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Posted
17 minutes ago, vaultbait said:

 

Have you checked your AAF log for errors? (Open the AAF on-screen interface with the HOME key, use the DEL key to switch to the Admin logs view.)

only lots of "*warning* [086] morphset ID "ready" not found (caller null)."

Posted
14 minutes ago, hndsf said:

only lots of "*warning* [086] morphset ID "ready" not found (caller null)."

maybe i don't have animations or something?

 

Posted
21 minutes ago, hndsf said:

only lots of "*warning* [086] morphset ID "ready" not found (caller null)."

 

Are you playing as a nonstandard race or something? I see references to people encountering that error when playing as a "servitron" for example.

Posted (edited)
5 minutes ago, vaultbait said:

 

Are you playing as a nonstandard race or something? I see references to people encountering that error when playing as a "servitron" for example.

i'm using standard race, i think i didn't change anything, i've tried if it works with only this and aaf mods installed, and it's still don't work

 

Edited by hndsf
Posted
1 hour ago, hndsf said:

i'm using standard race, i think i didn't change anything, i've tried if it works with only this and aaf mods installed, and it's still don't work

 

And you installed AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z (not AAF_VanillaSexAnimations_Theme_V210819.0.7z) from here, right?

 

Posted
3 hours ago, vaultbait said:

 

And you installed AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z (not AAF_VanillaSexAnimations_Theme_V210819.0.7z) from here, right?

 

yes indeed

Posted (edited)
1 hour ago, hndsf said:

yes indeed

 

Another possibility is that you have an old mod overwriting the current AAF_morphSetData.xml file, or for some reason that file is missing completely from your Data\AAF directory.

 

Edit: Yep, UAP provides a good copy, as does Creature Resources (you don't need both, just one or the other).

Edited by vaultbait
Posted

Some new ideas for this mod.
New type of harasser - Devious hunter.
Usually they may be a diner owner, a butcher, a scientist, or any npc (hunter). Nora will be asked to get meat from, say, a wild dog, but only in an unusual way. She must get  meat of a horny wild dog. The meat of a horny wild animal is an aphrodisiac, it hard to get and therefore it costs a lot of caps. To do this, Nora needs to come to a certain place, completely undress to lure, you know, using the smell of the female, then shoot the animal. Sometimes they need to get the animal alive. To do this, Nora needs to lure the animal in the way described above. Then let yourself be fucked to tame the animal and deliver it to the customer (hunter). Sometimes the hunter asks Nora to lure and pacify a dangerous large animal (e.g. Death claw). So that the hunter can safely take the egg. The Evil devious hunter will of course also want to hunt Nora. He can track her down and while luring or taming the animal will take incriminating photos. He can also tranquilize Nora using the tranquilizer gun and handcuff her, wear slave collar, devious devices just for fun or to kidnap her and sell her to raiders as "raiders pet".
And Collar Master could also rent out Nora to other settlements. For example, a settler is kidnapped by raiders. Nora can be sent in exchange or ordered to earn the ransom required by prostitution in Diamond City. Or settlement needs to appease a group of raiders terrorizing the settlement. The settlement sends Nora as a "gift of peace".And the raiders for some time forget about this settlement. Or the settlement urgently needs a generator or a water pump. Nora is sent to Diamond City to earn money to buy materials and create a generator. She will have to earn money through prostitution.
 

Posted
On 6/23/2022 at 9:17 AM, izzyknows said:

I forgot to mention, make sure to remove all DD patches as they "mostly" are included in the RC8 version.

Anyway.... Devious Devices has nothing to do with equipping items. Other mods use the DD framework to apply items. If SH isn't applying items, that's probably the first place to (re-install) look.

I'm having the issue even after uninstalling and reinstalling SH on vortex and there are no mods I can see that have a file conflicts with either SH or RC8 , So any advice would helpful. Real handcuffs seem to be working just find as the shock collar and the handcuffs will apply just other other than that it seems to be mostly DD stuff that isn't put on like for some reason the flirt approach will kinda work, since it will apply the mouth gag if trigger by the dialog and the plugs but not the belt if you get dominated, and I swear I'm having the issue with Tsex and maybe violate as well. (I was testing it with different profiles so while Tsex does conflict with RC8 I'm having the issue with profiles that don't have Tsex.)

 

So I'm not really sure where to go about trying to fix this it would be really nice to have DD work again with other mods. Also sorry for like leaving this more than a month.

Posted (edited)

I have a speech here. to remove DD but no options. How do I get out of here?

 

Spoiler

image.png.7948ae61bd38629d2acca360853b9091.png

 

And is it possible to prevent my actress from getting hit on the butt while wearing power armor?

Edited by deathmorph
Posted (edited)

Bug Report - Major Issue for Railroad

 

This is to confirm the issue of of The Randolph Safehouse missions not triggering. I'm sorry it's taken so long to confirm, but I wanted to play this current test game in a similar order to things as I had the previous two, to establish it wasn't just an odd combination of quests that was preventing the Randolph mission series triggering.

 

The cause is either the NPC Comments or the Butt Slap. I had them both switched off for the whole of this playthrough but the logical suspect is the NPC comments as this directly interferes with the dialogues.

 

As mentioned in an earlier post with these switched off I again got the normal "Bobov Brothers" notification rather than having to click on a guard. Further, I also noticed with the options switched off that the force greet from Drummer Boy about being "bottom of the pile" happened earlier when reporting into the Railroad.

 

I can confirm that in this game Drummer Boy approached normally and offered me the first Randolph Safehouse mission correctly. This was on my way in to turn in the first Jackpot mission and a MILA mission for Tinker Tom. Mercer Safehouse had been completed but Butcher's Bill 2 (Blackbird mission) had not yet been completed but was outstanding in my Pipboy mission list.

 

I'm guessing here but I suspect that the NPC comments are interfering with Drummer Boy and delaying some of the triggers so that the later Memory Interrupted mission fires and this then blocks the Randolph missions from starting. Although this does not break the game as a whole it does lose 6 Railroad side missions so is worthy of note as well as the minor side effects (having to click on NPC's sometime to get normal comments).

 

Workaround is to switch them off when going to the Railroad ( I haven't tested this but it should work) also it's a good idea to use "setav fpsh_noteligible 1" on Drummer Boy as he will make approaches even with Railroad approaches turned off probably due to him being in some other faction as well.

 

I'm not sure how fixable this is (if at all), so I'd suggest if it can't that the issue is mentioned in the OP.

 

 

Edited by Slorm
typo
Posted

in the event of player accept "invitation" / persuaded peacefully by NPC, since this is consensual i think it's better for player can have ability to move for a short time to relocate to "better"/secluded place (for RP) or the NPC will lead player to better place (seems too much so maybe previous idea is sufficient), currently after accept it peacefully, it just get it on the spot which not RP friendly, for example player get invited in the middle of diamond city market, i would be better if player can choose better spot.
if the situation is aggressive then it's good enough to do it on the spot.
just giving an idea, no burden necessary.

Posted
2 hours ago, alelil said:

in the event of player accept "invitation" / persuaded peacefully by NPC, since this is consensual i think it's better for player can have ability to move for a short time to relocate to "better"/secluded place (for RP) or the NPC will lead player to better place (seems too much so maybe previous idea is sufficient), currently after accept it peacefully, it just get it on the spot which not RP friendly, for example player get invited in the middle of diamond city market, i would be better if player can choose better spot.
if the situation is aggressive then it's good enough to do it on the spot.
just giving an idea, no burden necessary.

 

Some mods like Hardship and Boston Devious Helper have a mechanism for their scenes where once you agree, the other party follows you until you find an appropriate location and then talk to them again.

 

However, Harassment does at least have a configurable option (on by default I think?) to wait and approach the player once they're in a somewhat private location.

Posted

Loving this mod. One issue I have is the butt slap, it happens so suddenly that it catches me by surprise as I often play in 1st person. Skyrim's version had you stay still which was kind of an indicator that it was going to happen.

 

I haven't seen all of the possible outcomes of the blackmail or the hypnosis but would there be a possibility where the NPC (assuming you're in a populated area and you're approached inside an area where no-one else can see you) makes you strip before parading you in front of other NPCs (blackmail could have the NPC saying "here's the slut you've heard about") or maybe masturbate in front of the public?

 

Maybe an extension to the butt slap where the NPC grabs you and holds you before stripping you and administering a proper bare butt spanking?

 

The only other thing I could suggest would be a option to assign a button to trigger the events. Press the button for a list and it'll ask you which harassment you want. This way, you don't have to waste time going into the Mod Menu and selecting the harassment mod before going to debug and selecting which harassment you want.

Posted

does anyone happen to have a patch for this mod that allows it to work with furry fallout? the actors refuse to see me cause they are no longer considered human

Posted
18 hours ago, riicky83 said:

I haven't seen all of the possible outcomes of the blackmail or the hypnosis but would there be a possibility where the NPC (assuming you're in a populated area and you're approached inside an area where no-one else can see you) makes you strip before parading you in front of other NPCs (blackmail could have the NPC saying "here's the slut you've heard about") or maybe masturbate in front of the public?

 

The latest updates to the collar master bits added forcing you to do things in Diamond City.

Posted

Love the mod but the only problem I have with it is during the fan drugging rape it strips everything without paying attention to either dd no strip item or rogg's dd no strip. My character wears jewelry and "synthetic eye" replacers that l lock using DD and most of the other encounters the no strip is recognized but the fan wine drugging rape strips everything.

Posted
4 minutes ago, Oldwolf58 said:

Love the mod but the only problem I have with it is during the fan drugging rape it strips everything without paying attention to either dd no strip item or rogg's dd no strip. My character wears jewelry and "synthetic eye" replacers that l lock using DD and most of the other encounters the no strip is recognized but the fan wine drugging rape strips everything.

 

In the MCM you can, at least, set one slot that's never stripped.

Posted
On 5/14/2022 at 2:07 AM, twistedtrebla said:

What is it going to take to query AAF protected equipment? I never bothered to learn cus I personally never had a need for it. But if it's simple enough I can add the code for it

 

If you're ever interested in revisiting this, here's how I did it (based on the stripping implementation in Violate):

 

Spoiler
; Strip anything from the player that isn't protected according to
; AAF (including things flagged by Rogg's No-Strip Items Manager).
; Force exit power armor too. Don't remove nude skin nor Pip-Boy.
; Skip slots for hands/gloves, neck/collar (because so many mods use
; quest collars), rings, scalp, decapitation, slots 0-2, and any
; above 26 since they're often used for special effects. Also skip
; worn cigarettes, because smoking naked is hot. Returns the number
; of items removed (power armor also counts as one), so callers can
; check for >0 if they want to know whether this function had any
; effect.
Int Function SafeUndress() global
    Keyword[] protectedEquipmentKeywords
    If Game.IsPluginInstalled("AAF.esm") ; soft integration
        Quest AAF_MainQuest = Game.GetFormFromFile(0x00000F99, "AAF.esm") as Quest
        ScriptObject AAF_MainQuestScript = AAF_MainQuest.CastAs("AAF:AAF_MainQuestScript")
        Var ProtectedEquipmentKeywordsPacked = AAF_MainQuestScript.CallFunction("GetProtectedEquipmentKeywords", new var[0])
        If (ProtectedEquipmentKeywordsPacked)
            protectedEquipmentKeywords = Utility.VarToVarArray(ProtectedEquipmentKeywordsPacked) as Keyword[]
        EndIf
    EndIf
    Int DidStrip = 0 ; this will accumulate a count of how many things we stripped
    If (Game.GetPlayer().IsInPowerArmor() == true)
        Game.GetPlayer().SwitchToPowerArmor(None)
        DidStrip += 1
    EndIf
    Form[] SkipArmors = new Form[0]
    SkipArmors.Add(None) ; when nothing is worn in a slot
    SkipArmors.Add(Game.GetFormFromFile(0x00000D64, "Fallout4.esm")) ; SkinNaked
    SkipArmors.Add(Game.GetFormFromFile(0x00017AD1, "Fallout4.esm")) ; SkinRaider
    SkipArmors.Add(Game.GetFormFromFile(0x00021B3B, "Fallout4.esm")) ; PipBoy
    If Game.IsPluginInstalled("LightUp2.0.esp") ; soft integration
        SkipArmors.Add(Game.GetFormFromFile(0x00000FA7, "LightUp2.0.esp")) ; A_LitCigarette
    EndIf
    Int[] SkipSlots = new Int[0]
    SkipSlots.Add(4) ; left hand
    SkipSlots.Add(5) ; right hand
    SkipSlots.Add(20) ; neck/collar
    SkipSlots.Add(21) ; ring
    SkipSlots.Add(22) ; scalp
    SkipSlots.Add(23) ; decapitation
    Int slot = 3 ; start with the body slot skipping hair/face
    While (slot < 27) ; slots above 26 are often used for effects
        Form clothesItem = Game.GetPlayer().GetWornItem(slot).Item
        If SkipSlots.Find(slot) < 0 && SkipArmors.Find(clothesItem) < 0
            int i = 0
            Bool isValid = True
            While i < protectedEquipmentKeywords.Length && isValid
                If clothesItem.HasKeyword(protectedEquipmentKeywords[i])
                    isValid = False
                EndIf
                i += 1
            EndWhile
            If isValid
                Game.GetPlayer().UnequipItemSlot(slot)
                DidStrip += 1
            EndIf
        EndIf
        slot += 1
    EndWhile
    Return DidStrip
EndFunction

 

 

Obviously the code there makes a lot of assumptions which are relevant in my mod though not necessarily for yours. Also I did it as a soft integration with AAF since my mod is designed not to require it, but in Harassment you'd presumably just engage the AAF API the same as you do elsewhere.

Posted

Hey,

I was wondering if there is a function that we could call in-game via console to show current morph levels (as per MCM values)
Creating outfits around the max morph (Min + Max devided by 2) is kinda difficult when your not certain your character has hit max morph in-game.

Posted

I am back to playing Fallout 4 after a break.  I keep getting approached by NPC's saying  something like "aren't you eye candy" Is this  part of the mod?
I only have "butt slapped" and "blackmail"  set to "on" .   I also set scans down to one.  It seems like every time, I turn around there is some NPC approaching
me.  If it is part of this mod, how can I fix this without disabling the mod? One approach a day or every two days would be okay. If this pickup line isn't part of

this mod, I can't figure out any other mod it could be from. Thanks.

Posted
4 hours ago, ivanoff said:

I am back to playing Fallout 4 after a break.  I keep getting approached by NPC's saying  something like "aren't you eye candy" Is this  part of the mod?
I only have "butt slapped" and "blackmail"  set to "on" .   I also set scans down to one.  It seems like every time, I turn around there is some NPC approaching
me.  If it is part of this mod, how can I fix this without disabling the mod? One approach a day or every two days would be okay. If this pickup line isn't part of

this mod, I can't figure out any other mod it could be from. Thanks.

 

There are some other mods which also add that, but yes that's a recent feature of this mod too. I'm not aware of whether there's a toggle for the lines (they might be tied to the buttslap toggle, I'd have to go looking in the scripts and dialogue topics for conditions).

Posted
1 hour ago, vaultbait said:

 

There are some other mods which also add that, but yes that's a recent feature of this mod too. I'm not aware of whether there's a toggle for the lines (they might be tied to the buttslap toggle, I'd have to go looking in the scripts and dialogue topics for conditions).

I really want them to keep coming up to me for sex because they have been doing it right in the middle of something else. Example: I had to go back to a settlement to

tell them the raiders were taken care of. But the guy I had to tell wanted sex first and then right after that was finished, a trader was there and he came up with the same

line.  I just wanted to get the quest finished and move on because the same guy had done the same thing before he gave me the quest.

Posted
9 minutes ago, ivanoff said:

I really want them to keep coming up to me for sex because they have been doing it right in the middle of something else. Example: I had to go back to a settlement to

tell them the raiders were taken care of. But the guy I had to tell wanted sex first and then right after that was finished, a trader was there and he came up with the same

line.  I just wanted to get the quest finished and move on because the same guy had done the same thing before he gave me the quest.

 

That doesn't sound like this mod, then. The lewd comments don't generally lead to anything. Unless you have Harassment's sex approaches turned on in the MCM and didn't notice, they shouldn't be approaching you for sex with pick-up lines.

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