vaultbait Posted October 1, 2022 Posted October 1, 2022 3 hours ago, deathmorph said: I still don't really understand the Naked Check. If everything is activated then slot 3 and 11 will be checked if there are clothes there or not. And you have the option to set up another slot. I chose slot 10 as most of the shorts occupy this slot. Now my intention is that my actress will be registered as nude if either slot 11 or slot 10 is not occupied. (Note: another option would be ideal if the actress wears a skirt - slot 27 - and you can also choose this slot freely - in vtaw 8 there are clothes who do not use slot 11 and 10, but slot 6 and 9) I have now selected slots 10 and 11 and have deselected slot 3 as I do not want my actress to be recognized as not nude if she is wearing nothing but high heels. This doesn't seem to be working as I am now getting speeches even though my actress is fully featured. I hope my description wasn't too confusing - I probably don't quite understand the system and would like some help setting up the options for the naked check. It checks all three slots and only registers you as naked if none of those three are occupied. My workaround has been to adjust the slots of the things I wear frequently so that they don't use either slot 3 or 11, and then I set the optional clothed slot to one I use for items I want to serve as a nudity toggle for this mod (a jacket usually).
deathmorph Posted October 1, 2022 Posted October 1, 2022 1 hour ago, vaultbait said: It checks all three slots and only registers you as naked if none of those three are occupied. ok, that would be a solution too. Unfortunately I failed from earlier attempts to change slots via fo4edit, I then had invisible bodies without exception. How does the mod evaluate the setting if check slot 3 is disabled and slot 11 and 10 are enabled? Will the body then be registered as naked, regardless of whether slot 3 is occupied or not?
vaultbait Posted October 1, 2022 Posted October 1, 2022 19 minutes ago, deathmorph said: ok, that would be a solution too. Unfortunately I failed from earlier attempts to change slots via fo4edit, I then had invisible bodies without exception. The "body" slot (3) is special in that regard. Don't move things to slot 3 unless they include a visible body mesh like the vanilla outfits do. 19 minutes ago, deathmorph said: How does the mod evaluate the setting if check slot 3 is disabled and slot 11 and 10 are enabled? Will the body then be registered as naked, regardless of whether slot 3 is occupied or not? That option is primarily there to support shoe mods which use slot 3, so that you can wander around in just a pair of heels and still be considered naked. If you have slot 3 checking turned off then it's only going to consider chest armor and your optional slot number (if you set one) when determining whether you're nude.
deathmorph Posted October 1, 2022 Posted October 1, 2022 56 minutes ago, vaultbait said: That option is primarily there to support shoe mods which use slot 3, so that you can wander around in just a pair of heels and still be considered naked. If you have slot 3 checking turned off then it's only going to consider chest armor and your optional slot number (if you set one) when determining whether you're nude. How would the mod rate the actress with all three options disabled? So neither slot 3 nor slot 11 are queried? Is the actress then permanently naked or how does the mod determine that? I'm still trying to understand... 56 minutes ago, vaultbait said: The "body" slot (3) is special in that regard. Don't move things to slot 3 unless they include a visible body mesh like the vanilla outfits do. That affected slot 31, which I wanted to change. But then (with help) I was able to expand the slots in CSL.
vaultbait Posted October 1, 2022 Posted October 1, 2022 (edited) 42 minutes ago, deathmorph said: How would the mod rate the actress with all three options disabled? So neither slot 3 nor slot 11 are queried? Is the actress then permanently naked or how does the mod determine that? I'm still trying to understand... That I don't know without testing it or digging deeper into the script source to find out if there's a fallback. My guess though is you'd never register as naked since none of the three possible slots would be checked. 42 minutes ago, deathmorph said: That affected slot 31, which I wanted to change. But then (with help) I was able to expand the slots in CSL. Depending on whether you mean slot number 31 (hair long) or slot index 31 (FX), I can imagine a number of possible problems/conflicts from either of those. If you stick to some of the more normal clothing and armor slots it's generally not an issue though. Edited October 1, 2022 by vaultbait
deathmorph Posted October 1, 2022 Posted October 1, 2022 3 hours ago, vaultbait said: That I don't know without testing it or digging deeper into the script source to find out if there's a fallback. My guess though is you'd never register as naked since none of the three possible slots would be checked. OK, that's valuable information. I'll just disable slot 3 and enable 10/11. That should come close to what I had in mind. Lets see what happens. 3 hours ago, vaultbait said: Depending on whether you mean slot number 31 (hair long) or slot index 31 (FX), I can imagine a number of possible problems/conflicts from either of those. If you stick to some of the more normal clothing and armor slots it's generally not an issue though. It was about the Sonic Earpiece from Tactical Flashlight. Slot 31, index 61. The only lamp in the series to have a slot higher than 27.
vaultbait Posted October 1, 2022 Posted October 1, 2022 31 minutes ago, deathmorph said: It was about the Sonic Earpiece from Tactical Flashlight. Slot 31, index 61. The only lamp in the series to have a slot higher than 27. That's slot index 31 (number 61) according to the CK, which i've seen some Pip-Boy replacers use, but is supposedly reserved for special effects displayed on the body.
deathmorph Posted October 1, 2022 Posted October 1, 2022 1 hour ago, vaultbait said: That's slot index 31 (number 61) according to the CK, which i've seen some Pip-Boy replacers use, but is supposedly reserved for special effects displayed on the body. Exactly. And with that I had a problem with the CSL slots not covering the 31. But I was able to adjust that in the settings file. - An attempt to change the slot from 31 to 17 failed.
Guest Posted October 2, 2022 Posted October 2, 2022 anyone got a timer for how long the npc's can chase you to talk and force the mod to obey LOS cause so far "leave the area" results in npc's following you anywhere you go, even had a npc version of the PC in kellogs memory jump thru the cryo door to harass the player and end up teleporting on fast travel after the quest was over to the player after i FT'ed to refit a gun.....other then that this mods a keeper
DTESSurvivor Posted October 2, 2022 Posted October 2, 2022 (edited) 17 hours ago, RandomKhajiit said: anyone got a timer for how long the npc's can chase you to talk and force the mod to obey LOS cause so far "leave the area" results in npc's following you anywhere you go, even had a npc version of the PC in kellogs memory jump thru the cryo door to harass the player and end up teleporting on fast travel after the quest was over to the player after i FT'ed to refit a gun.....other then that this mods a keeper Not sure there is one. I had a settler from Sanctuary follow me into Diamond City and I was on survival/no fast travel so that guy actually followed me all the way there. There should be though. If the attacker cannot see you, you should be allowed to sneak away. Edited October 2, 2022 by BHAitken
Boceifus Posted October 2, 2022 Posted October 2, 2022 17 hours ago, RandomKhajiit said: anyone got a timer for how long the npc's can chase you to talk and force the mod to obey LOS cause so far "leave the area" results in npc's following you anywhere you go, even had a npc version of the PC in kellogs memory jump thru the cryo door to harass the player and end up teleporting on fast travel after the quest was over to the player after i FT'ed to refit a gun.....other then that this mods a keeper The only way I avoid this is turning approaches off if I am about to leave an area for a quest/resource hunt or trying to turn in quests. If I am just building, hanging out, or doing other things (I play Sim Settlements 2 as well, spend a lot of time in my settlements) in settlements I turn it back on.
twistedtrebla Posted October 4, 2022 Author Posted October 4, 2022 Small update: 1.17.0 Integrates latest Sex Attributes trait addition, makes intoxication more punitive (think twice before getting drunk around predatory men), and slight dialogue changes. Also, from now on, in order to make mod smaller and reduce tedious dev time, I will no longer be packaging silent voice files. Instead, users are encouraged to download F4z Ro D-oh In order to get lip syncing and skippable dialogues. 1.17.0 ADDED: New dialogue for flirt approach when the player is drunk. If the player is drunk or hammered, theres a chance that the NPC may try to gang bang the incoherent player ADDED: Bimbo serum min & max duration setting. Former forces the bimbo serum to stay on the player for X number of days, while the latter removes the effect after Y number of days, regardless of condition for removing being met. ADDED: Having bondage fetish perk (req Sex Attributes v2.7.0) increases the resist cost during flirt approach when the NPC suggests using restraints. The perk also increases the chance that the NPC suggests using restraints. CHANGED: Being sexually conservative (req Sex Attributes v2.7.0) prevents the player from being persuaded to have sex. But if the player is a slut & drunk, the chance of persuasion is increased than usual. CHANGED: Being drunk or hammered greatly increases resist cost, up from 5 to 30. Being drunk is now meant to make the player extremely vulnerable from predatory NPCs. CHANGED: From this version onward, the mod will not include silent voice files. In order to get lip syncing and skippable dialogues, it's recommended to download F4z Ro D-oh FIXED: Bug where chastity belt was being removed unintentionally 12
Operand Posted October 4, 2022 Posted October 4, 2022 (edited) 9 hours ago, twistedtrebla said: If the player is drunk or hammered, theres a chance that the NPC may try to gang bang the incoherent player I implemented this locally, hence here's my proposal: add an MCM slider indicating "how many NPC at the maximum" will participate in the scene with PC. You already collect the actors into an array so it's easy to do. Reasons: Limit scenes to 3p at most to ensure it still works even if AAF installation doesn't have 4p or more animations Make it possible to replace group scenes with consecutive 1 - 1 scenes (that was my reason to do so as I group scenes aren't my cup of tea). It would happen if this "maximum" is set to 1. In this case it's probably worth to add a fair warning that it will take proportionally longer: for instance, if there are 6 NPCs in the area then two times 4p versus six times 1 - 1 is trice as long. And congrats on the release. Edited October 4, 2022 by Operand
Reksider Posted October 5, 2022 Posted October 5, 2022 (edited) Question: Is it necessary to be among people for drunk-flirt approach to happen, or can it happen in a secluded place? I'm asking 'cause we have only event itself, and no configurations with it(would be good to have at least slider with this variation). Edited October 5, 2022 by Reksider
FO4Life Posted October 5, 2022 Posted October 5, 2022 Hey TWISTED! I am not 100% sure it is due your latest release of SH, but before I used to be able to skip conversations [press one of the dialogue option buttons 1-4 to speed up interactions] and after installing new version the "skip" does not work; it is a QoL function in my eyes, as the dialogues (NPC narratives) are fairly long and after seeing them 100s of times, its nice to speed things up. Thanks!
izzyknows Posted October 5, 2022 Posted October 5, 2022 1 hour ago, FO4Life said: Hey TWISTED! I am not 100% sure it is due your latest release of SH, but before I used to be able to skip conversations [press one of the dialogue option buttons 1-4 to speed up interactions] and after installing new version the "skip" does not work; it is a QoL function in my eyes, as the dialogues (NPC narratives) are fairly long and after seeing them 100s of times, its nice to speed things up. Thanks! CHANGED: From this version onward, the mod will not include silent voice files. In order to get lip syncing and skippable dialogues, it's recommended to download F4z Ro D-oh 1
jbezorg Posted October 5, 2022 Posted October 5, 2022 On 10/4/2022 at 2:04 AM, twistedtrebla said: Small update: 1.17.0 Integrates latest Sex Attributes trait addition, makes intoxication more punitive (think twice before getting drunk around predatory men), and slight dialogue changes. Also, from now on, in order to make mod smaller and reduce tedious dev time, I will no longer be packaging silent voice files. Instead, users are encouraged to download F4z Ro D-oh In order to get lip syncing and skippable dialogues. 1.17.0 ADDED: New dialogue for flirt approach when the player is drunk. If the player is drunk or hammered, theres a chance that the NPC may try to gang bang the incoherent player ADDED: Bimbo serum min & max duration setting. Former forces the bimbo serum to stay on the player for X number of days, while the latter removes the effect after Y number of days, regardless of condition for removing being met. ADDED: Having bondage fetish perk (req Sex Attributes v2.7.0) increases the resist cost during flirt approach when the NPC suggests using restraints. The perk also increases the chance that the NPC suggests using restraints. CHANGED: Being sexually conservative (req Sex Attributes v2.7.0) prevents the player from being persuaded to have sex. But if the player is a slut & drunk, the chance of persuasion is increased than usual. CHANGED: Being drunk or hammered greatly increases resist cost, up from 5 to 30. Being drunk is now meant to make the player extremely vulnerable from predatory NPCs. CHANGED: From this version onward, the mod will not include silent voice files. In order to get lip syncing and skippable dialogues, it's recommended to download F4z Ro D-oh FIXED: Bug where chastity belt was being removed unintentionally Does the Bimbo serum reset morphs? My character had some bewb growth from Rad Morphing Redux. When the bimbo serum was applied the morphs were reset.
vaultbait Posted October 5, 2022 Posted October 5, 2022 2 hours ago, jbezorg said: Does the Bimbo serum reset morphs? My character had some bewb growth from Rad Morphing Redux. When the bimbo serum was applied the morphs were reset. From what I understand, if you're using an old version of LooksMenu (e.g., the 1.6.18 recommended by many), there's a bug in its handling of keyword morphs where it doesn't correctly render the one with the highest value if multiple keyword morphs affect the same slider. Supposedly that was "silently" fixed (unmentioned by the changelog) in 1.6.19 or maybe 1.6.20. 1
FO4Life Posted October 6, 2022 Posted October 6, 2022 (edited) 22 hours ago, izzyknows said: CHANGED: From this version onward, the mod will not include silent voice files. In order to get lip syncing and skippable dialogues, it's recommended to download F4z Ro D-oh Doh? Thank you! Tested, and ofc that works fine... I just wish that the horny Provisioner(s) would lose their Brahim during the whole Approach mechanism; I don't know about others, but I find Brahim being so omni-present in scenes to be immersion breaking. Edited October 6, 2022 by FO4Life
izzyknows Posted October 6, 2022 Posted October 6, 2022 1 hour ago, FO4Life said: Doh? Thank you! Tested, and ofc that works fine... I just wish that the horny Provisioner(s) would lose their Brahim during the whole Approach mechanism; I don't know about others, but I find Brahim being so omni-present in scenes to be immersion breaking. I scrap them as soon as they show up. They're annoying as hell! 1
Sobachonuki Posted October 6, 2022 Posted October 6, 2022 New idea for this mod. For example, if you reject blackmailer's demands and then he carries out his threats, your reputation will drop to, say, a slut. Then every NPC in the Commonwealth , in every dialog, will start call you Slut. For example: DC guard: Move along, Slut! or: There is nothing to see, Slut! or: Trader:What can I help you, Slut? or: Settler: We In a trouble! You have to help us, Slut! or: Children: I shouldn't talk to you, Slut. That mean everybody(even raiders,gunners and super mutants) know that you a slut and will try to point it out to you. Of course this disrespect will stop when your reputation increase.
IBAGadget Posted October 6, 2022 Posted October 6, 2022 I actually had a DC guard compliment me on the blackmailer's pics. He thought they were pretty good in his eyes. 1
Boceifus Posted October 7, 2022 Posted October 7, 2022 I think one thing is funny... even though the NPC.s will bang each other, in public and private, and if you watch some settlers bang more than others, only the player can be a slut <.<
Sobachonuki Posted October 7, 2022 Posted October 7, 2022 Further development of the idea. After the blackmailer reveals humiliating things on the holotape, some "questionable" NPC may even stop talking to you or say, "Get out, you damn slut (animal fucker)!
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