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Posted (edited)
Vor 19 Minuten sagte static69:

Hallo,

Dies ist das erste Mal, dass ich bestimmte Geräte auf der Special Edition und mit dem Mod Organizer installiere.

Das Spiel beginnt gut, aber wenn der Charakter ein hinterhältiges Gerät trägt, wird es unsichtbar. Auch in der Bodyslide-Anwendung werden die Objekte angezeigt, auf denen „kein Bild“ steht. Ich verwende die Nolvus-Modliste und weiß nicht, welche Pfade ich ändern muss, da einige Verzeichnisse anscheinend nicht richtig ausgewählt sind. Im Anhang sehen Sie einige Bilder, die die wichtigsten Informationen zeigen.

Aus irgendeinem Grund wird der Haustieranzug auch richtig angezeigt.

Vielen Dank im Voraus!

Screenshot 2023-06-20 122654.png

Screenshot 2023-06-20 122630.png

Screenshot 20.06.2023 122603.png

 

No textures are displayed in the bodyslide?


Then the paths are not correct. This occurs among other things ... if you have not started your Skyrim conventionally (once is enough) after installing programmes like "Bodyslide".

This is not done to play - but to enable the "engine" to set the paths correctly.


Afterwards, you can start again as usual via "skse".

 

Edited by Miauzi
Posted
1 hour ago, Miauzi said:

 

No textures are displayed in the bodyslide?


Then the paths are not correct. This occurs among other things ... if you have not started your Skyrim conventionally (once is enough) after installing programmes like "Bodyslide".

This is not done to play - but to enable the "engine" to set the paths correctly.


Afterwards, you can start again as usual via "skse".

 

thank you for your reply,

but i did start skyrim conventionally. According to my photos, can you tell me what is wrong with the path? Thank you :)

Posted
11 hours ago, zarantha said:

 

Rubber sounds were made optional in 5.2 due to how annoying many of the beta testers found the new sounds. There should be a toggle or option in the DD MCM for them now.

There's an option that lets you choose the rubber sound frequency from "Never" to "Frequent". When set to "Frequent," nothing seems to play. All my sounds are turned up, and the rubber sound files are definitely still there because I can find them in file explorer.

Posted
2 hours ago, Miauzi said:

 

No textures are displayed in the bodyslide?


Then the paths are not correct. This occurs among other things ... if you have not started your Skyrim conventionally (once is enough) after installing programmes like "Bodyslide".

This is not done to play - but to enable the "engine" to set the paths correctly.


Afterwards, you can start again as usual via "skse".

 


i think the texture path is not correct. Any idea where i need to add the textures? so that mod organizer finds them?

 

Posted (edited)
16 hours ago, zarantha said:

 

That's DCL, not DD. You need to wear it for some random number of days between the min/max days settings without having sex. You can't wait through it. Not so sure on sleeping through it. Defaults are a minimum of 5 and a max of 20 days without sex. If there's a key option, it won't let you unlock it early, it just means you need a key to take it off after the no sex requirements are met.

 

When you say you can't wait through it, do you mean the time is time played and not game time passed? I set it to 1-2 days.

Edited by RoninDog
Posted

@iivanvv brings us yet another update to the swimming animations,

 

now petsuit users can swim like everyone else + there's a forgotten hobble dress pose (100200) without arm restraints.

 

P.S. this includes the previous ones, so just replace the old archive with v3.

P.P.S. if you've changed the priority of the DAR/OAR animations, so it's not 100*** anymore in your install, be sure to change it in the patch as well using the same logic!

DD to DAR_bound_swimming_LE_v3.7z DD to DAR_bound swimming_SE_v3.7z

Posted

I've been teaching myself to convert outfits over to BHUNP and ran into an issue with the Xin pony boots. Namely, they're mostly invisible because their diffuse texture file has nothing in them aside from the laces and bow. Did I get a bad download? I found an ancient github and the textures were the same there. If this is an only me problem, can anyone upload just the textures for the boots (texture\devious\expansion\XinEbonitePonyBoots_d.dds and the leather variants) so I don't have to download the entire package?

invisibleboots.jpg

texturefilescreenshot.jpg

Posted
8 hours ago, RoninDog said:

 

When you say you can't wait through it, do you mean the time is time played and not game time passed? I set it to 1-2 days.

 

I mean if you wait using the wait menu, that time doesn't count to how long you have to wear the device.

 

Say you need 2 days without sex. If you wait using the wait menu for 2 days, you still need 2 days.

If you run around doing stuff or just stand around doing nothing for 1 day (without using the wait menu), and you manage to avoid having sex or getting raped, you now just need 1 more day.

 

The number of days needed is set when the device is put on. If you changed the MCM after the device was put on, it doesn't affect the timer for the device you're wearing right now. It will take effect the next time it's put on you. So if it was the default 5 to 20 days when someone put you in the collar, and you changed it to 1 to 2 days after it was put on, you still need some number between 5 and 20. The 1 to 2 will be after the device is unlocked and someone puts you in it again.

Posted
1 minute ago, Tenuous-Pineapple-0778 said:

I've been teaching myself to convert outfits over to BHUNP and ran into an issue with the Xin pony boots. Namely, they're mostly invisible because their diffuse texture file has nothing in them aside from the laces and bow. Did I get a bad download? I found an ancient github and the textures were the same there. If this is an only me problem, can anyone upload just the textures for the boots (texture\devious\expansion\XinEbonitePonyBoots_d.dds and the leather variants) so I don't have to download the entire package?

 

 

 

No, they just look like that in outfit studio/bodyslide for some reason. They look ok in game. Just turn off textures in outfit studio using T so you can see what you're doing in greyscale. I've no idea why only those boots do that, and I didn't want to break them by messing with them. 

Posted
14 hours ago, DailyS said:

There's an option that lets you choose the rubber sound frequency from "Never" to "Frequent". When set to "Frequent," nothing seems to play. All my sounds are turned up, and the rubber sound files are definitely still there because I can find them in file explorer.

 

I'm not sure what's up with them then. I'm in the I hate rubber sounds camp, so I haven't done much with them and don't intend to. But no one reported an issue during the beta, so they should be working. 

Posted
6 minutes ago, zarantha said:

 

No, they just look like that in outfit studio/bodyslide for some reason. They look ok in game. Just turn off textures in outfit studio using T so you can see what you're doing in greyscale. I've no idea why only those boots do that, and I didn't want to break them by messing with them. 

Oh, is that so? I haven't booted up Skyrim in days. I probably should have checked it myself first. Thanks for the prompt reply.

Posted
17 hours ago, static69 said:

hello, 

this is my first time installing devious devices on special edition and with mod organizer. 

the game starts fine but if the character wears a devious device it turns invisible. Also inside the bodyslide application it shows the objects with the "no image" on it. I am using nolvus mod list and don't know what paths i need to change, because it seems that some directories are not correctly selected. Attached you can see some images which show the most important information. 

also for some reason the pet suit shows correctly. 

Thank you in advance!

 

 

 

 

Since you're using a mod list, you should use that list's support page or discord to ask for help.

This is part of wabbajack rules, please ensure you follow them in the future or you could get the list in trouble with other mod authors.

 

But your game path should be: D:\nolvus\Instances\Nolvus Ascension\STOCK GAME\data

Output should be to a new mod folder you created or the list's bodyslide output, not to overwrite, although that's more of a best practice thing than you'll break if you don't do that thing.

 

You don't need to fill out every field in the bodyslide settings. just make sure you have the right game path.

 

You could also have just looked at the troubleshooting post section on bodyslide or googled how to use bodyslide. Reading is good too.... try it some time.

Posted

Hey hey,

 

Is there a way to revert the changes made to the device hider  / add a toggle to allow armors to be included?

I was using it to combine armors, hide undergarments when wearing armor etc. etc.

 

I didn't find any obvious way to adjust the behaviour inside zadDevicesUnderneathPlayerScript.psc and zadDevicesUnderneathScript.psc

 

Or is does anyone know about an alternative mod that could provide this functionality (I couldn't find any)

 

 

Posted

Someone know why im getting this error with All-In-One installer AE version:
 

<NULL> version 0 (DeviousDevices.dll, Devious Devices for SE-AE-VR) reported as incompatible during query.

 

Posted (edited)

Since updating to 5.2, whenever I equip an ebonite or high security armbinder (leather works fine) all of the textures freak out and cover my screen in this black kaleidoscope. I have tried to remedy this using bodyslide / fnis to no avail. Any one a similar issue or know what I'm doing wrong?

 

 

Edited by Specs78
Added video
Posted
13 hours ago, Szaiko said:

Someone know why im getting this error with All-In-One installer AE version:
 

<NULL> version 0 (DeviousDevices.dll, Devious Devices for SE-AE-VR) reported as incompatible during query.

 

 

Because it's not an all in one DLL. Make sure you pick the right DLL for your game version in the installer.

Posted
3 hours ago, Specs78 said:

Since updating to 5.2, whenever I equip an ebonite or high security armbinder (leather works fine) all of the textures freak out and cover my screen in this black kaleidoscope. I have tried to remedy this using bodyslide / fnis to no avail. Any one a similar issue or know what I'm doing wrong?

 

Make sure 3ba and bodyslide are up to date and rerun bodyslide.

Posted
56 minutes ago, zarantha said:

 

Make sure 3ba and bodyslide are up to date and rerun bodyslide.

I don’t use 3ba, only cbbe. I have rerun body slide using both the cbbe and 3ba meshes but neither do anything different

Posted
41 minutes ago, Specs78 said:

I don’t use 3ba, only cbbe. I have rerun body slide using both the cbbe and 3ba meshes but neither do anything different

 

Did you update bodyslide itself?

Posted
36 minutes ago, zarantha said:

 

Did you update bodyslide itself?

Bodyslide hasn’t been updated since last year, as far I know my version is up to date 

Posted
40 minutes ago, Specs78 said:

Bodyslide hasn’t been updated since last year, as far I know my version is up to date 

 

Then I don't know. The last person to run into this updated bodyslide and everything worked after building the armbinders again.

Posted (edited)

Due to popular demand, the DAR conversion is now also available in the native OAR version.

 

So, um, I should probably stop using the term DAR conversion now?

I'm going to call it "PLEASE STOP USING FNIS AA IN 2023... conversion". ?

 

Anyways, if you want all the spiffy OAR MCM goodies, grab it.

Naturally, requires OAR, will not work with DAR.

And don't use them both side by side, I don't think they will break the game, but there's zero point in having them both.

 

P.S. If you are installing it for the first time, don't forget to re-run FNIS! If you already had the DAR one before, this isn't required.

 

P.P.S. The add-ons that I've posted earlier were made with DAR in mind, however, you can make them work with the OAR version yourselves - either rename the DynamicAnimationReplacer folder to OpenAnimationReplacer, and the _CustomConditions folder inside of that to DD to OAR, or just manually copy the animations from the patches to the corresponding folders in the OAR conversion. I've left the folder structure the same, so 1000006 from the DAR add-on will correspond to the 100006 in the OAR one.

Edited by krzp
Posted

So how do I go about using the devices? I know it says you just click on them in the inventory, but when I click on them, it only gives me the option to put them in or out. It won't let me, for example, pup the inflatable plugs.

Posted
12 hours ago, zarantha said:

 

Then I don't know. The last person to run into this updated bodyslide and everything worked after building the armbinders again.

Just reinstalled body slide and rebuilt all the meshes, works like a charm now. I appreciate the help 

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