deathmorph Posted July 24, 2022 Posted July 24, 2022 with strong as a companion, my actress got the perk "supermutant bitch" without any contact to other supermutants a) is that somehow plausible, b) but is that the author's intention?
vaultbait Posted July 24, 2022 Posted July 24, 2022 (edited) 21 minutes ago, deathmorph said: with strong as a companion, my actress got the perk "supermutant bitch" without any contact to other supermutants a) is that somehow plausible If your spirit bottomed out during an aggressive-flagged AAF scene with Strong, then yes. As to whether it's intentional that Strong be treated like other super mutants for purposes of things like broken spirit and perversion, I have no idea, but I don't see any current exclusions for him specifically or for companions more generally not to be counted in that. Edit: Also the mechanic you're referring to is part of Sex Attributes not Harassment (both have the same author though). Edited July 24, 2022 by vaultbait
deathmorph Posted July 24, 2022 Posted July 24, 2022 Thank you for your answer, unfortunately I sometimes get it mixed up in the heat of the moment. But at least it goes to the right addressee
chubjub Posted July 24, 2022 Posted July 24, 2022 Thank you for this Mod it really adds a lot the feel of the game , I have been going through my mod list and downloading the voiced files where available is there a voiced file for this mod yet ?.
asdfer1234 Posted July 24, 2022 Posted July 24, 2022 2 hours ago, chubjub said: Thank you for this Mod it really adds a lot the feel of the game , I have been going through my mod list and downloading the voiced files where available is there a voiced file for this mod yet ?. As far as I am aware this is all there is at the moment, it's nice but not perfect, synthesized voice. only glaring issue is that it only has a male voice, and doesn't distinguish between the sex or race of actual speaker. so everyone has same voice. https://drive.google.com/file/d/1ez4Z2eDzs42odx98pLaB1bq_JD_o_FID/view 1
Slorm Posted July 25, 2022 Posted July 25, 2022 I think I've got to the bottom of why the Randolph Safehouse (RRR06) isn't firing as mentioned earlier in this thread and in more detail in https://www.loverslab.com/topic/194295-rrr06-randolph-safehouse-not-starting/ One of the things that I noticed in earlier playthroughs was that many of the passing comments from NPC's were missing, for example the guards mentioning that the "Bobov Brothers are looking for me" and others (I had to click on the guard to get the comment). In this playthrough I has the NPC comments set to 0 and the arse slap turned off and the force greet comments were back to normal as in vanilla and I think it is this that caused the dialogue with Drummer Boy to be missed (NPC Comments). I've a little further to go to test it out but it looks to be the logical culprit. Bear in mind that neither turning off approaches or setting Drummer Boy to fpsh_noteligible 1 will work as the comments routine still work and as corroboration in one of my earlier tests when I clicked on Drummer Boy once he did then offer the first of the Randolph missions. Workaround is to turn off the comments when picking up Railroad missions or for any missions that need a vanilla dialogue for them to start.
vaultbait Posted July 25, 2022 Posted July 25, 2022 13 minutes ago, Slorm said: In this playthrough I has the NPC comments set to 0 and the arse slap turned off and the force greet comments were back to normal as in vanilla and I think it is this that caused the dialogue with Drummer Boy to be missed (NPC Comments). I haven't pulled it up in the CK, but maybe Beth forgot to set a quest priority for that dialogue or it's set to something insanely low?
Gamaramdi Posted July 25, 2022 Posted July 25, 2022 1 hour ago, vaultbait said: I haven't pulled it up in the CK, but maybe Beth forgot to set a quest priority for that dialogue or it's set to something insanely low? Same here, i was wondering what the hell that guy wants? always running after me with stupid Vanilla comments...
EliXm Posted July 26, 2022 Posted July 26, 2022 Bimbo breast and butt morphs don't seem to work for me. I am wondering if there is a conflict with Family Planning Enhanced / Wasteland Dairy because those do morph when the character is pregnant and maybe their scripts over-ride? I have SH loaded after them in my order but maybe this is irrelevant with scripts? I have double checked and the Bimbo perk is active and the character is not pregnant. Or is it possible that because my character has True Wasteland Body the breast morphs simply won't take? Although FPE seems to have no problem in this regard. I assume TWB is essentially CBBE with more sliders. And my sliders do build with morphs enabled in CBBE. Any advice?
Slorm Posted July 26, 2022 Posted July 26, 2022 12 hours ago, Gamaramdi said: Same here, i was wondering what the hell that guy wants? always running after me with stupid Vanilla comments... Drummer Boy is a fairly important NPC which moves the Railroad side missions along, directing you to PAM, Tinker Tom and hands out the 6 Randolph Safehouse missions
Gamaramdi Posted July 26, 2022 Posted July 26, 2022 3 hours ago, Slorm said: Drummer Boy is a fairly important NPC which moves the Railroad side missions along, directing you to PAM, Tinker Tom and hands out the 6 Randolph Safehouse missions Yeah i know, is not my first tour, but he telles you once, now you have a comment every 3 secs, and he is always on your tail.
Slorm Posted July 26, 2022 Posted July 26, 2022 1 hour ago, Gamaramdi said: Yeah i know, is not my first tour, but he telles you once, now you have a comment every 3 secs, and he is always on your tail. I've not noticed that in my game but I usually use the fpsh_noteligible 1 as soon as I join the Railroad, so that might be the difference
Gamaramdi Posted July 26, 2022 Posted July 26, 2022 51 minutes ago, Slorm said: I've not noticed that in my game but I usually use the fpsh_noteligible 1 as soon as I join the Railroad, so that might be the difference What's that? whot does it do?
Oldwolf58 Posted July 26, 2022 Posted July 26, 2022 7 minutes ago, Gamaramdi said: What's that? whot does it do? click on an NPC and use that to set them ineligible as a harasser. They will not be picked to approach the player for harassment scenes. 1
Gamaramdi Posted July 26, 2022 Posted July 26, 2022 (edited) 44 minutes ago, Oldwolf58 said: click on an NPC and use that to set them ineligible as a harasser. They will not be picked to approach the player for harassment scenes. oh nice... thanks! MMmhh yeap, that was it, his off my heels... damn... it was anoying... Edited July 26, 2022 by Gamaramdi 1
chubjub Posted July 27, 2022 Posted July 27, 2022 On 7/25/2022 at 9:29 PM, Slorm said: I think I've got to the bottom of why the Randolph Safehouse (RRR06) isn't firing as mentioned earlier in this thread and in more detail in https://www.loverslab.com/topic/194295-rrr06-randolph-safehouse-not-starting/ One of the things that I noticed in earlier playthroughs was that many of the passing comments from NPC's were missing, for example the guards mentioning that the "Bobov Brothers are looking for me" and others (I had to click on the guard to get the comment). In this playthrough I has the NPC comments set to 0 and the arse slap turned off and the force greet comments were back to normal as in vanilla and I think it is this that caused the dialogue with Drummer Boy to be missed (NPC Comments). I've a little further to go to test it out but it looks to be the logical culprit. Bear in mind that neither turning off approaches or setting Drummer Boy to fpsh_noteligible 1 will work as the comments routine still work and as corroboration in one of my earlier tests when I clicked on Drummer Boy once he did then offer the first of the Randolph missions. Workaround is to turn off the comments when picking up Railroad missions or for any missions that need a vanilla dialogue for them to start. So in MCM do you keep the NPC approach ON but the NPC comment slider to 0?
Slorm Posted July 27, 2022 Posted July 27, 2022 1 minute ago, chubjub said: So in MCM do you keep the NPC approach ON but the NPC comment slider to 0? Yes, I also have the butt slaps set to "No" but I haven't tested those to see if it makes a difference.
Slorm Posted July 27, 2022 Posted July 27, 2022 (edited) On 7/26/2022 at 7:20 PM, Gamaramdi said: oh nice... thanks! MMmhh yeap, that was it, his off my heels... damn... it was anoying... There are issues with named NPC's not following the rules. For example if you have BoS turned off in the MCM you will still get approaches from Danse and Rhys but I suspect that due to the multiple factions involved that @twistedtrebla can't pick up every possible combination, so some (like Drummer Boy) slip through the net even though I have Railroad turned off Edited July 27, 2022 by Slorm typo
Gamaramdi Posted July 27, 2022 Posted July 27, 2022 6 hours ago, Slorm said: There are issues with named NPC's not following the rules. For example if you have BoS turned off in the MCM you will still get approaches from Danse and Rhys but I suspect that due to the multiple factions involved that @twistedtrebla can pick up every possible combination, so some (like Drummer Boy) slip through the net even though I have Railroad turned off yeah, Drummer boy is on my tail again... geez... idk, but hey, doesn't really matter i spent little time there
FercPolo Posted July 27, 2022 Posted July 27, 2022 On 4/20/2022 at 11:43 AM, JDT13 said: I know this might have been asked a lot but can we have a skyrim version of this mod. Sexlab Horrible Harassment is pretty close, as far as Skyrim. Different, but very similar from approach perspectives. Devious Followers Continued goes very well with it.
hndsf Posted July 29, 2022 Posted July 29, 2022 (edited) I have a problem that in any approach after dialogue, my character get stuck or npc goes back to thing they did before it. What can i do about it? I've tried few things and reinstalling and none of that worked Edited July 29, 2022 by hndsf
vaultbait Posted July 29, 2022 Posted July 29, 2022 1 hour ago, hndsf said: I have a problem that in any approach after dialogue, my character get stuck or npc goes back to thing they did before it. What can i do about it? I've tried few things and reinstalling and none of that worked No animations play after the dialogue? Is AAF working for you in other mods?
hndsf Posted July 29, 2022 Posted July 29, 2022 15 minutes ago, vaultbait said: No animations play after the dialogue? Is AAF working for you in other mods? yes it is, that's why i don't know what to do
vaultbait Posted July 29, 2022 Posted July 29, 2022 1 minute ago, hndsf said: yes it is, that's why i don't know what to do Have you checked your AAF log for errors? (Open the AAF on-screen interface with the HOME key, use the DEL key to switch to the Admin logs view.)
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