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Posted
29 minutes ago, Fo4Freak said:

im not the author of AAF but your request is a body mod ... as ive seen it, AAF is progressing fast ... some original fourplay mods do not work anymore ... dagobaking has done an amazing job of including fourplay in his animation framework ... but he cannot cover all things original fourplay ... and he shouldnt have to ... if an original fourplay mod isnt working with AAF then please contact that original author .... i apologize if this sounds rude ... im not trying to be rude ... but AAF is a framework ... js ... i say this with a smile friends :)

You were not rude. I actually asked a question, because since AAF has a morph system for the male body, I thought it could be done something like that to manipulate the morph of Animated Fannies using xmls, so it would not have to use the fourplay patch proxy. ?

Posted
15 minutes ago, Metroid00 said:

You were not rude. I actually asked a question, because since AAF has a morph system for the male body, I thought it could be done something like that to manipulate the morph of Animated Fannies using xmls, so it would not have to use the fourplay patch proxy. ?

I have noticed the "fannies" in the animations by leitos do bounce a bit ... so im wondering if "animated fannies" is conflicting somewhere ... just a thought ...

 

ROOKIE EDIT: I dont use animated fannies so im just guessing :)

 

ROOKIE EDIT2: WAIT ... WAIT ... i found out that the erection issue was related to the malebody.nif and imported .tri for that nif ... im wondering now if the femalebody.nif and associated .tri files arent the same issue ... maybe something to look into?

 

how did you do that? open your mod manager, load bodyslide ... open "outfit manager" ... open the body file (nif) ... click "slider" then "import TRI morphs" ... if no .tri file exsists then im not quite sure what to say ... the .tri may exsist in the original archive or after install of said body mod in the meshes dir ... it becomes complicated at this point

 

... after hit and miss as a rookie wanting to be a modder ... i might be able to help ... lets keep talking :)

 

Posted
4 hours ago, juliojakers said:

Thanks all, now it's working with ghoul...

But I have another bugs, is it normal that when I press HOME then some NPC spawn in front of Player, not only spawned, they got stripped... ??

IDK why that's happening... and second problem is, with Leito animation, in some animation pose, the Penis angle/position not corrected...

It sounds like having DoF installed could be the problem. You only need to install the body from the Compatibility Patch installer. DoF is made for FourPlay and conflicts with AAF.

 

The angle problem might just be a matter of values entered in the XML for the Leito animations. Or, the author may have tested with different bodies so that the alignment looked different to them.

 

There is a setting in AAF_settings.xml to make the actors change their height to match the PC height. This should make things line up more consistently if you don't mind NPC changing size a little bit during animation.

4 hours ago, TheAfterLife said:

Offtopic but i'm curious, in what programming language is AFF written? Is it all XML? :)

XML is just a data structure language. So, it is not capable of doing anything by itself. It's like a flexible, hard-coded database basically.

 

AAF includes:

 

Papyrus (the language that Bethesda made for talking to their game engine and making scripted interactions).

Actionscript (this is the language used in Adobe Flash, now called Adobe Animate).

Scaleform (Scaleform isn't really a language. I don't think it's even really a framework. It's "middleware" made by Autodesk. Basically, its a customized build of Adobe Flash with a bunch of helper scripts aimed at making user interfaces in installable applications.)

C++ (I know only a tiny bit of C++. So, I haven't worked on this part of AAF. But, AAF relies on C++ for F4SE and a few plugins like LooksMenu and LLFP)

 

2 hours ago, juliojakers said:

And another bug is (Not happen all the time) the NPC not walking to location and it's happen on opposite way (Player walking to NPC, but NPC status is walking not waiting), just standing there, even for followers/companion too, is there's a button to end all event/running script for AAF ?? I think the problem is from script... tried to resurrect the NPC, still no luck...

There could be some cases where the game engine isnt able to figure out how to walk to the other actor or furniture. That might be why they get stuck sometimes.

 

And yes, there is a button to skip the walk and go right to animation: Press "PgUp" during the walk and they should teleport to location.

 

1 hour ago, forgets said:

Okay, made a clean save, uninstalled/reinstalled etc. and AAF is working great! Only two problems. First: no erections at all. I re-installed the latest Leito/Crazy AAF patch but that didn't seem to do anything.

 

Second problem: It seems that when I go into battle after animations have played, I can't pull out my weapon. A HUD problem I guess? Although all HUD displays are normal including the compass. No idea what is going on with this. I can always just save before animating and then load the game afterward, but...pain in the ass...?

 

Help?

Did you install the Compatibility Patch? And make sure it over-writes the files in AAF. That may fix the erectile dysfunction.

 

Not being able to use a weapon is a new one to me. Ive never seen it and I dont think anyone else has reported. So, might be something up with another mod or way it is installed...

31 minutes ago, Metroid00 said:

Do you have plans to do something like mod Animated Fannies for AAF? Because I tried the Animated Fannies that exist for the fourplay and I could not make it work.

What is animation fannies? AAF supports morphs for any player. So, if it's opening/closing of private areas, the support is already there. Modders who have made packs would just need to add the morph commands to their XML in the animations that make sense.

Posted
5 minutes ago, Metroid00 said:

You were not rude. I actually asked a question, because since AAF has a morph system for the male body, I thought it could be done something like that to manipulate the morph of Animated Fannies using xmls, so it would not have to use the fourplay patch proxy. ?

You're right. It can do that. And there already is a version of CBBE with the morphs in place. So, someone simply needs to add the morph commands to the XML and it should work.

Posted
5 minutes ago, Fo4Freak said:

I have noticed the "fannies" in the animations by leitos do bounce a bit ... so im wondering if "animated fannies" is conflicting somewhere ... just a thought ...

 

ROOKIE EDIT: I dont use animated fannies so im just guessing :)

I've been using it this whole time but never noticed it not working. I fact I've built my body with it so that might be why it is working still, not sure.

Posted
43 minutes ago, dagobaking said:

You're right. It can do that. And there already is a version of CBBE with the morphs in place. So, someone simply needs to add the morph commands to the XML and it should work.

That, movement of opening and closing. I do not know the CBBE version you mentioned, I'm using the version of this topic animated-fannies, and with this version you can open and close the two "private areas " of the women. As you said that there is already the support for this movement of opening and closing, what would be the path in the animations?
Taking as an example a male path, we put value path = "morph" value = "Erection Up" to = "1" ,

but in the case of the female (taking into account that you can open the two "private areas" separately) what would it be like?

Posted
37 minutes ago, Metroid00 said:

That, movement of opening and closing. I do not know the CBBE version you mentioned, I'm using the version of this topic animated-fannies, and with this version you can open and close the two "private areas " of the women. As you said that there is already the support for this movement of opening and closing, what would be the path in the animations?
Taking as an example a male path, we put value path = "morph" value = "Erection Up" to = "1" ,

but in the case of the female (taking into account that you can open the two "private areas" separately) what would it be like?

Like DoF, animated-fannies comes with various features that would probably interfere with AAF.

 

Someone will need to do a re-pack of the mesh, textures and json sliders without the scripts. Then, add the morph commands in XML. It looks like they just have one slider in animated-fannies called "VaginaPenetrate" ( you can see the morph names in the json file ). Presumably, you would set that to 1 to be open. Path would still be "morph".

 

I'm pretty sure that there is another similar body around that does the same thing but with different slider names "Vagina Open" or something? I used this body to test morph handling in early phase of AAF.

Posted
11 hours ago, juliojakers said:

Thanks all, now it's working with ghoul...

But I have another bugs, is it normal that when I press HOME then some NPC spawn in front of Player, not only spawned, they got stripped... ??

IDK why that's happening... and second problem is, with Leito animation, in some animation pose, the Penis angle/position not corrected...

My Leito animations don't show up at all........I'm gonna do a fresh install for 71 & try again.

 

?

 

 

Posted

Just FYI: I captured Gristle and made him a slave using Just Business. He's named "Gristle" everywhere but the AAF wizard. In there he's called "Stacker of Wheat. (Raider Veteran)" Humorous, but I thought you'd like to know.

Posted
8 hours ago, dagobaking said:

Like DoF, animated-fannies comes with various features that would probably interfere with AAF.

 

Someone will need to do a re-pack of the mesh, textures and json sliders without the scripts. Then, add the morph commands in XML. It looks like they just have one slider in animated-fannies called "VaginaPenetrate" ( you can see the morph names in the json file ). Presumably, you would set that to 1 to be open. Path would still be "morph".

 

I'm pretty sure that there is another similar body around that does the same thing but with different slider names "Vagina Open" or something? I used this body to test morph handling in early phase of AAF.

 

15 minutes ago, Polistiro said:

Wait... We can animate with sliders with xmls?

I'll answer both. ?

I managed to make the Morph of Animated Fannies work.
I edited the file slide.json to include the morph "AnusPenetrate" which is in the Bodyslide of the Animated Fannies.

The file looks like this:

 

[
    {
        "name": "$01VaginaPenetrate",
        "morph": "VaginaPenetrate",
        "minimum": 0.0,
        "maximum": 1.0,
        "interval": 0.01,
        "gender": 0
    }
    
        {
        "name": "$02AnusPenetrate",
        "morph": "AnusPenetrate",
        "minimum": 0.0,
        "maximum": 1.0,
        "interval": 0.01,
        "gender": 0
    }
]


Then I created Female_AAF_morphSetData.xml like this:

Clipboard01.jpg

 

And I put the animations:

 

Clipboard02.jpg

 

    

 

And this is the result in the game:

 

"VaginaPenetrate" test

 

Fallout4_2018_06_10_10_50_19.png

 

 

"AnusPenetrate" test

 

Fallout4_2018_06_10_10_51_00.png


"VaginaPenetrate" and "AnusPenetrate" test

 

Fallout4_2018_06_10_10_51_26.png

 

I can share my Animated Fannies edits for anyone who wants to test if this is not against the rules of the forum ?

Posted

## [Alpha 71] - 2018-06-09
### Added
- An advanced setting to adjust the biped slot range copied during animations involving the PC.

### Changed
- The biped slot range copied during animations involving the PC to cover all slots. Hopefully this resolves missing equipment issues some have seen.

### Fixed
- API was sending out a reference to the body double instead of the PC. Should fix numerous issues that API-dependent mods were having.

Posted
15 minutes ago, Metroid00 said:

I'll answer both.

I'm talking about morph animation... your values are static, no animations...

Not sure you need the json file in this case...

Posted
1 hour ago, Sulphur.4724 said:

Just FYI: I captured Gristle and made him a slave using Just Business. He's named "Gristle" everywhere but the AAF wizard. In there he's called "Stacker of Wheat. (Raider Veteran)" Humorous, but I thought you'd like to know.

Hm. It is supposed to only rename characters that have generic names. May need to add a check for a different name path.

30 minutes ago, Polistiro said:

Wait... We can animate with sliders with xmls?

Yes. You can set up a morph to animate in steps from one value to another over time. But, in my tests it was a performance issue to do this. So, its probably better to just make 2 or 3 changes per loop. [You can stagger those changes out over time. So, angle starts at 0. Then after 3 seconds it goes to .3 and then after 3 more seconds it is .1 and so on.]

16 minutes ago, Metroid00 said:

 

I'll answer both. ?

I managed to make the Morph of Animated Fannies work.

 

I can share my Animated Fannies edits for anyone who wants to test if this is not against the rules of the forum ?

There you go.

 

It's definitely ok to share the XML edits. Should probably check with authors of the body before re-sharing though.

Posted
9 minutes ago, Metroid00 said:

Got it. Sorry 

No problem...

11 minutes ago, dagobaking said:

Yes.

Ok i saw in wiki, i read this before without pay attention on this. My firsts tests with erection slider are funny ^^

Posted
53 minutes ago, dagobaking said:

There you go.

 

It's definitely ok to share the XML edits. Should probably check with authors of the body before re-sharing though.

I just tested here, and you do not need the slide.json file or the full Animated Fannies mod, you just need the bodyslide file called CBBEVagMorphs that's here 

After downloading, build your body on the bodyslide by choosing CBBEVagMorphs, CBBEVagMorphsPhysics or CBBEVagMorphsStandardPhysics and marking the Build Morphs box.

 

These are my test files, you need the Leito animations to work. The animations in my files are called Special_LeitoAggressivePowerbomb01, Special_LeitoAggressivePowerbomb02 and Special_LeitoAggressivePowerbomb03 for easier testing.

 

 

Animated Fannies AAF exemple.rar

Posted

Hey @dagobaking,

 

I was really sick i read all the messages but couldn't answer. 

I had an idea but of course I wanted to ask you before.

 

I wanted to create a topic like the one Vinfamy created to give all the instructions to install AAF correctly ? What Polistiro did is great but i think it misses some useful information so I propose myself to do it.

 

It would bring all the useful information that can be needed to install AAF and make it works nicely. I might need some missing information tho so I would send you the topic before sending it online.

 

If you are agree on that then I can start working on this by now and might be able to release it tomorrow or even tonight (late, cause Bethesda conf :D).

 

Thanks for your amazing work.

 

EDIT : I'm french so i can translate it to french too if necessary.

Posted

Go for it.

If it is good, it will help a lot.

If it is bad, we can always ignore it.

My bet is it will be better than what we have now. Current state is really confusing.

Posted
12 minutes ago, Farelle said:

Hey @dagobaking,

 

I was really sick i read all the messages but couldn't answer. 

I had an idea but of course I wanted to ask you before.

 

I wanted to create a topic like the one Vinfamy created to give all the instructions to install AAF correctly ? What Polistiro did is great but i think it misses some useful information so I propose myself to do it.

 

It would bring all the useful information that can be needed to install AAF and make it works nicely. I might need so some missing information tho so I would send you the topic before sending it online.

 

If you are agree on that then I can start working on this by now and might be able to release it tomorrow or even tonight (late, cause Bethesda conf :D).

 

Thanks for your amazing work.

 

EDIT : I'm french so i can translate it to french too if necessary.

i already asked someone else to do that, so maybe you two can work together once he got his PC problems sorted out?

Posted
Just now, CGi said:

i already asked someone else to do that, so maybe you two can work together once he got his PC problems sorted out?
He would write it in english but a translation is always welcome.

Well no problem from me, i would translate it no problemo. 

 

Like Fred200 said, it's clear that the current situation is kinda confusing for people who don't follow all the topics related to AAF. 

Stop being faster than me tho. :( 

Posted
4 minutes ago, Farelle said:

Well no problem from me, i would translate it no problemo. 

 

Like Fred200 said, it's clear that the current situation is kinda confusing for people who don't follow all the topics related to AAF. 

Stop being faster than me tho. :( 

i'm terribly sorry. ?

But he follows this thread so maybe he contacts you. if not then i'll let you know once he starts on the guide so you two can work together.
He wrote most guides for SexOut so his expertise and your experience could result in a very good guide.

Posted
54 minutes ago, Farelle said:

Well no problem from me, i would translate it no problemo. 

 

Like Fred200 said, it's clear that the current situation is kinda confusing for people who don't follow all the topics related to AAF. 

Stop being faster than me tho. :( 

In that verign it might also be a good thing to have a thread dedicated to indexing aaf compatible mods etc. I'm chronicly bad at keeping up with everything and making threads etc, but I would really appreciate if someone could do something like that. :)

Posted
1 hour ago, Farelle said:

Hey @dagobaking,

 

I was really sick i read all the messages but couldn't answer. 

I had an idea but of course I wanted to ask you before.

 

I wanted to create a topic like the one Vinfamy created to give all the instructions to install AAF correctly ? What Polistiro did is great but i think it misses some useful information so I propose myself to do it.

 

It would bring all the useful information that can be needed to install AAF and make it works nicely. I might need some missing information tho so I would send you the topic before sending it online.

 

If you are agree on that then I can start working on this by now and might be able to release it tomorrow or even tonight (late, cause Bethesda conf :D).

 

Thanks for your amazing work.

 

EDIT : I'm french so i can translate it to french too if necessary.

Yes! And yes!

 

I was hoping that someone would do something like this and maybe maintain also a central list of links to mods that work with AAF, etc. Please do.

 

I have had to spend a lot of time maintaining docs and troubleshooting issues that usually end up being user errors. Would rather use that time for developing new features. Also, I'm wanting to keep AAF a content neutral system. So, others should maintain separate threads that focus on ways to use AAF for specific themes.

54 minutes ago, fred200 said:

Current state is really confusing.

 

Even with an additional instructions thread, I would still like the docs I have to be clear. Can you point out where the instructions are causing confusion so I can help?

 

From my view, it seems like I get a ton of questions about things that are directly answered in the mod description page or wiki. So, it appears that people skip reading instructions and just install, then ask questions if it doesn't work.

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