SilkyTheSpider Posted June 3, 2023 Posted June 3, 2023 Hey, sorry for bothering, but I'm having a different kind of trouble that has been bugging me for the past day. I'm trying to download the Devious Devices Zip through the Mega link that has been provided, but no matter how many times I try, or in which way I download it, the files always end up corrupted in some way or other. It's the 00Base data, 01 CBBE data, and the 01 UUNP data. I wanted to confirm that it's just me having this problem and it's not caused by a corrupted upload or something. Would anyone have any tips, or would anyone be able to provide me with a different download link, cause it seems Mega isn't too happy with me according to my recent results. ^^;
zarantha Posted June 3, 2023 Posted June 3, 2023 41 minutes ago, Callie Everly said: Thank you, if you; however, feel like helping me further. Im still having issues, characters hands are disappearing with the arm binder, then the arm binder isn't appearing at all. As well as with whatever the """"insane asylum"""" cross body binder is causing the hands to just float in their normal positions without arms. I apologize for the abysmal frame rate, but as seen here. The hobble skirt is not decreasing player speed, nor' is the ballet shoes. I also set the hobble skirt to hopping and it did not change in game as seen in the video. My modlist, IF is going the extra mile. https://docs.google.com/document/d/1Z7MxTMLYWbmFUzyD-MDNRNQBvtDZ6YB6ygixnKBPM14/edit?usp=sharing  2023-06-02 18-33-19_Trim.mp4 10.13 MB · 0 downloads  The hands are supposed to disappear when an armbinder is worn. It's the easiest way to may them clip and the engine doesn't need to render something that can't be seen anyway. If the armbinder isn't showing up, you haven't run bodyslide correctly. Rather than repeat myself endlessly, look at the bodyslide section on the troubleshooting post, or look up some guides on how to properly use bodyslide with your mod manager.  The straitjacket looks like the arms are crossing in front, but in reality, since the arms can't be seen anyway, it uses the same animation as the elbowbinder. The hands should be invisible, but due to racemenu doing weird things, the overlays are still seen. Nothing I can do other than say don't put overlays on your hands if this bugs you.  There are multiple versions of the hobble skirt. Unless you're wearing the strict version, it does not affect your walkings speed or force you to bunny hop. So what's in the clip is just fine.  Also, make sure if you're testing devices to not use additem menu or whatever to add devices from Devious Devices Assets. Those devices do not have scripts attached. Only use devices from Devious Devices Expansion.  Â
zarantha Posted June 3, 2023 Posted June 3, 2023 12 minutes ago, SilkyTheSpider said: Hey, sorry for bothering, but I'm having a different kind of trouble that has been bugging me for the past day. I'm trying to download the Devious Devices Zip through the Mega link that has been provided, but no matter how many times I try, or in which way I download it, the files always end up corrupted in some way or other. It's the 00Base data, 01 CBBE data, and the 01 UUNP data. I wanted to confirm that it's just me having this problem and it's not caused by a corrupted upload or something. Would anyone have any tips, or would anyone be able to provide me with a different download link, cause it seems Mega isn't too happy with me according to my recent results. ^^; Â Â Â Yes it's just you. There's an alternate download link on the troubleshooting post.Â
Callie Everly Posted June 3, 2023 Posted June 3, 2023 (edited) 1 hour ago, zarantha said:  The hands are supposed to disappear when an armbinder is worn. It's the easiest way to may them clip and the engine doesn't need to render something that can't be seen anyway. If the armbinder isn't showing up, you haven't run bodyslide correctly. Rather than repeat myself endlessly, look at the bodyslide section on the troubleshooting post, or look up some guides on how to properly use bodyslide with your mod manager.  The straitjacket looks like the arms are crossing in front, but in reality, since the arms can't be seen anyway, it uses the same animation as the elbowbinder. The hands should be invisible, but due to racemenu doing weird things, the overlays are still seen. Nothing I can do other than say don't put overlays on your hands if this bugs you.  There are multiple versions of the hobble skirt. Unless you're wearing the strict version, it does not affect your walkings speed or force you to bunny hop. So what's in the clip is just fine.  Also, make sure if you're testing devices to not use additem menu or whatever to add devices from Devious Devices Assets. Those devices do not have scripts attached. Only use devices from Devious Devices Expansion.   I thank you for your help thus far; however, as it is not explained in the original troubleshooting post, I am unsure as to how to add a custom preset to the presets list for step 3. The most relevant posts do not outline this issue when looked up online, so Im pretty unaware how one might resolve it. Thank you, once again. Also in your opinion, could building the body under the batch build section with both the DD-CBBE and DD-3BA options selected cause issues, because in my unending wisdom I had done such. Another issue has now presented itself, the armbinder appears; however, the player's arms dont enter it. The return of the armbinder was likely resolved despite the above question. I followed the bodyslide steps outlined in the troubleshooting post. I am getting to this point displayed in the screenshots through a new game via the captured princess Alternate Start, either placed by Cursed Loot or by DD itself Edited June 3, 2023 by Callie Everly
zarantha Posted June 3, 2023 Posted June 3, 2023 (edited) 1 hour ago, Callie Everly said: I thank you for your help thus far; however, as it is not explained in the original troubleshooting post, I am unsure as to how to add a custom preset to the presets list for step 3. The most relevant posts do not outline this issue when looked up online, so Im pretty unaware how one might resolve it. Thank you, once again. Also in your opinion, could building the body under the batch build section with both the DD-CBBE and DD-3BA options selected cause issues, because in my unending wisdom I had done such. Another issue has now presented itself, the armbinder appears; however, the player's arms dont enter it. The return of the armbinder was likely resolved despite the above question. I followed the bodyslide steps outlined in the troubleshooting post. I am getting to this point displayed in the screenshots through a new game via the captured princess Alternate Start, either placed by Cursed Loot or by DD itself    If the animation is not playing to put your character's arms in the armbiner, and you did not add the armbinder yourself from DDa, then you have nemesis or some other idle animation overwriting DD's animations. Either remove nemesis and all other non FNIS animations and reinstall and rerun DD and FNIS, or use the DAR conversion on the troubleshooting post. Other things you can try are jumping to force an animation update, or switching cells by going through a loading screen.  And last bit on the bodyslide. This is not the bodyslide mod page, we are not obligated to teach you to how use it. You should either google tutorials, or ask in the tech support section of LL or on bodyslide's mod page for how to use it to add your custom preset to an existing group. Or avoid the whole issue by using one of the default presets.  You can try safado's instructions:  Edit: If you open your preset file in a text editor, you'll see what safado has. Basically, if you add only the 'CBBE' group to your preset file, you'll add compatibility with just about everything out there. Optionally, you can also add 3ba. You need these in your body XML at minimum.  <SliderPresets>   <Preset name="Your preset name" set="CBBE 3BBB Body Amazing">     <Group name="3BA"/>     <Group name="3BBB"/>     <Group name="CBBE"/>     <Group name="CBBE Bodies"/> Edited June 3, 2023 by zarantha 1
SkyAddiction Posted June 3, 2023 Posted June 3, 2023 37 minutes ago, Callie Everly said: I thank you for your help thus far; however, as it is not explained in the original troubleshooting post, I am unsure as to how to add a custom preset to the presets list for step 3. The most relevant posts do not outline this issue when looked up online, so Im pretty unaware how one might resolve it. Thank you, once again. Also in your opinion, could building the body under the batch build section with both the DD-CBBE and DD-3BA options selected cause issues, because in my unending wisdom I had done such. Another issue has now presented itself, the armbinder appears; however, the player's arms dont enter it. The return of the armbinder was likely resolved despite the above question. I followed the bodyslide steps outlined in the troubleshooting post. I am getting to this point displayed in the screenshots through a new game via the captured princess Alternate Start, either placed by Cursed Loot or by DD itself  If you batch build both CBBE and 3BA for the same items, Bodyslide will force you to choose between them before it builds the meshes. It also won't affect the DD anims at all, just the outfit's appearance. If you mix CBBE and 3BA items, it'll just make everything look weird and the obvious fix is to delete your Bodyslide generated files and re-run it for just one or the other.  As for the armbinder not working, that's an indication you didn't run FNIS, didn't properly install FNIS, have FNIS errors, or FNIS isn't generating the DD .hkx files you need. That last one is easy to diagnose. If FNIS isn't generating the necessary files for DD, whatever output folder you have won't have anything in Meshes\Actors\Character. If you didn't install FNIS properly or it's not generating any files at all, there won't be anything at all in Meshes\Actors\ inside your output folder.  Deleting and reinstalling FNIS should fix install issues. FNIS errors when you run it are related to the mods adding animations, like SLAL packs. Again, reinstall the mod. If FNIS is generating SLAL pack files but not DD files, you need to use the Dynamic Animation Replacer (DAR) pack, though I'd recommend using Open Animation Replacer (OAR) instead of DAR since it's open source and DAR is not. You can just install OAR and the DD DAR pack and it'll just work, no FNIS needed. If it doesn't you can adjust the priority for the DD anims dynamically in-game in the MCM of OAR.
SkyAddiction Posted June 3, 2023 Posted June 3, 2023 10 minutes ago, zarantha said: If the animation is not playing to put your character's arms in the armbiner, and you did not add the armbinder yourself from DDa, then you have nemesis or some other idle animation overwriting DD's animations. Either remove nemesis and all other non FNIS animations and reinstall and rerun DD and FNIS, or use the DAR conversion on the troubleshooting post. Other things you can try are jumping to force an animation update, or switching cells by going through a loading screen. Â I haven't said anything about it since I've never seen anyone else report it, but FNIS will not generate DD .hkx files for me using MO2. It does literally everything else I've thrown at it, just not DD. And only in the last six months. Before that, it wouldn't generate anything unless I pointed it to a custom output folder, but it would generate DD files. It also doesn't throw errors when this happens, so it's extremely confusing to diagnose. All of this with no other animation mods other than SL and SLAL packs, and no DAR or Nemesis. Â I've never been able to figure out what causes it, but I'm willing to bet that FNIS will, over time, start to become more and more problematic now that it's going on three years without any updates. The DAR pack + FNIS works great for now, and OAR is even better than DAR, so I'd imagine non-Sexlab anims will eventually drift that way. Anyhow, it's worth pointing out and it's worth asking users to check if the files are actually being generated.
EpicGamerGame Posted June 4, 2023 Posted June 4, 2023 Hey everyone, I'm having a weird issue where, even after running bodyslide, all of my regular rope armbinders are invisible. The strict rope armbinders are all fine, its only the regular ones. Anyone have any ideas why this might be happening?
krzp Posted June 4, 2023 Posted June 4, 2023 Forgot to post the update, but, dear users of DAR conversion, I've updated it once more and thanks to zaranta, created a FOMOD similar to what you get with the official installation, so you can now choose the animation set just like you do with the regular installation (if I didn't screw up the folder structure too much). Â Plus, it has the newest version of the combat script, the one that doesn't make Nemesis throw a hissy fit in the logs every time something gets unequipped ? Â (don't forget about backups) 2
1233311111 Posted June 5, 2023 Posted June 5, 2023 Hey guys really love your work! I just come into an animation bug when NPC trying to turn around. When NPC walking or running(hopping), all animation works fine, as shown the frist image.  However, sometimes when character tries to turn around, they will force to execute the vanilla turning animation which breaks all DD devices animation, as shown in the second image.  The reason I can thinks of is that the vanilla game now has some unique animations for female npcs, those files are npc_turnleft90.hkx, npc_turntowalkleft90, ... etc. in folder \meshes\actors\character\animations\female\ . I check the source code of DD along with its animation files, and find no trace that current DD version takes those animations into account. If the vanilla behavior file uses those npc animations while DD does not overwrite them, I guess that's why the animation nonconsistency occurs. enb2023_6_5_02_07_07.bmp enb2023_6_5_02_13_36.bmp
krzp Posted June 5, 2023 Posted June 5, 2023 23 minutes ago, 1233311111 said: However, sometimes when character tries to turn around, they will force to execute the vanilla turning animation which breaks all DD devices animation, as shown in the second image. I've a solution for that here (try the esp from that archive), or check out @ihatemykite's solution later in that thread.
1233311111 Posted June 5, 2023 Posted June 5, 2023 40 minutes ago, krzp said: I've a solution for that here (try the esp from that archive), or check out @ihatemykite's solution later in that thread. Thank you so much. I do think the turning problem persists even when I am using FNIS alone. However, ticked turn animations don't affect upper body" may be a good idea, since it is only the upper body breaks the most of the turning animation.
Modtesting1 Posted June 6, 2023 Posted June 6, 2023 This is a strange one, the wearable devices like binders and straight jackets don't give the locked into place message for NPC and so the restraint key wont work to remove the item, but gags and other devices work just fine, has anyone seen something like this? ill be completely honest it's just somethig I noticed now as i had not used those restraints in months so no idea how long it's been like that.
zarantha Posted June 6, 2023 Posted June 6, 2023 5 hours ago, Modtesting1 said: This is a strange one, the wearable devices like binders and straight jackets don't give the locked into place message for NPC and so the restraint key wont work to remove the item, but gags and other devices work just fine, has anyone seen something like this? ill be completely honest it's just somethig I noticed now as i had not used those restraints in months so no idea how long it's been like that.  Don't install old patches for other mods that overwrite DD files. Don't install DDa, DDi, DDx, DDc, DD for Him, or DD BRRF separately. All of these mods are included already and updated from the old versions.  Installing patches and old DD mods will break the locks. Beyond that, look at the troubleshooting post for mods known to cause issues with DD 1
Sito000 Posted June 7, 2023 Posted June 7, 2023 On 4/25/2023 at 7:17 PM, leesjig said: Still got the plug bug...you would of thunkk kimy would have fixed that by now. Guess just don't keep any plugs in your inventory. I had that pear anal plug in inventory, then got equipped one from trap, so now 2 of them in inventory with one equipped. Then I go to remove the anal plug later, both disappear from inventory, but plug still visible hanging from her ass...guess I'll reload an old save loosing many hrs, damn. what is the actual fix these days for that? Seems even harder now to clear up the issue on this version.  I run into a simalar problem. i wasnt able to unequip some parts of my devices. i had a mod installed, which allowed me to enchant everything. After disabling it all worked. NERR SE NoEnchrestri. was my problem.
serranna Posted June 7, 2023 Posted June 7, 2023 Has anyone else been having a problem since this new version came out with mouths suddenly and randomly not opening for gags after a while? Â Normally it works fine, then all of a sudden something happens (usually involving equipping a DD device, a gag or otherwise as far as I can tell) and the mouth closes and won't do anything anymore. When it happens, it's for all characters. The player and all NPCs. Sometimes it happens and I didn't even notice and I have to revert to an older save to a point where they were working again. Â Is there a way to reset/refresh/reload/whatever that new gag expression framework that was merged into this new version? I have a suspicion that might be contributing to the problem. Yes I have all the necessary mods and they are up to date. There are no conflicts because I never had this problem before.
Modtesting1 Posted June 7, 2023 Posted June 7, 2023 6 hours ago, zarantha said:  Don't install old patches for other mods that overwrite DD files. Don't install DDa, DDi, DDx, DDc, DD for Him, or DD BRRF separately. All of these mods are included already and updated from the old versions.  Installing patches and old DD mods will break the locks. Beyond that, look at the troubleshooting post for mods known to cause issues with DD TY i probably have an old mod somehere that I need to uninstall.
UnknownChicken1573 Posted June 7, 2023 Posted June 7, 2023 (edited) Hi, I have been having some issues and I've spent hours trying to figure it out but at this point I am at a loss.  Basically, while the vast majority of the mod works fine, some devices do not work correctly. For example if I manipulate the locks on mittens (and maybe other hand restraints I'll have to check) I cannot remove them afterwards (clicking unlock simply does nothing), but locking them normally works fine. Some items (mainly plugs) will occasionally have a problem where they enter a Schrodingers state of being equipped and unequipped at the same time. (they are equipped, but trying to remove them will only give equip options making them impossible to remove). And sometimes items will be missing the unlock option all together and only have the struggle option, regardless of whether they were locked or manipulated.  The mitten problem only appeared recently, and I don't think I changed anything with DD since before then so I have no idea what caused it.  I was using vortex but today I decide to do a 100% fresh install and try out MO2. I thought this might work since vortex had made a mess leaving things behind when uninstalling mods. A few hours later everything is set back up and the problem is still there. I have tried uninstalling everything except DD and its requirements and I've tried starting a new game save but still nothing. I'm 95% sure everything is up to date as I re-downloaded everything when I switched to MO2.  I have no idea whether the load order is at fault but its been sorted with LOOT. Attached is the load order when I've been trying with just DD installed.  Any help would much obliged  Edit: The mitten problem does seems to be exclusive to mittens. I have now also discovered that the options for locking plugs are completely mixed up, giving the option to unlock them before they are even equipped and the option to equip them when they are already equipped while also having the unlock option.  Edit 2: I tried using an older version of DD (5.1.7) and it sort of works, the mittens can be unlocked but are confused between locked and manipulated and give both messages when unlocked. loadorder.txt Edited June 7, 2023 by UnknownChicken1573
Anunya Posted June 7, 2023 Posted June 7, 2023 Heya - I'm looking to add DD keys to the world - vendors, loot, etc - without making them super plentiful, but also without downloading a massive mod adding a tons of features and overhauling gameplay completely. Â Can anyone recommend good mods for this?
Alissium Posted June 8, 2023 Posted June 8, 2023 Can anyone help with a small problem? There are no some types of armbinders and elbowbinders in the game after the update to 5.2, while they are not in BodySlide either, and I can’t figure out what to do. Help me please.
aisareteinai Posted June 8, 2023 Posted June 8, 2023 (edited) When I equip items, nothing happens. I retain full movement of my character. I tried removing DDe, and the only difference is that my body now becomes invisible when I equip the hobble dress. Please ELI5, I've been modding for hours and it's midnight now. Â Edit: Never mind, wasn't aware that there were multiple versions of the hobble dress. DD is working as intended, but I do have an issue with the punching animation being an open palm attack. I think it's an issue with ZaZ, any ideas how to fix? Edited June 8, 2023 by aisareteinai Idiot
Gh0sTG0 Posted June 8, 2023 Posted June 8, 2023 6 hours ago, Anunya said: Heya - I'm looking to add DD keys to the world - vendors, loot, etc - without making them super plentiful, but also without downloading a massive mod adding a tons of features and overhauling gameplay completely. Â Can anyone recommend good mods for this? Erm... You can theoretically try to read about SPID, hmm... But I'm not a pro about that things. But I'm talking not about pre-created things, I'm talking about if set SPID to distribute [key_id1], [key_id2], etc to give them to vendor with X chance. I see some script that allows you to create spid records from sseedit.
Miauzi Posted June 8, 2023 Posted June 8, 2023 Vor 28 Minuten sagte Leesjig: Gibt es eine Einstellung/einen Schalter in mcm, um das Entsperren von Geräten mit Schlüsseln auf eine Erfolgsquote von 100 % einzustellen? Die Tasten versagen ebenso wie das Drücken/Pick/Cut. Ich dachte, dass Schlüssel im Inventar zum Entsperren von Geräten verwendet werden ... nicht mehr als 10 Mal scheitern, mit schrecklichen Abklingzeiten von 7, 8, 9 Stunden, um es erneut mit einem Schlüssel zu versuchen. Ich möchte einfach alle Geräte mit Schlüsseln beim ersten Versuch entsperren. Ist das zu viel verlangt...  MCM - first page -> manipulate locks = YES
blackkatt Posted June 10, 2023 Posted June 10, 2023 I'm not sure what's going on. I was having some issues with my game so I deleted all the files and reinstalled. Now I'm getting an error that keeps telling me something about an error has occurred. Upgrade/uninstall attempt. Then tells me unable to fix the problem. I'v e tried upgrading the devious devices to AE... downgrading to SE... but nothing seems to fix the issue. Any suggestions?
blackkatt Posted June 10, 2023 Posted June 10, 2023 I remove the mod but then it removes Sanguine Slavery and Submissive Lola both of which I want... so... I'm very torn as to what to do about this
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