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Posted
11 minutes ago, serranna said:

Do you know if there is a way for it to handle all of it so it's not necessary to have multiple physics mods?

 

As I mentioned, HDT-SMP (or Faster HDT-SMP) is required for cloth and hair physics, because CBPC is not yet capable of cloth and hair physics.

 

At the present time, CBPC can do breast/butt/belly physics, collision such as penis-vagina and hands-breasts, and equipment wobble physics.

Posted

hello i just can make the car attach to my body i try save and open the game loading and seems the car deatachs from my body and i dont know how to fix this i have the sluts resume 3.0 and the slut resume 3.0.1 patch installed, also the butplug seems to be on my feets and not where it suppose to be do you know how i can fix this????

Posted
2 minutes ago, marthadip said:

hello i just can make the car attach to my body i try save and open the game loading and seems the car deatachs from my body and i dont know how to fix this i have the sluts resume 3.0 and the slut resume 3.0.1 patch installed, also the butplug seems to be on my feets and not where it suppose to be do you know how i can fix this????

 

This is not the right forum to report the cart attachment problem. You should ask about that in the SLUTS Resume forum.

 

If you are using Skyrim SE or AE, you need Faster HDT-SMP for the buttplug to work properly.

Posted
14 hours ago, MidNightQuiet said:

Thanks for the answers but I only have a question related to version 5.1 and dll which is:
- if I want to continue with version 5.1 until version 5.2 is definitely released, will a new game be necessary or a save without version 5.1? or I can replace the 5.1 by the 5.2 normally ?

 

At this time, you can upgrade from 5.1 to 5.2 without a new save. Can't say if that will stay true when it's been released, but kimy's numbering schema is if the first number changes, it is not save safe. If the second number changes it is save safe.

Posted
On 11/30/2022 at 8:20 PM, AdagioShinkz said:

so uh. anyone know how to fix the issue of the "dead bodies" loading out of map bounds preventing me from getting restraint keys off the start to free myself?

 

That doesn't sound like DCL and it is not DD. DCL princess start you find a key to open a door, but you don't unlock yourself. And the only issue DCL has with dead bodies is related to finding a note on one of them. The answer is to do the quest as soon as possible and to not have any mods that do dead body cleanup installed.

Posted
19 hours ago, Sephrajin said:

I'm having the same issue as ohmyjots - when wearing yokes or armbinders, they still use fists rather than than kicking their feets.

Then again, I'm on a GOG edition, which does not allow for SMPT, due to SKSE mismatch.

 

@zero2infinity
There is Ultimate Combat SE, but since i dont have CGO, i would not know how "similar" they are.

 

same answer... SMP doesn't have anything to do with the device animations.

 

Posted

No, I'm using FNIS.

All other animations work fine, with the occiasional "offset" (aka feet/kness in ground during a BJ or similar small issues, havent got used to the "alignment"-hotkeys yet).

Posted

Is there any way to remove the slow and overencumbered effects from some restraints? I'm able to compile scripts and edit ESPs, I just don't know where I should be looking to do that.

Posted (edited)

Hi.

Was out from skyrim modding for ~2/3 of a year and now have some bunch of small questions:

1) So, there were no new updates on dd and dcl?

2) This post (for cbbe 3ba body) is still relevant? Or there were some patches that are somewhere here?

3) So... still no DAR compatibility?

4) 5.2 works ok?

Edited by Gh0sTG0
Posted (edited)
1 hour ago, Gh0sTG0 said:

Hi.

Was out from skyrim modding for ~2/3 of a year and now have some bunch of small questions:

1) So, there were no new updates on dd and dcl?

2) This post (for cbbe 3ba body) is still relevant? Or there were some patches that are somewhere here?

3) So... still no DAR compatibility?

4) 5.2 works ok?

 

1) 5.2beta is latest, 5.1 was 2018.  What do you mean with the statement "no updates"?   (I do not use DCL, too intrusive in my gameplay goals)

2)   It is tracking 5.2beta development, adding items to 3BAv2 bodyslide as they get developed in 5.2beta and the current maintainer for 3BA assets get some time to address.  I think the goal is to make final DD5.2 CBBE SE\3BAv2 compatible without add-on patches. 

3) No for 5.2. Maybe 6, no official statement.  Also, the DAR dll mod developer likely abandoned development and need to be rebuilt without original code, because of current and future changes to Skyrim AE. That a big constraint on future compatibility for anything to do with DAR.

Personally, I wish a more manageable and expandable integration with sexlab/SLAL using tags, instead of the current solution using overrides to use hard-code animations. I guess the developer could not make it work as desired with old sexlab and have not tried again with current sexlab. Also, annoying/stupid/stubborn is kind of the standard on the internet, and override kind of solve that by making it work in a forced strict way, letting the dev spend time in other features, instead of incessant complaints.

I also wish that DD integrate better with SLAR variants by using the interface properly, instead of hacking SLAR stored values. 

4) Works for me, but I'm no hardcore BDSM player and may not notice non-game-breaking glitches.

 

 

 

 

Edited by safado
Posted
On 12/1/2022 at 10:18 AM, zarantha said:

 

Are you using nemesis instead of fnis? DD doesn't play well with nemesis.

I do use nemesis because the animation mods I use don't support FNIS.
So I need to switch or can I use a workaround?

Posted (edited)
On 12/4/2022 at 7:36 AM, ohmyjots said:

I do use nemesis because the animation mods I use don't support FNIS.
So I need to switch or can I use a workaround?

Hi. If you are using DAR (Dynamic Animations Replacer), as a base for you animations mods, there will be big mess with things because DAR grabs animations control from DD things. Like you are in armbinder, but then you go or you idle or you sit and DAR starts it own animations like there's no dd at all... Current DD, SexLab, etc. are incompatible with DAR, so you use dar OR sl+dd+etc.

If you are NOT using DAR, but you have some mods that req nemesis, you can try to use this manual, hope your anim. mod will not mess things ?

Edited by Gh0sTG0
Posted
13 hours ago, Gh0sTG0 said:

Hi. If you are using DAR (Dynamic Animations Replacer), as a base for you animations mods, there will be big mess with things because DAR grabs animations control from DD things. Like you are in armbinder, but then you go or you idle or you sit and DAR starts it own animations like there's no dd at all... Current DD, SexLab, etc. don't support DAR, so you use dar OR sl+dd+etc.

If you are NOT using DAR, but you have some mods that req nemesis, you can try to use this manual, hope your anim. mod will not mess things ?

 

Respectfully, this is just my point of view on the situation.

Actually, the support has to be in DAR and not the other mods.  DAR monitors gameplay runtime data based on "condition" rules and follow what to do based on the condition configuration.  Every condition in your DAR animations has to include rules for DD and other mods being interrupted to act accordingly, or better not act at all until the condition is cleared.   Something similar happens with mods like FNIS Sexy Move interrupting DD idles and walk animation with overrides.  

 

DAR animations author are the ones that need to add conditions for mods that are getting "broken/interrupted" by their animation overrides.  For example, functions like "HasKeyword(Keyword keyword)" can be added to detect DD equipment or any other mod and stop the animation replacement from happening. (Obviously the keyword will be something else and not keyword)

 

List of DAR condition functions

Spoiler

Function List
v1.0.0
IsEquippedRight(Form item)
Does the actor have the specified item equipped to his right hand?
IsEquippedRightType(GlobalVariable type)
Is the item equipped to the actor's right hand the specified type?
IsEquippedRightHasKeyword(Keyword keyword)
Does the item equipped to the actor's right hand have the specified keyword?
IsEquippedLeft(Form item)
Does the actor have the specified item equipped to his left hand?
IsEquippedLeftType(GlobalVariable type)
Is the item equipped to the actor's left hand the specified type?
IsEquippedLeftHasKeyword(Keyword keyword)
Does the item equipped to the actor's left hand have the specified keyword?
IsEquippedShout(Form shout)
Does the actor currently have the specified shout?
IsWorn(Form item)
Is the actor wearing the specified item?
IsWornHasKeyword(Keyword keyword)
Is the actor wearing anything with the specified keyword?
IsFemale()
Is the actor female?
IsChild()
Is the actor a child?
IsPlayerTeammate()
Is the actor currently a teammate of the player?
IsInInterior()
Is the actor in an interior cell?
IsInFaction(Faction faction)
Is the actor in the specified faction?
HasKeyword(Keyword keyword)
Does the actor have the specified keyword?
HasMagicEffect(MagicEffect magiceffect)
Is the actor currently being affected by the given Magic Effect?
HasMagicEffectWithKeyword(Keyword keyword)
Is the actor currently being affected by a Magic Effect with the given Keyword?
HasPerk(Perk perk)
Does the actor have the given Perk?
HasSpell(Form spell)
Does the actor have the given Spell or Shout?
IsActorValueEqualTo(GlobalVariable id, GlobalVariable value)
Is the ActorValue of the specified ID equal to the value?
IsActorValueLessThan(GlobalVariable id, GlobalVariable value)
Is the ActorValue of the specified ID less than the value?
IsActorValueBaseEqualTo(GlobalVariable id, GlobalVariable value)
Is the base ActorValue of the specified ID equal to the value?
IsActorValueBaseLessThan(GlobalVariable id, GlobalVariable value)
Is the base ActorValue of the specified ID less than the value?
IsActorValueMaxEqualTo(GlobalVariable id, GlobalVariable value)
Is the max ActorValue of the specified ID equal to the value?
IsActorValueMaxLessThan(GlobalVariable id, GlobalVariable value)
Is the max ActorValue of the specified ID less than the value?
IsActorValuePercentageEqualTo(GlobalVariable id, GlobalVariable value)
Is the percentage ActorValue of the specified ID equal to the value?
IsActorValuePercentageLessThan(GlobalVariable id, GlobalVariable value)
Is the percentage ActorValue of the specified ID less than the value?
IsLevelLessThan(GlobalVariable level)
Is the actor's current level less than the specified level?
IsActorBase(ActorBase actorbase)
Is the actorbase for the actor the specified actorbase?
IsRace(Race race)
Is the actor's race the specified race?
CurrentWeather(Weather weather)
Is the current weather the specified weather?
CurrentGameTimeLessThan(GlobalVariable time)
Is the current game time less than the specified time?
ValueEqualTo(GlobalVariable value1, GlobalVariable value2)
Is the value1 equal to the value2?
ValueLessThan(GlobalVariable value1, GlobalVariable value2)
Is the value1 less than the value2?
Random(GlobalVariable percentage)
The probability of the specified percentage (from 0 to 1).
==========================================================================
Added in v1.1.0
IsUnique()
Is the actor flagged as unique?
IsClass(Class class)
Is the actor's class the specified class?
IsCombatStyle(CombatStyle combatStyle)
Is the actor's CombatStyle the specified CombatStyle?
IsVoiceType(VoiceType voiceType)
Is the actor's VoiceType the specified VoiceType?
IsAttacking()
Is the actor currently attacking?
IsRunning()
Is the actor currently running?
IsSneaking()
Is the actor currently sneaking?
IsSprinting()
Is the actor currently sprinting?
IsInAir()
Is the actor in the air?
IsInCombat()
Is the actor in combat?
IsWeaponDrawn()
Does the actor have his equipped weapon and/or magic spell drawn?
IsInLocation(Location location)
Is the actor in the specified location or a child of that location?
HasRefType(LocationRefType refType)
Does the actor have the specified LocationRefType attached?
IsParentCell(Cell cell)
Is the actor in the specified cell?
IsWorldSpace(WorldSpace worldSpace)
Is the actor in the specified WorldSpace?
IsFactionRankEqualTo(GlobalVariable rank, Faction faction)
Is the actor's rank in the specified faction equal to the specified rank?
IsFactionRankLessThan(GlobalVariable rank, Faction faction)
Is the actor's rank in the specified faction less than the specified rank?
IsMovementDirection(GlobalVariable direction)
Is the actor moving in the specified direction?

Note that the Random() function can get mixed up in some animations unintentionally.

Please refer to the following for the ActorValue ID.
https://www.creationkit.com/index.php?title=ActorValueInfo_Script

Item types are as follows.
-1=Others
0=Fists
1=Swords
2=Daggers
3=War Axes
4=Maces
5=Greatswords
6=Battleaxes
7=Bows
8=Staff
9=Crossbows
10=Warhammers
11=Shields
12=Alteration Spells
13=Illusion Spells
14=Destruction Spells
15=Conjuration Spells
16=Restoration Spells
17=Scrolls
18=Torches

The actor's rank in the specified faction:
-2 if the Actor is not in the faction.
-1 if the Actor is in the faction, with a rank set to -1. By convention, this means they may eventually become a member of this faction.
A non-negative number equal to the actor's rank in the faction.

Movement direction:
0=Standing Still
1=Forward
2=Right
3=Back
4=Left

If you are having trouble applying animations, open "..My Games\Skyrim Special Edition\SKSE\DynamicAnimationReplacer.log". There may be error messages.

Note:
The maximum number of animation files for each project is 16384. This number is the sum of the original files in Skyrim, the files added by other mods, and the files added by this mod. If there are too many, a message box will display an error and animations will not be loaded. If you want to know the current number of animations, open the log.
 

 

Posted

After updating from 5.1 to 5.2 beta9 MCM of DD are blanked. The MCM are on the place but no any settings and submenu have appeared. I do it in midgame not at new game

Posted

you know i love this mod but i wish it was a bit more better optimized. i cant use this mod with any other mods on this site because DD raises my FNIS CTD% to 100%. just removing it drops it to 50%. i just wish it wasnt such a hassel to use. is there any way to keep the mod and reduce that CTD%?

Posted
On 12/4/2022 at 11:42 PM, safado said:

 

Actually, the support has to be in DAR and not the other mods.

 

Sorry, wrong word =(

There should be "incompatible" there ?

*fixed

Posted (edited)
22 hours ago, laggz13 said:

you know i love this mod but i wish it was a bit more better optimized. i cant use this mod with any other mods on this site because DD raises my FNIS CTD% to 100%. just removing it drops it to 50%. i just wish it wasnt such a hassel to use. is there any way to keep the mod and reduce that CTD%?

 

The 100% is not a hard limit, especially if you are using mods like engine fixes or animation limit fix. That said, it's highly dependent on your pc. older pcs will do less and you'll have to make choices. If you install the animation fix mod, make sure the same option in engine fixes ini is disabled.

 

you can remove some slal mods if you want to use this one.

Edited by zarantha
Posted
16 hours ago, Gh0sTG0 said:

Sorry, wrong word =(

There should be "incompatible" there ?

*fixed

 

It's not a hard incompatibility. It's only some animations that change idles and not the entire DAR ecosystem.  That said, you can do Roggvir's process to convert DD to DAR, and just make sure DD's animations have the highest number so it takes priority over everything else.

 

This works for 5.1 and 5.2

 

Posted

hi

 

I'm new to modding in skyrim and im sure this is rather dumb question but when i go to launch skyrim via MO I cant since DD has form 43 plugins and not form 44 plugins. Is there a way I can convert the plugins to 44?

Posted
2 hours ago, dominic4e said:

hi

 

I'm new to modding in skyrim and im sure this is rather dumb question but when i go to launch skyrim via MO I cant since DD has form 43 plugins and not form 44 plugins. Is there a way I can convert the plugins to 44?

Hi. There's some recommendation to turn off "Form 43 checker" plugin. All you need is checking that mod you are downloading - is for SE or marked as "Working on SE".

No need in converting, it works good as it is.

Posted
21 hours ago, Gh0sTG0 said:

Hi. There's some recommendation to turn off "Form 43 checker" plugin. All you need is checking that mod you are downloading - is for SE or marked as "Working on SE".

No need in converting, it works good as it is.

im not sure why it still doesnt work i definitely dowloaded the SE edition for DD but i still cant run skyrim if i have it enabled.

Posted
14 hours ago, mackensen said:

Hey it's my first time playing with DD and was wondering how to start the quest line

 

DD itself has no quest line, it's purely a framework. You need other mods to make actual use of those devices.

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