oceanrelics Posted December 12, 2022 Posted December 12, 2022 Has anyone noticed any weird physics collisions/glitches between the tail plugs and the PC butt? I'm using faster HDT and CBBE SMP (3BBB) (https://www.nexusmods.com/skyrimspecialedition/mods/29023). The tail seems to collide with the PC thighs and then jump upwards and get lodged at an odd angle until I jump around a bit. I've also tried 3BA (https://www.nexusmods.com/skyrimspecialedition/mods/30174) instead of 3BBB and don't notice the issue. However, I'm not a big fan of having to enable PC/NPC physics manually, and more importantly I don't like the way it seems to have to add an invisible physics object to the PC to make it work. I tried to start a SLUTS Resume run, which involves my inventory being taken and put in escrow. The physics object seemed to be removed too. Trying to add it back with the hotkey got a message "Locked in bondage mittens, you cannot manage to hold onto the ...", and it failed to re-enable PC physics because of that.
zarantha Posted December 12, 2022 Posted December 12, 2022 10 minutes ago, pornlover123456 said: Has anyone noticed any weird physics collisions/glitches between the tail plugs and the PC butt? I'm using faster HDT and CBBE SMP (3BBB) (https://www.nexusmods.com/skyrimspecialedition/mods/29023). The tail seems to collide with the PC thighs and then jump upwards and get lodged at an odd angle until I jump around a bit. I've also tried 3BA (https://www.nexusmods.com/skyrimspecialedition/mods/30174) instead of 3BBB and don't notice the issue. However, I'm not a big fan of having to enable PC/NPC physics manually, and more importantly I don't like the way it seems to have to add an invisible physics object to the PC to make it work. I tried to start a SLUTS Resume run, which involves my inventory being taken and put in escrow. The physics object seemed to be removed too. Trying to add it back with the hotkey got a message "Locked in bondage mittens, you cannot manage to hold onto the ...", and it failed to re-enable PC physics because of that. I haven't, but i use 3BA. And looking again, it's still there, but not that bad. If you selected CBPC for most of the body, that's probably why you aren't seeing it. The best way as far as I know to fix this is to add the no collide tag for the chains to your body. I've added a no collide with virtual butt to the xmls if you want to try that, but odds are you'll need to do it to your body's xml as well. If you edit the body xml: Spoiler The lines you add are: <no-collide-with-tag>vchain</no-collide-with-tag> <no-collide-with-tag>pchain</no-collide-with-tag> <no-collide-with-tag>pchain1</no-collide-with-tag> <no-collide-with-tag>achain1</no-collide-with-tag> <no-collide-with-tag>tail</no-collide-with-tag> It should look something like this when done. (example is from 3BA.) Do it for the butt, vagina, and anus if there is one. <per-triangle-shape name="3BCA_Butt"> <margin>0.01</margin> <penetration>0.4</penetration> <shared>public</shared> <tag>3BCA_B</tag> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>Labia</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>3BCA_V</no-collide-with-tag> <no-collide-with-tag>3BCA_C</no-collide-with-tag> <no-collide-with-tag>3BCA_L</no-collide-with-tag> <no-collide-with-tag>3BCA_Anus</no-collide-with-tag> <no-collide-with-tag>vchain</no-collide-with-tag> <no-collide-with-tag>pchain</no-collide-with-tag> <no-collide-with-tag>pchain1</no-collide-with-tag> <no-collide-with-tag>achain1</no-collide-with-tag> <no-collide-with-tag>tail</no-collide-with-tag> These updated xmls you can try replacing in DD. They go in meshes\devious\Heretic\Plugs\ SMP_Tail.xml SMP_Tailbraid.xml SMP_Tailmediumlength.xml SMP_TailVag.xml
Radish Cat Posted December 12, 2022 Posted December 12, 2022 i have this issue somebody help, i using DD 5.2 beta 10 for 3ba, i build bodyslide but this notthing change
qjhsaws Posted December 12, 2022 Posted December 12, 2022 (edited) For some reason I'm having both the white ebonite arm&elbow binder turning black when worn. I checked with SSEEdit but everything looks fine-ish(no conflicts, tho the texture swaps seems to have changed), the leather ones are also normal, any idea what might be causing that? edit: red ebonite ones also not working Edited December 12, 2022 by qjhsaws
mikesolo1975 Posted December 12, 2022 Posted December 12, 2022 13 hours ago, zarantha said: I haven't, but i use 3BA. And looking again, it's still there, but not that bad. If you selected CBPC for most of the body, that's probably why you aren't seeing it. The best way as far as I know to fix this is to add the no collide tag for the chains to your body. I've added a no collide with virtual butt to the xmls if you want to try that, but odds are you'll need to do it to your body's xml as well. If you edit the body xml: Reveal hidden contents The lines you add are: <no-collide-with-tag>vchain</no-collide-with-tag> <no-collide-with-tag>pchain</no-collide-with-tag> <no-collide-with-tag>pchain1</no-collide-with-tag> <no-collide-with-tag>achain1</no-collide-with-tag> <no-collide-with-tag>tail</no-collide-with-tag> It should look something like this when done. (example is from 3BA.) Do it for the butt, vagina, and anus if there is one. <per-triangle-shape name="3BCA_Butt"> <margin>0.01</margin> <penetration>0.4</penetration> <shared>public</shared> <tag>3BCA_B</tag> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>Labia</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>3BCA_V</no-collide-with-tag> <no-collide-with-tag>3BCA_C</no-collide-with-tag> <no-collide-with-tag>3BCA_L</no-collide-with-tag> <no-collide-with-tag>3BCA_Anus</no-collide-with-tag> <no-collide-with-tag>vchain</no-collide-with-tag> <no-collide-with-tag>pchain</no-collide-with-tag> <no-collide-with-tag>pchain1</no-collide-with-tag> <no-collide-with-tag>achain1</no-collide-with-tag> <no-collide-with-tag>tail</no-collide-with-tag> These updated xmls you can try replacing in DD. They go in meshes\devious\Heretic\Plugs\ SMP_Tail.xml 2.8 kB · 4 downloads SMP_Tailbraid.xml 3.08 kB · 3 downloads SMP_Tailmediumlength.xml 3.07 kB · 3 downloads SMP_TailVag.xml 2.8 kB · 3 downloads this files are needed for the new update DD 5.2 RC 1 ?
ssskn Posted December 13, 2022 Posted December 13, 2022 On 12/11/2022 at 4:57 PM, zarantha said: Yes, it should be. The latest version has the same problem. I'll try it out, not 100% if it fixes to be honest. It's really hard to test those animations in game since those tags only show up some of the time. But when they do its super annoying since they will be the only animation available. I would like to add tags to other animations if I can figure out exactly what they are. As for converting them to LE, I'm not sure how. The hkx tool only converts to SE if I remember correctly. Maybe CAO has option to go SE to LE? I'll look into it when I can confirm in game. I think the armbinder + kissing animation is broken too. Need to look at that. And 3-4 ZAZ doggy ones, pretty sure its a similar issue but outside this thread's scope.
Dianite Posted December 13, 2022 Posted December 13, 2022 Currently am stuck trying to fix armbinder/yoke animations. When I equip an armbinder the arms just dangle normally but without any hands, same thing with yoke but the hands this time are visible. Oddly enough if I put my character into fighting mode and start running the armbinder animation works, but not when idling in the combat stance. I feel like I've tried everything, checked requirements, only have 24 mods active and still isn't working. Using SE version with downgrade patcher, fresh install as well. Ran FNIS and Bodyslide multiple times, no other animation mods either and using CBBE. Unsure what is causing this issue... This is my mod list. Have re-installed literally everything as well. Have no idea why the animation isn't working.
zarantha Posted December 13, 2022 Posted December 13, 2022 16 hours ago, dtnam2705 said: i have this issue somebody help, i using DD 5.2 beta 10 for 3ba, i build bodyslide but this notthing change You need to batch build in bodyslide with morphs checked and make sure the output is going to the right path. take a look at the bodyslide section in the troubleshooting post.
zarantha Posted December 13, 2022 Posted December 13, 2022 8 hours ago, mikesolo1975 said: this files are needed for the new update DD 5.2 RC 1 ? Those can be applied to 5.1 or later. They're just tweaks of the XML to hopefully decrease the collision with the butt with the tail plugs. I haven't been changing the xmls much, and I'm fairly certain I haven't updated those in a year or so. But regardless, the xmls are safe to swap out as long as the nif is pointing to the right xml file. I don't recall when I changed the file names, so we're going with 5.1. I don't believe the shaking/vibrating effect can be completely eliminated based on what i've seen with most SMP tail mods, but it should help some. I might play with it more later if i get motivated, but right now I'd just like to play skyrim for a while. 1
zarantha Posted December 13, 2022 Posted December 13, 2022 3 hours ago, ssskn said: The latest version has the same problem. I'll try it out, not 100% if it fixes to be honest. It's really hard to test those animations in game since those tags only show up some of the time. But when they do its super annoying since they will be the only animation available. I would like to add tags to other animations if I can figure out exactly what they are. As for converting them to LE, I'm not sure how. The hkx tool only converts to SE if I remember correctly. Maybe CAO has option to go SE to LE? I'll look into it when I can confirm in game. I think the armbinder + kissing animation is broken too. Need to look at that. And 3-4 ZAZ doggy ones, pretty sure its a similar issue but outside this thread's scope. Hmm, there is LE to SE in CAO, but looks like it doesn't do animations. I thought it would. How are you fixing them? is it just renaming files, or are you editing the animation itself? Found this -> you would export as 32bit animations and then convert to 64bit animations to get both LE and SE. https://www.reddit.com/r/skyrimmods/comments/hzgabi/rough_guide_to_editing_animations_in_skyrim_se/
zarantha Posted December 13, 2022 Posted December 13, 2022 1 hour ago, Dianite said: Currently am stuck trying to fix armbinder/yoke animations. When I equip an armbinder the arms just dangle normally but without any hands, same thing with yoke but the hands this time are visible. Oddly enough if I put my character into fighting mode and start running the armbinder animation works, but not when idling in the combat stance. I feel like I've tried everything, checked requirements, only have 24 mods active and still isn't working. Using SE version with downgrade patcher, fresh install as well. Ran FNIS and Bodyslide multiple times, no other animation mods either and using CBBE. Unsure what is causing this issue... This is my mod list. Have re-installed literally everything as well. Have no idea why the animation isn't working. Try the DD 5.2 beta on the troubleshooting post. If you ever had nemesis, you would also need to reinstall all the fnis mods, not just reinstall fnis. that would include reinstalling DD.
Dianite Posted December 13, 2022 Posted December 13, 2022 (edited) 1 hour ago, zarantha said: Try the DD 5.2 beta on the troubleshooting post. If you ever had nemesis, you would also need to reinstall all the fnis mods, not just reinstall fnis. that would include reinstalling DD. Following your advice, installed DD 5.2 and reinstalled everything fnis related. Didn't reinstall cbbe though. Still not working not sure why. All other animations work correctly still except for armbinder/yoke. Going to just launch devious devices without cursed loot. Doubt that it should be affect the animation though. Forgot to mention that the struggle animation also still works. All animations work except for being idle, running, combat idle, but not combat running(weird). Edited December 13, 2022 by Dianite
zarantha Posted December 13, 2022 Posted December 13, 2022 1 hour ago, Dianite said: Following your advice, installed DD 5.2 and reinstalled everything fnis related. Didn't reinstall cbbe though. Still not working not sure why. All other animations work correctly still except for armbinder/yoke. Going to just launch devious devices without cursed loot. Doubt that it should be affect the animation though. Forgot to mention that the struggle animation also still works. All animations work except for being idle, running, combat idle, but not combat running(weird). Ok, yeah, sorry. I'm going to blame i'm still recovering from being sick here. I do remember looking at combat running somewhere else. i don't know what is up with combat running, other than it seems broken at the moment. I was thinking you meant armbinder in general for some reason. I don't have a fix. I'll get it written up as a bug when i'm a little more coherent, or since you're on the beta now, you can report it on the dev thread.
Dianite Posted December 13, 2022 Posted December 13, 2022 1 hour ago, zarantha said: Ok, yeah, sorry. I'm going to blame i'm still recovering from being sick here. I do remember looking at combat running somewhere else. i don't know what is up with combat running, other than it seems broken at the moment. I was thinking you meant armbinder in general for some reason. I don't have a fix. I'll get it written up as a bug when i'm a little more coherent, or since you're on the beta now, you can report it on the dev thread. It's pretty late so forgive me, but I've realized that the way I explained that was VERY poor, my apologies. You were right in your original assumption of the armbinder animations being broken in general. None of the armbinder animations work except for when running in combat, and device struggling. Again really sorry about the confusion, fairly tired, and I can't seem to find the reason why this shit ain't working.. Below are the pictures of what I'm referring to. Also I'm hesitant to report it on the dev thread since this was already an issue before the downloading the beta, I think whatever is causing the bug doesn't have anything to do necessarily with DD 5.2
zarantha Posted December 13, 2022 Posted December 13, 2022 2 hours ago, Dianite said: It's pretty late so forgive me, but I've realized that the way I explained that was VERY poor, my apologies. You were right in your original assumption of the armbinder animations being broken in general. None of the armbinder animations work except for when running in combat, and device struggling. Again really sorry about the confusion, fairly tired, and I can't seem to find the reason why this shit ain't working.. Below are the pictures of what I'm referring to. Also I'm hesitant to report it on the dev thread since this was already an issue before the downloading the beta, I think whatever is causing the bug doesn't have anything to do necessarily with DD 5.2 If it's more than the one, then yeah, that's a generic failure and not the bug I was checking out. In general, have you tried jumping in place or going through a loading screen to reset the animation? Sometimes the animations lag. fresh install - how did you do this? uninstall / reinstall skyrim and delete the skryim folder before reinstall? If you didn't do that, could you delete the data folder, verify your files, and then downgrade back to 1.5.97? Then delete your fnis output or empty out your overwrite folder and reinstall FNIS, DD, DCL, SexLab, SexLab Survival, zaz and xp32 After reinstalling rerun fnis and see if they're working now. You may need to start a new game, not load the save you've been testing.
mikesolo1975 Posted December 13, 2022 Posted December 13, 2022 10 hours ago, zarantha said: Those can be applied to 5.1 or later. They're just tweaks of the XML to hopefully decrease the collision with the butt with the tail plugs. I haven't been changing the xmls much, and I'm fairly certain I haven't updated those in a year or so. But regardless, the xmls are safe to swap out as long as the nif is pointing to the right xml file. I don't recall when I changed the file names, so we're going with 5.1. I don't believe the shaking/vibrating effect can be completely eliminated based on what i've seen with most SMP tail mods, but it should help some. I might play with it more later if i get motivated, but right now I'd just like to play skyrim for a while. ok thanks for your help and advice as always my friend
Dianite Posted December 13, 2022 Posted December 13, 2022 9 hours ago, zarantha said: If it's more than the one, then yeah, that's a generic failure and not the bug I was checking out. In general, have you tried jumping in place or going through a loading screen to reset the animation? Sometimes the animations lag. fresh install - how did you do this? uninstall / reinstall skyrim and delete the skryim folder before reinstall? If you didn't do that, could you delete the data folder, verify your files, and then downgrade back to 1.5.97? Then delete your fnis output or empty out your overwrite folder and reinstall FNIS, DD, DCL, SexLab, SexLab Survival, zaz and xp32 After reinstalling rerun fnis and see if they're working now. You may need to start a new game, not load the save you've been testing. I reinstalled everything again, this time deleting the overwrite files(ngl never new files were stored there) you mentioned and all is working! Not sure if it was overwrite or if I didn't delete and reinstall everything correctly the first time troubleshooting. Much appreciated for the help! 1
oceanrelics Posted December 15, 2022 Posted December 15, 2022 On 12/12/2022 at 5:35 AM, zarantha said: I haven't, but i use 3BA. And looking again, it's still there, but not that bad. If you selected CBPC for most of the body, that's probably why you aren't seeing it. The best way as far as I know to fix this is to add the no collide tag for the chains to your body. I've added a no collide with virtual butt to the xmls if you want to try that, but odds are you'll need to do it to your body's xml as well. Thanks, that seems to have fixed it. I think I prefer 3BA despite the weirdness with the physics object, is there a way to get SLUTS to stop unequipping it? I thought it respected the SexlabNoStrip keyword but maybe not?
zarantha Posted December 15, 2022 Posted December 15, 2022 2 hours ago, pornlover123456 said: Thanks, that seems to have fixed it. I think I prefer 3BA despite the weirdness with the physics object, is there a way to get SLUTS to stop unequipping it? I thought it respected the SexlabNoStrip keyword but maybe not? are you setting the slot used to DD compatible in the 3ba mcm? I don't use sluts so that's all I can think of.
Guest Posted December 15, 2022 Posted December 15, 2022 (edited) On 12/13/2022 at 1:16 PM, zarantha said: If it's more than the one, then yeah, that's a generic failure and not the bug I was checking out. In general, have you tried jumping in place or going through a loading screen to reset the animation? Sometimes the animations lag. fresh install - how did you do this? uninstall / reinstall skyrim and delete the skryim folder before reinstall? If you didn't do that, could you delete the data folder, verify your files, and then downgrade back to 1.5.97? Then delete your fnis output or empty out your overwrite folder and reinstall FNIS, DD, DCL, SexLab, SexLab Survival, zaz and xp32 After reinstalling rerun fnis and see if they're working now. You may need to start a new game, not load the save you've been testing. I got the same issue, like same exact as the guy you were replying to, and it seems to work fine on a new game, BUT, I really dont want to start over as ive got like 30+ hours on this save. Anything i could do except give up? Also all my other mods work fine on this save but not on a new save, an annoying dilemma Just noticed it works on some DDs but not others? Edited December 15, 2022 by flipflopontheclickclock more info and more info again
toiladanfake1996 Posted December 15, 2022 Posted December 15, 2022 You have one or more plugins that are not form 44. They are: • Devious Devices - Assets.esm (form 43) • Devious Devices - Contraptions.esm (form 43) • Devious Devices - Expansion.esm (form 43) • Devious Devices - Integration.esm (form 43) • Devious Devices For Him.esp (form 43) Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly. To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues. Online guides can have more information on how to correctly convert mods for Skyrim SE.
Mister X Posted December 15, 2022 Posted December 15, 2022 25 minutes ago, toiladanfake1996 said: You have one or more plugins that are not form 44. They are: • Devious Devices - Assets.esm (form 43) • Devious Devices - Contraptions.esm (form 43) • Devious Devices - Expansion.esm (form 43) • Devious Devices - Integration.esm (form 43) • Devious Devices For Him.esp (form 43) Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly. To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues. Online guides can have more information on how to correctly convert mods for Skyrim SE. This is intended, as converting from Form 43 to Form 44 can break things, too, and there are hardly any mods that really NEED a conversion (mainly mods that alter water structures if I remember correctly)
Gh0sTG0 Posted December 15, 2022 Posted December 15, 2022 30 minutes ago, toiladanfake1996 said: You have one or more plugins that are not form 44. They are: And... I see some number of guides that are providing info about ^This is not too correct. Like, this problem is overhyped. Like here, DD is created on skyrim LE and... here things are working, when we use converted, but saved in form 43 DD (or how there's conversation is done now, didn't dig too deep into the topic). If I remember correct, in the beginning of things great guys that are doing conversations for us find, that it will req not only converting, but reprogramming mod to be used with form 44...
coldezra Posted December 15, 2022 Posted December 15, 2022 How do i fix this? sorry i am new to modding and i am not finding the tail in outfits in bodyslide
zarantha Posted December 16, 2022 Posted December 16, 2022 8 hours ago, coldezra said: How do i fix this? sorry i am new to modding and i am not finding the tail in outfits in bodyslide Install Faster HDT SMP. Or if you installed it already, make sure you made the right selections for your game version. Tails not in the right place means HDT SMP is not installed or not working. CBPC is not a substitute for HDT SMP for these devices. 1
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