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Posted
14 hours ago, zarantha said:

 

Is your skyrim steam install in C? you might need to move it to the other disk.

Well, I solved that problem and then spent ages deactivating everything in NMM so that it could be activated in Vortex. But at least that's done now and I've fully migrated to Vortex. 

 

On the plus side, I've been able to install Devious Devices and other huge programs like KS Hairdos. 

 

On the down side, I've encountered the old "your PapyrusUtil.dll is too old" chestnut. Probably because something overwrote it. I solved this in NMM last week but can't remember what I did. So far I've tried reinstalling Sexlab, as well as redeploying SKSE, and nothing seems to make a difference.  Any suggestions?

Posted
25 minutes ago, Darsie said:

Well, I solved that problem and then spent ages deactivating everything in NMM so that it could be activated in Vortex. But at least that's done now and I've fully migrated to Vortex. 

 

On the plus side, I've been able to install Devious Devices and other huge programs like KS Hairdos. 

 

On the down side, I've encountered the old "your PapyrusUtil.dll is too old" chestnut. Probably because something overwrote it. I solved this in NMM last week but can't remember what I did. So far I've tried reinstalling Sexlab, as well as redeploying SKSE, and nothing seems to make a difference.  Any suggestions?

Make sure the actual Papyrus Utils mod overwrites anything that would have any other papyrus .dlls in it. Personally, I just swap them all out with a copy of the .dll from the Papyrus Utils mod.

Posted
1 hour ago, nomkaz said:

Make sure the actual Papyrus Utils mod overwrites anything that would have any other papyrus .dlls in it. Personally, I just swap them all out with a copy of the .dll from the Papyrus Utils mod.

Yep. I've just reinstalled Papyrus 4.4 and "saved the changes" it made (and somehow deletes 7 files) and yet... I'm still being told that the dll is old. :P

Posted
2 hours ago, Darsie said:

Yep. I've just reinstalled Papyrus 4.4 and "saved the changes" it made (and somehow deletes 7 files) and yet... I'm still being told that the dll is old. :P

and you have Devious Devices 5.2beta8? if both of them are up to date, then it's most likely another mod that has outdated papyrus dll

Posted (edited)
2 hours ago, nomkaz said:

and you have Devious Devices 5.2beta8? if both of them are up to date, then it's most likely another mod that has outdated papyrus dll

Wait. I have Devious Devices SE & VR 5.17z, the one this thread is linked to.

 

Is there a more up to date version? 

 

Though, in any case, I wouldn't think DD could override the Papyrus if I just overwrote it by reinstalling Papyrus Util AE SE?

[Edit: Found the original link to the DD 5.2 Beta8 on page 165 of this discussion. However the link is now dead. ]

[I'm going to give 5.2 Beta 7.7 a go, since I can at least find it: https://anonfiles.com/4dob2570y8/Devious_Devices_SE_AE_VR_5.2_Beta_7_7z]

Edited by Darsie
Posted
2 hours ago, Darsie said:

Wait. I have Devious Devices SE & VR 5.17z, the one this thread is linked to.

 

Is there a more up to date version? 

 

Though, in any case, I wouldn't think DD could override the Papyrus if I just overwrote it by reinstalling Papyrus Util AE SE?

[Edit: Found the original link to the DD 5.2 Beta8 on page 165 of this discussion. However the link is now dead. ]

[I'm going to give 5.2 Beta 7.7 a go, since I can at least find it: https://anonfiles.com/4dob2570y8/Devious_Devices_SE_AE_VR_5.2_Beta_7_7z]

Chk ur messages on here.

Posted
3 hours ago, Darsie said:

Wait. I have Devious Devices SE & VR 5.17z, the one this thread is linked to.

 

Is there a more up to date version? 

 

Though, in any case, I wouldn't think DD could override the Papyrus if I just overwrote it by reinstalling Papyrus Util AE SE?

[Edit: Found the original link to the DD 5.2 Beta8 on page 165 of this discussion. However the link is now dead. ]

[I'm going to give 5.2 Beta 7.7 a go, since I can at least find it: https://anonfiles.com/4dob2570y8/Devious_Devices_SE_AE_VR_5.2_Beta_7_7z]

 

Current version is DD 5.2 beta 10 RC1. The current link for the beta is always in the troubleshooting post.

Posted
7 hours ago, Darsie said:

Yep. I've just reinstalled Papyrus 4.4 and "saved the changes" it made (and somehow deletes 7 files) and yet... I'm still being told that the dll is old. :P

 

There's a lightning bolt in vortex for overwrite rules. click that on the papyrus utils mod and make sure papyrus utils wins all conflicts.

Posted (edited)
16 hours ago, zarantha said:

 

There's a lightning bolt in vortex for overwrite rules. click that on the papyrus utils mod and make sure papyrus utils wins all conflicts.

Oh! I've been pressing on that and not realising what it was actually for. 

 

Unfortunately, PapyrusUtil seems to be already winning all three of its conflicts. By which I mean, it goes "before" the others.  ? And yet it still doesn't work. 

 

[Edit: Only, I've now discovered that "before" means "get overwritten by" on Vortex! So, I switched the rules around and... that wasn't enough. 

After a little research, I pinpointed either Campfire or Simply Knock as the problem mods that might be overwriting papyrus. I uninstalled them and reinstalled papyrus and now everything appears to be working properly. :)]

Edited by Darsie
Posted
On 6/1/2022 at 7:00 PM, Miauzi said:

on the last 5-10 pages you will find the same problem AND the necessary solution at least 3-4 times

 

This is precisely the kind of thing that is not helpful at all.  

Posted
15 hours ago, Darsie said:

Unfortunately, PapyrusUtil seems to be already winning all three of its conflicts. By which I mean, it goes "before" the others.  ? And yet it still doesn't work. 

 

It should go after. Loading before means it's getting overwritten.

Posted

I've just started a new game with DD5.2 beta 10, and have a query and a problem.

The query is I noticed that there is a patch for DD5/5.1 for SLIF. Is that patch required for DD5.2 beta 10?

 

The problem is: when I put in an anal plug (soulgem or tail, from DD Expansion.esm or DD Integration.esm) I can't take it out, because it prompts me to put it in again (before telling me theres something there already. Unless I also put in a vaginal plug, at which point the anal plug can be removed, as can the vaginal plug afterwards.
If the vaginal plug is already in when trying to insert the anal plug, it fails as well.
I've checked MO2, and there aren't any DD scripts being overwritten, so I'm really not sure what is going on.

Posted
On 1/10/2023 at 6:48 PM, Elsidia said:

Maybe you can show mod list - i'm not familiar with many mods, but maybe someone will recognize guilty mid. But please in spoiler or txt file as attachment

There is nothing interesting. I've reinstalled all existing mods and now it works. It's definitely magic...

Posted
9 hours ago, glitchydust said:

Hello,

The mod page really need an update about AE. You need "OSL Aroused - Arousal Reborn (SSE & AE) 2.2.2" For the mod to work. The basic SL Aroused is not compatible with AE.

 

No, that is not required for AE. If someone wants to use it, they can, but it is entirely user preference just like any of the other 3 variants of SLA.

 

The basic SL Aroused does not have have a DLL and works on SE as well as AE since it's only scripts. That does not mean it doesn't have some issues, just that they aren't because you're on AE. You use any sex related mod long enough, you'll find problems.

Posted (edited)
7 hours ago, misterpipes said:

Is that patch required for DD5.2 beta 10?

 

 

No, do not use that patch. Patches, as noted along with the patch files, are version specific. I will not be doing a SLIF patch until DD is out of beta, otherwise it's just too many updates.

 

Also, in my opinion, SLIF is obsolete. I've had much better results just letting racemenu handle the morphing and not worrying about patching every mod that that tries to do a morph to work with SLIF.

 

All that said, someone has done a SLIF patch on the dev thread, you can try that at your own risk. Remember, these patches are not officially supported. You run into problems the first thing you should do is remove them.

 

 

7 hours ago, misterpipes said:

The problem is: when I put in an anal plug (soulgem or tail, from DD Expansion.esm or DD Integration.esm) I can't take it out, because it prompts me to put it in again (before telling me theres something there already. Unless I also put in a vaginal plug, at which point the anal plug can be removed, as can the vaginal plug afterwards.
If the vaginal plug is already in when trying to insert the anal plug, it fails as well.
I've checked MO2, and there aren't any DD scripts being overwritten, so I'm really not sure what is going on.

 

Regarding this problem, the SLIF patch would not help you. SLIF is SexLab Inflation Framework, something that handles making your breasts, belly, and butt change size. It has nothing to do with devices.

 

Unless you checked the option to manipulate the locks, that plug is now locked into  you. You need a key to remove it. Either console in a restraints key or revert to a save before you locked yourself into the device.

Edited by zarantha
Posted

I'm having an issue with DD 5.2Beta8, that I've had before, and seemingly fixed once, but can't remember what I did, if anything to fix it. My PC is seemingly locked into arm binders, just having DD installed, and even using the debug "remove all quest items" button doesn't remove them. (No quest items found). Other times, it forces my PC into a crawl, these things happen even before I'm out of the Alternate Start cell, then persist. This is with  no other Devious Devices mods installed yet. Is there an MCM setting  I'm dumbly forgetting or is it a glitch or a known mod conflict I'm forgetting about?

Posted
7 hours ago, zarantha said:

Also, in my opinion, SLIF is obsolete. I've had much better results just letting racemenu handle the morphing and not worrying about patching every mod that that tries to do a morph to work with SLIF.

Ah, more reason to drop SLIF. I was never very happy with it being in my load order.

 

7 hours ago, zarantha said:

All that said, someone has done a SLIF patch on the dev thread, you can try that at your own risk. Remember, these patches are not officially supported. You run into problems the first thing you should do is remove them.

Which will be useful for this run. Thanks. Don't particularly want to drop mods mid-run.
On that same page, Majin Buu mentions having the same problem I am, and later pages have the cause (Devious Lore DD patch). So double thanks.

 

7 hours ago, zarantha said:

Unless you checked the option to manipulate the locks, that plug is now locked into  you. You need a key to remove it. Either console in a restraints key or revert to a save before you locked yourself into the device.

Thats... wrong?
In the process of trying to debug this myself, I did a profile that was the bare minimum for Devious Devices. Consoled in a few plugs. This was to check that plugs worked as expected. They did. Unless the soulgem plugs are supposed to lock, in which case they didn't - because with default DD settings, the soulgem plugs did not lock. They could be removed without a key.
There are some that require a key (the pears and the ones with locking in the name) but those aren't the soulgem ones.

Posted
12 hours ago, misterpipes said:

Thats... wrong?
In the process of trying to debug this myself, I did a profile that was the bare minimum for Devious Devices. Consoled in a few plugs. This was to check that plugs worked as expected. They did. Unless the soulgem plugs are supposed to lock, in which case they didn't - because with default DD settings, the soulgem plugs did not lock. They could be removed without a key.
There are some that require a key (the pears and the ones with locking in the name) but those aren't the soulgem ones.

 

Without having the exact name to look up, it's hard to remember everything, sorry. Last plugs I remember having on me were locking, so that's what was at the top of my head.

 

But locking/unlocking issues aren't exactly uncommon either. script overwrites (that you already checked for) or mods like No Enchantment Restriction SKSE Remake or iEquip can break locks or equipping.

Posted
14 hours ago, nomkaz said:

I'm having an issue with DD 5.2Beta8, that I've had before, and seemingly fixed once, but can't remember what I did, if anything to fix it. My PC is seemingly locked into arm binders, just having DD installed, and even using the debug "remove all quest items" button doesn't remove them. (No quest items found). Other times, it forces my PC into a crawl, these things happen even before I'm out of the Alternate Start cell, then persist. This is with  no other Devious Devices mods installed yet. Is there an MCM setting  I'm dumbly forgetting or is it a glitch or a known mod conflict I'm forgetting about?

 

Are you using Nemesis? Or FNIS Sexy Move?

 

Nemesis doesn't play well with DD unless you converted DD's animations to DAR. I'd recommend not using it until the DAR animations are an option in DD.

FNIS Sexy Move sometimes breaks and you'll need to toggle player 360 move.

Other than those two, I don't recall other conflicts for the animations.

DAR has been reported as conflicting, but I've never had an issue with both installed, and those people with the problem never said what animation replacers they were using with DAR. So you can try toggling your DAR animations off too, to see if any are related.

Posted
22 minutes ago, zarantha said:

 

Are you using Nemesis? Or FNIS Sexy Move?

 

Nemesis doesn't play well with DD unless you converted DD's animations to DAR. I'd recommend not using it until the DAR animations are an option in DD.

FNIS Sexy Move sometimes breaks and you'll need to toggle player 360 move.

Other than those two, I don't recall other conflicts for the animations.

DAR has been reported as conflicting, but I've never had an issue with both installed, and those people with the problem never said what animation replacers they were using with DAR. So you can try toggling your DAR animations off too, to see if any are related.

Dang. Just FNIS, no FNIS Sexy Move. Had no DAR either. *pouts*

Posted
3 hours ago, nomkaz said:

Dang. Just FNIS, no FNIS Sexy Move. Had no DAR either. *pouts*

 

I'm out of ideas then. Rip and reinstall it all. Or even just try a new game?

Posted
On 1/23/2023 at 4:09 PM, Gudulba said:

I use this mod Immersive Interactions - Animated Actions (based on DAR) to add certain animations (like opening door or pickpocket) to my PC. The only issue is, these animations override for example yoke, armbinder and other devices, temporarily freeing arm and hands for the duration of the animation.

 

The mod's author suggested adding keywords to the animation conditions to prevent the animation from triggering when certain DD are worn by the PC.

 

I have had a look at the mod with SSEEdit. When I try to add a keyword for for example a DD yoke, SSEedit complains about something along the line "cannot find mod ID". What would be the proper procedure to add keywords from another mod (like DD) to conditions from this animation mod?

 

Few days ago I also installed II-AA and another bow anim mod based on DAR (along with some other mods but I think they had nothing to do with anim), but today I found that both my PC and NPCs lost all DD idle animations, including yokes, pet suits, armbinders. While DD struggle animations were OK. Have you ever had the same problem?

Before these two mods, I have been using DAR, ultimate combat, TK dodge, True Directional Movement, mods like these, with nothing went wrong with DD anims. Never touched Nemesis btw. 

Also curious abot the "adding keywords" thing, have you came up with any solution?

 

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