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Posted
9 minutes ago, someguy64461 said:

Hey, I'm having a issue during approaches. There is no voices or subtitles, I have no idea what type of approach or requests are being asked. Is there something I'm doing wrong?

 

In your game settings, make sure both kinds of subtitles are enabled.

Posted (edited)

Hey @twistedtrebla,

 

enjoying your mod so far, already for a year. I have like two ideas, which i think would maybe add well:

 

1. While having Prostitute Reputation, you have 1 additional reply option on approaches: Accept approach against money (small amount or maybe adjustable). As a result the pc gets higher rep level as just saying yes. To spice it up and having a reason to maintain the reputation within a certain range, you only get this option if your within prostitute reputation, but not if your rep falls below or higher  

 

2. Simple Skimpy Clothing: Just a hotkey which acts like off/on. If "off" everything is normal and the mod works as it does now. Turn it "on" and get higher chance for approaches to happen. So this way the player can decide if the chosen outfit is skimpy or not and how the mod reacts to it.

Edited by Heinz01
Posted
21 minutes ago, Heinz01 said:

Simple Skimpy Clothing: Just a hotkey which acts like off/on. If "off" everything is normal and the mod works as it does now. Turn it "on" and get higher chance for approaches to happen. So this way the player can decide if the chosen outfit is skimpy or not and how the mod reacts to it.

 

I emulate that by not wearing anything in the body slot (my custom outfits use pieces occupying a variety of other slots instead) and then have a piece of clothing in a slot marked in the MCM as counting toward non-nudity (I use a jacket, for example, but something innocuous like a ring would work just as well), which I can take off to count as being effectively "naked" whenever desired.

Posted (edited)
36 minutes ago, vaultbait said:

 

I emulate that by not wearing anything in the body slot (my custom outfits use pieces occupying a variety of other slots instead) and then have a piece of clothing in a slot marked in the MCM as counting toward non-nudity (I use a jacket, for example, but something innocuous like a ring would work just as well), which I can take off to count as being effectively "naked" whenever desired.

Overall i do it like the same way now. My thought is, not every top which one would sort to slot 38 for example looks the same (but should still be combinable with other items). Sometimes not the slot but only the material decides if its skimpy or not (think of vtaw items which can be changed from full covering to transperant) Using a hotkey seems to be the most easy and compatible way, and my idea is also: the skimpy key is more than normal but less than being considered naked.

 

I dont think this is necessary, it would be just nice to have

Edited by Heinz01
Posted

Hi! If you play from the first person, then when you animate the slap, the camera falls down and nothing is visible. I edited one script, now if someone wants to spank a player, the camera first switches to a third-person view, then an animation occurs and the camera switches back to a first-person view. It has become much better. Sorry for changing the script without permission... Google Translator...

Posted
12 minutes ago, Fialych said:

Hi! If you play from the first person, then when you animate the slap, the camera falls down and nothing is visible. I edited one script, now if someone wants to spank a player, the camera first switches to a third-person view, then an animation occurs and the camera switches back to a first-person view. It has become much better. Sorry for changing the script without permission... Google Translator...

 

I would share what you did, as this has been reported.

Posted
30 minutes ago, Nuka Cherry said:

 

I would share what you did, as this has been reported.

Do you want me to upload a script file here or tell you exactly what and where I edited?

Posted
19 minutes ago, Fialych said:

Switching the camera to a third-person view and back

 

Note that if you started in third person view, this will force you into first person view after every bump. That's easily addressed with a conditional check though.

Posted (edited)
6 minutes ago, vaultbait said:

 

Note that if you started in third person view, this will force you into first person view after every bump. That's easily addressed with a conditional check though.

Yes, that's right. But I only play in the first person, that's why there was a problem with the camera. Those who play in the third person, of course, do not need it...

Edited by Fialych
Posted (edited)

Can someone make sure that when the player is slaped, an overlay of redness of the ass is superimposed on him. There is an overlay, I want to add a script so that this overlay is superimposed with every slap.

Edited by Fialych
Posted
7 hours ago, vaultbait said:

 

Note that if you started in third person view, this will force you into first person view after every bump. That's easily addressed with a conditional check though.

 

What would happen if you only used the  game.forcethird person()

 

I.e. force you into third, or leave you in third.

Posted
2 hours ago, Nuka Cherry said:

 

What would happen if you only used the  game.forcethird person()

 

I.e. force you into third, or leave you in third.

Both

Posted (edited)
8 hours ago, Fialych said:

Can someone make sure that when the player is slaped, an overlay of redness of the ass is superimposed on him. There is an overlay, I want to add a script so that this overlay is superimposed with every slap.

 

AAF has a function for this, including timers to clear the overlays (that's how Cum Overlays does its magic).  But if you want the   ̶l̶a̶z̶y̶ ̶ efficient method, Nuka Ride already does precisely what you're asking.  You could riffle through the scripts/XMLs and probably import the feature wholesale.

Edited by spicydoritos
Posted (edited)
10 hours ago, spicydoritos said:

 

AAF has a function for this, including timers to clear the overlays (that's how Cum Overlays does its magic).  But if you want the   ̶l̶a̶z̶y̶ ̶ efficient method, Nuka Ride already does precisely what you're asking.  You could riffle through the scripts/XMLs and probably import the feature wholesale.

Thanks for the reply. Today I will start looking and trying...

Edited by Fialych
Posted (edited)
20 hours ago, Fialych said:

Can someone make sure that when the player is slaped, an overlay of redness of the ass is superimposed on him. There is an overlay, I want to add a script so that this overlay is superimposed with every slap.

JB. made something similar to this over at Indarellos page last year. I remember it being a tad buggy. (They don't apply on slaps though.)

 

 

Edited by sinivii
Posted
11 hours ago, spicydoritos said:

 

AAF has a function for this, including timers to clear the overlays (that's how Cum Overlays does its magic).  But if you want the   ̶l̶a̶z̶y̶ ̶ efficient method, Nuka Ride already does precisely what you're asking.  You could riffle through the scripts/XMLs and probably import the feature wholesale.

 

I use exactly AAF for that too. 

 

Function Slap()
	_NR_Slap.play(PlayerREF)
	Game.ShakeController(0.5, 0.5, 0.8)
	AAF:AAF_API AAF_API
	AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API
	AAF_API.ApplyOverlaySet(PlayerREF, "ButtSlap2")
EndFunction

 

 

And in DATA/AAF I have this file.

 

NukaRide_Overlaysdata.xml

 

Where I link to the two "spanking mark" overlays. ButtSlap1 is for the right buttock and 2 is for the left.

 

<!-- Marks and Wounds  -->


<overlaySet id="ButtSlap1">
	<condition>
		<overlayGroup duration="80">	
			<overlay template="ButtSlapRed" alpha="100" isFemale="true"/>
		</overlayGroup>
	</condition>
</overlaySet>


<overlaySet id="ButtSlap2">
	<condition>
		<overlayGroup duration="80">	
			<overlay template="ButtSlapRed2" alpha="100" isFemale="true"/>
		</overlayGroup>
	</condition>
</overlaySet>

 

But it does not free you from bugs. Depending on the circumstances, the mark can stay forever, so I've included a "skin cream" that you apply to get it off.

Posted (edited)
10 hours ago, JB. said:

 

I use exactly AAF for that too. 

 

Function Slap()
	_NR_Slap.play(PlayerREF)
	Game.ShakeController(0.5, 0.5, 0.8)
	AAF:AAF_API AAF_API
	AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API
	AAF_API.ApplyOverlaySet(PlayerREF, "ButtSlap2")
EndFunction

 

 

And in DATA/AAF I have this file.

 

NukaRide_Overlaysdata.xml

 

Where I link to the two "spanking mark" overlays. ButtSlap1 is for the right buttock and 2 is for the left.

 

<!-- Marks and Wounds  -->


<overlaySet id="ButtSlap1">
	<condition>
		<overlayGroup duration="80">	
			<overlay template="ButtSlapRed" alpha="100" isFemale="true"/>
		</overlayGroup>
	</condition>
</overlaySet>


<overlaySet id="ButtSlap2">
	<condition>
		<overlayGroup duration="80">	
			<overlay template="ButtSlapRed2" alpha="100" isFemale="true"/>
		</overlayGroup>
	</condition>
</overlaySet>

 

But it does not free you from bugs. Depending on the circumstances, the mark can stay forever, so I've included a "skin cream" that you apply to get it off.

Thanks for the tips, everything is done and everything works! Now there is another problem: if a player encounters someone in a narrow place, then he is spanked endlessly, because the NPC cannot move away - there is no place. Everything is fine in the open space. Advise editing the script. You can make the NPC slap the player 3 times and stop for a while to have time to move away.

Edited by Fialych
Posted
8 hours ago, Fialych said:

Thanks for the tips, everything is done and everything works! Now there is another problem: if a player encounters someone in a narrow place, then he is spanked endlessly, because the NPC cannot move away - there is no place. Everything is fine in the open space. Advise editing the script. You can make the NPC slap the player 3 times and stop for a while to have time to move away.

Hi,
Could you share the working files ?

Posted

Now it remains to make overlays disappear over time and so that the player is not spanked endlessly in narrow places. Scripting has just started to master. Any help is welcome.

Posted (edited)
On 7/21/2022 at 12:33 AM, Fialych said:

Now it remains to make overlays disappear over time and so that the player is not spanked endlessly in narrow places. Scripting has just started to master. Any help is welcome.

 

So no more cream needed? nice :)

 

PS: The only thing that bothers me about it is this bright red unnatural coloring. Is it possible to weaken or change this somewhere in the patch?

 

image.png.0dd7c68278566fe58acbf80747032fb6.png

 

PPS: when will the overlay go away again? my actress has had a red bum for two days now

Edited by deathmorph
Posted (edited)

I am trying to get 1 feature of MGC working without stopping SH.

 

Basically, MGC is the only mod that adds "rent an owned bed for sex or caps", and this is the only thing I want (I then set all beds to owned using a console command). When I install MGC and turn everything off in MGC, except "rent beds option", SH stops triggering approaches, even if my PC is naked. I thought it was modular and could be turned off.

 

Fixed: damn load order.

 

(If you could add a rent owned bed for caps or willpower or sex, that would be awesome, btw....)

Edited by Nuka Cherry
Posted
5 hours ago, Nuka Cherry said:

(If you could add a rent owned bed for caps or willpower or sex, that would be awesome, btw....)

 

And similarly, if there were a way to, at some suitable cost for game balance reasons, overcome the "you cannot sleep with enemies around" check. Advanced Needs 2 had that as an MCM utility function (76 does not), so the technical part is probably fairly simple and the implementation challenge is more a question of coming up with a reasonable way to explain it.

 

These are also things that could be done just as well in another mod, separate from SH. Given that SH's focus seems to be entirely around NPCs approaching the player unexpectedly, I'm not sure a sleep overhaul necessarily fits the scope (but that's for the author to decide of course!).

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