NobodyImportant33333 Posted October 29, 2022 Posted October 29, 2022 13 hours ago, valentinian said: Appreciate the pointer! I installed Beta 9 and the follower pet suit sneak animation problem is still there for me. I'm not sure if this is a problem specific to me, though, given I'm still on SE, among other things. Will check out the main thread and see if others have reported this issue. I am curious if the animation doesn't work because there is no unique pet suit sneak animation, since it is expected that the wearer can't sneak. If you have your character wear the suit, can she sneak? Perhaps in the future, a script could run to prevent the follower from sneaking when they wear the pet suit.
valentinian Posted October 29, 2022 Posted October 29, 2022 (edited) 54 minutes ago, NobodyImportant33333 said: I am curious if the animation doesn't work because there is no unique pet suit sneak animation, since it is expected that the wearer can't sneak. If you have your character wear the suit, can she sneak? Perhaps in the future, a script could run to prevent the follower from sneaking when they wear the pet suit. Yeah, if both my character and the follower wear the suit, then it appears to work correctly, because neither of them can sneak in that condition. It would be ideal that either sneak mode is blocked while wearing the suit (as with the player character), or the same petsuit movement animation plays for both sneak and non-sneak state to avoid the bit of immersion breaking. Could have sworn that was the past behavior, but maybe I'm remembering incorrectly. For player characters, I can disable sneak controls in Papyrus via Game.DisablePlayerControls (which DD is correctly doing, while wearing the suit). Not sure if there is a way to block followers from sneaking. Edited October 29, 2022 by valentinian
cybertron_iz_me Posted October 30, 2022 Posted October 30, 2022 Is there a fix for the gags, because they are not working.
spillP Posted October 30, 2022 Posted October 30, 2022 Having an issue with the 3ba outfits. Can send logs + additional info if needed, but issue is this: Ran 3ba bodyslide(and double checked cbbe base preset) for both DD 5.2 Beta 9.7 & DD beta 3ba Bodyslides. Meshes on btw. Armbinders, gags etc all loading fine, but outfits such as the catsuit are turning character body invisible. Animations are still loading fine, but fully transparent body. Tried reinstalling bodyslide and starting from scratch as well, no luck. Other 3ba body interactions are working fine(3ba vanilla armor replacer, for example) If this is on troubleshooting somewhere if someone could link that, I've just tried every fix that doesnt involve full change of modlist with no luck.
spillP Posted October 31, 2022 Posted October 31, 2022 On 10/30/2022 at 4:26 AM, spillP said: Having an issue with the 3ba outfits. Can send logs + additional info if needed, but issue is this: Ran 3ba bodyslide(and double checked cbbe base preset) for both DD 5.2 Beta 9.7 & DD beta 3ba Bodyslides. Meshes on btw. Armbinders, gags etc all loading fine, but outfits such as the catsuit are turning character body invisible. Animations are still loading fine, but fully transparent body. Tried reinstalling bodyslide and starting from scratch as well, no luck. Other 3ba body interactions are working fine(3ba vanilla armor replacer, for example) If this is on troubleshooting somewhere if someone could link that, I've just tried every fix that doesnt involve full change of modlist with no luck. Ended up solving this but will post in case someone has a similar issue. I'm using MO2, at some point my Bodyslide output path had changed to directly into Skyrim SE's steam folder. Deleted all existing meshes there, and in MO2, rebuilt meshes into Overwrite and created a new mod with everything in there. Everything is loading in properly now!
someuselessuser Posted October 31, 2022 Posted October 31, 2022 (edited) Uploadig here from now on: TBD Bodyslide files I have been working on for a while. It's still incomplete. I'll update this post and post a changelog in spoiler below. Right now most rope items and some chains aren't done but everything else should at least fit the body. Some might have weight paint issues. Some parts of items ignore texture sets for reasons I don't know. If anyone knows the exact body pose for armbinder/elbowbinder/petsuit in outfit studio that would be a huge help. Right now they clip a bit especially when morphed. I'll attach my approximate poses in case anyone wants to work on them. There are some files labeled SMP or 3BB. I left them in but I'll either remove or seperate them because they require different weight paint if near breasts or legs and are a pain to work with. Spoiler v4: Fixed color issues with ebonite straitjackets and a weird texture issue with straitjacket catsuits. If boxbinders were borken in v3 they should be fixed now. Removed smp body weight painted versions of some meshes. There were like 5 of them and they don't play nice with other ones due to different weight painting. v3 (First one posted here): Completed leather straitjackets and touched up ebonite ones. Topless hobble dress ones ignore textures sets on dress meshes. Probably happens when part of mesh is zapped, might have to delete vertices instead of zaps. Legbinders might still be clipping, don't remember if I even worked on them. Ebonite straitjacket pelvies bands ignore texture sets except for topless regular. I fixed clipping on this one add replaced mesh from others with it to save time and this happened. Added leather elegant dress. Fixed ebonite armbinder (?) path. DD PoseData.7z Edited January 14, 2024 by someuselessuser
zarantha Posted October 31, 2022 Posted October 31, 2022 2 hours ago, someuselessuser said: TBD Bodyslide files I have been working on for a while. It's still incomplete. I'll update this post and post a changelog in spoiler below. Right now most rope items and some chains aren't done but everything else should at least fit the body. Some might have weight paint issues. Some parts of items ignore texture sets for reasons I don't know. If anyone knows the exact body pose for armbinder/elbowbinder/petsuit in outfit studio that would be a huge help. Right now they clip a bit especially when morphed. I'll attach my approximate poses in case anyone wants to work on them. There are some files labeled SMP or 3BB. I left them in but I'll either remove or seperate them because they require different weight paint if near breasts or legs and are a pain to work with. Reveal hidden contents v3 (First one posted here): Completed leather straitjackets and touched up ebonite ones. Topless hobble dress ones ignore textures sets on dress meshes. Probably happens when part of mesh is zapped, might have to delete vertices instead of zaps. Legbinders might still be clipping, don't remember if I even worked on them. Ebonite straitjacket pelvies bands ignore texture sets except for topless regular. I fixed clipping on this one add replaced mesh from others with it to save time and this happened. Added leather elegant dress. Fixed ebonite armbinder (?) path. DD-TBDv3.7z 172.42 MB · 1 download DD PoseData.7z 980 B · 1 download I don't have the exact pose, but I do have what I've approximated and used for CBBE and 3BA. Not sure if those will work any better for you. Few extras in there that might help too. PoseData.7z 1
zarantha Posted October 31, 2022 Posted October 31, 2022 On 10/29/2022 at 9:32 PM, cybertron_iz_me said: Is there a fix for the gags, because they are not working. Install MFG fix. if you're having some other problem, you'll have to say something more helpful than 'not working'. 'Not working' is not sufficient to diagnose and resolve problems.
StaticFriend Posted November 1, 2022 Posted November 1, 2022 On 10/26/2022 at 10:38 PM, zarantha said: Don't install patches that you don't have the mods for. DD - BRRF_Patch - Captured Dreams.esp DD - BRRF_Patch - Cursed Loot.esp Make sure you aren't over the plugin limit - you can have up to 254 full plugins and esms. Try without the bashed patch. Outdated bashed patches can cause CTDs If all else fails and you're still crashing when enabling DCL, start with a minimal load order - just what DCL needs and nothing else and then start slowly adding your mods back in until it either works or you found whatever is incompatable. The only mod I see that I know can cause issue is the beastess mod. Make sure you have the SE version of that. The LE version will cause CTDs on load. Solved, reached my maximum .esp/.esm limitations on my hardware. Reduced amount and smooth sailing. Thank you for all your guidance and help!
Guest Posted November 1, 2022 Posted November 1, 2022 (edited) stumbled across a weird issue today: Nemesis for some reason doesn't do it anymore - give me either the 6002 or 6001 error. I didn't touch my setup since I finalized everything two months ago. And now this happens. Already tried to get it back running, deactivating Windows defender, reinstalling Nemesis, cleaning overwrite... the usual tricks for Nemesis. No success. So away with it and back to good old FNIS. But whats that? Armbinders are now worn with the arms outside of the device... It seems like the animation is not updating to the final pose. As you can see, also sheckles do net end in the final pose (hands together), when using FNIS. And yes, I also deactivated either FNIS or Nemesis when switching between the two. With Nemesis there was never a problem until today. But since I cannot get that back anymore, I have to go either with FNIS (which gives me the weird armbinder pose) or step back from ZAZ 8.0+ to ZAZ 7.0 - because downgrading ZAZ makes Nemesis work again. Reinstalling a fresh ZAZ 8 brings the same issue back. But I like 8 more. So, any idea what I can do? Edited November 1, 2022 by Gopostal
datdude69 Posted November 1, 2022 Posted November 1, 2022 Is there a way to adjust the length of the struggle animations? I personally don't enjoy waiting for a struggle animation to complete every time I need to get out of a device without keys. Thank you!
zarantha Posted November 2, 2022 Posted November 2, 2022 7 hours ago, Gopostal said: stumbled across a weird issue today: Nemesis for some reason doesn't do it anymore - give me either the 6002 or 6001 error. I didn't touch my setup since I finalized everything two months ago. And now this happens. Already tried to get it back running, deactivating Windows defender, reinstalling Nemesis, cleaning overwrite... the usual tricks for Nemesis. No success. So away with it and back to good old FNIS. But whats that? Armbinders are now worn with the arms outside of the device... It seems like the animation is not updating to the final pose. As you can see, also sheckles do net end in the final pose (hands together), when using FNIS. And yes, I also deactivated either FNIS or Nemesis when switching between the two. With Nemesis there was never a problem until today. But since I cannot get that back anymore, I have to go either with FNIS (which gives me the weird armbinder pose) or step back from ZAZ 8.0+ to ZAZ 7.0 - because downgrading ZAZ makes Nemesis work again. Reinstalling a fresh ZAZ 8 brings the same issue back. But I like 8 more. So, any idea what I can do? Nemesis is not supported. Whether a user gets it to work or not varies too damn much. You need to reinstall your mods, especially DD and FNIS after running Nemesis. Nemesis puts it's little hooks where it should not, which means to completely uninstall it your need to reinstall your FNIS mods. ZAZ version doesn't matter to DD, it's no longer dependent on it. Do what you want with that, DD doesn't care. 1
zarantha Posted November 2, 2022 Posted November 2, 2022 7 hours ago, datdude69 said: Is there a way to adjust the length of the struggle animations? I personally don't enjoy waiting for a struggle animation to complete every time I need to get out of a device without keys. Thank you! Not that I'm aware of. You can try sitting down on something or ride a horse, that will sometimes preempt the struggle animation.
ghghuicvjy Posted November 2, 2022 Posted November 2, 2022 (edited) I'm having a problem where the bindings wont show up and its impossible to take of the invisible bindings. can anyone help? The completely invisible body's are straight jacket and the dress Edited November 2, 2022 by ghghuicvjy Added more photos
Guest Posted November 2, 2022 Posted November 2, 2022 (edited) 7 hours ago, zarantha said: Nemesis is not supported. Whether a user gets it to work or not varies too damn much. You need to reinstall your mods, especially DD and FNIS after running Nemesis. Nemesis puts it's little hooks where it should not, which means to completely uninstall it your need to reinstall your FNIS mods. ZAZ version doesn't matter to DD, it's no longer dependent on it. Do what you want with that, DD doesn't care. Thanks for your reply. I already guessed that as I had a bit more time later to dig much deeper into the thread. It was well hidden. Also to the other guy you suggested him to remove and reinstall all his mods containing animations. I started with that, however, I don't know what exactly you mean with removing and reinstalling: simply removing and reinstalling from MO2? Or doing the whole deal like if you remove a mod mid-game, uninstalling it, clean the saves with ReSaver and load the game again? The second option would mean a whole new game probably as my progress e.g. with DCL and also SL Survival will be gone then. Or would it help to remove the mods, start a new game with the LAL scene, wait until all the mods are loaded in the MCM and then just exit and continue with old save? Edited November 2, 2022 by Gopostal
zarantha Posted November 2, 2022 Posted November 2, 2022 11 hours ago, ghghuicvjy said: I'm having a problem where the bindings wont show up and its impossible to take of the invisible bindings. can anyone help? The completely invisible body's are straight jacket and the dress Run bodyslide. If you're running bodyslide, fix your output location.
zarantha Posted November 2, 2022 Posted November 2, 2022 5 hours ago, Gopostal said: Thanks for your reply. I already guessed that as I had a bit more time later to dig much deeper into the thread. It was well hidden. Also to the other guy you suggested him to remove and reinstall all his mods containing animations. I started with that, however, I don't know what exactly you mean with removing and reinstalling: simply removing and reinstalling from MO2? Or doing the whole deal like if you remove a mod mid-game, uninstalling it, clean the saves with ReSaver and load the game again? The second option would mean a whole new game probably as my progress e.g. with DCL and also SL Survival will be gone then. Or would it help to remove the mods, start a new game with the LAL scene, wait until all the mods are loaded in the MCM and then just exit and continue with old save? Nah, you don't need to do a clean save or anything else with the save. Just reinstall the mod over the old one. For some people, it's easier to remove and reinstall, but i think that's just people with vortex. When you reinstall with mo2, choose the replace instead of merge. Then rerun FNIS after. Basically, you just need to clean the animation list files of any changes nemesis did, that can be done without affecting your save.
ghghuicvjy Posted November 2, 2022 Posted November 2, 2022 3 hours ago, zarantha said: Run bodyslide. If you're running bodyslide, fix your output location. Wdym fix the output location?
Guest Posted November 2, 2022 Posted November 2, 2022 1 hour ago, ghghuicvjy said: Wdym fix the output location? Easiest way is to create an empty mod (right-click in MO2), name it Bodyslide output for example, then click this symbol here: As you do so, you'll end up in this menu. It allows you to implement .exe-files in teh dropdown menu of MO2 and give the parameters as well as arguments. This can make them behave in a ceratin way. In your case, saving your Bodyslide output in a mod instead of the overwrite. First you have to add Bodyslide to the list by using the Plus symbol on top. These apps ar normally located in the mods folder of MO2, so look out for them. Check the box "Create files in mod instead of overwrite", chose the still empty Bodyslide Output mod from hte menu right, apply and close and run your Bodyslide as usual but - IMPORTANT - from within MO2 (Dropdown menu on the right). It will appear there as soon as you added the exe in the menu before.
Guest Posted November 2, 2022 Posted November 2, 2022 4 hours ago, zarantha said: Nah, you don't need to do a clean save or anything else with the save. Just reinstall the mod over the old one. For some people, it's easier to remove and reinstall, but i think that's just people with vortex. When you reinstall with mo2, choose the replace instead of merge. Then rerun FNIS after. Basically, you just need to clean the animation list files of any changes nemesis did, that can be done without affecting your save. I already wanted to write that the experiment of getting rid of Nemesis and back to FNIS was a failure. But finally it worked, though this was one of the oddest mod/tool removals I ever experienced since playing Bethesda games. 1. removing and reinstalling all mods containing animations didn't do the trick. The idle poses were still incomplete (the hobble animations as well as I later found out) 2. playing around with DD 5.17 or 5.2 beta 7 for testing reasons also didn't change a thing 3. starting a new game for testing also turned out the same problem. I really wanted to kick it until I remembered that one version of FNIS had a massive problem with running smoothly in combination with a certain version of SKSE back in the days. Nothing that seemed to be directly related to my problem but I also remembered that I rolled back to an earlier FNIS version back then and solved the issue. I thought that this might also be an approach here, gave it a try and installed Fore's old 7.51. And after setting everything up, starting a new test game... FINALLY, IT WORKED! Also reloading my old save from before later worked like a charm. The girls in the screenshots are now snuggly tied up as they should be. Now I wanted to risk my luck a bit more and installed FNIS 7.6 again. And strangely, also this now worked like it should. I forgot to make screenshots but the number of registered animations was now also higher (around 150 more). Before and with all this hassle, I had around 4900 and something with my mod setup. Now it was well over 5000 which showed me that these were the missing idle animations. So, to anyone who has the same problem, this is definitely worth a try. I am really happy that I saved my game. But I would be much more happy if someone has a clue what has actually happened here. So if you have any theories or actually true insight, feel free to give your 2 cents.
ghghuicvjy Posted November 2, 2022 Posted November 2, 2022 2 hours ago, Gopostal said: Easiest way is to create an empty mod (right-click in MO2), name it Bodyslide output for example, then click this symbol here: As you do so, you'll end up in this menu. It allows you to implement .exe-files in teh dropdown menu of MO2 and give the parameters as well as arguments. This can make them behave in a ceratin way. In your case, saving your Bodyslide output in a mod instead of the overwrite. First you have to add Bodyslide to the list by using the Plus symbol on top. These apps ar normally located in the mods folder of MO2, so look out for them. Check the box "Create files in mod instead of overwrite", chose the still empty Bodyslide Output mod from hte menu right, apply and close and run your Bodyslide as usual but - IMPORTANT - from within MO2 (Dropdown menu on the right). It will appear there as soon as you added the exe in the menu before. I did all of that and still the problem remains
zarantha Posted November 2, 2022 Posted November 2, 2022 7 minutes ago, ghghuicvjy said: I did all of that and still the problem remains I've got a guide on the troubleshooting post you should review then. Basically, check settings in bodyslide, and make sure it's going to your skyrim data folder. This is the virtual path it sees when running from MO2. Build one outfit and see where it is going. it should look like it's going to the virtual path from the bodyslide settings. You should see a meshes folder in the folder you created for the 'create files here' option you selected. Browsing meshes, you should see a devious folder with a bunch of subfolders for the generated output. Hobble dresses, for example, are \meshes\devious\devices, and there are several variants of 'kimydress' which is what the file name for the hobble dress is.
ohmyjots Posted November 3, 2022 Posted November 3, 2022 Hello, I'm here to report a strange problem with my Devious devices. I have installed the prerequisites, and built all the outfits in Bodyslide. But for some reason most of the items are not there, simply not existing. A look in the Additem menu shows half the items simply don't exist. Only some remain, like the red bondage sets, red rope and extreme ball gag harness. Even with using the console, to find for example a black waxed ring gag, it doesn't exist! It is not a bodyslide issue because the existing ones all work. Does anyone know why this is happening?
ghghuicvjy Posted November 3, 2022 Posted November 3, 2022 20 hours ago, zarantha said: I've got a guide on the troubleshooting post you should review then. Basically, check settings in bodyslide, and make sure it's going to your skyrim data folder. This is the virtual path it sees when running from MO2. Build one outfit and see where it is going. it should look like it's going to the virtual path from the bodyslide settings. You should see a meshes folder in the folder you created for the 'create files here' option you selected. Browsing meshes, you should see a devious folder with a bunch of subfolders for the generated output. Hobble dresses, for example, are \meshes\devious\devices, and there are several variants of 'kimydress' which is what the file name for the hobble dress is. ive tried all of these but i think i found t he problem, the files are form 43's, maybe i downloaded the wrong mod?
Gandalvir Posted November 3, 2022 Posted November 3, 2022 Hi, I am building a new ae-install and I get this error message: "deviousdevices.dll: disabled, incompatible with current version of the game". The filedate of the dll-file is 20220110 and the file is 318 kilobytes. Devious Devices is version 5.1 and the game is the newest steam-version.
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