Jump to content

Recommended Posts

Posted

Had a little more exploration with the mod as I was mainly using the fan approach as I enjoyed the *massage* scenes. I started using the sex/naked scenes and the first time I activated it, I had the fraud doctor scene. I just wish it was possible to have the massage and fraud doctor as separate activation scenes as the chances of activating them are random with the fraud doctor being less common compared to the massage scenes.

Posted
10 minutes ago, QueenBunBun said:

there is no dialog on anything involving this mod

You need to have all subtitles turned on.

Posted

If you are able to single out a group of NPC, I have a possible scenario for you. When you're inside the Diamond City, have their security guard ask you for a mandatory search to make sure you're not carrying anything illegal in the city. You can then have have several scenarios here such as being handcuffed if you refuse, during the search they can grope you and if you resist, they'll cuff you and resume the grope search. Or maybe they'll ask you to strip down for a more thorough search and if you refuse the strip search, they'll threaten to throw you into the jail. Maybe at higher levels of this harassment, the guard will then move on from groping you to asking you to place your hands upon your head as they finger you or fist fuck you whilst still under the pretence of searching you or if you're currently cuffed, they'll straight up fuck you seeing as you can stop them in your current position.

Posted

Love the mod, I just wish there was a way to account for whether the PC is in a relationship or not, like it would be great to role play a cheating spouse that gets wasted and sleeps around and even blackmail would carry more weight that way. (If difficult to automate this, a simple option in the MCM where the player could set whether the PC is in a relationship or not should suffice). Of course dialogues should account for this option too.

 

Also, it would be nice if there is a spectator system where spectating NPCs could join in the fun (Based on morality and you can set the limit for how many rounds this goes on for) and if there are enough spectators SC 9P or even 10P Gangbang animations could be used too (Unfortunately, I've Never seen a mod make use of these before).

 

Regardless, amazing work!

Posted

Give me some variety, give me some role-play and I’ll be happy. Why is it that a harasser will approach with the same line after previous harassment. Doesn’t the harasser or the character remember the last event. Shouldn’t the lines be different, maybe the harasser will be blunter while referring to the last encounter. Maybe the sub will have a harder time resisting after each successful rape.

 

I’m just ranking as this mod is a great mod. But like most of the other sex mods they lack immersion. Yea you get to se some great animations, but I need an objective a reason why my character is slooting around town. Is she just running on hard times, does she need some money to get some arms, how about hiring a companion for her protection. Maybe after she gets violated her companions demand 500 gold or a sub agreement to follow again.

 

I am using this together with hardship. Hardship does better on the role-playing aspect and harassment integrates better with vanilla play. Tried assimilation which almost works but the character can just kill the raider who stole her gear before sleeping with enough raiders to get released. As loge as she remains in good standing they never attack.

 

I’m not being completely fair as this is probably the best harassment release yet, but I would love if the sex mods had a little more character to them, some progression, some lore and some surprises. Nuke ride did all of that but it’s just a one time play through as most quest mods are

Posted
3 hours ago, aslab said:

Give me some variety, give me some role-play and I’ll be happy. Why is it that a harasser will approach with the same line after previous harassment. Doesn’t the harasser or the character remember the last event. Shouldn’t the lines be different, maybe the harasser will be blunter while referring to the last encounter. Maybe the sub will have a harder time resisting after each successful rape.

 

 

I’m just ranking as this mod is a great mod. But like most of the other sex mods they lack immersion. Yea you get to se some great animations, but I need an objective a reason why my character is slooting around town. Is she just running on hard times, does she need some money to get some arms, how about hiring a companion for her protection. Maybe after she gets violated her companions demand 500 gold or a sub agreement to follow again.

 

 

I am using this together with hardship. Hardship does better on the role-playing aspect and harassment integrates better with vanilla play. Tried assimilation which almost works but the character can just kill the raider who stole her gear before sleeping with enough raiders to get released. As loge as she remains in good standing they never attack.

 

 

I’m not being completely fair as this is probably the best harassment release yet, but I would love if the sex mods had a little more character to them, some progression, some lore and some surprises. Nuke ride did all of that but it’s just a one time play through as most quest mods are

 

 

I can tell you've never tried working with the dialogue tree in the CK have you. It would take hours upon hours of work to expand and correctly condition all the various responses to cover just the little bit you mention, let alone the hours of writing text to cover the various branchings . Give it a try sometime and then maybe you'll have a better appreciation for all the great work @twistedtrebla has done here.

Posted
1 hour ago, Oldwolf58 said:

 

I can tell you've never tried working with the dialogue tree in the CK have you. It would take hours upon hours of work to expand and correctly condition all the various responses to cover just the little bit you mention, let alone the hours of writing text to cover the various branchings . Give it a try sometime and then maybe you'll have a better appreciation for all the great work @twistedtrebla has done here.

 

Oh, if I could I would. Writing the dialog trees is the easy part, I could even do that. Unless there is a way to cut and past codes, I would be lost in writing one. You see I am a horribly slow typer and trying to write codes will have me hovering over the keyboard pushing one key at a time. What will take another 3 hours will take me 10.

 

If somebody will create a point and click quest creations program, we would see thousands of new quest mods. The amount of quest the community will come up with will be mind-boggling. The basic actions will have to be included and programmers can choose to add their assets or actions to the program. As this program grows the mods will be able to get more complex and easier to make. This will simplify quest creation, all the quests created with this program will be written in the same code, and another program can be made to detect conflicting data/quests. This will open up modding to the gamer and it will also make game creation easier. It’s easy to choose “Go here” from a drop-down menu and then write some dialog options, or choose some action that must be complete.

 

Anyways if there was a way to cut and copy codes without wring new ones.  I would love to give modding a shot.

Posted
6 hours ago, aslab said:

Oh, if I could I would. Writing the dialog trees is the easy part, I could even do that. Unless there is a way to cut and past codes, I would be lost in writing one. You see I am a horribly slow typer and trying to write codes will have me hovering over the keyboard pushing one key at a time. What will take another 3 hours will take me 10.

 

If somebody will create a point and click quest creations program, we would see thousands of new quest mods. The amount of quest the community will come up with will be mind-boggling. The basic actions will have to be included and programmers can choose to add their assets or actions to the program. As this program grows the mods will be able to get more complex and easier to make. This will simplify quest creation, all the quests created with this program will be written in the same code, and another program can be made to detect conflicting data/quests. This will open up modding to the gamer and it will also make game creation easier. It’s easy to choose “Go here” from a drop-down menu and then write some dialog options, or choose some action that must be complete.

 

Anyways if there was a way to cut and copy codes without wring new ones.  I would love to give modding a shot.

 

To further generalize the earlier comment, I can tell you've never used the CK at all. It's a point-n-click graphical tool already. Basic quest creation doesn't really require any "coding" (i.e. writing Papyrus scripts), but adding your own scripts and script fragments actually make quests easier to manage vs trying to do it all with non-scripted and included base script approaches.

 

Dialogue editing involves a ton of painful clicking and dragging all over the place in the quest scene manager and topicinfo screens. The more complicated your scenes get, the harder it becomes to keep a handle on all of it. To me, this clicky-clicky mess is so painful that I avoid adding dialogue unless there's no better way to achieve the mod's goals.

Posted
1 hour ago, vaultbait said:

 

To further generalize the earlier comment, I can tell you've never used the CK at all. It's a point-n-click graphical tool already. Basic quest creation doesn't really require any "coding" (i.e. writing Papyrus scripts), but adding your own scripts and script fragments actually make quests easier to manage vs trying to do it all with non-scripted and included base script approaches.

 

Dialogue editing involves a ton of painful clicking and dragging all over the place in the quest scene manager and topicinfo screens. The more complicated your scenes get, the harder it becomes to keep a handle on all of it. To me, this clicky-clicky mess is so painful that I avoid adding dialogue unless there's no better way to achieve the mod's goals.

 

You are most defiantly right, I never used CK at all. I see sample pages of codes and right away think its way past my capabilities. It’s sad that adding dialoged is such a clicky-clicky mess. One would think that each character will have at least two dialogue containers. One for general talk, and another for quest related dialogue. The containers will have to be further divided so specific lines under the proper conditions are said. There will also have to be a global container that is not character specific.

 

This mod already accomplishes a global pull and it adjusts how events play out based off sex attributes stats. What I am suggesting is not to change anything that this mod already does rather to build on what is already there. Start adding more global pools of data that NPCs will pull from on second attempts.  If the first attempt was successful the NPC will no longer pull its data from the first pool, but from a second pool which will include more derogatory lines while referencing the first harassment. If the first attempt failed the NPC might start passively calling the PC names like, bitch, or stuck-up cunt, and any further attempt will be done with more rage and a higher chance of failure. This can be built up where each time the PC succumbs to a specific actor s/he becomes more submissive to that NPC. By the time the PC has succumbed to a specific character say ten times that NPC will turn into a non-follower Dom. The Dom will start making demands of the player such as selling herself, dancing, cleaning, or doing some other derogatory thing for the NPCs amusement and gain. With possible punishments if the PC doesn’t listen such as locking DDs, or other creative punishments The punishments will be pulled from a pool of possible punishments. If this gets out of hand, as the PC may end up with many Doms. The PC may have to a choice to turn one of her Doms into a pimp. The pimp will turn into a follower and have its own set of rules, while protect the PC from the other Doms.

 

At the end an immersive progressive harassment system can quickly turn into a scripting nightmare, but how difficult can it be to add a tier 2, or tier 3 global pools? Just so it feels like there is some life in the scenario.  

Posted
14 hours ago, aslab said:

Give me some variety, give me some role-play and I’ll be happy. Why is it that a harasser will approach with the same line after previous harassment. Doesn’t the harasser or the character remember the last event. Shouldn’t the lines be different, maybe the harasser will be blunter while referring to the last encounter. Maybe the sub will have a harder time resisting after each successful rape.

 

 

I’m just ranking as this mod is a great mod. But like most of the other sex mods they lack immersion. Yea you get to se some great animations, but I need an objective a reason why my character is slooting around town. Is she just running on hard times, does she need some money to get some arms, how about hiring a companion for her protection. Maybe after she gets violated her companions demand 500 gold or a sub agreement to follow again.

 

 

I am using this together with hardship. Hardship does better on the role-playing aspect and harassment integrates better with vanilla play. Tried assimilation which almost works but the character can just kill the raider who stole her gear before sleeping with enough raiders to get released. As loge as she remains in good standing they never attack.

 

 

I’m not being completely fair as this is probably the best harassment release yet, but I would love if the sex mods had a little more character to them, some progression, some lore and some surprises. Nuke ride did all of that but it’s just a one time play through as most quest mods are

 

 Just use this. You can pick between the cocked and uncocked versions and they have some changes to the lines. I haven't been through all of them but if you get the fan approach and they ask if you want a massage. the second approach will actually have a different line asking if you remember the amazing massage they gave you last time.

Posted
7 minutes ago, riicky83 said:

You can pick between the cocked and uncocked versions and they have some changes to the lines. I haven't been through all of them but if you get the fan approach and they ask if you want a massage. the second approach will actually have a different line asking if you remember the amazing massage they gave you last time.

 

That's the case in unpatched SH as well. There are already differing dialogues for return visits from fans, blackmailers, flirts, etc (not to mention hypnotists and collar masters, who have significantly varied behaviors as their relationships with the player progress, rather than just new and returning).

Posted
2 hours ago, vaultbait said:

 

That's the case in unpatched SH as well. There are already differing dialogues for return visits from fans, blackmailers, flirts, etc (not to mention hypnotists and collar masters, who have significantly varied behaviors as their relationships with the player progress, rather than just new and returning).

 

That’s cool I didn’t experience that in my 5-10 hours of vanilla game play, but most of the approaches happen while my player is running around in the nude. Those approaches are more in the line of “service my cock”. I guess I just have to give it more time and see how the other approaches play out. It would be nice if the approaches can end up as ether a lover’s relationship or a Dom/sub relationship. A lover’s relationship may require the PC the sleep with their companion at least once a day. And the lover may get jealous if the PC cheats. This could lead to another blackmail scenario if the PC is having sex behind her lovers back (by telling the lover to wait somewhere out of sight). If either requirement is broken the lover may leave and possibly turn into a harasser.

 

I would probably have to create my own mod if I wanted to carry harassment relationships this far. But for now, is there a way to make it so companions don’t follow for free. For me a big immersion breaker is, after a violate scenario, my PC can get everything she needs from her companion and keep on fighting as if the violation never happened. I would like my character to go through a hardship time before she can get back out fighting

Posted
2 hours ago, vaultbait said:

 

That's the case in unpatched SH as well. There are already differing dialogues for return visits from fans, blackmailers, flirts, etc (not to mention hypnotists and collar masters, who have significantly varied behaviors as their relationships with the player progress, rather than just new and returning).

Didn't know that as I've not used this mod raw. I've only ever played it with the cocked/uncocked add-ons. Will the mod ever get a small update for the molestation scene if it's applied to a male PC? as the current one doesn't looks right when used on a male.

Posted
53 minutes ago, riicky83 said:

Didn't know that as I've not used this mod raw. I've only ever played it with the cocked/uncocked add-ons. Will the mod ever get a small update for the molestation scene if it's applied to a male PC? as the current one doesn't looks right when used on a male.

 

This mod is really a great mod and works flawlessly. But once you mentioned the animation, another small thing that bothered me is, my character always gets 3 tries to resist whether the PC is clothed or not. If the PC is nude S/He should be more vulnerable and only get one or two chances. Also the dialogue talks about ripping of the cloth when the PC has none.

 

Also, It would be fun if having enough willpower brings up a mini game (something like battle fuck is trying to do in Skyrim. Even though I have not tried that mod yet) which determines if the harassment is successful.

Posted (edited)

Comapnion Suggestion and NPC interaction

Here are some possibilities that I thought of that might provide much more immerssion and interaction with this mod. 

You dont need a morality system to make it happen, just keep it simple (Though the NPC character morality built in could infuence)

The companion you have would interact with this mod based on afinity.

 

Example:

Follower has max affinity they will always protect the player and defend them. 

Follower has mid ranged affinity they may choose to protect, look the other way, or joing the assaulter.

Follower has very low affinity for the player they may join in the assault. 

Some the following NPC suggestions below might play into follower interactions based on quests status that they companions give. 

I LOVE THIS MOD, BUT, it I also find it annoying that the folloer just stands around looking at you as if nothing has happened. lol

 

Possible interaction with quest giving NPCs based on quest and interaction status. 

It annoying when Blake Abernathy, (or any other quest Npc) Decides to have ther way, then beg you to help them, you tunr in the quest and they have their way again.. 

 

So instead quest giving NPCs possible interact based on status of quest. If they have a quest you have not taken they may bargain with the player in return for not doing x, or not putting a slave collor on the player, or removing the collar based on quest completion. 

If the quest is turned in the Quest giver will not assault the player for x amount of time. Or they will Fan approach and give a positive reward. 

Or if the player has not ever interacted with the NPC they are indifferent to the player as a potential assaulter until a positive, negative, or quest has been accepted, flag has occurred at which time they get a potential interact based on that. Goo bad or indifferent. 

If you insult them or tell them you do not have time that will increase the approach chance with a negative outcome, such as a slave collar where they force you to complete the quest in order to have that item removed. 

They may master the player until the quest is turned in, at which time they would release the player. (or not if evil)

In addition if the quest is marked complete and they player has helped the NPC the NPC should react in kind protecting the player. 

Also triggers possibilities for different outcomes, where they defender might as for something in return or just go to an advanced stage of an approach like force a drink, force an assault etc. So much possibility. 

 

In addition a flag for any NPC the player has helped or completed a quest for may defend the player, Turn the other way and ignore or join based on the outcome. 

 

Also potential for interacts with abduction - When the bad drink is given there could be x chance of abduction and master or forced NPC quest as a condition of relase. 

 

NPCs defending the player could just be a 3rd dialoug option if the NOC is in x radius of the player where the defending NPC will enter the interactions and Just say something like " If you dont leave them alone I will cut off your balls and shove them up your ass!" and then the assaulting NPC would just go to the default intimidate success " Oh wait, Im sorry, I will back off" then they exit approach and walk away. 

 

Also the Player Character could provide NPCs moraility changes by positive interactions or dom or sub interactions and change an NPC morality over interaction. Such as a Resist, a Plead, or an intimidate, or If you kick it may increase the evil morale stat. Again a more simple way for the player to interact with the framework already built in.

 

I have even thought there should be a "Boss" attached to this mod who takes interest in the player based on all interactions and may become a Huge fan, or may be come intent on murdering the player, or may become fixated with the player with the goal of abduction and enslavement and punishment in a dungeon. The Npc at some point would beging stalking the player like Deacon, showing up in the background, always never aproaching the player for a while until certian values are reached and then they might start appraching the player with weak interactions, such as 2 or 3 fan interactions with good outcomes, or Hypno with all good outcomes, and they would over time build trust in the player until eentially they max out their confidence and good/evil and then assault, abduct, enslave the player. Or, If good, offer them selves as a companion/ romance interest. This NPC shoulkd have many interacts with the player with good outcomes to get the player to trust them before altering towar darker negative outcomes. " Im your biggest fan!" If the boss was someone like Blake Abernathy, or the guy who asks you to fix the water pump at the excavations, Carvaner Lucas, or someone who is a trusted normal interaction for the PC they would never suspect. There could be a boss for each kind of approach or something like that. 

 

I thing beatings and tourture would also be a good fit for this mod where they NPC may bind the player and beat them and torture them to submit. 

Physical beating when bound, also shock collar torture. ETC.

 

Also another suggestion with the agressive cooldown, script the assaulting NPC to walk away 180 from the PC (or teleported away) for that duration of time. This will result in the player actually being able to escape the situation when bound and DD and just not end up in constant assault loops for which there is no escape because you cant hop away fast enough. This should apply to all approaches, the NPC turning around and walking 180 from the character for the duration of the cool down so that you dont have this one nagging NPC with the same approach trigger on them following you for 25 mins trying to give a massage or hypno. 

 

I see people asking for Voicing, I kind of like it without, but I will say the Quest givers and companion interacts could allow some opportunity for voiceing with out having to add voicing. You could use some of the NPC and Follower exsisting voice work to get some voicing in that way since they all have pre recorded lines. 

 

Please dont take any of this as criticisim this mod is great! 

This mod has SOOOOO much potenial good and evil! 

 

Thank you! Love it! Keep up the great work!

 

(Sorry for the typos, I am visually impared)

Edited by Saint_Olaf
Added more
Posted

So one thing that's been kinda bothering me is when I use mods like Just Business or Human Resources and take slaves the slaves will still do approaches.

 

So I was thinking perhaps if a NPC is wearing either the Shock Collar from Nuka-world dlc, the Shock collar from real handcuffs then the npc gets a Confidence Debuff so they don't really try and start approaches (unless maybe they're really confident?) but they'll still join in if other approaches happen like the player character getting drugged.

 

And perhaps npcs can't start approaches in they're bound in a player built thing in settlements like the Pillory or the Torture devices from the torturedevices mod. Just seems wired to me they can just get out to come over and harass me when they're meant to be bound, But I think I would like it they they could still make SH comments while bound or maybe they're able to get out and join in someone else's approach like with being drugged.

Posted

Update suggestion (very minor as players can do this for themselves).

 

Set the Step on the Morph Maximum Duration slider to 0.5 (rather than 1) this allows players to be precise in the length of the bimbo effect. It just saves having to manually do it with Notepad++ in future updates.

Posted

Issue regarding animations for the males during sexual assault:

Whenever I'm assaulted the rapist's model breaks and becomes some kind of deformed horror, and I'm not too sure why! It's not a problem with AAF, as I can fuck other NPCs just fine, with no issues whatsoever. Any help regarding this would be appreciated, thanks!

 

20221112115308_1.jpg.36eb8ad65e305bab3d7591f11232b105.jpg

 

Also, question: does the ass-slap interaction ever actually lead to being raped? It's happened to me a ton but nothing ever comes out of it. It says in MCM it's linked to 'molestation' but I don't see any!

Posted

ive been having an issue with the rape after ingoring, and the massaging choices...if i get raped, it says that the harrasser is playing with my nipples, and putting hand on my cock, my character is a woman, ive never played as a man, since ive installed this mod. does the same thing for massage, except it says brushed hand across cock or something, anything will help. it didnt start doing this until about a month ago , ive updated it, reinstalled it through mcm, and mo2. not sure whats going on

Posted
2 hours ago, SixThreeEight said:

ive been having an issue with the rape after ingoring, and the massaging choices...if i get raped, it says that the harrasser is playing with my nipples, and putting hand on my cock, my character is a woman, ive never played as a man, since ive installed this mod. does the same thing for massage, except it says brushed hand across cock or something, anything will help. it didnt start doing this until about a month ago , ive updated it, reinstalled it through mcm, and mo2. not sure whats going on

Not sure if this will be helpful or not (as I don't use it) but are you using the cocked version of this

 

 

Posted
3 hours ago, teddy.heretic said:

I notice the size new update file is smaller than old version, do I need uninstall old version or just overwrite?

 

The new version is smaller because silent voice files were eliminated in favor of F4z Ro D-oh.  You don't need to keep the old version.   Just be sure to install F4z Ro D-oh if you want to be able to click through dialogue.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...