RudyJohn Posted June 26, 2023 Posted June 26, 2023 (edited) Hello, is there any way to choose only specific theme for devices? I mean, if there is any way to choose only (or mostly) ROPE themed devices, which will show up. (for example on Deviously Cursed Loot - there is plenty of devices with different materials, what I want is, that only ROPE Devices would occur. If that is even possible. Thank you for answer. By the way, great mod. Edited June 26, 2023 by RudyJohn
Majin Buu Posted June 27, 2023 Posted June 27, 2023 6 hours ago, RudyJohn said: Hello, is there any way to choose only specific theme for devices? I mean, if there is any way to choose only (or mostly) ROPE themed devices, which will show up. (for example on Deviously Cursed Loot - there is plenty of devices with different materials, what I want is, that only ROPE Devices would occur. If that is even possible. Thank you for answer. By the way, great mod. Devious Devices is just a framework. This framework doesn't equip anything on you. Other mods do the equipping so you need check with whichever mod is doing the equipping.
zarantha Posted June 27, 2023 Posted June 27, 2023 17 hours ago, M60X said: When i play elin race, dd seem broken hair and tail smp. it happens when i change clothes, smp just stopped for few second. After that smp might be back, but sometimes not it's not matter though, but watch my tail being straight hard like dick is kind of ridiculous That's an SMP issue not a DD issue, go check with that's mod's support. Wouldn't recommend using the Elin race anyway. A lot of things in sexlab and sexlab mods treat it as a 'child' or loli race because they can be so small, and disable features. Not saying that's what you're doing, but if you run into problems AFTER fixing the SMP issue, it will likely be due to your race.
natybs Posted June 27, 2023 Posted June 27, 2023 (edited) hi so all the boxtie binders turn my character and other npcs invisible when equipped. i did build them in body slide but i didn't see any options specifically for the boxtie binders. i have sluts and pah mods as well as zaz stuff and the zaz box tie rope work just fine. ok so i downloaded and installed the unp bodyslide files but didn't switch bodyslide over and now the body does spawn in with the boxtie binder. Im not sure, but it seems like the binder doesn't have the cbbe body files but has the unp ones or is trying to load in the unp ones. the rest of my character is cbbe as are all npcs currently. Edited June 27, 2023 by natybs
Simolone Posted June 27, 2023 Posted June 27, 2023 When I get locked in devices with physics ( chain ) I have big fps drop and the game is unplayable. Can I unactive the physics of devious devices or maybe I have done something wrong with my game ? Other mod that use physics are working well. Can you help me pls?
zarantha Posted June 27, 2023 Posted June 27, 2023 (edited) 10 hours ago, natybs said: hi so all the boxtie binders turn my character and other npcs invisible when equipped. i did build them in body slide but i didn't see any options specifically for the boxtie binders. i have sluts and pah mods as well as zaz stuff and the zaz box tie rope work just fine. ok so i downloaded and installed the unp bodyslide files but didn't switch bodyslide over and now the body does spawn in with the boxtie binder. Im not sure, but it seems like the binder doesn't have the cbbe body files but has the unp ones or is trying to load in the unp ones. the rest of my character is cbbe as are all npcs currently. You need to build the bodyslides for them to show up. If they aren't showing up, you need to make sure the outputs are going to the right path. There's a section on the troubleshooting post for how to troubleshoot bodyslide to make sure it's going to the right place. Follow that. Edited June 27, 2023 by zarantha
zarantha Posted June 27, 2023 Posted June 27, 2023 2 hours ago, Simolone said: When I get locked in devices with physics ( chain ) I have big fps drop and the game is unplayable. Can I unactive the physics of devious devices or maybe I have done something wrong with my game ? Other mod that use physics are working well. Can you help me pls? Haven't figured out what's up with that, because I don't get the drops. You can try the old SMP XMLs on the troubleshooting post. https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=3077930
Takeda chan Posted June 27, 2023 Posted June 27, 2023 Hi, do you have any other link that i can download? MEGA wont let me Download the file whitout paying a fee.
ebbluminous Posted June 27, 2023 Posted June 27, 2023 3 minutes ago, Takeda chan said: Hi, do you have any other link that i can download? MEGA wont let me Download the file whitout paying a fee. Odd MEGA doesn't do that to me
zarantha Posted June 27, 2023 Posted June 27, 2023 4 minutes ago, Takeda chan said: Hi, do you have any other link that i can download? MEGA wont let me Download the file whitout paying a fee. I don't get that with Mega either. Try using a VPN. Otherwise, mirror is in the troubleshooting post. https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=3077930
AtomicGrimDark Posted June 27, 2023 Posted June 27, 2023 1 hour ago, zarantha said: You need to build the bodyslides for them to show up. If they aren't showing up, you need to make sure the outputs are going to the right path. There's a section on the troubleshooting post for how to troubleshoot bodyslide to make sure it's going to the right place. Follow that. Speaking of this, would you remember if anyone has run into black hands with binders? (ropebinder fingers) or shadow hands with straight jackets? (did a search with magic words but I haven't found anything) I'm using 3BA, I'm gonna do some troubleshooting to narrow down the culprit - but thought to make sure this is a new thing.
Addasus Posted June 27, 2023 Posted June 27, 2023 On 6/25/2023 at 2:32 PM, zarantha said: Do you have FSMP installed and working? if chains aren't moving or are on/under the ground, that's a indication your SMP is broken or non existant. Thank you, that seems to have fixed the issue. One other issue has since arisen that is weird: Gagtalking seems to have been muted. Previously, unless I installed the GagSFX mod, followers would simply talk like normal if they were gagged, albeit with weird animations. If GagSFX was installed, they'd make gag noises. Now, they don't speak, but they don't make noises either. I've tried debugging GagSFX, but that doesn't seem to do anything.
Majin Buu Posted June 28, 2023 Posted June 28, 2023 (edited) I know one of the more recent updates changed DD framework Device Hider to only hide DD items. Is there a way to re-enable the option to hide non-DD items, be it a MCM or console command? I'm changing TAWOBA armor to correspond with DD items (bra using slot 56, Bikini bottom using slot 49, along with other changes) and as an effect of these changes, TAWOBA will be usable with normal (slot 32) armors. If this isn't possible, is there a keyword I can add to armors for DD Device Hider to recognize and hide the item (not as convenient though). Edited June 28, 2023 by Majin Buu
zarantha Posted June 28, 2023 Posted June 28, 2023 9 hours ago, agrdrk said: Speaking of this, would you remember if anyone has run into black hands with binders? (ropebinder fingers) or shadow hands with straight jackets? (did a search with magic words but I haven't found anything) I'm using 3BA, I'm gonna do some troubleshooting to narrow down the culprit - but thought to make sure this is a new thing. Yes. You can fix it in xedit. It's not a mesh problem, it's just the rope's black textures were also applied to the hand mesh as a texture swap. Steps to fix them are here, because it's in DCL not DD. https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/page/154/?tab=comments#comment-3314878 The shadow hands aren't fixable, it seems to be an engine limitation. It's not because of magic. The best you can do is remove any rings and don't put overlays on your hands. for some reason Racemenu is still showing the overlay even when the hand mesh is deliberately removed (because you shouldn't see your hands for this animation). And skyrim being skyrim, it's putting the rings on where the fingers should be for likely the same reason. The 'hands' are where the animation puts them, which isn't where you'd expect them to be for straitjackets. It reuses the armbinder animations.
zarantha Posted June 28, 2023 Posted June 28, 2023 4 hours ago, Addasus said: Thank you, that seems to have fixed the issue. One other issue has since arisen that is weird: Gagtalking seems to have been muted. Previously, unless I installed the GagSFX mod, followers would simply talk like normal if they were gagged, albeit with weird animations. If GagSFX was installed, they'd make gag noises. Now, they don't speak, but they don't make noises either. I've tried debugging GagSFX, but that doesn't seem to do anything. you'd need to check with that mod. it's likely conflicting with the updates in DD, i think i recall that new gag sounds were included and that mod should have been redundant, but i'm not sure.
zarantha Posted June 28, 2023 Posted June 28, 2023 1 hour ago, Majin Buu said: I know one of the more recent updates changed DD framework Device Hider to only hide DD items. Is there a way to re-enable the option to hide non-DD items, be it a MCM or console command? I'm changing TAWOBA armor to correspond with DD items (bra using slot 56, Bikini bottom using slot 49, along with other changes) and as an effect of these changes, TAWOBA will be usable with normal (slot 32) armors. If this isn't possible, is there a keyword I can add to armors for DD Device Hider to recognize and hide the item (not as convenient though). No. I've suggested adding DD keywords to the other outfits, but no one has provided feedback on if it works. There's nothing you can do in DD to revert the change. You'd probably want the keywords that correspond to the type of device you want them to mimic. devious_bra, devious_chastity, etc (i'm faking this, i don't recall the exact keyword of the top of my head).
Majin Buu Posted June 28, 2023 Posted June 28, 2023 1 hour ago, zarantha said: No. I've suggested adding DD keywords to the other outfits, but no one has provided feedback on if it works. There's nothing you can do in DD to revert the change. You'd probably want the keywords that correspond to the type of device you want them to mimic. devious_bra, devious_chastity, etc (i'm faking this, i don't recall the exact keyword of the top of my head). You tested with those 2 keywords (whatever the actual keyword may be) and they worked to get DD to hide the items? I would be worried about unintended interactions from using those 2 keywords though.
Addasus Posted June 28, 2023 Posted June 28, 2023 1 hour ago, zarantha said: you'd need to check with that mod. it's likely conflicting with the updates in DD, i think i recall that new gag sounds were included and that mod should have been redundant, but i'm not sure. Did a bit more testing, and it seems like the gag sounds will activate eventually, if given enough time. Might have something to do with mods like NFF doing startup tasks every time. I've heard that GagSFX was made "redundant" for years. At least since DD4, but I've never managed to get followers to have gag sounds without it. Like I said, they just talk as normal. But I'll give it another shot, see what happens. Thanks
Elsidia Posted June 28, 2023 Posted June 28, 2023 1 hour ago, zarantha said: No. I've suggested adding DD keywords to the other outfits, but no one has provided feedback on if it works. 38 minutes ago, Majin Buu said: You tested with those 2 keywords (whatever the actual keyword may be) and they worked to get DD to hide the items? I I'm not recommend use those keywords for other bra as DD will identify those as restraints and not put on actual restraints. Or maybe worse. In theory. 1
Straze Posted June 28, 2023 Posted June 28, 2023 (edited) Good afternoon, I have been busy converting the DD - UUNP bodyslides to BHUNP 3BBB. However, when testing it in-game the scaling doesn't work, when it does within Bodyslide. This is the first time it has happened to me and I'm still pretty new to Outfit Studio. Perhaps I messed up the conversion because I do: - load outfit into Outfit Studio - (delete previous body when present) Import BHUNP Reference. - edit the outfit (sometimes add 'squish') - Copy Bony weighs to cover whole outfit (requires high number for boots and jackets). - Conform Sliders - Tested sliders for clipping. - Save As > input name and then click [to project] (so everything uses the file name). Below are the images to give an example of what I meant. Spoiler Spoiler ^ ^ BodySlide shows scaling as it supposed to v v In-game the item does not scale (should be scaled by DCL arousal based scaling - see piercings) Spoiler Is there a way to fix it? I rather not use the older Bodyslide files because that removes the new textures for leather etc, nor includes some of the new items. edit: p.s. when copying Bone Weight, I use "Mask Weighted Vertices" to see what got covered, and then I do a higher number of "Copy Bony weight" (not sure if I should remove the mask first or not before applying weight to the item). Edited June 28, 2023 by Straze
AtomicGrimDark Posted June 28, 2023 Posted June 28, 2023 14 hours ago, zarantha said: Yes. You can fix it in xedit. It's not a mesh problem, it's just the rope's black textures were also applied to the hand mesh as a texture swap. Steps to fix them are here, because it's in DCL not DD. https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/page/154/?tab=comments#comment-3314878 The shadow hands aren't fixable, it seems to be an engine limitation. It's not because of magic. The best you can do is remove any rings and don't put overlays on your hands. for some reason Racemenu is still showing the overlay even when the hand mesh is deliberately removed (because you shouldn't see your hands for this animation). And skyrim being skyrim, it's putting the rings on where the fingers should be for likely the same reason. The 'hands' are where the animation puts them, which isn't where you'd expect them to be for straitjackets. It reuses the armbinder animations. ooh, thanks a bunch! for the shadow hands I did screw around with the overlays, explains why it appeared, or rather why I noticed
Benutzername2 Posted June 28, 2023 Posted June 28, 2023 Hello! Firstly, I'd like to thank nomkaz and zarantha for helping me out last time, i got everything working now after downloading the mod for the fifth time (except dawnguard vampire feet, bodyslide doesn't seem to like those for some reason, but it doesn't break the game so it's fine). Next, I'd like to pester you again! after having some great fun playing the mod i'm currently looking into making my own small mod that builds on the content provided by DD. I've already looked into how to use the creation kit and papyrus, but my problem is that i can't figure out how to set DD as a dependency and access it's stuff. i can't find anything about it on google and when i try load the conten in the creation kit by clicking on file -> data... and setting it to load DD Integration (which i think is the dependency that i need), then i always get an error that says "Multiple master files selected for load. Load operation aborted". I get this error both when i select Skyrim.esm to be loaded as well and when i try to only load that. in case it matters: i'm trying to add some additional behaviour to some of the devices in dd, which probably means i'll have to add some newly written scripts to them, but in order to do that i'll first need to be able to access them in the creation kit. To get back to the question: how do i add DD as a dependency for my use case?
zarantha Posted June 29, 2023 Posted June 29, 2023 22 hours ago, Majin Buu said: You tested with those 2 keywords (whatever the actual keyword may be) and they worked to get DD to hide the items? I would be worried about unintended interactions from using those 2 keywords though. No, I did not test. I have little interest in using device hider - most of the time it's off now for me. That's just where I would have started if I did want to do something like that. Based on Elsidia's comment a few posts up, that would not be a good idea. There is no official guidance from kimy on workarounds to make device hider work the way it used to. So many people complained about device hider interfering with modular armors. And now that it's fixed, there's other people complaining that they can't do what they used to do. Just goes to show you can't make everyone happy.
zarantha Posted June 29, 2023 Posted June 29, 2023 10 hours ago, Straze said: Good afternoon, I have been busy converting the DD - UUNP bodyslides to BHUNP 3BBB. However, when testing it in-game the scaling doesn't work, when it does within Bodyslide. This is the first time it has happened to me and I'm still pretty new to Outfit Studio. Perhaps I messed up the conversion because I do: - load outfit into Outfit Studio - (delete previous body when present) Import BHUNP Reference. - edit the outfit (sometimes add 'squish') - Copy Bony weighs to cover whole outfit (requires high number for boots and jackets). - Conform Sliders - Tested sliders for clipping. - Save As > input name and then click [to project] (so everything uses the file name). Below are the images to give an example of what I meant. Hide contents Hide contents ^ ^ BodySlide shows scaling as it supposed to v v In-game the item does not scale (should be scaled by DCL arousal based scaling - see piercings) Reveal hidden contents Is there a way to fix it? I rather not use the older Bodyslide files because that removes the new textures for leather etc, nor includes some of the new items. edit: p.s. when copying Bone Weight, I use "Mask Weighted Vertices" to see what got covered, and then I do a higher number of "Copy Bony weight" (not sure if I should remove the mask first or not before applying weight to the item). You forgot a checkbox:
Majin Buu Posted June 29, 2023 Posted June 29, 2023 1 minute ago, zarantha said: No, I did not test. I have little interest in using device hider - most of the time it's off now for me. That's just where I would have started if I did want to do something like that. Based on Elsidia's comment a few posts up, that would not be a good idea. There is no official guidance from kimy on workarounds to make device hider work the way it used to. So many people complained about device hider interfering with modular armors. And now that it's fixed, there's other people complaining that they can't do what they used to do. Just goes to show you can't make everyone happy. I didn't really use device hider myself either. Was off 99.9% of the time. With a version of TAWOBA I am doing. I just though it would be interesting if vanilla armor could hide slot 49 and 56 (bikini bra and bottoms) when equipped. If there was a keyword that could be added to the armors, I would use that. If not, it is what it is. 1
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