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Posted
45 minutes ago, zarantha said:

 

Not unless you know what you're doing. It's a fomod. You'd need to select the folders that correspond to the fomod install options.

 

You'd be better off moving to either vortex or mo2. nmm has problems with large mods, which this is, and long paths, which you might have.

Would it be possible to just install it via Vortex, without moving every other mod over to Vortex? Because that's several hours of mucking around I don't have up my sleeve. 

Posted (edited)
2 hours ago, Darsie said:

Would it be possible to just install it via Vortex, without moving every other mod over to Vortex? Because that's several hours of mucking around I don't have up my sleeve. 

 

Maybe? I ditched nmm long before vortex was even an idea, and i only used vortex for a few months before going back to mo2.

 

I think if you install, but don't deploy through vortex, then copy the folders from vortex's deployment folder and drop them in your data folder, that should work.

Back up /data before mucking around with it, not that there's much you can do anyway since it's nmm installing in there.

 

on the other hand, vortex does have an option to import from nmm, so it might not be as bad as you think.

Edited by zarantha
Posted
1 hour ago, zarantha said:

 

Maybe? I ditched nmm long before vortex was even an idea, and i only used vortex for a few months before going back to mo2.

 

I think if you install, but don't deploy through vortex, then copy the folders from vortex's deployment folder and drop them in your data folder, that should work.

Back up /data before mucking around with it, not that there's much you can do anyway since it's nmm installing in there.

 

on the other hand, vortex does have an option to import from nmm, so it might not be as bad as you think.

The transfer option on Vortex does seem pretty cool. Only, I'm having trouble setting the mod folder to D drive. 

 

So far, I've changed the "staging folder" to D drive, despite it defaulting to a folder in C. 

 

But haven't figured out how to make the actual folder its importing the mods into in D drive. C drive, naturally is my programs folder and has about 3 gig of free space, not the 15-20 gig I need. Any ideas?

Posted
15 minutes ago, Darsie said:

The transfer option on Vortex does seem pretty cool. Only, I'm having trouble setting the mod folder to D drive. 

 

So far, I've changed the "staging folder" to D drive, despite it defaulting to a folder in C. 

 

But haven't figured out how to make the actual folder its importing the mods into in D drive. C drive, naturally is my programs folder and has about 3 gig of free space, not the 15-20 gig I need. Any ideas?

 

Is your skyrim steam install in C? you might need to move it to the other disk.

Posted
14 hours ago, zarantha said:

 

Is your skyrim steam install in C? you might need to move it to the other disk.

Well, I solved that problem and then spent ages deactivating everything in NMM so that it could be activated in Vortex. But at least that's done now and I've fully migrated to Vortex. 

 

On the plus side, I've been able to install Devious Devices and other huge programs like KS Hairdos. 

 

On the down side, I've encountered the old "your PapyrusUtil.dll is too old" chestnut. Probably because something overwrote it. I solved this in NMM last week but can't remember what I did. So far I've tried reinstalling Sexlab, as well as redeploying SKSE, and nothing seems to make a difference.  Any suggestions?

Posted
25 minutes ago, Darsie said:

Well, I solved that problem and then spent ages deactivating everything in NMM so that it could be activated in Vortex. But at least that's done now and I've fully migrated to Vortex. 

 

On the plus side, I've been able to install Devious Devices and other huge programs like KS Hairdos. 

 

On the down side, I've encountered the old "your PapyrusUtil.dll is too old" chestnut. Probably because something overwrote it. I solved this in NMM last week but can't remember what I did. So far I've tried reinstalling Sexlab, as well as redeploying SKSE, and nothing seems to make a difference.  Any suggestions?

Make sure the actual Papyrus Utils mod overwrites anything that would have any other papyrus .dlls in it. Personally, I just swap them all out with a copy of the .dll from the Papyrus Utils mod.

Posted
1 hour ago, nomkaz said:

Make sure the actual Papyrus Utils mod overwrites anything that would have any other papyrus .dlls in it. Personally, I just swap them all out with a copy of the .dll from the Papyrus Utils mod.

Yep. I've just reinstalled Papyrus 4.4 and "saved the changes" it made (and somehow deletes 7 files) and yet... I'm still being told that the dll is old. :P

Posted
2 hours ago, Darsie said:

Yep. I've just reinstalled Papyrus 4.4 and "saved the changes" it made (and somehow deletes 7 files) and yet... I'm still being told that the dll is old. :P

and you have Devious Devices 5.2beta8? if both of them are up to date, then it's most likely another mod that has outdated papyrus dll

Posted (edited)
2 hours ago, nomkaz said:

and you have Devious Devices 5.2beta8? if both of them are up to date, then it's most likely another mod that has outdated papyrus dll

Wait. I have Devious Devices SE & VR 5.17z, the one this thread is linked to.

 

Is there a more up to date version? 

 

Though, in any case, I wouldn't think DD could override the Papyrus if I just overwrote it by reinstalling Papyrus Util AE SE?

[Edit: Found the original link to the DD 5.2 Beta8 on page 165 of this discussion. However the link is now dead. ]

[I'm going to give 5.2 Beta 7.7 a go, since I can at least find it: https://anonfiles.com/4dob2570y8/Devious_Devices_SE_AE_VR_5.2_Beta_7_7z]

Edited by Darsie
Posted
2 hours ago, Darsie said:

Wait. I have Devious Devices SE & VR 5.17z, the one this thread is linked to.

 

Is there a more up to date version? 

 

Though, in any case, I wouldn't think DD could override the Papyrus if I just overwrote it by reinstalling Papyrus Util AE SE?

[Edit: Found the original link to the DD 5.2 Beta8 on page 165 of this discussion. However the link is now dead. ]

[I'm going to give 5.2 Beta 7.7 a go, since I can at least find it: https://anonfiles.com/4dob2570y8/Devious_Devices_SE_AE_VR_5.2_Beta_7_7z]

Chk ur messages on here.

Posted
3 hours ago, Darsie said:

Wait. I have Devious Devices SE & VR 5.17z, the one this thread is linked to.

 

Is there a more up to date version? 

 

Though, in any case, I wouldn't think DD could override the Papyrus if I just overwrote it by reinstalling Papyrus Util AE SE?

[Edit: Found the original link to the DD 5.2 Beta8 on page 165 of this discussion. However the link is now dead. ]

[I'm going to give 5.2 Beta 7.7 a go, since I can at least find it: https://anonfiles.com/4dob2570y8/Devious_Devices_SE_AE_VR_5.2_Beta_7_7z]

 

Current version is DD 5.2 beta 10 RC1. The current link for the beta is always in the troubleshooting post.

Posted
7 hours ago, Darsie said:

Yep. I've just reinstalled Papyrus 4.4 and "saved the changes" it made (and somehow deletes 7 files) and yet... I'm still being told that the dll is old. :P

 

There's a lightning bolt in vortex for overwrite rules. click that on the papyrus utils mod and make sure papyrus utils wins all conflicts.

Posted (edited)
16 hours ago, zarantha said:

 

There's a lightning bolt in vortex for overwrite rules. click that on the papyrus utils mod and make sure papyrus utils wins all conflicts.

Oh! I've been pressing on that and not realising what it was actually for. 

 

Unfortunately, PapyrusUtil seems to be already winning all three of its conflicts. By which I mean, it goes "before" the others.  ? And yet it still doesn't work. 

 

[Edit: Only, I've now discovered that "before" means "get overwritten by" on Vortex! So, I switched the rules around and... that wasn't enough. 

After a little research, I pinpointed either Campfire or Simply Knock as the problem mods that might be overwriting papyrus. I uninstalled them and reinstalled papyrus and now everything appears to be working properly. :)]

Edited by Darsie
Posted
On 6/1/2022 at 7:00 PM, Miauzi said:

on the last 5-10 pages you will find the same problem AND the necessary solution at least 3-4 times

 

This is precisely the kind of thing that is not helpful at all.  

Posted
15 hours ago, Darsie said:

Unfortunately, PapyrusUtil seems to be already winning all three of its conflicts. By which I mean, it goes "before" the others.  ? And yet it still doesn't work. 

 

It should go after. Loading before means it's getting overwritten.

Posted

I've just started a new game with DD5.2 beta 10, and have a query and a problem.

The query is I noticed that there is a patch for DD5/5.1 for SLIF. Is that patch required for DD5.2 beta 10?

 

The problem is: when I put in an anal plug (soulgem or tail, from DD Expansion.esm or DD Integration.esm) I can't take it out, because it prompts me to put it in again (before telling me theres something there already. Unless I also put in a vaginal plug, at which point the anal plug can be removed, as can the vaginal plug afterwards.
If the vaginal plug is already in when trying to insert the anal plug, it fails as well.
I've checked MO2, and there aren't any DD scripts being overwritten, so I'm really not sure what is going on.

Posted
On 1/10/2023 at 6:48 PM, Elsidia said:

Maybe you can show mod list - i'm not familiar with many mods, but maybe someone will recognize guilty mid. But please in spoiler or txt file as attachment

There is nothing interesting. I've reinstalled all existing mods and now it works. It's definitely magic...

Posted
9 hours ago, glitchydust said:

Hello,

The mod page really need an update about AE. You need "OSL Aroused - Arousal Reborn (SSE & AE) 2.2.2" For the mod to work. The basic SL Aroused is not compatible with AE.

 

No, that is not required for AE. If someone wants to use it, they can, but it is entirely user preference just like any of the other 3 variants of SLA.

 

The basic SL Aroused does not have have a DLL and works on SE as well as AE since it's only scripts. That does not mean it doesn't have some issues, just that they aren't because you're on AE. You use any sex related mod long enough, you'll find problems.

Posted (edited)
7 hours ago, misterpipes said:

Is that patch required for DD5.2 beta 10?

 

 

No, do not use that patch. Patches, as noted along with the patch files, are version specific. I will not be doing a SLIF patch until DD is out of beta, otherwise it's just too many updates.

 

Also, in my opinion, SLIF is obsolete. I've had much better results just letting racemenu handle the morphing and not worrying about patching every mod that that tries to do a morph to work with SLIF.

 

All that said, someone has done a SLIF patch on the dev thread, you can try that at your own risk. Remember, these patches are not officially supported. You run into problems the first thing you should do is remove them.

 

 

7 hours ago, misterpipes said:

The problem is: when I put in an anal plug (soulgem or tail, from DD Expansion.esm or DD Integration.esm) I can't take it out, because it prompts me to put it in again (before telling me theres something there already. Unless I also put in a vaginal plug, at which point the anal plug can be removed, as can the vaginal plug afterwards.
If the vaginal plug is already in when trying to insert the anal plug, it fails as well.
I've checked MO2, and there aren't any DD scripts being overwritten, so I'm really not sure what is going on.

 

Regarding this problem, the SLIF patch would not help you. SLIF is SexLab Inflation Framework, something that handles making your breasts, belly, and butt change size. It has nothing to do with devices.

 

Unless you checked the option to manipulate the locks, that plug is now locked into  you. You need a key to remove it. Either console in a restraints key or revert to a save before you locked yourself into the device.

Edited by zarantha
Posted

I'm having an issue with DD 5.2Beta8, that I've had before, and seemingly fixed once, but can't remember what I did, if anything to fix it. My PC is seemingly locked into arm binders, just having DD installed, and even using the debug "remove all quest items" button doesn't remove them. (No quest items found). Other times, it forces my PC into a crawl, these things happen even before I'm out of the Alternate Start cell, then persist. This is with  no other Devious Devices mods installed yet. Is there an MCM setting  I'm dumbly forgetting or is it a glitch or a known mod conflict I'm forgetting about?

Posted
7 hours ago, zarantha said:

Also, in my opinion, SLIF is obsolete. I've had much better results just letting racemenu handle the morphing and not worrying about patching every mod that that tries to do a morph to work with SLIF.

Ah, more reason to drop SLIF. I was never very happy with it being in my load order.

 

7 hours ago, zarantha said:

All that said, someone has done a SLIF patch on the dev thread, you can try that at your own risk. Remember, these patches are not officially supported. You run into problems the first thing you should do is remove them.

Which will be useful for this run. Thanks. Don't particularly want to drop mods mid-run.
On that same page, Majin Buu mentions having the same problem I am, and later pages have the cause (Devious Lore DD patch). So double thanks.

 

7 hours ago, zarantha said:

Unless you checked the option to manipulate the locks, that plug is now locked into  you. You need a key to remove it. Either console in a restraints key or revert to a save before you locked yourself into the device.

Thats... wrong?
In the process of trying to debug this myself, I did a profile that was the bare minimum for Devious Devices. Consoled in a few plugs. This was to check that plugs worked as expected. They did. Unless the soulgem plugs are supposed to lock, in which case they didn't - because with default DD settings, the soulgem plugs did not lock. They could be removed without a key.
There are some that require a key (the pears and the ones with locking in the name) but those aren't the soulgem ones.

Posted
12 hours ago, misterpipes said:

Thats... wrong?
In the process of trying to debug this myself, I did a profile that was the bare minimum for Devious Devices. Consoled in a few plugs. This was to check that plugs worked as expected. They did. Unless the soulgem plugs are supposed to lock, in which case they didn't - because with default DD settings, the soulgem plugs did not lock. They could be removed without a key.
There are some that require a key (the pears and the ones with locking in the name) but those aren't the soulgem ones.

 

Without having the exact name to look up, it's hard to remember everything, sorry. Last plugs I remember having on me were locking, so that's what was at the top of my head.

 

But locking/unlocking issues aren't exactly uncommon either. script overwrites (that you already checked for) or mods like No Enchantment Restriction SKSE Remake or iEquip can break locks or equipping.

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