Elsidia Posted January 10, 2023 Posted January 10, 2023 13 hours ago, Fuzzy_Fox said: That is odd. The AE SKSE version doesn't have the SKSE\Plugins\ folder structure. it have: Spoiler  If you not: 1) wrong SKSE64 installation 2) wrong racemenu installation 3) damaged archive after download
Elsidia Posted January 10, 2023 Posted January 10, 2023 20 hours ago, DebD said: Doesn't affect. Still the same problem. I you have Nemesis, you need completely delete it, then reinstall FNIS, reinstall all FNIS mods and rebuild FNIS Also some mods are incompatible with DD (idle animations mods) like sexy move Need turn off 360 view or how it names - forgot.
DebD Posted January 10, 2023 Posted January 10, 2023 5 hours ago, Elsidia said: I you have Nemesis, you need completely delete it, then reinstall FNIS, reinstall all FNIS mods and rebuild FNIS Also some mods are incompatible with DD (idle animations mods) like sexy move Need turn off 360 view or how it names - forgot. I have never used Nemesis and 360 view. All other animations are uninstalled. FNIS reinstalled and rebuilt. Result - the same. Of course there is a conflict with a mod of some kind. It only remains to understand with which one exactly.
Elsidia Posted January 10, 2023 Posted January 10, 2023 3 hours ago, DebD said: It only remains to understand with which one exactly. Maybe you can show mod list - i'm not familiar with many mods, but maybe someone will recognize guilty mid. But please in spoiler or txt file as attachment
Fuzzy_Fox Posted January 10, 2023 Posted January 10, 2023 12 hours ago, Elsidia said: it have:  Hide contents  If you not: 1) wrong SKSE64 installation 2) wrong racemenu installation 3) damaged archive after download I was looking in the wrong place for the files. They are there in the mod manager structure as I can see them now I know where to look.  I found this log though. "registering plugin listener for SKSE at 15 of 20 plugin 15 allocated 512 bytes from branch pool plugin 15 allocated 512 bytes from local pool plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle 15)" So it can see the plugins.Â
Elsidia Posted January 10, 2023 Posted January 10, 2023 (edited) On 1/7/2023 at 11:32 PM, Fuzzy_Fox said: I am installing this on a new version of Skyrim AE and it says the Net Immersive Override is missing. Strange. let's start from beginning. What item (id or full name) it says? Depend of log file, racemenu must be started. Â Edited January 10, 2023 by Elsidia
Fuzzy_Fox Posted January 10, 2023 Posted January 10, 2023 43 minutes ago, Elsidia said: Strange. let's start from beginning. What item (id or full name) it says? Depend of log file, racemenu must be started.  I will copy the log here. skse64.log When I try to equip gloves, boots, corset it says NetIOverride not installed when in the game. Then unequips the items. I am using Mod Organiser 2 for the first time as I also have a pre- Anniversary edition installed that is managed by Vortex. Trying to get a new install up and running whilst keeping an old one going as I really like the mods I have and I am trying to mirror them in the fresh install.  Could it be something to do with the bodyslide BHUNP mod I use for the items?Â
Elsidia Posted January 10, 2023 Posted January 10, 2023 21 minutes ago, Fuzzy_Fox said: Could it be something to do with the bodyslide BHUNP mod I use for the items? maybe, but not sure. First DD 5.1 not compatible with AE, so maybe that's a real problem Found in that troubleshooting post beta section, and there is dll foe AE version, if you don't want install beta. Overwrite dll with right for your AE version. Also log shoes, that deviousdevices.dll not loaded so there can be problem in game. Link there: https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=3077930  1
Majla72.vd..,ch Posted January 11, 2023 Posted January 11, 2023 Hello ! Excuse me, where can I find the latest version of 5.2 beta? Thanks.
Elsidia Posted January 11, 2023 Posted January 11, 2023 3 hours ago, Majla72.vd..,ch said: Excuse me, where can I find the latest version of 5.2 beta? For SE one post before in my link)))
Fuzzy_Fox Posted January 11, 2023 Posted January 11, 2023 (edited) On 1/10/2023 at 9:41 PM, Elsidia said: maybe, but not sure. First DD 5.1 not compatible with AE, so maybe that's a real problem Found in that troubleshooting post beta section, and there is dll foe AE version, if you don't want install beta. Overwrite dll with right for your AE version. Also log shoes, that deviousdevices.dll not loaded so there can be problem in game. Link there: https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=3077930  Thank you for the help, will give this a try.  I gave this a try and found that the ballet boots worked, but the others didn't work. Namely the hooves and the restrictive boots. Seems odd as I would of thought they would be both using the same scripting. I may try and reinstall the mod again and use a different bodyslide mod for the BHUNP mesh. Edited January 12, 2023 by Fuzzy_Fox
Bao Quayan Posted January 12, 2023 Posted January 12, 2023 Just coming by to say thank you for this mod.
Musje Posted January 13, 2023 Posted January 13, 2023 Is there an easy way for a mod to check if a character has their arms restrained by a DD device? Preferably by checking keywords or magic effects rather than by calling a script, so the integration with DD can be light.  For instance, ZBF has the zbfEffectWrist keyword that can be checked.
zarantha Posted January 14, 2023 Posted January 14, 2023 On 12/24/2022 at 10:28 PM, serranna said: @zarantha Do you remember when you made that patch to fix priorities with the straitjackets and catsuits so the boots would not be cut off at the calves?  Well could this be a possible side effect of that patch, or is something just wrong on my end?   Reveal hidden contents   That's the transparent restrictive boots and gloves if you can't tell by the screenshot. Poor lighting conditions, took it at night in game.  The last one i did in the dev thread would have been Dec 13 maybe? I don't really recall.  I don't think that's from the patch i did, I was testing transparent devices for someone at that time too. An LE user had a similar issue, but it was because for him was overriding DDx's priorities. My patch fixed that for SE users.
zarantha Posted January 14, 2023 Posted January 14, 2023 14 hours ago, Musje said: Is there an easy way for a mod to check if a character has their arms restrained by a DD device? Preferably by checking keywords or magic effects rather than by calling a script, so the integration with DD can be light.  For instance, ZBF has the zbfEffectWrist keyword that can be checked.  There's not one keyword, as things like straitjackets technically bind the wrist too. These i think will be unique to things that restrain the wrists in some fashion.  straitjackets:   zad_devioussuit   zad_deviousstraitjacket  armbinders, some wrist cuffs   zad_deviousarmbinder   zad_deviouscuffsfront   zad_deviousarmbinderelbow  yokes  zad_deviousyokebb  zad_deviousyoke  pet suit   zad_deviouspetsuit  elbowties   zad_deviouselbowtie  1
zarantha Posted January 14, 2023 Posted January 14, 2023 On 1/10/2023 at 4:17 PM, Fuzzy_Fox said: NetIOverride not installed when in the game  Make sure you don't have any patches overwriting DD scripts, even ones from other mods. There's 3 or more scripts that had the nioverride check, i don't recall exactly since it's been fixed so long. Also make sure you have not installed the LE mods for DDa, DDi, or DDx along with the SE version of DD. All of those are already included in DD SE 5.1 and later, and installing them means you are overwriting the script fixes that were included in 5.1.
serranna Posted January 14, 2023 Posted January 14, 2023 1 hour ago, zarantha said: An LE user had a similar issue, but it was because for him was overriding DDx's priorities. My patch fixed that for SE users. Â Interesting. I dont even install for Him. I have so much garbage in my install right now. Once the new DD and assuming new DCL comes out I'm going to blow everything up and reinstall everything. Â I do have another question. With the new boxbinders, the black one looks fine, but the calves are missing on the red and white ones. I'm trying to learn some of this myself so I can try troubleshooting my own problems. Is missing calves a priority issue? Is that something that can be found in creation kit? I've been dabbling in CK a bit lately creating a follower mod and am starting to get more familiar with some of the things there. Â Hope your break from Skyrim did you some good.
zarantha Posted January 14, 2023 Posted January 14, 2023 44 minutes ago, serranna said: Â Interesting. I dont even install for Him. I have so much garbage in my install right now. Once the new DD and assuming new DCL comes out I'm going to blow everything up and reinstall everything. Â I do have another question. With the new boxbinders, the black one looks fine, but the calves are missing on the red and white ones. I'm trying to learn some of this myself so I can try troubleshooting my own problems. Is missing calves a priority issue? Is that something that can be found in creation kit? I've been dabbling in CK a bit lately creating a follower mod and am starting to get more familiar with some of the things there. Â Hope your break from Skyrim did you some good. Â Either a priority issue or a partition issue. One of the two. To check priority, you'd need to look at the priority for both worn items to see which one is winning.
Anunya Posted January 14, 2023 Posted January 14, 2023 Is there a way for the player (as opposed to a mod author) to place devious contraptions in the game? Â I used AddItemMenu to get some kits, but couldn't figure out a way to place them in the world. Is that actually possible or was I being too optimistic?
serranna Posted January 14, 2023 Posted January 14, 2023 4 minutes ago, zarantha said: To check priority, you'd need to look at the priority for both worn items to see which one is winning  It's not conflicting with another device, it's conflicting with the body. Is there a way to check priority on the player?
serranna Posted January 14, 2023 Posted January 14, 2023 3 minutes ago, Anunya said: I used AddItemMenu to get some kits, but couldn't figure out a way to place them in the world. Is that actually possible or was I being too optimistic? Â Drop it on the ground and it will be placed where you dropped it
Anunya Posted January 14, 2023 Posted January 14, 2023 9 hours ago, serranna said:  Drop it on the ground and it will be placed where you dropped it  That's pretty obvious, yet I didn't think of that at all   Thanks!
zarantha Posted January 14, 2023 Posted January 14, 2023 15 hours ago, serranna said: Â It's not conflicting with another device, it's conflicting with the body. Is there a way to check priority on the player? Â Then that's not priority, it's partitions. It looked like the AA had calves and forearms when i did a brief check, might need to add it to the armor too. 1
leiypnan Posted January 15, 2023 Posted January 15, 2023 Hi guys,it seems my armor slot 44 is dead,and i can't wear any equipments like gags from ZAZ and DD,can someone give some advices? T_T
leiypnan Posted January 15, 2023 Posted January 15, 2023 1 hour ago, leiypnan said: Hi guys,it seems my armor slot 44 is dead,and i can't wear any equipments like gags from ZAZ and DD,can someone give some advices? T_T OK,i found the reason,my PSQ's wing occupied slot 44. i download a mod "Body Slots MCM" so i can see the armor on slot 44.XPÂ
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