vaultbait Posted July 18, 2022 Posted July 18, 2022 9 minutes ago, someguy64461 said: Hey, I'm having a issue during approaches. There is no voices or subtitles, I have no idea what type of approach or requests are being asked. Is there something I'm doing wrong? In your game settings, make sure both kinds of subtitles are enabled.
Heinzelman Posted July 18, 2022 Posted July 18, 2022 (edited) Hey @twistedtrebla, enjoying your mod so far, already for a year. I have like two ideas, which i think would maybe add well: 1. While having Prostitute Reputation, you have 1 additional reply option on approaches: Accept approach against money (small amount or maybe adjustable). As a result the pc gets higher rep level as just saying yes. To spice it up and having a reason to maintain the reputation within a certain range, you only get this option if your within prostitute reputation, but not if your rep falls below or higher 2. Simple Skimpy Clothing: Just a hotkey which acts like off/on. If "off" everything is normal and the mod works as it does now. Turn it "on" and get higher chance for approaches to happen. So this way the player can decide if the chosen outfit is skimpy or not and how the mod reacts to it. Edited July 18, 2022 by Heinz01
vaultbait Posted July 18, 2022 Posted July 18, 2022 21 minutes ago, Heinz01 said: Simple Skimpy Clothing: Just a hotkey which acts like off/on. If "off" everything is normal and the mod works as it does now. Turn it "on" and get higher chance for approaches to happen. So this way the player can decide if the chosen outfit is skimpy or not and how the mod reacts to it. I emulate that by not wearing anything in the body slot (my custom outfits use pieces occupying a variety of other slots instead) and then have a piece of clothing in a slot marked in the MCM as counting toward non-nudity (I use a jacket, for example, but something innocuous like a ring would work just as well), which I can take off to count as being effectively "naked" whenever desired.
Heinzelman Posted July 18, 2022 Posted July 18, 2022 (edited) 36 minutes ago, vaultbait said: I emulate that by not wearing anything in the body slot (my custom outfits use pieces occupying a variety of other slots instead) and then have a piece of clothing in a slot marked in the MCM as counting toward non-nudity (I use a jacket, for example, but something innocuous like a ring would work just as well), which I can take off to count as being effectively "naked" whenever desired. Overall i do it like the same way now. My thought is, not every top which one would sort to slot 38 for example looks the same (but should still be combinable with other items). Sometimes not the slot but only the material decides if its skimpy or not (think of vtaw items which can be changed from full covering to transperant) Using a hotkey seems to be the most easy and compatible way, and my idea is also: the skimpy key is more than normal but less than being considered naked. I dont think this is necessary, it would be just nice to have Edited July 18, 2022 by Heinz01
Fialych Posted July 18, 2022 Posted July 18, 2022 Hi! If you play from the first person, then when you animate the slap, the camera falls down and nothing is visible. I edited one script, now if someone wants to spank a player, the camera first switches to a third-person view, then an animation occurs and the camera switches back to a first-person view. It has become much better. Sorry for changing the script without permission... Google Translator...
Nuka Cherry Posted July 18, 2022 Posted July 18, 2022 12 minutes ago, Fialych said: Hi! If you play from the first person, then when you animate the slap, the camera falls down and nothing is visible. I edited one script, now if someone wants to spank a player, the camera first switches to a third-person view, then an animation occurs and the camera switches back to a first-person view. It has become much better. Sorry for changing the script without permission... Google Translator... I would share what you did, as this has been reported.
Fialych Posted July 18, 2022 Posted July 18, 2022 30 minutes ago, Nuka Cherry said: I would share what you did, as this has been reported. Do you want me to upload a script file here or tell you exactly what and where I edited?
Fialych Posted July 18, 2022 Posted July 18, 2022 (edited) Switching the camera to a third-person view and back Edited July 18, 2022 by Fialych 1
vaultbait Posted July 18, 2022 Posted July 18, 2022 19 minutes ago, Fialych said: Switching the camera to a third-person view and back Note that if you started in third person view, this will force you into first person view after every bump. That's easily addressed with a conditional check though. 1
Fialych Posted July 18, 2022 Posted July 18, 2022 (edited) 6 minutes ago, vaultbait said: Note that if you started in third person view, this will force you into first person view after every bump. That's easily addressed with a conditional check though. Yes, that's right. But I only play in the first person, that's why there was a problem with the camera. Those who play in the third person, of course, do not need it... Edited July 18, 2022 by Fialych
Fialych Posted July 19, 2022 Posted July 19, 2022 (edited) Can someone make sure that when the player is slaped, an overlay of redness of the ass is superimposed on him. There is an overlay, I want to add a script so that this overlay is superimposed with every slap. Edited July 19, 2022 by Fialych
Nuka Cherry Posted July 19, 2022 Posted July 19, 2022 7 hours ago, vaultbait said: Note that if you started in third person view, this will force you into first person view after every bump. That's easily addressed with a conditional check though. What would happen if you only used the game.forcethird person() I.e. force you into third, or leave you in third.
Fialych Posted July 19, 2022 Posted July 19, 2022 2 hours ago, Nuka Cherry said: What would happen if you only used the game.forcethird person() I.e. force you into third, or leave you in third. Both 1
spicydoritos Posted July 19, 2022 Posted July 19, 2022 (edited) 8 hours ago, Fialych said: Can someone make sure that when the player is slaped, an overlay of redness of the ass is superimposed on him. There is an overlay, I want to add a script so that this overlay is superimposed with every slap. AAF has a function for this, including timers to clear the overlays (that's how Cum Overlays does its magic). But if you want the ̶l̶a̶z̶y̶ ̶ efficient method, Nuka Ride already does precisely what you're asking. You could riffle through the scripts/XMLs and probably import the feature wholesale. Edited July 19, 2022 by spicydoritos
Fialych Posted July 19, 2022 Posted July 19, 2022 (edited) 10 hours ago, spicydoritos said: AAF has a function for this, including timers to clear the overlays (that's how Cum Overlays does its magic). But if you want the ̶l̶a̶z̶y̶ ̶ efficient method, Nuka Ride already does precisely what you're asking. You could riffle through the scripts/XMLs and probably import the feature wholesale. Thanks for the reply. Today I will start looking and trying... Edited July 19, 2022 by Fialych
sinivii Posted July 19, 2022 Posted July 19, 2022 (edited) 20 hours ago, Fialych said: Can someone make sure that when the player is slaped, an overlay of redness of the ass is superimposed on him. There is an overlay, I want to add a script so that this overlay is superimposed with every slap. JB. made something similar to this over at Indarellos page last year. I remember it being a tad buggy. (They don't apply on slaps though.) Edited July 19, 2022 by sinivii
JB. Posted July 19, 2022 Posted July 19, 2022 11 hours ago, spicydoritos said: AAF has a function for this, including timers to clear the overlays (that's how Cum Overlays does its magic). But if you want the ̶l̶a̶z̶y̶ ̶ efficient method, Nuka Ride already does precisely what you're asking. You could riffle through the scripts/XMLs and probably import the feature wholesale. I use exactly AAF for that too. Function Slap() _NR_Slap.play(PlayerREF) Game.ShakeController(0.5, 0.5, 0.8) AAF:AAF_API AAF_API AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API AAF_API.ApplyOverlaySet(PlayerREF, "ButtSlap2") EndFunction And in DATA/AAF I have this file. NukaRide_Overlaysdata.xml Where I link to the two "spanking mark" overlays. ButtSlap1 is for the right buttock and 2 is for the left. <!-- Marks and Wounds --> <overlaySet id="ButtSlap1"> <condition> <overlayGroup duration="80"> <overlay template="ButtSlapRed" alpha="100" isFemale="true"/> </overlayGroup> </condition> </overlaySet> <overlaySet id="ButtSlap2"> <condition> <overlayGroup duration="80"> <overlay template="ButtSlapRed2" alpha="100" isFemale="true"/> </overlayGroup> </condition> </overlaySet> But it does not free you from bugs. Depending on the circumstances, the mark can stay forever, so I've included a "skin cream" that you apply to get it off. 3
Fialych Posted July 20, 2022 Posted July 20, 2022 (edited) 10 hours ago, JB. said: I use exactly AAF for that too. Function Slap() _NR_Slap.play(PlayerREF) Game.ShakeController(0.5, 0.5, 0.8) AAF:AAF_API AAF_API AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API AAF_API.ApplyOverlaySet(PlayerREF, "ButtSlap2") EndFunction And in DATA/AAF I have this file. NukaRide_Overlaysdata.xml Where I link to the two "spanking mark" overlays. ButtSlap1 is for the right buttock and 2 is for the left. <!-- Marks and Wounds --> <overlaySet id="ButtSlap1"> <condition> <overlayGroup duration="80"> <overlay template="ButtSlapRed" alpha="100" isFemale="true"/> </overlayGroup> </condition> </overlaySet> <overlaySet id="ButtSlap2"> <condition> <overlayGroup duration="80"> <overlay template="ButtSlapRed2" alpha="100" isFemale="true"/> </overlayGroup> </condition> </overlaySet> But it does not free you from bugs. Depending on the circumstances, the mark can stay forever, so I've included a "skin cream" that you apply to get it off. Thanks for the tips, everything is done and everything works! Now there is another problem: if a player encounters someone in a narrow place, then he is spanked endlessly, because the NPC cannot move away - there is no place. Everything is fine in the open space. Advise editing the script. You can make the NPC slap the player 3 times and stop for a while to have time to move away. Edited July 20, 2022 by Fialych
Gamaramdi Posted July 20, 2022 Posted July 20, 2022 8 hours ago, Fialych said: Thanks for the tips, everything is done and everything works! Now there is another problem: if a player encounters someone in a narrow place, then he is spanked endlessly, because the NPC cannot move away - there is no place. Everything is fine in the open space. Advise editing the script. You can make the NPC slap the player 3 times and stop for a while to have time to move away. Hi, Could you share the working files ?
Fialych Posted July 20, 2022 Posted July 20, 2022 5 hours ago, Gamaramdi said: Hi, Could you share the working files ? In order for overlays to work, you must have Captive Tattoos installed. SexHarassmentPatch.7z 4
Fialych Posted July 20, 2022 Posted July 20, 2022 Now it remains to make overlays disappear over time and so that the player is not spanked endlessly in narrow places. Scripting has just started to master. Any help is welcome.
Gamaramdi Posted July 21, 2022 Posted July 21, 2022 8 hours ago, Fialych said: In order for overlays to work, you must have Captive Tattoos installed. SexHarassmentPatch.7z 7.1 kB · 2 downloads I do thanks!!
deathmorph Posted July 23, 2022 Posted July 23, 2022 (edited) On 7/21/2022 at 12:33 AM, Fialych said: Now it remains to make overlays disappear over time and so that the player is not spanked endlessly in narrow places. Scripting has just started to master. Any help is welcome. So no more cream needed? nice PS: The only thing that bothers me about it is this bright red unnatural coloring. Is it possible to weaken or change this somewhere in the patch? PPS: when will the overlay go away again? my actress has had a red bum for two days now Edited July 24, 2022 by deathmorph
Nuka Cherry Posted July 24, 2022 Posted July 24, 2022 (edited) I am trying to get 1 feature of MGC working without stopping SH. Basically, MGC is the only mod that adds "rent an owned bed for sex or caps", and this is the only thing I want (I then set all beds to owned using a console command). When I install MGC and turn everything off in MGC, except "rent beds option", SH stops triggering approaches, even if my PC is naked. I thought it was modular and could be turned off. Fixed: damn load order. (If you could add a rent owned bed for caps or willpower or sex, that would be awesome, btw....) Edited July 24, 2022 by Nuka Cherry
vaultbait Posted July 24, 2022 Posted July 24, 2022 5 hours ago, Nuka Cherry said: (If you could add a rent owned bed for caps or willpower or sex, that would be awesome, btw....) And similarly, if there were a way to, at some suitable cost for game balance reasons, overcome the "you cannot sleep with enemies around" check. Advanced Needs 2 had that as an MCM utility function (76 does not), so the technical part is probably fairly simple and the implementation challenge is more a question of coming up with a reasonable way to explain it. These are also things that could be done just as well in another mod, separate from SH. Given that SH's focus seems to be entirely around NPCs approaching the player unexpectedly, I'm not sure a sleep overhaul necessarily fits the scope (but that's for the author to decide of course!).
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