are now permanently in the armbinder position, even though the character has only a cursed collar equipped. Command to revert this?

 

edit no. 101: solution - wear a manipulated straitjacket for a period of time and then remove it

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Okies I have been fighting with this since yesterday.

I accidentally trashed my mod load so had to rebuild it and update to 1.5.73 on advice of someone very patient with me

I have everything updated or so I thought though now I am getting CTDs and MO2 throws this error

• DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query.

• papyrusutil plugin version 2 (PapyrusUtil.dll, SexLabFrameworkSE v163 BETA6) reported as incompatible during query.

 

I dont see a DDiUtil anywhere and the DeviousDevices.dll was updated to the one for 1.5.73

 

btw just as an aside my anim count is around 6k or so. I have gone through the last ten pages trying every fix I found I am at a loss.

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2 hours ago, SimianJyhad said:

Okies I have been fighting with this since yesterday.

I accidentally trashed my mod load so had to rebuild it and update to 1.5.73 on advice of someone very patient with me

I have everything updated or so I thought though now I am getting CTDs and MO2 throws this error

• DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query.

• papyrusutil plugin version 2 (PapyrusUtil.dll, SexLabFrameworkSE v163 BETA6) reported as incompatible during query.

 

I dont see a DDiUtil anywhere and the DeviousDevices.dll was updated to the one for 1.5.73

 

btw just as an aside my anim count is around 6k or so. I have gone through the last ten pages trying every fix I found I am at a loss.

Did you grab the updated skse? Did you make sure all of the old skse files were deleted before installing the the new ones? (both the old dlls and the old scripts)

I'd work on making sure sexlab is working properly first before working on the dd stuff. I have papyrus util installed separately, and have it overwrite sexlab's built in papyrus util.

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3 hours ago, zarantha said:

Did you grab the updated skse? Did you make sure all of the old skse files were deleted before installing the the new ones? (both the old dlls and the old scripts)

I'd work on making sure sexlab is working properly first before working on the dd stuff. I have papyrus util installed separately, and have it overwrite sexlab's built in papyrus util.

Yup and just to be sure I redownloaded the latest SKSE, then deleted all the old files and reinstalled SKSE. I also uninstalled DD all three parts as well as SexLabFramework then reinstalled both. applying the DDHOTFIX and the latest DLL for DD.

I am still getting this error in MO • DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query.

and still getting a crash to desktop before I even get to a splash screen. On the off chance it was my ENB I uninstalled everything to do with my ENB and tried launching just to see if I could get to the menu at least. Nope it wasnt that. still crashed before I ever got to a splash screen let alone the main menu.

 

I have also done some googling trying to figure out what DDiUtil version 1 could be as I couldnt find anything like that in my mod files or in the main skyrim folder. so far no luck just results from LoversLab of people having trouble with it

 

EDIT: broke down and disabled all mods to make sure I could get to the main menu. then started enabling mods a few at a time. So far there was one causing a crash. More informative Console (not sure why tbh but updated it and it no longer causes a crash.)

 

EDIT2: reenabling a ffew mods at a Time I got to DD and as soon as I reenabled Devious Devices Integration I got the • DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query. error in MO2. however there was no CTD at least as far as the Main Menu

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Well... I hope someone has an explanation and, most importantly, a solution to this 

 

image.png.fad8b6e34d8a2d187daa0a10dce3bfb6.png

 

image.png.f1be845638bd31e5e8755e0a8bb2a660.png

 

...hence I couldn't download the file, obviously! I refreshed the page, tried another browser as well... all ending in the same bad way. Any clue somebody?

 

 

I just need the DD Integration... my esp dìfiles got deleted and the zipped file of the mod was deleted as well by some Vortex or SSEEdit unpredictable error. Please... help!

 

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