Elsidia Posted May 31, 2023 Posted May 31, 2023 (edited) Quote one that didn't support the zaps 48 minutes ago, serranna said: part is the right color but the catsuit part will always be black. Can you name full name of problem items or id? I will check in my game and in xedit to found, if there is problem. Â hmm.... not sure this is real problem (i'd say problem is in weighting as old bodyslide not apply new weights, but will check in outfitstudio, if i can fix this by removing zaps). Edited May 31, 2023 by Elsidia
Miauzi Posted May 31, 2023 Posted May 31, 2023 Vor 6 Stunden sagte Equien:  Ich verwende hinterhältige Interessen, aber meistens verwende ich nur Konsolenbefehle, um mir die Geräte zu geben, sodass die Zurückhaltungstaste bisher funktioniert, um sie loszuwerden. also ist alles gut Well - console commands is like "cheating" - is not forbidden, but then you should also know what the game mechanics are like for the devices used. (I do it myself for my own roll-play) So I repeat my advice -> look at the first page of the MCM.
Isel Posted May 31, 2023 Posted May 31, 2023 (edited) On 5/26/2023 at 4:41 PM, Failiks1 said: Hello, I need help with animations, I've been trying to solve it for a long time but nothing comes out. When moving in combat mode or attacking with a hand restrain, the hands go beyond the limit and begin to behave like normal fists, while normal movement and attacking in stealth mode behave normally. I tried deleting saves, game data, looking for various files related to skyrim or this mod, deleting all mods, all this together and much more. I'll be completely resetting the drive soon, but I'd be interested to know what the problem might be if that doesn't help or if it doesn't happen again. I probably already wrote about this problem somewhere, but a very long time ago and since that moment I have not found a solution. Hello all, thank you for the mod and your hard work! So I 'm having this problem as well, but in reverse - standing still and attacking does not run the armbinder animation in most armbinders including shackles, however boxbinders and straitjackets function properly, and moving with 'weapons drawn' does play the correct arms-behind-back animation.  The ZBF armbinder DOES function properly so I am confident in saying the game knows the animation and what is supposed to happen. It also knows to unequip weapons, so the game knows hands are tied, it just won't run the correct animations. Yokes are also broken aside from the ZBF Yoke Metal Black that I tested, as are petsuits. Granted, I have no idea how petsuits should animate, but the model just stands there and walks slowly.  The DD function 'enable bound fighting' to get you kicking doesn't appear to influence the animation, it just causes you to not be able to raise your fists.  I have tried this with a regular 'armbinder' and with 'ebonite armbinders'; somewhere in the LE thread someone said one should test wit h I have tried reinstalling DD and Sexlab multiple times; i've tried FNISsing before -and- after CBBE. I've run with and without HDT, i've run with large modlist and a small one to no avail. What am I missing? The troubleshooting is fun, but my ideas have run out and I've been at this for a couple of days now, so please help :')  I have a number of screenshots to illustrate the problem, and have a modlist and FNIS rundown.  --- Skyrim.esm Update.esm Dawnguard.esm Dragonborn.esm ccbgssse001-fish.esm ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse011-hrsarmrelvn.esl ccbgssse012-hrsarmrstl.esl ccqdrsse001-survivalmode.esl ccqdrsse002-firewood.esl ccedhsse001-norjewel.esl ccbgssse037-curios.esl ccbgssse058-ba_steel.esl ccbgssse062-ba_dwarvenmail.esl ccbgssse025-advdsgs.esm SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm ZaZAnimationPack.esm SkyUI_SE.esp FNIS.esp FNISspells.esp CBBE.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp Devious Devices For Him.esp Devious Devices - BRRF.esp Devious Devices SE patch.esp DD - BRRF_Patch - Cursed Loot.esp (turned off) SOSRaceMenu.esp XPMSE.esp Alternate Start - Live Another Life.esp MCMHelper.esp Particle Patch for ENB.esp UIExtensions.esp  Address Library for SKSE Plugins ConsoleUtilSSE PapyrusUtil SE - Modders Scripting Utility Functions powerofthree's Papyrus Extender Mfg Fix  ---  FNIS Behavior V7.6  31/05/2023 09:58:35 Skyrim SE 64bit: 1.6.640.0 - E:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones)  male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix"  Reading DD V4.0.0 ... Reading DD2 V4.0.0 ... Reading DD3 V4.1.0 ... Reading DDC V1.2 ... Reading DDSL V4.0.0 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V8.00 ... Reading ZaZAnimationPack+ V8.00 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 4 sets: 41 total groups: 194 added file slots: 1499 alternate files: 1245 Create Creature Behaviors ... Reading SexLabCreature V1.63 ...  4882 animations for 15 mods successfully included (character)  322 animations for 1 mods and 18 creatures successfully included.  0 possible consistence issues                                             Edited May 31, 2023 by Isel Corrected modlist
serranna Posted May 31, 2023 Posted May 31, 2023 1 hour ago, Elsidia said: Can you name full name of problem items or id? I will check in my game and in xedit to found, if there is problem.  Spoiler       First one is the straitjacket dress "open" the second one is the topless straitjacket dress. The third one is the straitjacket catsuit, the fourth one is the straitjacket catsuit "open" and the fifth is the straitjacket catsuit topless. I'm sure it's something messed up with my setup and that nobody else is seeing this in particular. I've has this visual issue since the previous release of DD, so this is not new. All the leather armbinders showing up as black is new. That just started when I upgraded from a beta I was running on to the newest official release just today. yes, I reran bodyslide when I upgraded to the newest version.  The last picture shows a problem I see with all my straitjackets. There is a gap between where the sleeve meets the body on every one of them. That's also been happening for a while.
Elsidia Posted May 31, 2023 Posted May 31, 2023 (edited) 1 hour ago, serranna said: The last picture shows a problem I see with all my straitjackets. Fast answer: that's because in DD 5.2 @zarantha uses universal meshes for all dress and there cleavage is in other position as in mod. So texture replacement can't find necessary color. Will report more of my findings later when will be home. Â UpD: after moving cleavage in outfit studio and resave project as new, cleavage are in right color and nothing seems broken even in my old bodyslide. Later will check others costumes. Edited May 31, 2023 by Elsidia
FromMindoir Posted May 31, 2023 Posted May 31, 2023 7 hours ago, krzp said: After getting a permission from the author himself @iivanvv, here's a little add-on to the DD to DAR conversion with some new shiny petsuit animations.  You still need the main file! Load the add-on after DD to DAR, or you won't get the updated walking ... ehm, crawling animations, only the new jumping ones. (or you can just merge the two, it's totally up to you)   DD_DAR_more_petsuit_animations_by_iivanvv.7z 41.94 kB · 6 downloads  Quick question: do you have to run FNIS after installing the mod?
krzp Posted May 31, 2023 Posted May 31, 2023 1 hour ago, FromMindoir said: Quick question: do you have to run FNIS after installing the mod? If you have been using the DAR conversion before, no need, DAR picks up the new animations automatically.
RandomAccount1748 Posted May 31, 2023 Posted May 31, 2023 Hi, I am new using SSE, and wanted to know if Devious Devices SE includes: Devious Framework Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion  I want to use Simple Slavery SE but one of its requirements is Devious Framework, but when I read the requirements of Devious Framework it says that it requires Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion . But I can't find these mods for SE.  So my question is if Devious Devices SE includes the above mentioned mods or is there any SE version for these.
Icanlookatstuff Posted May 31, 2023 Posted May 31, 2023 (edited) 11 hours ago, zarantha said:  Are you on 3ba? There's a bodyslide patch on the troubleshooting post. Beyond that, make sure you have engine fixes installed and working. it fixes some issues with texture swapping iirc. I am using CBBE as far as I am aware. Is the engine fix the SSE Engine Fixes mod over on Nexus? I'll try reinstalling that if so. Is there a way to know if it is working the way it should? I'm fairly new to using mods so I wouldn't be surprised if I missed some things. 10 hours ago, Elsidia said:   Only theoretical fix is: install latest bodyslide mod. I'm not tested it, but seems this is only solution. I can't install latest bodyslide as i will lost all my work. Or if not latest bodyslide, then like as bodyslide, what zarantha have. I don't have know what number of bodyslide have zarantha. I only just installed bodyslide a little more than a week ago. Version 5.6.0 is the lastest version, right? I can try reinstalling though.  Last night I noticed that it wasn't just the rope armbinders with the wrong color. I haven't been playing all that long so it didn't even occur to me to try other types. I got put into a, I think, leather armbinder but it was also black when it shouldn't have been. I would assume its the same issue affecting the rope ones. I see some talk about making changes to other items in bodyslide that have a similar issue. I'll wait to see if it works for armbinders as well. For now, the game is working. It's not a huge issue or anything. I'd just like the items to match like they should lol Edited May 31, 2023 by Icanlookatstuff noticed a small typo that I wanted to fix
Elsidia Posted May 31, 2023 Posted May 31, 2023 (edited) 7 hours ago, serranna said: First one is the straitjacket dress "open" the second one is the topless straitjacket dress. The third one is the straitjacket catsuit, the fourth one is the straitjacket catsuit "open" and the fifth is the straitjacket catsuit .... In spoiler are project names and solution: Spoiler Project: DD - CBBE SE - EboniteStraitjacketHobbleOpen Part: Cleveage Position: Last Need be: after shirt_metal Project: DD - CBBE SE - LeatherStraitjacketHobbleOpen Part: Cleveage Position: after formal Need be: after shirt_metal Project: DD - CBBE SE - EboniteStraitjacketHobbleTopless Part: Dress Position: after breast_cover Need be: after CBBE (note: in DD 5.2 somehow for this type is skipped part: dress is 8, but need be 7 - so not to replace mod, just move dress under body) Project: DD - CBBE SE - LeatherStraitjacketHobbleTopless Part: Dress Position: after Cleveage Need be: after CBBE (note: in DD 5.2 somehow for this type is skipped part: dress is 8, but need be 7 - so not to replace mod, just move dress under body) Project: DD - CBBE SE - EboniteStraitjacketCatSuit Part: Catsuit_LP_body Position: after CBBE Need be: after Dress note: as i understand leather version of catsuit not exist, if i'm wrong give me name or id, not puctures. Project: DD - CBBE SE - EboniteStraitjacketCatSuitOpen Part: Catsuit_LP_body Part: Catsuit_LP_torso Position: after CBBE Need be: move part CBBE under Catsuit_LP_torso (note: both parts need be upper CBBE body) Project: DD - CBBE SE - EboniteStraitjacketCatSuitTopless Part: Catsuit_LP_body Position: after CBBE Need be: after Dress  7 hours ago, serranna said: The last picture shows a problem I see with all my straitjackets. This is wrong bone weight on part shirt - bone Spine2 must be red there (check picture): Spoiler  Edited May 31, 2023 by Elsidia
HeavyYoungHeathens Posted May 31, 2023 Posted May 31, 2023 I have a bug where DD are not being automatically equipped by mods, instead they are just added into my inventory and thats all.. using the latest SE version with all requirements... Did I miss something?Â
kodamant Posted May 31, 2023 Posted May 31, 2023 (edited) 14 hours ago, zarantha said: Â Make sure you did not install the old LE mods on top of this one. DD SE 5.2 contains DDa, DDi, DDx, DDc, DD for Him, DD BRRF. If ANY of those are installed separately, remove them. none of the old dd are installed, the only thing rule wise is that dd loads after zaz 8.0 which im pretty sure means it overrides it edit: running the game anyway seems to work fine so maybe the games just whining Edited May 31, 2023 by kodamant clarification
Elsidia Posted May 31, 2023 Posted May 31, 2023 (edited) 3 hours ago, Icanlookatstuff said: Last night I noticed that it wasn't just the rope armbinders with the wrong color. I haven't been playing all that long so it didn't even occur to me to try other types. I got put into a, I think, leather armbinder but it was also black when it shouldn't have been. I would assume its the same issue affecting the rope ones. I see some talk about making changes to other items in bodyslide that have a similar issue I have no logical explanation of that. I spend 2 hours by comparing in xedit and DD 5.1 armbinders with DD 5.2, but not found as damn one changes! If i build DD 5.1 it's colored. If DD 5.2 black. Â UPD: i even change texture into black version to red - in nifscope it's red, but in game black version still black. It's impossible. Edited May 31, 2023 by Elsidia
chaimhewast Posted May 31, 2023 Posted May 31, 2023 (edited) 4 hours ago, ElectroKidBoy said: Hi, I am new using SSE, and wanted to know if Devious Devices SE includes: DD 5.2 SE includes DD Assets, DD Integration, DD Expansion, DD Contraptions, DD Beast Race Refit (optional), and DD For Him (optional). Devious Framework is not part of the Devious Devices framework, despite its name. 4 hours ago, ElectroKidBoy said: I want to use Simple Slavery SE You don't want to use that one. You want the SE version of Simple Slavery Plus Plus, which is the most updated version of that mod. Edited May 31, 2023 by chaimhewast 1
RandomAccount1748 Posted May 31, 2023 Posted May 31, 2023 21 minutes ago, chaimhewast said: DD 5.2 SE includes DD Assets, DD Integration, DD Expansion, DD Contraptions, DD Beast Race Refit (optional), and DD For Him (optional). Devious Framework is not part of the Devious Devices framework, despite its name. You don't want to use that one. You want the SE version of Simple Slavery Plus Plus, which is the most updated version of that mod. Ohhh, perfect, thanks a lot for the explanation.
albkad Posted May 31, 2023 Posted May 31, 2023 I'm having an issue with the usage of the items. The textures and all of that works fine, but after I've put something on and try to remove it, it infinetly opens up the dialogue window of the close/escape etc. So when I try to close it I just see another window for ever until I reload a save, this is for pretty much all items that restrict the arms. I have another issue as well where I can not remove certain items. When I try to do this it instead opens up the equip window where I can chose to do nothing, or equip the item, both of which just leaves the item on.
zarantha Posted June 1, 2023 Posted June 1, 2023 9 hours ago, Elsidia said: I have no logical explanation of that. I spend 2 hours by comparing in xedit and DD 5.1 armbinders with DD 5.2, but not found as damn one changes! If i build DD 5.1 it's colored. If DD 5.2 black.  UPD: i even change texture into black version to red - in nifscope it's red, but in game black version still black. It's impossible.  There was a change i had to do in one of the nifs to fix the color swapping. Don't recall it at the moment, not even which bodyslide it was I fixed the nif on. I think it was this:  1
zarantha Posted June 1, 2023 Posted June 1, 2023 6 hours ago, albkad said: I'm having an issue with the usage of the items. The textures and all of that works fine, but after I've put something on and try to remove it, it infinetly opens up the dialogue window of the close/escape etc. So when I try to close it I just see another window for ever until I reload a save, this is for pretty much all items that restrict the arms. I have another issue as well where I can not remove certain items. When I try to do this it instead opens up the equip window where I can chose to do nothing, or equip the item, both of which just leaves the item on. Â Make sure you don't have any old patches overwriting DD. Make sure you don't have any separately installed DDa, DDi, DDx, etc installed, these are old versions not used anymore. All of the old DD mods are now in the DD SE installer. Check the troubleshooting post and make sure you don't have any of the mods known to cause problems, like no enchantment restriction remake.Â
Elsidia Posted June 1, 2023 Posted June 1, 2023 (edited) 5 hours ago, zarantha said: There was a change i had to do in one of the nifs to fix the color swapping. Don't recall it at the moment, not even which bodyslide it was I fixed the nif on. I think it was this: Ok it's probably works and it's difference in old nif and new. I can't tell clearly as after this fixes in shape nif and build in my old bodyslide armbinder goes fancy. Can't tell in black fancy or red) But probably it works. UPD: it works. But not on my old bodyslide. So it's fine. As for me, if i build your model and then in result change flags, it works. But if change flags in shapedata meshes, then build, it goes fancy. Edited June 1, 2023 by Elsidia
klytemnaestra Posted June 1, 2023 Posted June 1, 2023 On 5/31/2023 at 6:30 AM, zarantha said: Â Make sure you did not install the old LE mods on top of this one. DD SE 5.2 contains DDa, DDi, DDx, DDc, DD for Him, DD BRRF. If ANY of those are installed separately, remove them. hey! i definitely made that mistake and they are installed, i just don't know how to fix it. how do i uninstall these seperately or reinstall without them?
Icanlookatstuff Posted June 1, 2023 Posted June 1, 2023 11 hours ago, zarantha said:  There was a change i had to do in one of the nifs to fix the color swapping. Don't recall it at the moment, not even which bodyslide it was I fixed the nif on. I think it was this:  This sounds like it could fix my issue with the armbinders. How would I go about doing this on my end? Bodyslide suddenly seems a lot more technical than I realized lol
Elsidia Posted June 2, 2023 Posted June 2, 2023 12 hours ago, Icanlookatstuff said: How would I go about doing this on my end? Bodyslide suddenly seems a lot more technical than I realized lol It's not bodyslide, but nifscope - later can explain.
nerdyguy8 Posted June 2, 2023 Posted June 2, 2023 On 5/31/2023 at 5:29 AM, zarantha said:  If you are using nemesis too, you can use the unsupported DAR conversion on the troubleshooting post. otherwise, remove nemesis, reinstall DD and FNIS and rerun FNIS.  If you don't have nemesis, delete your fnis output folder, make sure your skyrim data folder is clean (delete data and reverify if you have to) and rerun fnis. If it's still a problem remove all your mods except DD and it's requirements and test on a new game. I manged to fix it. to the one other person that also run in to this as well, this is how fixed it. I did the opposite of what zarantha said, I run both FNIS and nemesis and for some reason that worked. here my load order: Â
Mister X Posted June 2, 2023 Posted June 2, 2023 (edited) Heyho, small question:  what's needed to be able to lock an actor in a contraption? No devices are worn at that moment and no scene is running. The only thing is that SetPlayerAIDriven() is true, is that a mistake?  That's the code I have right now to try and get a sex scene. The function that holds this snippet is called AFTER the end of a scene with the player, so they shouldn't be part of any scene anymore, right? ObjectReference Contrap = DDC.BobTheBuilder(DDC.zadc_Pillory2) TeleportIn.Play(Contrap) Utility.Wait(2.0) If DDC.LockActor(DD.PlayerRef, Contrap) If DDC.PlaySexScene(DD.PlayerRef, Aggressor) Self.RegisterForModEvent("PlayerTrack_End", "OnSLSceneEnd") return Else Debug.Trace("[Forbidden Tome] Couldn't start contraption sex!") EndIf Else Debug.Trace("[Forbidden Tome] Couldn't lock player in contraption!") EndIf  This snippet always just gives me the message "couldn't lock player in contraption".  And yes, I currently try to rebuild the ancient "Forbidden Tome" quest ^^ Edited June 2, 2023 by Mister X
Callie Everly Posted June 2, 2023 Posted June 2, 2023 Having an issue in-which that seemingly every item isn't applying the proper affects. The bondage mittens aren't tied together and are still able to be used to attack, the accompanying foot chains dont slow the character down. There's another mod that causes my character to cover them self when fully naked (unsure which it is) that may be the culprit; however, im still unsure. I would appreciate some help diagnosing this issue, thanks for reading ^-^
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