YojimboRatchet Posted November 30, 2020 Posted November 30, 2020 3 hours ago, BigOnes69 said: Is there or is someone working on a bodyslide conversion for CBBE 3BBB for 5.0 see this post
YojimboRatchet Posted November 30, 2020 Posted November 30, 2020 16 hours ago, zarantha said: The sexlab version should be enough if by some miracle this is the only mod that requires it. otherwise, papyrus always overwrites sexlab. yes, that would be a true miracle if it were the only one lol. chances are though that with many people here with 200+ mods, that won't be the case. i only have about 130 mods, but i have 5 that require PU, not really an issue though since i have PU low enough in my order to compensate on overwrites. but i was more worried about the Sexlab older version's given the current PU version, and that DD will not run without PU. which essentially makes PU a mandatory requirement obviously. and since Sexlab is also a requirement and has an older PU integrated, makes me wonder just how important PU is, and the PU version, is to DD. 16 hours ago, zarantha said: Yes, all previous patches need to be removed. I've mentioned it a few times but i'm not going to try to list every single patch people can be using. i agree with you, but i was thinking more along the lines of the 2 or 3 "gag voices" mods that most people used, which are now redundant and possible conflicts if installed. to me that would fall under the "conflicts" category. but that's me. i'm a detailed ocd type of guy, 16 hours ago, zarantha said: Anything using the zaz gagged voices will still need to use zaz. All zaz dependencies should be removed from DD at this point, so it won't matter to DD if it is or isn't enabled I think. DD gag voices should be calling DD scripts specifically. thanks, good to know. guess i'll find out once DCL 9 is out for SE. i won't be updating anything until then.
Meladiator Posted November 30, 2020 Posted November 30, 2020 I'm having a problem with poses/animations. The animations do not play when I equip a device. For example, an when an arm-binder is equipped, all that happens is the hands disappear, which I understand, but the arms still hang in my default idle, they aren't behind her back. This applies to all devices. The poses/animations don't play. The events play, such as when you have a plug and it starts vibrating, the animation for that will play for the horny character or whatever, but still no pose. The bound animations for SL work. I have all of the mod's requirements, and do not have any of the mods listed on the compatibility and conflicts section. I run FNIS whenever I install or uninstall a mod, and I've had this problem for a while, I've simply ignored it for a few playthroughs, and used ZAZ if I really desired the animation. This problem is why I usually don't use cuffs or arm-binders in my game, simply because they don't work. If I open up the MCM for ZAZ animation pack however, I can force the animations there, but that would require me to do this every time I receive a device for any given reason. There is also statements in the console whenever I load the game: GetSetAnimation([This animation]): get (This function seems to repeat, but with different animations, I think it's the DD ones for SL, but IDK.) I know they're supposed to display in the console at least once during installation, but are they supposed to happen upon every load? Is any of this normal? Am I doing something wrong? My FNIS runs, and doesn't say the animation list is full or anything like that. Does using Vortex cause this? Cause I know it has problems with certain mods, particularly frameworks.
SJX52020 Posted November 30, 2020 Posted November 30, 2020 14 hours ago, kdoggg1971 said: I toggle Device Hider a lot during my game because of modular armors. The only issue you will ever see is things like belt and bras showing through catsuits or single pieced armor and clothing while it's off, so you just toggle it back on when locked up for visual reasons. 16 hours ago, zarantha said: no, device hider shouldn't cause issues, it's one reason why it's there. I'm just not that experienced with using it. Perfect, I'll leave it as is from now on and see how it goes then. Thanks!
NiX10 Posted November 30, 2020 Posted November 30, 2020 Question, with the new 5.0 update, corsets don't work proper anymore, im trying to equip a corset and it dosen't show up, and when i go to inventory, there is the arrow next to it but if i click on it again, it asks me if i would like to lock it on. Edit: i realise it might be hard to understand what im saying, english is not my first langauge. Basically i try to equip the corset, it tells me that its been locked on, nothing happens, if i open inventory, i can see the arrow next to the corset telling me that its equiped, but if i click on it, it unequips it and then i can try to lock it on again. Edit2: Solved it! in nexus mod manager, i had to change so it used scripts from DD 5 and not devious adventures, for some reason it was defaulted to devious adventures even tho i told it to load DD before.
Jimmy_G Posted November 30, 2020 Posted November 30, 2020 how do i run FNIS for Users i cant figer it out
wulff420 Posted November 30, 2020 Posted November 30, 2020 35 minutes ago, wulff420 said: Hi new here. i keep having a problem trying to get all this to work im at a point now the script extender keeps throwing an invalid dll error im using vortex and it just drags the zip archive into the program the dll file is in he corethe mod probly wouldnt work without it i am thinking of trying to remove the dll and rezip it and put that in vortex but i dunno i just wanna play the ab mod waaa lol anyways thanks in advance it looks like this pack was updated friday and then skyrim se updated saturday lol ok so i got a little closer it almost ran now but then i got 3 errors code 193 i guess i was missing 2 more required mods to run this mod skeleton extension and race menu but now the script extender says the skeleton and the race menu and the dd mod are invalid dlls
Just Don't Posted November 30, 2020 Posted November 30, 2020 9 hours ago, Jimmy_G said: how do i run FNIS for Users i cant figer it out Read the FNIS page, there are links to different tutorials. Or just google it, there are several videos showing the whole process. I recommend a video showcasing the install/setup process for your mod manager in particular (because at least MO and Vortex require some additional steps). 5 hours ago, wulff420 said: ok so i got a little closer it almost ran now but then i got 3 errors code 193 i guess i was missing 2 more required mods to run this mod skeleton extension and race menu but now the script extender says the skeleton and the race menu and the dd mod are invalid dlls What file are you installing? AFAIK the 5.0 installer contains only one version of the DLL which is compatible with SKSE 2.0.17 and 2.0.19. So you shouldn't need to manually copy anything. If SKSE reports invalid dlls (error 193) that tells me you downloaded LE mods, which won't work. The skeleton mod (XPMSSE) doesn't contain a dll (unless... no it doesn't I just checked my install) so I'm not sure what message you're seeing. But for DD and Racemenu you're 100% using the LE versions (so you didn't downloaded the SE version of DD from this thread?). Remove these mods and get the versions made for SE. Side-note: can we get a different download source please? I've been trying to download this for 2 days now. I reach the bandwidth limit every 5~10 minutes (managed to download around 1.6 GB out of the ~2.06 GB) and I have to wait 2 hours for another 100~200 MB. Google Drive, for example, on a free acc allows to upload files up to 10 GB and AFAIK there are no speed or bandwidth limits.
serranna Posted November 30, 2020 Posted November 30, 2020 I'm still having a problem with the NetImmerse Override error I mentioned a couple days back when I try to equip boots. I haven't tested them all but I want to say it's only the boots from DCL, but the problem only started when I upgraded to DD5. I have updated the game completely and have downloaded the newest version available of all mods and the problem persists. I even installed the Racemenu High heels fixes, and the mod MCM tells me I have it installed and working. yet the error still persists. Again oddly enough when I load an old save that has a character with one of the boots already equipped it works fine until I take it off and try to put it back on again. Could it be the version is too new for DCL? Every time I try to convert the beta for testing myself it never works so I gave up on trying that. I don't really know much about what I am looking at but the Papyrus log doesn't really give me any indication of what could be wrong either. Maybe someone else could have a look at it? This is also a brand new character I created after updating my game and all mods. Papyrus.0.log All I did to create the log was load a game, use addmenuitem to give myself shock boots, try to equip it then quit the game. I have tried many different combinations of installing and/or uninstalling other mods (including trying HDT High heels again) to make sure I have the right combo and nothing changes it. Also I do have the "DCL-ZaZ HDT-SMP and other patches 20201125" from the troubleshooting post installed.
indolu Posted December 1, 2020 Posted December 1, 2020 21 minutes ago, serranna said: I'm still having a problem with the NetImmerse Override error I mentioned a couple days back when I try to equip boots. I haven't tested them all but I want to say it's only the boots from DCL, but the problem only started when I upgraded to DD5. I have updated the game completely and have downloaded the newest version available of all mods and the problem persists. I even installed the Racemenu High heels fixes, and the mod MCM tells me I have it installed and working. yet the error still persists. Again oddly enough when I load an old save that has a character with one of the boots already equipped it works fine until I take it off and try to put it back on again. Could it be the version is too new for DCL? Every time I try to convert the beta for testing myself it never works so I gave up on trying that. I don't really know much about what I am looking at but the Papyrus log doesn't really give me any indication of what could be wrong either. Maybe someone else could have a look at it? This is also a brand new character I created after updating my game and all mods. Papyrus.0.log 61.57 kB · 0 downloads All I did to create the log was load a game, use addmenuitem to give myself shock boots, try to equip it then quit the game. I have tried many different combinations of installing and/or uninstalling other mods (including trying HDT High heels again) to make sure I have the right combo and nothing changes it. Also I do have the "DCL-ZaZ HDT-SMP and other patches 20201125" from the troubleshooting post installed. What it most likely is, is that when you put it on, it checks to see if Net immersive override is installed. Since its now in Racemenu for SE instead of separate in LE, it doesn't find it and doesn't allow you to. The solution would be changing the script so that it either skips the check, or changes the check to racemenu instead.
serranna Posted December 1, 2020 Posted December 1, 2020 29 minutes ago, indolu said: What it most likely is, is that when you put it on, it checks to see if Net immersive override is installed. Since its now in Racemenu for SE instead of separate in LE, it doesn't find it and doesn't allow you to. The solution would be changing the script so that it either skips the check, or changes the check to racemenu instead. If that were the problem then why isn't everyone having the issue? Also I can't find a Net Immerse Override SE mod anywhere. My google searches bring me to pages talking about how its just a part of Racemenu, so it seems it's always been that way.
indolu Posted December 1, 2020 Posted December 1, 2020 28 minutes ago, serranna said: If that were the problem then why isn't everyone having the issue? Also I can't find a Net Immerse Override SE mod anywhere. My google searches bring me to pages talking about how its just a part of Racemenu, so it seems it's always been that way. I was under the impression that this was testing the conversion of the DCL 9 beta. In that case it would be beacuase not many of us convert mods ourself. If I made a bad assumption, and this is DCL 8 then ill try to test it myself. It may be that people are just waiting to start a new game because DCL 9 requires a new save (thats the case for me at least).
wulff420 Posted December 1, 2020 Posted December 1, 2020 2 hours ago, Just Don't said: Read the FNIS page, there are links to different tutorials. Or just google it, there are several videos showing the whole process. I recommend a video showcasing the install/setup process for your mod manager in particular (because at least MO and Vortex require some additional steps). What file are you installing? AFAIK the 5.0 installer contains only one version of the DLL which is compatible with SKSE 2.0.17 and 2.0.19. So you shouldn't need to manually copy anything. If SKSE reports invalid dlls (error 193) that tells me you downloaded LE mods, which won't work. The skeleton mod (XPMSSE) doesn't contain a dll (unless... no it doesn't I just checked my install) so I'm not sure what message you're seeing. But for DD and Racemenu you're 100% using the LE versions (so you didn't downloaded the SE version of DD from this thread?). Remove these mods and get the versions made for SE. Side-note: can we get a different download source please? I've been trying to download this for 2 days now. I reach the bandwidth limit every 5~10 minutes (managed to download around 1.6 GB out of the ~2.2 GB) and I have to wait 2 hours for another 100~200 MB. For example Google Drive on a free acc allows for files up to 10 GB and AFAIK there is no speed or bandwidth limits. thanks for your response and yea im pretty certain i do have all the proper ones alot of the requiered mods only have one file so i dont know whats happening now and i got a ton of errors all of a sudden now
Just Don't Posted December 1, 2020 Posted December 1, 2020 7 minutes ago, wulff420 said: thanks for your response and yea im pretty certain i do have all the proper ones alot of the requiered mods only have one file so i dont know whats happening now and i got a ton of errors all of a sudden now As I said, you have LE mods. Simple as that. chargen.dll - comes from Racemenu 3.4.5, which is the version made for regular (aka "LE") Skyrim, not Special Edition. DeviousDevices.dll - check the file name ""Devious Devices LE 5.0.7z"" MfgConsole.dll - comes from Sexlab framework version 162, 162 is the LE version. Sexlab for SE is version 163 beta 8. nioverride.dll - another dll from Racemenu, same as above. SexlabUtil.dll - another dll from Sexlab framework, save as above. StorageUtil.dll - ... more of the same. For SE compatible mods check the forum sections specifically made for Skyrim SE, use the nexusmods website made for Skyrim SE. For some useful threads with links to SE mods and SE information check the blue links in my signature.
Rainesfall Posted December 1, 2020 Posted December 1, 2020 13 hours ago, Kitsudragon said: Mega has a bandwidth limit, apparently, and this file seems to have found it. You might need to repackage it as two smaller files, or find a site which doesn't cap out. I've experienced similar issues attempting to download the file. Each attempt results in a browser crash to desktop about 2/3 of the way through.
wulff420 Posted December 1, 2020 Posted December 1, 2020 15 minutes ago, Just Don't said: As I said, you have LE mods. Simple as that. chargen.dll - comes from Racemenu 3.4.5, which is the version made for regular (aka "LE") Skyrim, not Special Edition. DeviousDevices.dll - check the file name ""Devious Devices LE 5.0.7z"" MfgConsole.dll - comes from Sexlab framework version 162, 162 is the LE version. Sexlab for SE is version 163 beta 8. nioverride.dll - another dll from Racemenu, same as above. SexlabUtil.dll - another dll from Sexlab framework, save as above. StorageUtil.dll - ... more of the same. For SE compatible mods check the forum sections specifically made for Skyrim SE, use the nexusmods website made for Skyrim SE. For some useful threads with links to SE mods and SE information check the blue links in my signature. ok thanks the dd i have is the exact one on this thread so i dont know whats happening there and i started getting everything from this files read me and im lost can you link me to all the required mods for this mod possibly?
wulff420 Posted December 1, 2020 Posted December 1, 2020 6 minutes ago, wulff420 said: ok thanks the dd i have is the exact one on this thread so i dont know whats happening there and i started getting everything from this files read me and im lost can you link me to all the required mods for this mod possibly? oh ok sorry the dd does say le but where is the se one here the files in the download page arent labeled se or le i think one says b?
serranna Posted December 1, 2020 Posted December 1, 2020 1 hour ago, indolu said: I was under the impression that this was testing the conversion of the DCL 9 beta. In that case it would be beacuase not many of us convert mods ourself. If I made a bad assumption, and this is DCL 8 then ill try to test it myself. It may be that people are just waiting to start a new game because DCL 9 requires a new save (thats the case for me at least). This is with the new DD 5.0 and the original DCL 8.whatever. I can't convert the new DCL beta to SE, everytime I try it goes wrong and doesn't work, so I'm playing with this setup for now.
Just Don't Posted December 1, 2020 Posted December 1, 2020 17 minutes ago, wulff420 said: oh ok sorry the dd does say le but where is the se one here the files in the download page arent labeled se or le i think one says b? If you go to the download page for DD 5.0 SE (for example by pressing the View File button in the first post) and press the Download button you'll get to a MEGA download link, that is the SE file. For other mods check the forum sections for SE or refer to the threads I previously mentioned.
wulff420 Posted December 1, 2020 Posted December 1, 2020 6 minutes ago, Just Don't said: If you go to the download page for DD 5.0 SE (for example by pressing the View File button in the first post) and press the Download button you'll get to a MEGA download link, that is the SE file. For other mods check the forum sections for SE or refer to the threads I previously mentioned. ok thank you very much i dont know how but i kept getting the dd le everytime i thought i was clicking se i also found another mod i was missing sky ui race menu only has one file as far as i can tell but i guess the chargen is actually been outdated and needs to be rremoved from the archive manually i guess and as for the rest i m still searching lol
indolu Posted December 1, 2020 Posted December 1, 2020 56 minutes ago, serranna said: This is with the new DD 5.0 and the original DCL 8.whatever. I can't convert the new DCL beta to SE, everytime I try it goes wrong and doesn't work, so I'm playing with this setup for now. I tried it, with DD5 and DCL and i had no issues. So its not an issue inherent in DD5 or DCL so it has to be something with your set up.
Prophet00 Posted December 1, 2020 Posted December 1, 2020 On 11/10/2020 at 10:37 PM, zarantha said: Edit - Also just found this, I think I love it lol. Launch bodyslide, find the outfit, lauch outfit studio, save changes, build the outfit, then all you need to do is unequip/re-equip to see the change! Since the rope armbinders were clipping for me, this helps with getting those pesky things fixed to fit a bit better. In-Game BodySlide Launcher A hell of a find! Thank you for adding this!!!
The Insane One Posted December 1, 2020 Posted December 1, 2020 Hello again fellow deviants. I just installed DD5 and encountered the same error I have seen in many SE mods, form 43. I only know what I read and there seems to be way too many opinions, rarely backed by fact or explanation of position (make that never backed by anything just the statement or opinion). So I would like to pose a question. What is the deal with Form 43 vs. Form 44? It is easy enough to change in CK and I have done so with many converted to SE mods, with no problems in testing but I would like to stop modding and play at some point. I have read that you "must" change to Form 44, STEP forum and Lexy's Legacy of the Dragonborn mod dohickey (and others) and I have also read that "Bethesda's reasons for changing to Form 44 are the stupid things I have ever heard", paraphrased, from someone here on Loverslab, not sure who. Since I do not really know the difference, I have to ask the question. if you please. Is it a problem? Can it be a problem? Will/can changing it in CK create a problem? I have installed DD5 and I am about to start a new game, so it is better to be well informed than to fly by the seat of my pants, this is also the last major mod to install. This has been a two month long foray into modding, testing, fixing, some coding/scripting (rinse and repeat), just so I can play a game with hot girls and guys, cool outfits, sex, and a little deviance, while kicking dragon ass or getting my ass kicked and paying the price, 650 mods later. I truly appreciate any insight. Thanks P.S. This is my own mod list that started with Realvision ENB a few years ago. I find that the modding tutorials have some great suggestions for mods, that don't always show up when digging through Nexus or Loverslab. Not all show up in searches, many I have only found by digging through forums.
Herowynne Posted December 1, 2020 Posted December 1, 2020 47 minutes ago, The Insane One said: What is the deal with Form 43 vs. Form 44? Here is the definitive Reddit thread for this topic:
indolu Posted December 1, 2020 Posted December 1, 2020 56 minutes ago, The Insane One said: Hello again fellow deviants. I just installed DD5 and encountered the same error I have seen in many SE mods, form 43. I only know what I read and there seems to be way too many opinions, rarely backed by fact or explanation of position (make that never backed by anything just the statement or opinion). So I would like to pose a question. What is the deal with Form 43 vs. Form 44? It is easy enough to change in CK and I have done so with many converted to SE mods, with no problems in testing but I would like to stop modding and play at some point. I have read that you "must" change to Form 44, STEP forum and Lexy's Legacy of the Dragonborn mod dohickey (and others) and I have also read that "Bethesda's reasons for changing to Form 44 are the stupid things I have ever heard", paraphrased, from someone here on Loverslab, not sure who. Since I do not really know the difference, I have to ask the question. if you please. Is it a problem? Can it be a problem? Will/can changing it in CK create a problem? I have installed DD5 and I am about to start a new game, so it is better to be well informed than to fly by the seat of my pants, this is also the last major mod to install. This has been a two month long foray into modding, testing, fixing, some coding/scripting (rinse and repeat), just so I can play a game with hot girls and guys, cool outfits, sex, and a little deviance, while kicking dragon ass or getting my ass kicked and paying the price, 650 mods later. I truly appreciate any insight. Thanks P.S. This is my own mod list that started with Realvision ENB a few years ago. I find that the modding tutorials have some great suggestions for mods, that don't always show up when digging through Nexus or Loverslab. Not all show up in searches, many I have only found by digging through forums. I myself cant explain the why behind it, but what I do KNOW from experience is that having form 43 rarely causes immediate problems, if they cause problems down the line then that's harder to say. Can it cause problems yes, but again rarely. And if you update from form 43 to form 44, it can actually cause problems that hard break the mod (CTD), and soft break it (Missing items/npcs/objects). So if form 43 works just fine, and converting to form 44 is a hassle, then why change it at all? The short version I tell people when they ask is, its not a problem till you see the effects in game, and usually (in my experience) if the change to form 44 is needed during conversion for it the mod to work, they do it, but like i said if its not needed why bother.
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