Zhacahuil Posted September 5, 2022 Posted September 5, 2022 got an idea that can be pretty flavourful, ''addiction approach'' if your character is addicted to say, nuka cola a harasser would approach the player offering a nuka cola player would then have to beg/get nude/have sex or so dunno if that is doable or appealing but i leave it here 1
jarno5 Posted September 5, 2022 Posted September 5, 2022 On 9/4/2022 at 7:35 PM, vaultbait said: Look at the getBreastFactor() and getButtFactor() function definitions in FPSH_Main.psc, but the quick summary is that the currentBreastMorphFactor and currentButtMorphFactor variables are first compared to your configured minimums and raised to them if necessary, then configured increase increment is added, and then they're compared to your configured maximums and lowered to those if needed. Edit: Also the derived factors are FG-specific. Since you're using CBBE you'll find a hard-coded translation table of scaling multipliers in the SetMorph() function definition. I kinda got that out of the script already. But how does this data translate towards the sliders most of us use in BodySlide? Let say at Max morph, i want my sliders to increase 30% from my base preset. What min and max values do i use in MCM? There has to be some kind of calculation that translates the min and max in % toward the slider. So the SetMorph function in regards to CBBE just use a flat value with increments compared to FG?
vaultbait Posted September 5, 2022 Posted September 5, 2022 (edited) 2 hours ago, jarno5 said: I kinda got that out of the script already. But how does this data translate towards the sliders most of us use in BodySlide? From what I can see, it sets new keyword morphs through the BodyGen API. Those should be scale-equivalent to the sorts of values LooksMenu uses in-game for sliders or to what you'd put in a BodyGen templates.ini file (though the sliders in the LooksMenu interface reflect only non-keyword morphs from what I understand). 2 hours ago, jarno5 said: Let say at Max morph, i want my sliders to increase 30% from my base preset. What min and max values do i use in MCM? There has to be some kind of calculation that translates the min and max in % toward the slider. I don't think they're multiplied by your existing morphs. What I've read leads me to believe that LM/BG renders the highest value for any morph on the same slider, so the morphs are relative to the zero position in LM's sliders (so relative to your BodySlide preset not to your existing LM slider values). Would need to read the source code for LooksMenu in order to confirm that, though. 2 hours ago, jarno5 said: So the SetMorph function in regards to CBBE just use a flat value with increments compared to FG? CBBE and FG morphs both work the same, the script simply seems to multiply the values by a per-slider scaling factor in order to arrive at something that looks right for CBBE (as opposed to using the raw values which seem to be tuned for FG instead). Edited September 5, 2022 by vaultbait
Fulanoo Posted September 7, 2022 Posted September 7, 2022 Is there a way to change the eligible npcs based on the actions? Like for example having the companions only do butt slaps, but not the other harassment actions?
mikeoh74 Posted September 10, 2022 Posted September 10, 2022 A fun idea would be if the mod could select a named npc at random as a secret crush that the pc would be incapable of saying no to 1
DocClox Posted September 18, 2022 Posted September 18, 2022 Is it possible to up the priority of the quest so it kicks in before, say, reporting Arcadia to Lancer Captain Kells? He wants to talk to my gal, but every time the convo starts I get the one to rat out DiMA to the Botherhood. And if I quit out of that, it just starts right back up again.
rilieAP Posted September 20, 2022 Posted September 20, 2022 Been running the latest version for awhile now, and haven't had any issues. I usually play a doormat, so resisting after a slap doesn't always get a great reaction, so I hadn't ever noticed the "Kick" option until yesterday a pacified super mutant on top of a roof slapped me. I got the "Kick" option and wanted to see what happened. He dropped to his knees and I kicked him totally off the roof and he died. I laughed my ass off at it, probably way too long. Well today Danse slapped me in the Police Station. I got kick, turned off my GUI quick and grabbed the perfect screencap. Leg out, Danse in full PA flying into the wall. I give you, Danse Get the Boot!! 1
edinburg Posted September 21, 2022 Posted September 21, 2022 I don't know if this is intentional or not, but submitting during a DD approach does not protect you from gaining trauma the same way submitting to any other approaches does. This appears to be because submitting during any non-DD approach calls the function FPSH_Main.OnPlayerSubmit which calls setNextSexNoTrauma, but submitting during a DD approach goes into an if branch in FPSH_DeviousScript.OnPlayerLoseToForcefulDeviousNPC which does similar things to OnPlayerSubmit but does not call setNextSexNoTrauma.
Guitarister Posted September 23, 2022 Posted September 23, 2022 Been having issues with intimidation chances. According to the values in the equation in the Sexual Attributes script should be over 100, which i believe should return 100 at the end of the function. So to my belief, the chance to intimidate should be 100. In the FPSH scene helper script, if the SA intimidation chance is true, then the FPSH chance to intimidate should be 1, however the chance always returns 0 whenever it runs the calculation. my PC's impression is 0 and orientation is +15. Why is this happening?
kenbenis Posted September 26, 2022 Posted September 26, 2022 Excellent mod - as a suggestion would it be possible to categorise an NPC somewhat, or is that already handled by the morality/confidence? E.g. its a bit funny having the same NPC doing all the approaches (blackmail, rape, fan approach, hypnotist, fake doctor). It would be cool if there was an option that once an NPC makes an approach of whatever type, they tend to stick with only that approach or others that are similarly themed. So a blackmailer isn't going to also be offering fan drinks, hypontherapy sessions and flirting with you, after they originally were blackmailing you.
Guest Posted September 27, 2022 Posted September 27, 2022 Quote 1.12.0 - ADDED: Collar masters have gotten smarter! They got tired of you leaving them in the corner of the map and completely ignoring them. So some (configurable in MCM) have figured out how to develop long range transmitters. After some time of being AWOL, they will start shocking you from anywhere, more frequently the longer you're gone, until you go visit them. - ADDED: Collar master will sometimes give you a new assignment - to do devious things in Diamond City. This is only available after the "long range" is unlocked (above). - ADDED: MCM option to blacklist a certain biped armor slot (from 0 to 28) that the mod will ignore from stripping. - CHANGED: Bimbo serum now goes on standy mode during player sleep/wait. In other words, the counter only goes down while the player is active & not waiting/sleeping. (No more sleeping for days straight to easily lose it!) Could a warning or toggle button be added in regards to the Bimbo serum timer? The wording makes it sound like you should be able to wait until the bimbo serum goes away, which in the past did mean going out of the way to a settlement and being on time out until the serum wore off. Perhaps a warning "serum only decreases while awake"? Or a toggle to allow for it to decrease while waiting? It's not that big a deal except that the slider in the settings goes all the way to 2 weeks of being awake between semen doses, and personal experience says it's a little difficult to go past 3 days in the first place with the awake requirement. Could a time until bimbo serum is over also be added to sex attributes?
Guest Posted September 28, 2022 Posted September 28, 2022 On 9/26/2022 at 9:15 PM, kenbenis said: Excellent mod - as a suggestion would it be possible to categorise an NPC somewhat, or is that already handled by the morality/confidence? E.g. its a bit funny having the same NPC doing all the approaches (blackmail, rape, fan approach, hypnotist, fake doctor). It would be cool if there was an option that once an NPC makes an approach of whatever type, they tend to stick with only that approach or others that are similarly themed. So a blackmailer isn't going to also be offering fan drinks, hypontherapy sessions and flirting with you, after they originally were blackmailing you. I think the morality system covers it pretty well. You learn which NPCs are assholes who just want their dick handled and which ones will actually unlock your handcuffs, and so you know how to reply to each one.
Guest Posted September 28, 2022 Posted September 28, 2022 On 9/23/2022 at 3:26 AM, mat10193 said: Been having issues with intimidation chances. According to the values in the equation in the Sexual Attributes script should be over 100, which i believe should return 100 at the end of the function. So to my belief, the chance to intimidate should be 100. In the FPSH scene helper script, if the SA intimidation chance is true, then the FPSH chance to intimidate should be 1, however the chance always returns 0 whenever it runs the calculation. my PC's impression is 0 and orientation is +15. Why is this happening? I'd like to get into debugging this mod. How to I replicate what you are seeing?
Guest Posted September 28, 2022 Posted September 28, 2022 On 9/18/2022 at 10:12 AM, DocClox said: Is it possible to up the priority of the quest so it kicks in before, say, reporting Arcadia to Lancer Captain Kells? He wants to talk to my gal, but every time the convo starts I get the one to rat out DiMA to the Botherhood. And if I quit out of that, it just starts right back up again. Just turn off NPC approaches for a minute. It breaks immersion, but there's only so much time the mod author has.
Guest Posted September 28, 2022 Posted September 28, 2022 On 9/10/2022 at 10:46 PM, mikeoh74 said: A fun idea would be if the mod could select a named npc at random as a secret crush that the pc would be incapable of saying no to It's a fun idea but breaks the mechanics a little. There are already plenty of conditions where you can't say no in the first place. If the player (you) has a secret crush then you could always say yes to that particular cute NPC.
Guest Posted September 28, 2022 Posted September 28, 2022 On 9/7/2022 at 1:36 PM, Fulanoo said: Is there a way to change the eligible npcs based on the actions? Like for example having the companions only do butt slaps, but not the other harassment actions? Per the FAQ Can I assign a specific morality to an NPC? Open console and left click on the NPC. Then type in the following and press enter: setav fpsh_morality 1 (1 for evil, 2 for questionable, 3 for decent). or If you have the NPC's reference ID: referenceID.setav fpsh_morality 1 Setting a particular NPC to have a decent morality might be the best you'll get.
Guest Posted September 28, 2022 Posted September 28, 2022 On 9/5/2022 at 5:34 PM, Zhacahuil said: got an idea that can be pretty flavourful, ''addiction approach'' if your character is addicted to say, nuka cola a harasser would approach the player offering a nuka cola player would then have to beg/get nude/have sex or so dunno if that is doable or appealing but i leave it here If that's too hard, how about leaving you with an addiction afterwards? Pouring alcohol down your throat/getting injected with drugs etc while you are getting gangbanged.
Boceifus Posted September 28, 2022 Posted September 28, 2022 11 hours ago, run4loki2 said: Just turn off NPC approaches for a minute. It breaks immersion, but there's only so much time the mod author has. I turn on and off approaches all the time, just depends on what I am doing. Most times I leave it on if just building and decoing settlements for a while, then turn off when trying to do some question, nothing breaks immersion more then being in the middle of a fight and one of your settlers followed you to where you are and is waiting to do their approach while you are sniping a target.
jbezorg Posted September 28, 2022 Posted September 28, 2022 I've been looking for some money sinks in FO4 because I eventually end up with a mountain of caps. Having the ability to bribe harassers to stay away with the obligatory chance of failure and return with demands for more caps would be interesting. 3
deathmorph Posted September 28, 2022 Posted September 28, 2022 2 hours ago, jbezorg said: I've been looking for some money sinks in FO4 because I eventually end up with a mountain of caps. Having the ability to bribe harassers to stay away with the obligatory chance of failure and return with demands for more caps would be interesting. With the possibility that the harasser may also get money AND sex. A badass. I could well imagine.
Slorm Posted September 29, 2022 Posted September 29, 2022 14 hours ago, jbezorg said: I've been looking for some money sinks in FO4 because I eventually end up with a mountain of caps. Having the ability to bribe harassers to stay away with the obligatory chance of failure and return with demands for more caps would be interesting. Would also be a good addition for the Blackmail approach. It might be interested if it was extended to a regular payment to keep the pictures from going public (or two or three payments) In Skyrim I use Taxes of the Nine Holds to act as a gold sink unfortunately there's nothing similar for FO4 2
Reuf84 Posted September 29, 2022 Posted September 29, 2022 Yes an update in the Sex Attributes framework. This opens up so many new possibilities. For example, the approach where the player is asked if they want to wear a gag and an arm binder. if the player likes bondage. Could he ask if he could have more. Or do without it. He would then get 1 part more. If the player likes bondage and is aroused he can ask to have more and would then get 1 piece more, or he can beg for more and would then get a random amount more. If the player likes bondage and is aroused and a slut he can just beg for more bondage and will be given a random number or he will release his secret desire to be dressed in latex from head to toe with corset and restraints that will be time locked . I also really like the slave collar master. however, I'm missing some depth there. how about if the slave collar master had fun with the slave for a certain period of 14 days or so as usual. After a certain time, the slave collar master says that the one who built the collar wants money from him because he didn't earn anything with it. the player now has to earn this money as a whore. For this, the master wants to train the player to become a whore. in the mod Boston Devious Helper, the player is trained by his companion to become a slut. This is done through very varied tasks. the slow introduction of the tasks even conveys something that you are in a learning phase. you could very well be inspired by this. in Boston Devious Helper, the player must also wear various outfits. there are also forced dialogs that precede the actual dialog when the player wears dd. I could very well imagine something like that. the player goes through different training levels. in the early stages, the player must wear outfits suggested by the master. However, the player can remove these outfits after the training session. Of course, in the middle levels, the player must also wear outfits. However, if the player takes them off, it can happen that when aroused, the desire to dress sexy can happen and the outfit will be equipped again automatically. in addition, the master decides to change the hairstyle into something slutty. if the player initiates a dialogue and is aroused, it may happen that it is a forced dialogue and the player may offer themselves as a hooker. At the end of the training, the probability is much higher that the clothes will be automatically equipped again and a forced dialogue will appear. in addition the player gets a slutty makup. at the end of the training and when the player has all the hypnosis perks and is a slut, that's pretty much the final stage. the player simply cannot sink any lower. you should also feel this, and at least the player apparently wanted it that way. there is almost always a forced dialogue to offer oneself as a whore. if the customer doesn't want to, you can beg for sex and, out of desperation, fulfill all of the customer's sexual desires. this would be whipping animations or whatever else there is. you can't take off the forced clothes anymore you just don't feel comfortable anymore if it doesn't look slutty. the things are equipped again directly. you can no longer hold a weapon or wear armor for what because you too are completely broken you don't want anything else all values such as strength luck endurance charisma flexibility ... are only 1 . the player level is reset to 10. there is only one way to get out of there. you need therapy in memory den. this is of course very expensive and takes a long time. Luckily, memory pays in advance. The player's spirit will be reset again. an intensive sex withdrawal is necessary for this. in addition, memory equips a chastity belt and a gag. the player has no way of discarding them. he has to wait until the therapy is completed and he has paid back the money to memory den. then the memory releases the player again. of course he must have gotten rid of the slave collar first. After that values like strength luck endurance charisma agility are normal again. But the player had a hard time and needs to find his way back to life so he can start leveling up again from level 10. For the outfits that are forced, you could use mods like Vtaw wardrobe https://www.nexusmods.com/fallout4/mods/61541?tab=description or something like that and add them as a requirement. for the hair there is ks hair. I, and I think everyone here, doesn't like it when you can configure the forced outfits yourself, where's the force in that? it's not supposed to be a request concert. if you would determine 10-20 outfits and hairstyles that you find horny slutty and then equip them that would be great. gladly bund mixed there is something for everyone ... patent leather mini skirts hot pants what do I know. the outfits and hairstyles would then be changed by the master from time to time to offer the customers variety. I've made suggestions here before. I don't know if it was read at all. Please let me know if you like the idea and whether you want to include it or not really best regards. I think it's really awesome what you've done for an ingenious and well thought-out mod
jbezorg Posted September 29, 2022 Posted September 29, 2022 4 hours ago, Slorm said: Would also be a good addition for the Blackmail approach. It might be interested if it was extended to a regular payment to keep the pictures from going public (or two or three payments) In Skyrim I use Taxes of the Nine Holds to act as a gold sink unfortunately there's nothing similar for FO4 There's Game Config Menu where you can adjust buy and sell price modifiers, room rental fees, home purchase price, etc.. Still, unless you really skew the ratio between buy and sell to something where an actual economy would collapse, a character with a high charisma and some chemistry skill can keep the caps rolling in. I adjusted the DC home to cost 10k caps. My character is homeless but not for long. Level 5 and 6k caps in inventory. 2
DTESSurvivor Posted September 29, 2022 Posted September 29, 2022 Only last issue I see is that I can tell the results of each conversation is predetermined, because the conversation ends are reflected in XDI.
deathmorph Posted October 1, 2022 Posted October 1, 2022 I still don't really understand the Naked Check. If everything is activated then slot 3 and 11 will be checked if there are clothes there or not. And you have the option to set up another slot. I chose slot 10 as most of the shorts occupy this slot. Now my intention is that my actress will be registered as nude if either slot 11 or slot 10 is not occupied. (Note: another option would be ideal if the actress wears a skirt - slot 27 - and you can also choose this slot freely - in vtaw 8 there are clothes who do not use slot 11 and 10, but slot 6 and 9) I have now selected slots 10 and 11 and have deselected slot 3 as I do not want my actress to be recognized as not nude if she is wearing nothing but high heels. This doesn't seem to be working as I am now getting speeches even though my actress is fully featured. I hope my description wasn't too confusing - I probably don't quite understand the system and would like some help setting up the options for the naked check.
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