Roggvir Posted February 14, 2023 Posted February 14, 2023 34 minutes ago, no_way said: when i search for 8a76c in SSEEDIT I get a placed fence object in Skyrim.esm And that is correct, 08a76c is indeed a placed fence in Skyrim.esm. You need to be searching for the item in the plugin from which it is supposed to come from, ie. "Devious Devices - Integration.esm", not "Skyrim.esm", by prefixing the formId with the load order prefix of the DDi plugin. 1
Kimy Posted February 14, 2023 Author Posted February 14, 2023 Devious Devices 5.2 SE/AE/VR Thanks to Zarantha for the port, as always! Also thanks to the following contributors: - Taki17 for the lots and lots of fixes, improvements and additions. - UnEvenSteven for the lots and lots of model-related updates and fixes! - Audhol: Muzzle Gags and Transparent Gloves - Naaitsab for the Lustrous devices and various improvements to the event system - DeWired for the improvements to the Vibrate feature. - noone102000 (@Deviant Art) and Kziitd for the Boxbinder - ihatemykite for the revamped Gag Expressions and Device Hider systems - iivanvv for the Petsuit animations - NIND for the bodyslide-able armbinder ...and everyone I forgot to list. Changelog: - Added: DD Gag Expressions revamp by ihatemykite: Gag expressions now longer overwrite other expressions, The new feature only edits phonemes, without touching other expression nodes. In case that there is call to apply an expression with a lower priority than the currently applied expression, the higher priority one will be kept. Modders will not need to check if the expression should be applied at all. Gags should also get fitted to different body/head shapes much better. - Added: Vibration Patch by DeWired: The MCM Vibrate Volume sliders have been split for NPCs and for player. It will make VibrateEffect use different volumes for player and NPCs depending in MCM settings. This way, the player can have e.g. have vibrations silenced while - Added: Red, White, and Black variants of the chastity belt, chastity bra, arm cuffs, leg cuffs, posture and normal collars. Devices come in regular and "lustrous" versions. 36 new items in total. Includes beast versions of applicable items. Also exposed to API and levelled lists. 18 new items in total. - Added: New ebonite and leather muzzle gags in black, white, red and pink versions, contributed by Audhol. 8 new devices in total - Added: Collar-less harnesses by UnevenSteven! These cover the chastity and non-chastity (crotchless) versions. All materials and all color variants included. - Added: New Catsuit Boots by UnevenSteven - Added: Unblocked plugs (e.g. plugs not locked inside a chastity belt) are now automatically hidden by the animation filter, which will allow more regular SLAL animations to play. - Added: Box armbinder by noone102000 (@Deviant Art) - Added: Box armbinder outfit mashup by Raccoonity. - Added: The Devious Dagger heels by DoubleZero have been added as a DD device. Integration by UnevenSteven. - Added: Assigned suitable struggle animations to every device that lacked one, except for the petsuits. - Added: Created and assigned world models for several transparent items that lacked them - Added: New ground models for the zipsuit and the matching heels, created by @audhol - Added: The zad_ExposedBreasts keyword has been added to appropriate devices: Open Straitjackets, Open Hobble Dresses, Rope Harnesses, Breast Yoke. - Added: New keyword zad_BlockGenericEvents that can be put on a rendered device to signal DD not to play device events for this device. - Added: New keyword zad_ExposedBreasts that can be used on the rendered device of body restraints (zad_DeviousSuit) to signal to any interested mod that this device leaves the breasts uncovered. NOTE: I did NOT yet assign this keyword to DDX devices requiring it. This will happen in a later version. - Added: New API function zadlibs.HasBreastsExposed(Actor a) to determine whether a given actor's breasts are exposed. E.g. wearing no armor at all, or armor tagged with the zad_ExposedBreasts keyword. - Added: Bodyslide-able armbinder for CBBE, by NIND. - Added: Wooden Yoke. (Wearable variant of the Contraptions one) - Added: Open variants of the Golden and Silver Chastity Belts. - Added: The Rubber Sound system now has a MCM control allowing users to set the frequency the sounds are being played at. It defaults to "Never". - Added: Restrictive Transparent Gloves (contributed by Audhol), to complete the transparent set. - Added: 3 new Petsuit animations (struggle, horny, orgasm) contributed by iivanvv. - Added: Struggle animations to the steel open-back chastity belt, the newly added "lustrous" items and the transparent catsuit - Added: Open-back variants of the "lustrous" chastity belts, also added them to the appropriate levelled list - Added: New device message for all chastity corsets that mentions that they are unlocked by chastity keys - Added: Device records for a previously unused rope harness model, in all four color variants. - Added: Appropriate devices messages for all rope arm- and leg cuffs - Added: Catsuit event. This event triggers when anything with the keyword 'suit' is worn and has 'Cat' in the name (cat suit and catsuit both work). The event is also weather sensitive (e.g. rain vs sun) - Changed: Lots and lots of cleaned Bodyslide files by UnevenSteven - Changed: Catsuit Gloves, no longer have cuffs and now cover part of the forearms, so no more invisible wrists when worn without a catsuit - Changed: The animation filter now first tries to remove just the problematic animations from the originally used selection. If this doesn't work, the filter will select from all available animations as a fallback. - Changed: When the "Manipulate Locks" feature is enabled, trying to remove bondage mittens no longer carries a chance to drop the device key. - Changed: Chances to successfully unlock yourself when wearing bondage mittens or losing the key on failed attempts to do so, are no longer hardcoded. They are now properties on the bondage mittens script and can be configured by the device creator. - Changed: The Posture collar event now recognizes more posture collars other than just the DDA one. - Changed: The "white metal" buckles and locks on catsuit devices have been changed to resemble other metal locks and buckles from other devices. - Changed: Contraptions: The mod now respects the DD-wide toggle for device manipulation. Option to manipulate the locks is no longer offered when the feature is disabled in MCM. - Changed: The DD MCM logo had the obsolete "Integration" label removed. - Changed: The Device Hider doesn't make annoying noises anymore! - Changed: StartValidDDAnimation() is now temporarily removing plugs from actors when they are not blocked by a chastity belt, so their presence will not block sex animations. - Changed: The animation filter now hides devices much more aggressively if no valid animations can be found. This should prevent animations getting split up and/or actors being moved to solo animations in most cases. - Changed: The animation filter can now hide plugs as another fallback when trying to set up a valid animation. The filter will still try to hide chastity belts first. - Changed: zadlibs.HasBreastsExposed(Actor a) now checks for the keyword on all devices worn by the actor and not just on the worn chest armor. - Changed: Added a lock the Steel Posture Collar. - Changed: Optimizations for the FOMOD installer by CG!. - Changed: Extracted Beast Race Refit BSA to avoid stability issues. - Changed: Optimized textures. All textures now use 2K resolution. - Changed: Added German (by CG!) and Russian (by stas2503) MCM localization. - Changed: The Zipper Lock on catsuits is now Zap-able in BodySlide so people can hide the lock if they don't like it. - Changed: Updated Pony Boot textures by neghthraw. - Changed: Several gloves and boots have been changed to hopefully diminish clipping when worn with catsuits or birthday suits. - Changed: Added cuffs to the Restrictive Boots - Changed: Slight overhaul to the appearance of the ankle shackles, to have their looks match their names. - Changed: The shock plugs on-screen message got shortened and no longer requires two lines to display. - Changed: With the inclusion of a proper world object for the zipsuit and its matching heels, the stand-in "box" objects have been removed from the archive. - Changed: Adjusted device messages for rope restraints, so now rope gags, blindfolds, armbinders and harnesses will all be properly referred to as such, and there will be no more mention of keys where they aren't applicable. "Unlock" options were changed to "Untie", and "Lock" options were changed to "Tie", consistently accross all rope restraint items. - Changed: Added the full body rope restraints to the new zad_dev_suits_hobbledresses_rope levelled list. It is nested inside the zad_dev_suits_hobbledresses levelled list. - Changed: The previously unused and empty zad_dev_blindfolds_cloth levelled list was renamed to zad_dev_blindfolds_rope to hold all the rope blindfold variants. - Changed: Added the ball and chain shackles to the ankle shackles levelled list - Changed: Reworked device hider. It should from now on hide only Devious Devices, not third party armor using DD slots. It should also update faster now. - Changed: Reworked how Gag expression is updated on NPCs. In comparison to the previous implementation, this should be much safer and less stressing on the engine. - Changed: Updated Dark fog blindfold effect and made it more ENB friendly. - Changed: Updated GetRandomDevice() in zadDeviceLists.psc to make the random device selection function safer and prevent an edge case where it could hang the game. - Changed: Script properties on several rope harnesses that still referred to them as non-rope harnesses - Changed: Added a lot more device types to the struggle event. Also reworked the array so items with multiple animations don't overcrowd the array and mess with the randomnes. - Changed: The restrictive collar events will no longer use two notification lines. - Fixed/Added: New device message for anal plugs that checks if an anal plug is worn, unlike the generic old message. - Fixed: Restrictive Collar event: Any item with "Restrictive" in the name and has the tag "Collar" will cause it to fire. Not only the default black one. - Fixed: The sneak penalty from ankle shackles and pony boots was not showing correctly on the player's active effects screens - Fixed: Assigned the proper ground models and texture sets for all open-crotch, collared variant slave harnesses - Fixed: Replaced the legacy device interaction messages on 4 sets of nipple piercings to have them use the same as the rest of the nipple piercings - Fixed: Improved several restraints messages (for example: a pair of boots will say "Put them on", a pair of nipple piercings will say "Put them in" and an armbinder will say "Put it on") - Fixed: Removed obsolete build batch file from script sources. - Fixed: The UUNP steel slave boots are no longer invisible. - Fixed: Device removal events are now being sent reliably. - Fixed: A few of the Chain Harness devices were shiny when they shouldn't be. - Fixed: The mounted chastity gear event no longer triggers when the actor isn't mounted. - Fixed: Mining a node no longer displays the "sitting with a chastity belt" message. - Fixed: NPC getting equipped with devices will no longer overwriter player controls in some situations. - Fixed: Corrected numerous inventory device descriptions and messeges - Fixed: Added the correct rope world models for rope restraints that had red leather models assigned - Fixed: Added missing world models that had their file paths still pointing to a ZAP directory. - Fixed: Assigned the correct world model to the breast yoke - Fixed: The ringed slave boots for UUNP are no longer invisible - Fixed: Fixed the elbow shackles not being able to be unequipped due to an incorrectly assigned message popup and keyword checks - Fixed: Removed an unused effect from the "Pierced Nipples" perk that modified spell cost by exactly 0.0 points - Fixed: All slave harnesses are now using restraint keys, and all chastity harnesses use chastity keys. - Fixed: Device messages for harnesses have been corrected. - Fixed: Assigned the correct file path for the AA record for the "simple yoke", making it appear correctly. - Fixed: Added the wooden yoke to the yoke leveled list - Fixed: Corrected several misnamed animation names that caused elbow shackles walk and sneak animations not to work correctly. - Fixed: Beast Races: The padded collar is now using the correct texture. - Fixed: The jammed lock status is now reliably removed when a device is removed by script. - Fixed: Resetting the difficulty modifiers to the default value now works correctly. - Fixed: Tightening/untightening devices works reliably now. - Fixed: Contraptions: After a sex scene, the user is now correctly positioned back into the device. - Fixed: Contraptions: Passerby actions now display a correct text when triggered for an NPC. - Fixed: Loads and loads of fixes and improvements for various models, contributed by UnevenSteven - Fixed: DD events no longer happen while the player is locked in a furniture device, potentially breaking the furniture state. - Fixed: Contraptions: When selecting a NPC for furniture action, prisoner chains are no longer equipped if the actor is already wearing leg or arm cuffs. - Fixed: Iteration bug in DDI_DebugFixDevices() that prevented it from removing some devices. - Fixed: Faulty comparison instead of assignment in several piercings scripts. - Fixed: Misleading log message in zadBQ00.StoreGags() that suggested belts were stored instead of gags. - Fixed: The ankle chains from the Chain Harness Restrictive Boots now have proper HDT. - Fixed: A flaw in the installer that lets people install Beast Race support for some DD content mods only if these mods are installed, which makes no sense, as the framework is typically installed first... - Fixed: Added all the wrist shackle items to the wrist shackles levelled list that were previously missing from it - Fixed: Created a levelled list for ankle shackles and nested it inside the new zad_dev_legrestraints leveled list that now contains all leg restraints. - Fixed: Corrected the file path of the world object model for the ankle shackles. - Fixed: A bug in zadlibs.GetSlotMaskForDeviceType() that prevented straitjackets from being properly unequipped by script. - Fixed: Added conditions to the vaginal plugs that check for the presence of vaginal plugs. - Fixed: Added the transparent chastity corset and its open-back variant to the appropriate levelled list - Fixed: Moved some devices into their appropriate levelled lists. - Fixed: Rubber hoods with open eyes and mouth no longer gag the person wearing them. 10
Dodzh Posted February 14, 2023 Posted February 14, 2023 DD for Valentine's Day now my day is complete! 1
randy1990 Posted February 14, 2023 Posted February 14, 2023 the items are all visible when i equip an npc what can i do there
Straze Posted February 14, 2023 Posted February 14, 2023 (edited) Thanks for the hard work! Is it safe to update mid-game when coming from either a beta version or 5.1? If you don't mind me asking, if DCL is going to be worked on to support the new additions to DD - anyone knows of a place to leave gameplay suggestions? I had posted one in DCL SE a while back but it's been a long time and I ain't sure if that's is the correct place. Edited February 14, 2023 by Straze
PhobosMoon Posted February 14, 2023 Posted February 14, 2023 Quote - Changed: Reworked device hider. It should from now on hide only Devious Devices, not third party armor using DD slots. It should also update faster now. ...I'm loving it!
Garfieldcat Posted February 14, 2023 Posted February 14, 2023 Thank you Kimy! That's an awesome update with lots of stuff. Much apprecited. Also glad that LE also got updated! Contemplating more and more moving back to it since I still can't get the chains to work properly after such a long time lol ?
POLE7645 Posted February 14, 2023 Posted February 14, 2023 16 hours ago, zarantha said: In that case, there's always the fallback with large load orders. Do a stepped load. Disable half of your load order, or just the mods that are having problems initializing. Wait for everything to finish loading, then save and exit. Add in another chunk of your load order, or the rest of it, or the problem mods you had disabled. They should initialize correctly since everything isn't starting at once. Well... it actually worked. I guess it's also safe to re-activate what I disabled (mostly clothes and some NPC mods that don't require a new save). And... just guessing but, I'm using AE and maybe this is due to having all the Creation Club stuff.
zarantha Posted February 15, 2023 Posted February 15, 2023 (edited) 1 hour ago, POLE7645 said: Well... it actually worked. I guess it's also safe to re-activate what I disabled (mostly clothes and some NPC mods that don't require a new save). And... just guessing but, I'm using AE and maybe this is due to having all the Creation Club stuff. No, it's not due to AE or CC mods. It's simply something that can happen on any large list with script heavy mods. It happens to me from time to time even on a downgraded list. Yes, you can reactivate the other mods too. Edited February 15, 2023 by zarantha 1
zarantha Posted February 15, 2023 Posted February 15, 2023 4 hours ago, Straze said: Thanks for the hard work! Is it safe to update mid-game when coming from either a beta version or 5.1? If you don't mind me asking, if DCL is going to be worked on to support the new additions to DD - anyone knows of a place to leave gameplay suggestions? I had posted one in DCL SE a while back but it's been a long time and I ain't sure if that's is the correct place. Yes, it should be safe to upgrade, but if you run into problems you might still need a new game. DCL should be next from what I understand. I believe kimy mentioned taking notes at one point. 2
zarantha Posted February 15, 2023 Posted February 15, 2023 9 hours ago, SoulsD said: I'm not sure where to post that but for the record: After hours of investigations, I found out that Equip Enchantment Fix (SKSE Plugins) breaks most of the devices from DD (they auto re-equip after successful removal, even duping if tossed out of inventory) Disabling the plugin fixed the issue It might be another conflict with another mod. I use that mod and don't have problems with devices locking or unlocking. And I literally went through damn near every device checking them for the port. Now no enchantment restriction can cause the problem you stated. that is in the known issues on the troubleshooting post. 1
zarantha Posted February 15, 2023 Posted February 15, 2023 (edited) 6 hours ago, randy1990 said: the items are all visible when i equip an npc what can i do there You need to be more specific, what items and why are you expecting them to be hidden? unless it's something the device hider hides under a body item, everything should show up on the player. Also, device hider only works for the player iirc. Edited February 15, 2023 by zarantha
PhobosMoon Posted February 15, 2023 Posted February 15, 2023 (edited) 13 minutes ago, zarantha said: You need to be more specific, what items and why are you expecting them to be hidden? unless it's something the device hider hides under a body item, everything should show up on the player. Also, device hider only works for the player iirc. I guess what randy1990 refers to is that prior to the update pretty much everything on any "slot" was hidden by devious devices. For example annoying for me was that a certain piece of fishnet clothing (slot 56) was hidden when wearing body armor (slot 32). Although right now my MCs Navel Piercing (which in that case happens to be in slot 49) is visible all the time, I don't mind the latter...because it's a cool looking percing ^^ So I strongly guess randy1990 might want to have certain things to be invisible as long as their "covered" (like a navel/nipple piercing) when that actual body part isn't visible. And since I don't know nothing about modding, I won't be complaining edit: uh...I totally didn't read the npc part from randy1990, I'm sorry Edited February 15, 2023 by PhobosMoon
tamai Posted February 15, 2023 Posted February 15, 2023 (edited) 1 hour ago, zarantha said: It might be another conflict with another mod. I use that mod and don't have problems with devices locking or unlocking. And I literally went through damn near every device checking them for the port. Now no enchantment restriction can cause the problem you stated. that is in the known issues on the troubleshooting post. I just tested in on my setup and having equip enchantment fix also breaks it for me. What I did in my testing was put on a "red armbinder" chose "manipulate locks" then went into the inventory menu and selected "unlock" it unequips for a second then requips again. Disable the mod fixes it. EDIT: I will share however using DD Escape Overhaul escape hotkey works with equip enchantment fix. Edited February 15, 2023 by tamai
zarantha Posted February 15, 2023 Posted February 15, 2023 2 hours ago, PhobosMoon said: I guess what randy1990 refers to is that prior to the update pretty much everything on any "slot" was hidden by devious devices. For example annoying for me was that a certain piece of fishnet clothing (slot 56) was hidden when wearing body armor (slot 32). Although right now my MCs Navel Piercing (which in that case happens to be in slot 49) is visible all the time, I don't mind the latter...because it's a cool looking percing ^^ So I strongly guess randy1990 might want to have certain things to be invisible as long as their "covered" (like a navel/nipple piercing) when that actual body part isn't visible. And since I don't know nothing about modding, I won't be complaining edit: uh...I totally didn't read the npc part from randy1990, I'm sorry For the player, try DD 5.2. The device hider is not supposed to hide modular armors like bikini armors anymore, only DDs. If it's still too much of a problem, disable device hider and nothing will be hidden. Default is to hide things in slots DD uses that would be under the armor. 56 is chastity bras in DD, so that's why the fishnet clothing was hidden. This was only fixed in the last beta and the full 5.2 release. 49 is chastity belts. I'd expect that to be hidden unless you updated or disabled the device hider. 2
zarantha Posted February 15, 2023 Posted February 15, 2023 (edited) 2 hours ago, tamai said: I just tested in on my setup and having equip enchantment fix also breaks it for me. What I did in my testing was put on a "red armbinder" chose "manipulate locks" then went into the inventory menu and selected "unlock" it unequips for a second then requips again. Disable the mod fixes it. EDIT: I will share however using DD Escape Overhaul escape hotkey works with equip enchantment fix. Dunno what to say then. It's in the Masterstroke wabbajack list, which also has DD 5.2 beta 7 currently. I play this list along with many others and devices are most certainly not broken with that mod, or i'd have been hearing the screams for over a year now. And since i just fixed an issue where the red ebonite armbinder was looking black in game with 5.2, i can say for certain that device is not broken for me even with equip enchantment fix enabled, nor is the red leather armbinder i used to compare to trying to figure out why the color was busted. I put them on and off again with manipulated locks multiple times. Spoiler Unless something was introduced in the last version (we're one version back), then it's an interaction with something else in your lists causing the problem. Edited February 15, 2023 by zarantha
zarantha Posted February 15, 2023 Posted February 15, 2023 2 hours ago, tamai said: EDIT: I will share however using DD Escape Overhaul escape hotkey works with equip enchantment fix. That doesn't make sense. you can't have a mod working and say the framework it's built on is broken. If a dependency is broken, the the mod depending on it would be broken too. 1
tamai Posted February 15, 2023 Posted February 15, 2023 (edited) 1 hour ago, zarantha said: That doesn't make sense. you can't have a mod working and say the framework it's built on is broken. If a dependency is broken, the the mod depending on it would be broken too. I never said the framework is broken I just meant something is breaking the functionality, I am just relaying information here, if it's compatible for you and not for me its probably you have a mod that makes it work that I don't or that I have another mod other than Equip Enchantment Fix that is affecting them; however that will take some time on my end to test. I have used Equip Enchantment Fix for awhile using it with Devious Devices with success using DD Escape overhaul and wasn't aware of this bug until @SoulsD brought it to my attention, then I tested it with removing DD's through the menu and I confirmed what they had said. If someone else wants to comfirm this possible bug read my post and go through the steps here EDIT: Video of issue here (ignore the arms out of the armbinder I didnt bother to run fnis) Below are the only mods I have enabled: Spoiler Edited February 15, 2023 by tamai
ElBarto747 Posted February 15, 2023 Posted February 15, 2023 (edited) - Changed: Reworked device hider. It should from now on hide only Devious Devices, not third party armor using DD slots. It should also update faster now. I think it's a shame that this only works with DD. Is there a way to get this back for other devices??? Or does someone know an alternative mod? Edited February 15, 2023 by ElBarto747
FireSplitter Posted February 15, 2023 Posted February 15, 2023 (edited) On 2/14/2023 at 5:29 AM, zarantha said: Yes, it's needed if you use SLIF and DD, it forwards inflation from DD to SLIF. Personally, I've dropped SLIF and just let racemenu handle all inflation, and don't use DD's inflation for breasts/belly. I've got so many things inflating the belly and breasts that I don't miss DD's, which was never very much anyway. The script is conflicting with the script (zadLibs.psc) from OSL Aroused, you would have to load it after that, but it removes some code from it, so it may break stuff. But this is not related to SLIF only, I wonder if it ok with DD5.2 also since the conflict is still there. Is it ok to overwrite OSL Aroused? Edited February 15, 2023 by FireSplitter
Asan3325 Posted February 15, 2023 Posted February 15, 2023 Do someone have a link to download that's not MEGA?
Amatum Posted February 15, 2023 Posted February 15, 2023 (edited) So happy to update! Forgive my ignorance, but do I still need the following mods? Sorry for the long list. DDX 4.1 SE BETA 2 DDHOTFIX FIX DD anims CTD DD3BAPatch DD 4.3 AIO 3BA Bodyslide Files 1.0.1 DD 5.2 beta 3BA Bodyslides v0.8b Edited February 15, 2023 by mattardo
hippie47 Posted February 15, 2023 Posted February 15, 2023 (edited) I just got DD 5.2 beta 10 rc1 a few days ago... Does this 5.2 actual release supersede rc1, or is it still the same package? Edited February 15, 2023 by hippie47
Kimy Posted February 15, 2023 Author Posted February 15, 2023 2 hours ago, hippie47 said: I just got DD 5.2 beta 10 rc1 a few days ago... Does this 5.2 actual release supersede rc1, or is it still the same package? Yes, the final version has some bug fixes for the RC1 release. I'd recommend using the official 5.2 release unless you're really on some heavily metered connection.
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