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Posted
4 hours ago, CyberInfluencer said:

Yes - They were working. Ran some errands and came back and then got the errors.

I've never seen errors like that unless the plugin was disabled. If the plugins are enabled as well as the mod, then I don't know where it's coming from.

Close out your mod manager, reboot pc, launch the mod manager, uncheck/recheck the plugins, relaunch and see if it behaves?

Make sure your mod manager is up to date?

 

It's not a dd issue if the mods shows as missing by your mod manager.

Posted
1 minute ago, Corsayr said:

Is there an updated DLL for the latest version of SKSE?

If you've got the 2.0.17 version of the dll, no update is needed. It works just fine with 2.0.19.

This is the dll used when you select "none" in the installer.

 

Posted
5 minutes ago, zarantha said:

If you've got the 2.0.17 version of the dll, no update is needed. It works just fine with 2.0.19.

This is the dll used when you select "none" in the installer.

 

Thanks I will try that. (Be helpful if the installer mentioned that. ?)

 

Any idea what this message means? 

 

Spoiler

image.png.9e1dadbdb1c2d1f4c74b3635ae2e6454.png

 

Posted
12 minutes ago, Corsayr said:

Thanks I will try that. (Be helpful if the installer mentioned that. ?)

 

Any idea what this message means? 

 

  Reveal hidden contents

image.png.9e1dadbdb1c2d1f4c74b3635ae2e6454.png

 

The installer was created months before the release of 2.0.18 and 2.0.19. There was no way to know that a new skse version was going to be released.

It probably won't be updated until we get a new version of DD.

 

Mod managers are now being obnoxious about missing folders in fomods. The message can be ignored. The dll source files are not needed for using the mod, only for compiling the dlls.

Posted

In the installer, picking any of the specific version numbers will give you an obsolete plugin.   Instead, chose "None" and the latest version will be installed.  Very non-intuitive...

 

Whoever put the fomod together probably meant for that option to be *only* about supporting older versions of SSE.   But nobody who downloads the archive will guess that.   Personally, the word "none" should be changed to "latest".

 

 

 

Posted
43 minutes ago, MikeWander said:

In the installer, picking any of the specific version numbers will give you an obsolete plugin.   Instead, chose "None" and the latest version will be installed.  Very non-intuitive...

 

Whoever put the fomod together probably meant for that option to be *only* about supporting older versions of SSE.   But nobody who downloads the archive will guess that.   Personally, the word "none" should be changed to "latest".

 

 

 

It's been discussed and will be changed when the installer is updated. probably around the time we get a new dd version.

 

How to install the right dll has also been stated numerous times in this thread already...

Posted
1 hour ago, MikeWander said:

In the installer, picking any of the specific version numbers will give you an obsolete plugin.   Instead, chose "None" and the latest version will be installed.  Very non-intuitive...

 

Whoever put the fomod together probably meant for that option to be *only* about supporting older versions of SSE.   But nobody who downloads the archive will guess that.   Personally, the word "none" should be changed to "latest".

 

 

 

Take this as an invitation to do a better one. The person who did that for us (and for you) was missing in action while we had to make the las update, so I had to hack myself into the previous version to make it work again. Sorry for your inconvinience...

Posted
37 minutes ago, Pfiffy said:

Take this as an invitation to do a better one. The person who did that for us (and for you) was missing in action while we had to make the las update, so I had to hack myself into the previous version to make it work again. Sorry for your inconvinience...

Spoiler

Untitled.jpg.cf3f9b41790169b577d783ece0c7aaba.jpg

dd_plugin_src error should also be gone.

ModuleConfig.xml

Posted

This may just be a problem for me, the animations for the arm binder and hoble dress don't seem to work on the "enslaved princess" start for LAL, I have all the requirements for DD, I did the thing in BSS, and reinstalled DD a number of times, and made/loaded a new save, but nothing seems to work. the items appear on my character but it's just the vanilla animations, but slowed down, if anyone can offer a fix that would be wonderful

Posted
48 minutes ago, ashlynator3537 said:

This may just be a problem for me, the animations for the arm binder and hoble dress don't seem to work on the "enslaved princess" start for LAL, I have all the requirements for DD, I did the thing in BSS, and reinstalled DD a number of times, and made/loaded a new save, but nothing seems to work. the items appear on my character but it's just the vanilla animations, but slowed down, if anyone can offer a fix that would be wonderful

Try just waiting. If your script lag is bad enough, it may take a few  minutes for your arms to get into the armbinder pose. If it's really bad, it won't apply until you change cells (move to another location).

 

If you've got fnis sexy move, try toggling your 360 move off/on.

 

If you don't have sexy move, try testing on a minimal install with only DCL and it's requirements. something else may be conflicting, or you're running too much for your pc.

Posted
4 hours ago, zarantha said:

Try just waiting. If your script lag is bad enough, it may take a few  minutes for your arms to get into the armbinder pose. If it's really bad, it won't apply until you change cells (move to another location).

 

If you've got fnis sexy move, try toggling your 360 move off/on.

 

If you don't have sexy move, try testing on a minimal install with only DCL and it's requirements. something else may be conflicting, or you're running too much for your pc.

Ok, I do not use Sexy Move, I attempted the minimal install but it hadn't worked, and I waited nearly ten minutes for the pose to come in,after which I talked with the slaver to get to the next area, from there the "You trip over your boots" and "you absently let your hands wander" messages appeared and my character stopped, but no animations played, is there an issue pertaining to animations I may have or a file I missed?

Posted

This was the first FOMOD I've edited.   If anyone else wants to start working with FOMODs, you can of course hand-edit the xml.   But, there are various tools available including FOMOD Creation Tool.   If you use that one, you might want to use notepage++ or something to change the encoding from UCS-2 to UTF-8 or ASCII.  An interesting example FOMOD is the one from Blowing in the Wind.  It uses "steps" and "conditional installation" where the DD fomod does everything under "steps".

Posted

On another note.  Would it make sense to include DDHOTFIX in this archive?   DDHOTFIX provides 13 alternate meshes.  If I understand correctly, anyone who doesn't have HDT-SMP installed needs these.

 

I looked into setting up optional FOMOD selection for including the 13 DDHOTFIX meshes.   We can provide the option, but can't use auto-detection to set the appropriate default.  That's because it doesn't seem possible to autodetect dll files with names like SKSE\Plugins\*.dll.   At least, MO2 won't handle dll detection but will handle file detection for esp/esm/esl files (which are conveniently listed in the plugins.txt file.)

 

I'm not sure that DDHOTFIX should be included.   But, it would be nice to host it in the "download" section of this mod webpage.

Posted
8 hours ago, MikeWander said:

On another note.  Would it make sense to include DDHOTFIX in this archive?   DDHOTFIX provides 13 alternate meshes.  If I understand correctly, anyone who doesn't have HDT-SMP installed needs these.

 

I looked into setting up optional FOMOD selection for including the 13 DDHOTFIX meshes.   We can provide the option, but can't use auto-detection to set the appropriate default.  That's because it doesn't seem possible to autodetect dll files with names like SKSE\Plugins\*.dll.   At least, MO2 won't handle dll detection but will handle file detection for esp/esm/esl files (which are conveniently listed in the plugins.txt file.)

 

I'm not sure that DDHOTFIX should be included.   But, it would be nice to host it in the "download" section of this mod webpage.

there should probably be a 'patches' section, and that would include ddhotfix. But that would be a complete remake of the installer, and at some point i want to do a sanity check and maybe update the esm (if applicable) for some outfit issues like missing calves or forearms. Not sure if those are limited to DCL or not. I've learned a lot about bodyslide in the last year so i was thinking it's about time to quality check the current conversions, or redo them so there aren't so many different groups. I'm getting tired of having 15 groups and  sometimes 4 or 5 bodyslides to pick from for the same item. But i've got no ETA on that, i'd also like to get back to playing sometime soon.

 

Posted
9 hours ago, MikeWander said:

 

Here's another similar one.  This one also uses flags so that whatever body you choose for DDa will become the default for DDx.

 

 

 

ModuleConfig.xml 16.1 kB · 0 downloads

info.xml 3.21 kB · 0 downloads

 

 

@Pfiffy do you want to host an updated installer again, or can you get an updated one to kimy for her to upload here?

MikeWander is also looking at adding ddhotfix, and i think it would be good to add the other patches at least if we do that.

Posted
40 minutes ago, zarantha said:

@Pfiffy do you want to host an updated installer again, or can you get an updated one to kimy for her to upload here?

MikeWander is also looking at adding ddhotfix, and i think it would be good to add the other patches at least if we do that.

I'm thinking about reworking the whole package. Replacing the old BS files with those for 3BBB and BHUNP (have to ask for permission of the authors) Maybe we should do some Brainstorming....

 

Posted
On 2/24/2020 at 10:00 PM, zarantha said:

Are you using a controller?

If so, try this: https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2894066

Might be something similar to the struggle bug.

I am having the same issue but only in first person once the vibrating starts i go out of first person and the ctd is happening on the transition from normal game play to the animation, i am also seeing a ctd when i wake up while having a iron vagina plug and the secure steel Chasity belt. it happens a few seconds after this message in the picture, going to test in first person see if that makes a difference. no change.

489830_20200831232700_1.png

ok i removed the iron vaginal plug and i didn't get a crash at all. but  went into an animation, 

i removed it through the console and it worked without issue and then added it back and it still worked, i gained the plug through a kidnapping mod i started to use if that makes a difference 

Posted
1 hour ago, tonitrulupus said:

I am having the same issue but only in first person once the vibrating starts i go out of first person and the ctd is happening on the transition from normal game play to the animation, i am also seeing a ctd when i wake up while having a iron vagina plug and the secure steel Chasity belt. it happens a few seconds after this message in the picture, going to test in first person see if that makes a difference. no change.

489830_20200831232700_1.png

ok i removed the iron vaginal plug and i didn't get a crash at all. but  went into an animation, 

i removed it through the console and it worked without issue and then added it back and it still worked, i gained the plug through a kidnapping mod i started to use if that makes a difference 

It's a script fix. It's only going to matter if the animation is calling that script, not what the particular object is or where it came from. If you're having CTDs related to animations, try the fix. Otherwise, you'll need to see what is conflicting in your mod list.

Posted

wasn't there a quest that was supposed to trigger when i took the stuff in the winterhold forbidden library, or am i thinking of another mod?

Posted
2 hours ago, ylurkes said:

wasn't there a quest that was supposed to trigger when i took the stuff in the winterhold forbidden library, or am i thinking of another mod?

 

41 minutes ago, Elsidia said:

Devious devices SE not have any quests. And also chastity belt quests is disabled in latest version.

Not anymore..... There was one a long time ago and there are still some remains of it....

Posted
8 hours ago, Pfiffy said:

I'm thinking about reworking the whole package. Replacing the old BS files with those for 3BBB and BHUNP (have to ask for permission of the authors) Maybe we should do some Brainstorming....

 

 

Whatever changes are made, I imagine that you want to structure things such that it's easy to redo the packaging whenever the LE version changes.   On a related note, I notice that the stuff on github isn't quite up-to-date.

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