sen4mi Posted March 31 Posted March 31 On 3/24/2026 at 9:55 PM, IBAGadget said: Definitely a fun mod and has been a fixture in my LO for a couple years. I do have one somewhat annoying issue with it however: Once you allow your PC to get completely brainwashed by hypnosis, every npc seems to become your hypnosis master, even ones who never tried to hypnotize you in the past. Unless you have a high enough willpower and dominance score to allow a (successful) Intimidate reply, every flirt/sex approach you try to say no to will result in the approacher straight up using the sleep trigger and commenting as if they were the master that brainwashed you. They will use the sleep trigger even if you have never been hypnotised. That said, I do think it would be Really Nice if each NPC had their own hypnoscript (or if each one had their own sense of progress in whatever hypnoscript they were using). But, of course, adding new conversation (and developing new hypnoscripts) is a lot of work. And getting the right feel for how overlapping hypnoscripts would work would also be tough (though it would be fun, I imagine, if you could have competing hypnoscripts where sometimes you could pick which one you were following).
Elsie Bywater Posted April 3 Posted April 3 Hello! Forgive me if this has been asked, but I can't seem to find it in the replies. Is there a way to remove a specific NPC from FPSH eligibility (Valkyrie from Project Valkyrie)? There are a few notes in here about her, but has anyone been able to remove her completely? I've found the "NotEligible" tag in FOEdit. Could it be done through there? Thank you!
Franco Cozzo Posted April 3 Posted April 3 (edited) 32 minutes ago, Elsie Bywater said: Hello! Forgive me if this has been asked, but I can't seem to find it in the replies. Is there a way to remove a specific NPC from FPSH eligibility (Valkyrie from Project Valkyrie)? There are a few notes in here about her, but has anyone been able to remove her completely? I've found the "NotEligible" tag in FOEdit. Could it be done through there? Thank you! Its easier to do it in game, click the NPC in question to select them with the console open and enter in console " setav fpsh_noteligible 1 " It should work for any NPC that exists. Edited April 3 by Franco Cozzo 1
games2xs Posted April 24 Posted April 24 I love this mod and have used it for years, however, first time playing since the latest update to Fallout 4 and this mod is wrecking my game. Random crashes and low framerate. I checked my save cleaner and this mod had this message. There are 441 stacks and 930 frames. This may indicate a serious problem. I removed the mod, loaded the save and waited a few minutes, resaved and the save cleaner reports no problems. I have all the most updated requirements. I want to use this mod, I am lost as to what to do.
judge007 Posted April 24 Posted April 24 1 hour ago, games2xs said: I love this mod and have used it for years, however, first time playing since the latest update to Fallout 4 and this mod is wrecking my game. Random crashes and low framerate. I checked my save cleaner and this mod had this message. There are 441 stacks and 930 frames. This may indicate a serious problem. I removed the mod, loaded the save and waited a few minutes, resaved and the save cleaner reports no problems. I have all the most updated requirements. I want to use this mod, I am lost as to what to do. There are numerous patches for this mod scattered throughout the support thread. There is also a tweaked version of this mod at https://www.loverslab.com/topic/264020-sexual-harassment/ Welcome to Modding 101 where reading IS fundamental!
haman4545 Posted April 27 Posted April 27 Even when I'm told to "put on a gag" in conversation, the gag isn't applied. It seems like someone has solved this problem, but could you please tell me how? I installed the following in this order: Devious Devices 2.0_RC9_Beta2_HotFix Rogg DD Items Manager v1.0.3 Kziitd Fetish Toolset SexHarassment1.20.4
games2xs Posted April 28 Posted April 28 On 4/24/2026 at 2:23 AM, judge007 said: There are numerous patches for this mod scattered throughout the support thread. There is also a tweaked version of this mod at https://www.loverslab.com/topic/264020-sexual-harassment/ Welcome to Modding 101 where reading IS fundamental! I figured it out. While this mod had a ton of suspended scripts, there were 3 other mods that also had a ton of suspended scripts. After removing the other mods and starting a new game, this mod is running fine. I did not find any patches for the offending mods. Thank you for your reply. 1
Elsidia Posted May 12 Posted May 12 Currently i trying work on DD 2.0 RC9 scripts. So there is question: In this mod is events, what removes DD items, remember those and after event put back? If yes - what method for that is used?
jmlparis Posted May 18 Posted May 18 It seems there could be a situational conflict between this greatest mod and the Ivy mod (here on LL and Discord for the mod). It seems your SH mod launched an "harassment" with one of the Stein's assistant right when I was speaking with Deborah at the end of "Stein Construct", making my PC unable to move before and even after the harassment was over. I'm also posting this report on Ivy's mod page.
valcon767 Posted May 19 Posted May 19 20 hours ago, jmlparis said: It seems there could be a situational conflict between this greatest mod and the Ivy mod (here on LL and Discord for the mod). It seems your SH mod launched an "harassment" with one of the Stein's assistant right when I was speaking with Deborah at the end of "Stein Construct", making my PC unable to move before and even after the harassment was over. I'm also posting this report on Ivy's mod page. easy enough to fix. just turn SH off when you know someone (any NPC) is going to talk to you about a quest. you can turn SH off either through the MCM or set the hotkey 1
jmlparis Posted May 19 Posted May 19 (edited) 5 hours ago, valcon767 said: easy enough to fix. just turn SH off when you know someone (any NPC) is going to talk to you about a quest. you can turn SH off either through the MCM or set the hotkey True, only it took me sometimes to identify the conflict, and turning it off through MCM wasn't enough while disable it for a while did the trick. I'm mainly mentionning it here because one player could be surprised being unable to move at all, while not even seeing the Stein's assistant neither any dialog on screen. Edited May 19 by jmlparis
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