brdc Posted May 19, 2023 Posted May 19, 2023 27 minutes ago, krzzp said: Looking at the load order, is nothing overwriting the DD to Dar file, the scripts part? No, not even a single file is overwriting the DD-DAR file. 29 minutes ago, krzzp said: What software are you using for the main non-dar animations, FNIS or Nemesis? If the files are in the correct folders, the DAR should push them onto your character, if a different animation plays - that means this could be overtaken by the main animation framework. If it's Nemesis, see if that compatibility patch helps with that. I have only used FNIS and never touched Nemesis. Also had a quick try on your patch, didn't help this but solved NPC turning problem. At least one thing done, hurray! 44 minutes ago, krzzp said: If those are the HDT ones, I've had a similar problem, older files from the DD beta's, or an older version of FSMP helped me. Ahh, another HDT issue... extra time of solving problems
krzp Posted May 19, 2023 Posted May 19, 2023 (edited) 43 minutes ago, 1947421196 said: I have only used FNIS and never touched Nemesis. I could suggest Nemesis with my compatibility patch, to completely replicate my setup, but while I and a few other people was somehow able to make it work without too many hoops, i know Nemesis in general gets a bad rap here and can bring up some problems on it's own, esp. when creature stuff gets involved. That said, i've been using it for almost a year, and I'm not switching back to FNIS unless someone pays me, I'm not giving up my Precision, TK dodge RE and TDM leaning ? But I'll try how the combat works with FNIS on my install, and we'll see if that's a common problem. 43 minutes ago, 1947421196 said: solved NPC turning problem. At least one thing done, hurray! ? Edited May 19, 2023 by krzzp
brdc Posted May 19, 2023 Posted May 19, 2023 6 minutes ago, krzzp said: I could suggest Nemesis with my compatibility patch, to completely replicate my setup, but while I and a few other people was somehow able to make it work without too many hoops, i know Nemesis in general gets a bad rap here and can bring up some problems on it's own, esp. when creature stuff gets involved. That said, i've been using it for almost a year, and I'm not switch back to FNIS unless someone pays me, I'm not giving up my Precision, TK dodge RE and TDM leaning ? But I'll try how the combat works with FNIS on my install, and we'll see if that's a common problem. Although I do use some mods like TK dodge, Ultimate combat, I'm not very care about fighting animations as a sneak-bow and usually-bondaged PC. ? I've been playing Skyrim for hundreds of hours and spent even more time on mod files, FNIS, MO, things like that. Plus, DD is 80% reason why I play Skyrim, so I feel very unsure and tiresome using Nemesis which is not yet officially supported by DD team. This DD-DAR thing is annoying me enough. Nemesis? No, thanks. At least for now.?
zarantha Posted May 19, 2023 Posted May 19, 2023 9 hours ago, 1947421196 said: Speaking of old patches, I do use some DCL patches and voice packs for old version, could anything go wrong? DCL hasn't been updated in a while, so if those are for v9.0, they're still current. They should only be overwriting DCL and nothing from DD. The DD 5.1 voice may be a problem. I would look at what is conflicting there, or simply do tests without it enabled until you resolve the problem. If it's a bsa with only voice files and it does not overwrite any scripts, or change anything in the ESMs/ESPs, then it's ok. Some things might have changed so the voice doesn't match the subtitles.
krzp Posted May 19, 2023 Posted May 19, 2023 (edited) On 5/19/2023 at 3:29 PM, 1947421196 said: Although I do use some mods like TK dodge, Ultimate combat, I'm not very care about fighting animations as a sneak-bow and usually-bondaged PC. ? I've been playing Skyrim for hundreds of hours and spent even more time on mod files, FNIS, MO, things like that. Plus, DD is 80% reason why I play Skyrim, so I feel very unsure and tiresome using Nemesis which is not yet officially supported by DD team. This DD-DAR thing is annoying me enough. Nemesis? No, thanks. At least for now.? So, I've turned off all my mods except the old FNIS + DD and DCL to replicate your load order somehow, created a separate profile for the FNIS test, and started a new game there - and yes, I've got the same problem with the combat movement. Apparently, Nemesis works better in that regard ? The show animation command kindly displayed the /DD/abc1_h2h_locomotion, which mean that FNIS overrode Dar and pulled the incorrect animation from somewhere (which is strange, because I've deleted everything movement-related from the fnis.txt files). This could mean that I've screwed up in the /meshes/behaviour files somewhere, or there is some script calling for that, I'm going to check for that later. I've tried a quick fix for that. What I've done, is I've renamed the remaining FNIS animations (if it insists on using those for whatever reason) without the +1 increments, and this could fix the combat movement mismatch for everything, except the elbow ties (they don't have the locomotion pose). Let this archive overwrite the DD install (keep it lower) - naturally, do keep a backup handy in case this breaks more things than it fixes. ? edit: please note that I intend to to actually try to properly fix the combat, so this is more of an experimental stop-gap measure for the time being. edit2: please check out the updated conversion 1.1, hopefully this patch won't be needed Edited June 21, 2023 by krzp
NicholasJMoore Posted May 20, 2023 Posted May 20, 2023 Is there a way to get “open” locked chastity belts, that “allow long term wearing”, to disallow vaginal but allow anal? Or is it already in there and my mod order is probably broken?
brdc Posted May 20, 2023 Posted May 20, 2023 (edited) 7 hours ago, zarantha said: DCL hasn't been updated in a while, so if those are for v9.0, they're still current. They should only be overwriting DCL and nothing from DD. Currently there're 20 files overwriting my DD5.2. Have I messed something up here? Spoiler 7 hours ago, zarantha said: The DD 5.1 voice may be a problem. I would look at what is conflicting there, or simply do tests without it enabled until you resolve the problem. If it's a bsa with only voice files and it does not overwrite any scripts, or change anything in the ESMs/ESPs, then it's ok. Some things might have changed so the voice doesn't match the subtitles. The DD 5.1 voice contains only 2 files and has no conflicts. As for mismatch, it's predictable and acceptable. So I think it's ok to stay in my load order. Spoiler Edited May 20, 2023 by 1947421196
zarantha Posted May 20, 2023 Posted May 20, 2023 14 minutes ago, 1947421196 said: Currently there're 20 files overwriting my DD5.2. Have I messed something up here? meshes are fine. All I care about are script overwrites. Try moving DCL and that DCL HDT and script patch above DD. or hide the /scripts/zadslavebootsscript.pex file in the DCL HDT and scripts patch. That IS an old patch that should not be overwriting DD 5.2. The script overwrite in the DD 5.2 to DAR should be fine as it is for DD 5.2. Usually you'd have to open the BSA to see what files it contains, but since loose files override BSAs it's probably fine. All of DD's scripts are loose.
brdc Posted May 20, 2023 Posted May 20, 2023 2 hours ago, zarantha said: meshes are fine. All I care about are script overwrites. Try moving DCL and that DCL HDT and script patch above DD. or hide the /scripts/zadslavebootsscript.pex file in the DCL HDT and scripts patch. That IS an old patch that should not be overwriting DD 5.2. The script overwrite in the DD 5.2 to DAR should be fine as it is for DD 5.2. Usually you'd have to open the BSA to see what files it contains, but since loose files override BSAs it's probably fine. All of DD's scripts are loose. Got it and done moving. Thank you for your advice and guidance.
Miauzi Posted May 20, 2023 Posted May 20, 2023 Vor 6 Stunden sagte NicholasJMoore: Gibt es eine Möglichkeit, Keuschheitsgürtel mit „offenem“ Verschluss zu bekommen, die „ein langfristiges Tragen ermöglichen“, bei denen ein Vaginal-, aber ein Analverkehr nicht möglich ist? Oder ist es schon drin und meine Mod-Reihenfolge ist wahrscheinlich kaputt? there is - you can find it in the mod "Laura's Bondage Shop"
brdc Posted May 20, 2023 Posted May 20, 2023 On 5/12/2023 at 12:18 PM, zarantha said: That's the best you're getting with the wrist chains for now. Did you miss the part where I said that they aren't cooperating? That means they are broke. They will not connect, and hanging strait down was the best I could get. It's better than individual chain links flying around the screen. On 5/19/2023 at 11:56 AM, krzzp said: Had the same issue in the same place, frame rate would absolutely tank whenever someone showed up wearing any chain-type stuff - I was able to fix this by either downgrading my FSMP to an older version (I've used 1.50.4), or you could replace those files from the older DD (I'm currently using beta7, iirc) - for some reason, those work fine with FSMP 2.0.2. Reveal hidden contents Of the nine devices shown in the spoiler, I found out that in my case, only the cuffs were problematic. Ball&chains/collarchains/prisonerchain were good. So I didn't replace them. 15 hours ago, krzzp said: If those are the HDT ones, I've had a similar problem, older files from the DD beta's, or an older version of FSMP helped me. By using older file from DD 5.2 Beta 10 RC1, the Iron handcuffs low FPS issue and Iron chain harness(Wrists) don't connect issue are dealt with. FYI, I'm still using HDT-SMP 2.11 and haven't touched FSMP. I guess different version of HDT chains perform differently between different SMP/FSMP version. So I'm not sure if this way could be others' solution. At least giving some hint, I hope One more problem fixed. Again, thank you guys for helping out.
brdc Posted May 20, 2023 Posted May 20, 2023 When I was testing Iron chain harness(Wrists), I noticed the mittens are really annoying. Even with hardcore mitten turned off. I tried wrists chain harness and bondage mitten, both have the problem below. Manipulating the locks will result in not being able to unlock them directly after putting on. This didn't happen on DD 5.1, from what I remember. Using a key to unlock them, it will determind the mitten successful chance FIRSTLY, then the device unlock successful chance/don't have proper key message. In which case it goes like: Spoiler Success! Yeah! And then Or Wish they can be adjusted.
Elsidia Posted May 21, 2023 Posted May 21, 2023 22 hours ago, 1947421196 said: FYI, I'm still using HDT-SMP 2.11 and haven't touched FSMP. FYI faster HDT fixes my problems with freezing in Dawnstar, you just need install right version of FHDT for your GPU. Mine is RTX3070. Also it solves all CTD problems. My Skyrim now is stable as freezing Hell. 2
Aycelist Posted May 21, 2023 Posted May 21, 2023 how do i make an item from another mod unstrippable by other mods (like babodialogue) using this mod? do i just have to add certain keywords from devious devices? if so, which ones? (assuming DDi)?
EpicGamerGame Posted May 22, 2023 Posted May 22, 2023 Hey everyone, getting a weird error. I've tried reinstalling but I'm not really sure what's causing this: Quote A fatal error has occurred with your installation of Devious Devices. Incomplete uninstall attempt perhaps? Aborting update chain. Here is my load order if that helps: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl 254 FE 1 ccbgssse014-spellpack01.esl 254 FE 2 ccQDRSSE001-SurvivalMode.esl 254 FE 3 ccedhsse001-norjewel.esl 254 FE 4 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 SexLab.esm 9 9 Devious Devices - Assets.esm 10 a SexLabAroused.esm 11 b Devious Devices - Integration.esm 12 c Devious Devices - Expansion.esm 13 d Devious Devices - Contraptions.esm 14 e ZaZAnimationPack.esm 15 f daymoyl.esm 16 10 SkyUI_SE.esp 254 FE 5 Devious Devices SE patch.esp 17 11 Joy of Perspective.esp 18 12 RaceMenuHH.esp 19 13 sanguinesDebauchery.esp 20 14 Deviously Cursed Loot.esp 21 15 SimpleSlavery.esp 22 16 SexLab_Dialogues.esp 23 17 KS Hairdo's.esp 254 FE 6 CBBE.esp 24 18 RaceMenu.esp 25 19 RaceMenuPlugin.esp 26 1a RaceMenuMorphsCBBE.esp 27 1b SOSRaceMenu.esp 28 1c XPMSE.esp 29 1d FNISspells.esp 30 1e Better Vampires.esp 31 1f Alternate Start - Live Another Life.esp 32 20 Deviously Cursed Loot LAL AddOn.esp Anyone know any fixes? Any help is appreciated, thanks.
Ngo Van Dang Posted May 22, 2023 Posted May 22, 2023 currently I am having issue with armbinder clipping, 3BA body, my custom bodyslide any idea for this?
dan_5858 Posted May 22, 2023 Posted May 22, 2023 Are there any sandbox/freeplay mods where I'm able to try out all of the devious devices, especially the furniture?
Gruw Posted May 22, 2023 Posted May 22, 2023 ZaZ has testrooms full of furniture devices and for the rest there are mods such as QUI for SE: https://www.nexusmods.com/skyrimspecialedition/mods/65343?tab=description or Lauras shop for all versions (thou you have to buy them, or let her lock you up in some to get them): 1
brdc Posted May 22, 2023 Posted May 22, 2023 On 5/21/2023 at 4:51 PM, Elsidia said: FYI faster HDT fixes my problems with freezing in Dawnstar, you just need install right version of FHDT for your GPU. Mine is RTX3070. Also it solves all CTD problems. My Skyrim now is stable as freezing Hell. Thanks for advice. I'll definitely try it. I'm just too busy dealing with problems since I updated to DD 5.2 to lay my hand on FHDT.
Icanlookatstuff Posted May 22, 2023 Posted May 22, 2023 Just started getting back into modding skyrim again. Installed Devious Devices with no issue. Trying to install other Devious mods give me notifications stating that some plugins dependencies were not enabled. The devious devices assets.esm, expansion.esm and integration.esm. How do I go about getting these enabled?
krzp Posted May 22, 2023 Posted May 22, 2023 (edited) 5 hours ago, dan_5858 said: Are there any sandbox/freeplay mods where I'm able to try out all of the devious devices, especially the furniture? run a console command "coc ddctestzone" Edited May 22, 2023 by krzp
brdc Posted May 22, 2023 Posted May 22, 2023 On 5/18/2023 at 12:36 AM, krzp said: This is absolutely possible, but a bit tedious to do manually - a much easier solution would be to use the script Roggvir posted, choose the animations you want in it, let it work it's magic and use the rest of the already compiled scripts and FNIS files from my archive (basically, overwrite the whole /meshes/actors/animations/character/DynamicAnimatonReplacer/_customconditions from my archive with the same folder from the output the script gives you, keeping the rest). On 5/19/2023 at 8:34 AM, krzp said: Also, there's an updated version of the script posted here, which should copy the correct h2h_locomotion poses to the right folders - although I didn't try that one personally, as I've already done this by hand. ? Finally have time to check out the updated DD to DAR script. I tried it on the default animstyle and walking hobbleanims and it worked its magic in the blink of eyes. Then I overwrote the folders as you suggested. In-game test showes both animstyles had been changed correctly. On 5/19/2023 at 7:38 AM, zarantha said: 1. Don't know how to fix it. I suspect it's the animation. It's happened for me on previous versions too. I didn't touch that device other than making the file SE compatible, it has no bodyslides. On 5/20/2023 at 12:26 AM, 1947421196 said: Ohh..I've always been using basic animations from 5.1 to 5.2 Beta and never seen this misalignment. So to me it looks like MaikCG cause the problem. The good news is the yoke misalignment issue was adjusted, which means MaikCG style do cause the problem. Spoiler default animstyle On 5/20/2023 at 5:31 AM, krzp said: So, I've turned off all my mods except the old FNIS + DD and DCL to replicate your load order somehow, created a separate profile for the FNIS test, and started a new game there - and yes, I've got the same problem with the combat movement. Apparently, Nemesis works better in that regard ? The show animation command kindly displayed the /DD/abc1_h2h_locomotion, which mean that FNIS overrode Dar and pulled the incorrect animation from somewhere (which is strange, because I've deleted everything movement-related from the fnis.txt files). This could mean that I've screwed up in the /meshes/behaviour files somewhere, or there is some script calling for that, I'm going to check for that later. I've tried a quick fix for that. What I've done, is I've renamed the remaining FNIS animations (if it insists on using those for whatever reason) without the +1 increments, and this could fix the combat movement mismatch for everything, except the elbow ties (they don't have the locomotion pose). Let this archive overwrite the DD install (keep it lower) - naturally, do keep a backup handy in case this breaks more things than it fixes. ? edit: please note that I intend to to actually try to properly fix the combat, so this is more of an experimental stop-gap measure for the time being. DD_Dar_FNIS_combat fix.7z 5.62 kB · 12 downloads Before I changed the animstyles, I have used your combat fix and it worked good. Great job! However, the bad news is the combat fix was disabled after changing the animstyle. I have tried both with and without this patch. With patch: all became the yoke one. Without patch: all became the armbinder one. Just like what happened before the patch. Is it because your patch only working for MaikCG style? Or I might have messed something up during overwriting the folders. I will check it out in my later free time.
Raine_Hyd Posted May 22, 2023 Posted May 22, 2023 I can't get DD-DAR to work no matter what priority I set it at, the animations just don't fire off. Although I do use FNIS and Nemesis (because creature animations arent supported by Nemesis), it won't work for me. Not really sure what the issue is, all I know is replacing the files that that DAR connects with in DD crashes the game, so making a separate mod for it and loading it after doesn't but the animations don't work. Even after running FNIS and Nemesis. This is directed @krzp since I know DAR is not officially supported by DD.
zarantha Posted May 23, 2023 Posted May 23, 2023 On 5/21/2023 at 9:17 PM, EpicGamerGame said: Hey everyone, getting a weird error. I've tried reinstalling but I'm not really sure what's causing this: Here is my load order if that helps: Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl 254 FE 1 ccbgssse014-spellpack01.esl 254 FE 2 ccQDRSSE001-SurvivalMode.esl 254 FE 3 ccedhsse001-norjewel.esl 254 FE 4 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 SexLab.esm 9 9 Devious Devices - Assets.esm 10 a SexLabAroused.esm 11 b Devious Devices - Integration.esm 12 c Devious Devices - Expansion.esm 13 d Devious Devices - Contraptions.esm 14 e ZaZAnimationPack.esm 15 f daymoyl.esm 16 10 SkyUI_SE.esp 254 FE 5 Devious Devices SE patch.esp 17 11 Joy of Perspective.esp 18 12 RaceMenuHH.esp 19 13 sanguinesDebauchery.esp 20 14 Deviously Cursed Loot.esp 21 15 SimpleSlavery.esp 22 16 SexLab_Dialogues.esp 23 17 KS Hairdo's.esp 254 FE 6 CBBE.esp 24 18 RaceMenu.esp 25 19 RaceMenuPlugin.esp 26 1a RaceMenuMorphsCBBE.esp 27 1b SOSRaceMenu.esp 28 1c XPMSE.esp 29 1d FNISspells.esp 30 1e Better Vampires.esp 31 1f Alternate Start - Live Another Life.esp 32 20 Deviously Cursed Loot LAL AddOn.esp Anyone know any fixes? Any help is appreciated, thanks. Are you trying on a new game? Is anything overwriting DD? What do you have for mod install order? Plugin order looks ok, although joy of perspective has caused CTDs in the past with DD.
zarantha Posted May 23, 2023 Posted May 23, 2023 16 hours ago, Ngo Van Dang said: currently I am having issue with armbinder clipping, 3BA body, my custom bodyslide any idea for this? There's a patch on the troubleshooting post for 3ba for DD 5.2 Build just the armbinder or elbowbinder and ropebinder and check the output path. Make sure your preset shows up when selecting the device to build in bodyslide. If it doesn't show up, you'll likely need to edit your body to use the CBBE groups.
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