xyzxyz Posted October 17, 2022 Posted October 17, 2022 Apparently my harrasser is getting angry because I keep running away. But since he teleports with me all over Bosten with me I can't end the encounter? Is it impossible to run away for good?
deathmorph Posted October 17, 2022 Posted October 17, 2022 If the harasser gets involved in a skirmish, the harassment for me usually ends.
Oldwolf58 Posted October 17, 2022 Posted October 17, 2022 45 minutes ago, xyzxyz said: Apparently my harrasser is getting angry because I keep running away. But since he teleports with me all over Bosten with me I can't end the encounter? Is it impossible to run away for good? MCM debug line for Sexual Harassment has a cancel all approaches button. Use it to stop a harasser from following you and reset the approaches.
deathmorph Posted October 17, 2022 Posted October 17, 2022 When I use these settings Spoiler wearing power armor, then my actress is considered naked. Spoiler
MrCruelJohn Posted October 17, 2022 Posted October 17, 2022 Great work once again. May I offer a suggestion - much like the chastity belt coming off or left on (BJ happens), when the belt stays on, and the BJ occurs, if you could strip off the gag and re-insert when done would be awesome. John
vaultbait Posted October 17, 2022 Posted October 17, 2022 6 hours ago, xyzxyz said: Apparently my harrasser is getting angry because I keep running away. But since he teleports with me all over Bosten with me I can't end the encounter? Is it impossible to run away for good? You can use SH's Debug MCM to end all approaches. Alternatively, masturbate (just have the player initiate any single-actor animation with AAF's on-screen interface) since SH aborts approaches if one of the actors becomes "busy" with an AAF scene.
xyzxyz Posted October 17, 2022 Posted October 17, 2022 1 hour ago, vaultbait said: You can use SH's Debug MCM to end all approaches. Alternatively, masturbate (just have the player initiate any single-actor animation with AAF's on-screen interface) since SH aborts approaches if one of the actors becomes "busy" with an AAF scene. The debug option works fine. Is running away possible?
vaultbait Posted October 17, 2022 Posted October 17, 2022 10 minutes ago, xyzxyz said: Is running away possible? Nope, the creepy stalkers will even follow you all the way to Maine. 1
xyzxyz Posted October 18, 2022 Posted October 18, 2022 (edited) With this mod I get a ctd every time I try to fasttravel/enter to diamond city. Why? Is the game trying to scan too many people at once or something for this mod or one of the requirements? Edit: It must be a problem like that. After I disabled my diamond city expansion mod (which works perfectly without Harrasment+reqs) I can enter the city without problems. Edited October 18, 2022 by xyzxyz
vaultbait Posted October 18, 2022 Posted October 18, 2022 4 hours ago, xyzxyz said: With this mod I get a ctd every time I try to fasttravel/enter to diamond city. Why? Is the game trying to scan too many people at once or something for this mod or one of the requirements? Edit: It must be a problem like that. After I disabled my diamond city expansion mod (which works perfectly without Harrasment+reqs) I can enter the city without problems. There's a good chance installing Buffout 4 would fix that, but if it doesn't then you'll at least have a crashlog you can analyze to help pinpoint solutions for it.
xyzxyz Posted October 19, 2022 Posted October 19, 2022 2 hours ago, vaultbait said: There's a good chance installing Buffout 4 would fix that, but if it doesn't then you'll at least have a crashlog you can analyze to help pinpoint solutions for it. I have buffout running. Where can I find the crash log?
vaultbait Posted October 19, 2022 Posted October 19, 2022 47 minutes ago, xyzxyz said: I have buffout running. Where can I find the crash log? Same directory as the F4SE logs, usually like Documents\My Games\Fallout4\F4SE\crash-*.log files. I usually analyze them with Crash Log Auto-Scanner.
Boceifus Posted October 19, 2022 Posted October 19, 2022 51 minutes ago, xyzxyz said: I have buffout running. Where can I find the crash log? There are instructions on Buffout's page on the Nexus.
FO4Life Posted October 19, 2022 Posted October 19, 2022 Small request to TWISTEDTREBLA, Could you please set the lower limit of how INTELLIGENCE affects NPC influence (attempt to persuade player) in the Sex Approaches section, from 10 to 5. Thanks!
izzyknows Posted October 19, 2022 Posted October 19, 2022 57 minutes ago, FO4Life said: Small request to TWISTEDTREBLA, Could you please set the lower limit of how INTELLIGENCE affects NPC influence (attempt to persuade player) in the Sex Approaches section, from 10 to 5. Thanks! In the meantime, do it yourself. In MCM\Config\FP_SexualHarassment\config.json on line 1261 (if you're using Notepad++) change "min": 10 to "min": 5 It's pretty clear what to edit. 2
Heinzelman Posted October 19, 2022 Posted October 19, 2022 On 10/17/2022 at 7:11 PM, deathmorph said: When I use these settings Reveal hidden contents wearing power armor, then my actress is considered naked. Reveal hidden contents As far as i know, FO4 disables all worn clothes when wearing Power Armor. As SH with your setting uses a different way to check being naked or not, it may not got the info from the game that the specific slot is occupied while wearing PA. Thus considering your PC naked. I use a similar setting like you und my workaround is to disable SH approaches by hotkey when in PA. In my Opinion it wouldnt be much immersive anyway that some random dude is harrasing a person in such an intimidating armor
spicydoritos Posted October 19, 2022 Posted October 19, 2022 23 minutes ago, Heinz01 said: As far as i know, FO4 disables all worn clothes when wearing Power Armor. As SH with your setting uses a different way to check being naked or not, it may not got the info from the game that the specific slot is occupied while wearing PA. Thus considering your PC naked. I can confirm this. Running slot checks while a character is wearing power armor only returns the slots occupied by the power armor itself. Thus underlayer slots are considered empty.
izzyknows Posted October 19, 2022 Posted October 19, 2022 1 hour ago, spicydoritos said: I can confirm this. Running slot checks while a character is wearing power armor only returns the slots occupied by the power armor itself. Thus underlayer slots are considered empty. If I'm not mistaken, SH would have to check if the player enters/exits the PA via checking the furniture, not race... PA race causes other mods to go wonky. Devious Devices RC8 changed the race check to furniture check.
vaultbait Posted October 19, 2022 Posted October 19, 2022 8 minutes ago, izzyknows said: If I'm not mistaken, SH would have to check if the player enters/exits the PA via checking the furniture, not race... PA race causes other mods to go wonky. Devious Devices RC8 changed the race check to furniture check. If at any point in time you want to know whether someone is wearing PA, Actor.IsInPowerArmor() seems to work fine (I use it in a mod I'm working on as a first-line check when determining the player's degree of nudity). If you want an event telling you to check that status, then yes register for Actor.OnSit() but don't assume that just means entering PA (it's emitted on exit too, and when installing a fusion core into the frame). 1
FO4Life Posted October 20, 2022 Posted October 20, 2022 (edited) 20 hours ago, izzyknows said: In the meantime, do it yourself. In MCM\Config\FP_SexualHarassment\config.json on line 1261 (if you're using Notepad++) change "min": 10 to "min": 5 It's pretty clear what to edit. Thank you! Latest version v1.17.0 its line 1285. I tend to play the same build each time, a lightly-armoured stealth sniper / accurate semi-auto scavanger, with 3 important stats including Intelligence (defences) which I get to 7 early on ideally aiming for 8, so a base of 10 (together with a step of 5) tends towards very low gullability fairly early in the game, and where's the fun in that? Edited October 20, 2022 by FO4Life 1
FO4Life Posted October 20, 2022 Posted October 20, 2022 (edited) On 10/18/2022 at 7:35 PM, xyzxyz said: With this mod I get a ctd every time I try to fasttravel/enter to diamond city. Why? Is the game trying to scan too many people at once or something for this mod or one of the requirements? Edit: It must be a problem like that. After I disabled my diamond city expansion mod (which works perfectly without Harrasment+reqs) I can enter the city without problems. I tried Diamond City Expansion a couple of times; not only did it cause some CTDs, but it also wrecked havoc with the precombines which caused me (both times) to scratch everything and do a clean install. I was using both Scrap Everything and Place Anywhere at the same time, but with age comes wisdom (???) and now I never use those mods either. I was thinking about trying Bleachers [https://www.nexusmods.com/fallout4/mods/40267] out but I wanted to know if that mod impacts on precombines, and if it is compatible with Flashy's Gun for Hire, before trying out that DC expansion mod. To really answer your original question, the problems you encountered in DC, are (which you know by now) nothing to do with this wonderful AAF mod. EDIT: the reason why I have eliminated some mods from my list is for performance issues; I tried running Scrap Everything+Place Anywhere and kept breaking the game; I then tried using PRP to improve stability but I found that once you break precombines the game, and saves, eventually gets broken and becomes visually unplayable in certain areas (Boston is the main area)... I was also getting weird visuals on the perimeters of settlements which was really annoying and immersion-breaking. Edited October 20, 2022 by FO4Life
xyzxyz Posted October 20, 2022 Posted October 20, 2022 (edited) 33 minutes ago, FO4Life said: I tried Diamond City Expansion a couple of times; not only did it cause some CTDs, but it also wrecked havoc with the precombines which caused me (both times) to scratch everything and do a clean install. I was using both Scrap Everything and Place Anywhere at the same time, but with age comes wisdom (???) and now I never use those mods either. I was thinking about trying Bleachers [https://www.nexusmods.com/fallout4/mods/40267] out but I wanted to know if that mod impacts on precombines, and if it is compatible with Flashy's Gun for Hire, before trying out that DC expansion mod. To really answer your original question, the problems you encountered in DC, are (which you know by now) nothing to do with this wonderful AAF mod. EDIT: the reason why I have eliminated some mods from my list is for performance issues; I tried running Scrap Everything+Place Anywhere and kept breaking the game; I then tried using PRP to improve stability but I found that once you break precombines the game, and saves, eventually gets broken and becomes visually unplayable in certain areas (Boston is the main area)... I was also getting weird visuals on the perimeters of settlements which was really annoying and immersion-breaking. I use Diamond city expansion, scrap everything and place anywhere on none-DD mod setups perfectly. But maybe it's just too much for my system when all those actor-scan funktions are active. Edited October 20, 2022 by xyzxyz
izzyknows Posted October 20, 2022 Posted October 20, 2022 1 hour ago, FO4Life said: and becomes visually unplayable in certain areas (Boston is the main area) Sounds like you were running bUseCombinedObjects=0, which is a massive no no. Scrap Everything only breaks precombines in settlement cells. To correctly run SE & PA you need them like so Scrap Everything Ultimate Edition Scrap Update Ultimate No More LOD flicker AIO Spring Cleaning Compatibility Patch (has nothing to do with the mod Spring Cleaning, but slightly reigns in SE) Loaded like above you wont get flickering. I would also suggest Hangmans Alley Optimized which greatly increases the performance in that area. 1
FO4Life Posted October 20, 2022 Posted October 20, 2022 2 hours ago, izzyknows said: Sounds like you were running bUseCombinedObjects=0, which is a massive no no. Scrap Everything only breaks precombines in settlement cells. To correctly run SE & PA you need them like so Scrap Everything Ultimate Edition Scrap Update Ultimate No More LOD flicker AIO Spring Cleaning Compatibility Patch (has nothing to do with the mod Spring Cleaning, but slightly reigns in SE) Loaded like above you wont get flickering. I would also suggest Hangmans Alley Optimized which greatly increases the performance in that area. I knew about the bUseCombinedObjects=0 being a no no. I was using Scrap (Not Quite) Everything Ultimate Edition (v2.2) and Place Everywhere v1.18.0.1163 I don't know what Scrap Update Ultimate is. Thanks for the info on Spring Cleaning Compatibility Patch and Hangman's Alley Optimized. To close the loop with the original post on DC Expansion mod, I was getting huge structural flicker (best case) to major loss of ground detail and other structures inside DC.
vaultbait Posted October 20, 2022 Posted October 20, 2022 6 hours ago, FO4Life said: I tried Diamond City Expansion a couple of times; not only did it cause some CTDs, but it also wrecked havoc with the precombines which caused me (both times) to scratch everything and do a clean install. I was using both Scrap Everything and Place Anywhere at the same time, but with age comes wisdom (???) and now I never use those mods either. I was thinking about trying Bleachers [https://www.nexusmods.com/fallout4/mods/40267] out but I wanted to know if that mod impacts on precombines, and if it is compatible with Flashy's Gun for Hire, before trying out that DC expansion mod. I use DCE and Bleachers along with Home Plate Exterior Revamped and some others which modify the DC market worldspace for that mater (though I'm not using GfH). It takes quite a lot of fiddling, checking record conflicts in F4SE, reordering your plugins, and so on but they can be made to work together with minimal interference. It's just not easy to get the load order right. Diamond City Interiors Redone is my current headache. I've been trying to create a patch between it, UWBSS and DC Enhanced Security (which conflict in various ways in the different interior cells), but so far with very little luck.
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