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Posted (edited)

I really enjoy this MOD however I noticed that after the blackmailer approached and had the PC equip DD that the FPSH_PlayerHelper strips everything 0<29 which includes the DD that was just equipped WHICH CAUSES THE DEVICES TO BUG. so, My PC still acts like she has DD on and in order to Fix the DD I have to go into the PIP which shows them unequipped whereas DD thinks they are still equipped. I then have to re-equip them and then say modify the locks and then I can unequip the DD but have to do it twice because the DD still had them as equipped. (anyone else get this bug?)
So, to Fix this issue I looked into the script and then made personal changes.
  Due to my Personal preference when the PC is getting stripped from the NPC is by tossing the clothes on the ground. So I changed the script a little from what it was to. the below scripts.  this prevents the unequipping of DD and makes it a bit more fun when the  PC has to retrieve her Clothes.

(P.S. this is based on a much older MOD version)

Function StripPlayer()
    ; Strips player completely naked
    
  Form PPiece = PlayerRef.GetEquippedWeapon()
  Form PClothes = PlayerRef.GetWornItem(3).Item
  Form PUnder = PlayerRef.GetWornItem(6).Item
  Form PTorso = PlayerRef.GetWornItem(11).Item
  Form PLarm = PlayerRef.GetWornItem(12).Item
  Form PRarm = PlayerRef.GetWornItem(13).Item
  Form PLleg = PlayerRef.GetWornItem(14).Item
  Form PRleg = PlayerRef.GetWornItem(15).Item
  Form PBackpack = PlayerRef.GetWornItem(24).Item
    
    PlayerRef.UnequipItem(PPiece) 
    PlayerRef.DropObject(PBackpack)
    PlayerRef.DropObject(PLarm)
    PlayerRef.DropObject(PRarm)
    PlayerRef.DropObject(PLleg)
    PlayerRef.DropObject(PRleg)
    PlayerRef.DropObject(PTorso)
    PlayerRef.DropObject(PClothes)
    PlayerRef.DropObject(PUnder)
    debug.notification("You are completely Naked")

EndFunction

and for the Armor
 

Function StripArmor()
    int i = 11
    while(i < 16)
  Form PPiece = PlayerRef.GetEquippedWeapon()
  Form PArmor = PlayerRef.GetWornItem(i).Item
    debug.notification("You removed your Armor")
    PlayerRef.UnequipItem(PPiece) 
    PlayerRef.DropObject(PArmor)
        Utility.Wait(0.05)
        i += 1
    endwhile
EndFunction


and here is how I modified the molest part

Function UnequipClothedArea()
	int additionalSlot = FPSH_Setting_NakedCheckChest1.GetValueInt()
	if additionalSlot > -1 && additionalSlot < 29
	Form AddSlot=PlayerRef.GetWornItem(additionalSlot).Item
		Utility.wait(1)
		PlayerREF.DropObject(AddSlot)
	endif

	additionalSlot = FPSH_Setting_NakedCheckChest2.GetValueInt()
	if additionalSlot > -1 && additionalSlot < 29
	Form AddSlot=PlayerRef.GetWornItem(additionalSlot).Item
		Utility.wait(1)
		PlayerREF.DropObject(AddSlot)
	endif

	additionalSlot = FPSH_Setting_NakedCheckBottom1.GetValueInt()
	if additionalSlot > -1 && additionalSlot < 29
	Form AddSlot=PlayerRef.GetWornItem(additionalSlot).Item
		Utility.wait(1)
		PlayerREF.DropObject(AddSlot)
	endif

	additionalSlot = FPSH_Setting_NakedCheckBottom2.GetValueInt()
	if additionalSlot > -1 && additionalSlot < 29
	Form AddSlot=PlayerRef.GetWornItem(additionalSlot).Item
		Utility.wait(1)
		PlayerREF.DropObject(AddSlot)
	endif
EndFunction
                                                 
Function UnequipForMolest()
    int slot = FPSH_Setting_StripMolestSlot1.GetValueInt()
    if slot > -1 && slot < 29
    Form Clothing= PlayerRef.GetWornItem(slot).Item
        Utility.wait(1)
        PlayerRef.DropObject(Clothing)
    endif

    slot = FPSH_Setting_StripMolestSlot2.GetValueInt()
    if slot > -1 && slot < 29
    Form Clothing= PlayerRef.GetWornItem(slot).Item
        Utility.wait(1)
        PlayerRef.DropObject(Clothing)
    endif

    slot = FPSH_Setting_StripMolestSlot3.GetValueInt()
    if slot > -1 && slot < 29
    Form Clothing= PlayerRef.GetWornItem(slot).Item
        Utility.wait(1)
        PlayerRef.DropObject(Clothing)
    endif
EndFunction


it would be awesome if the creator could create a toggle option like CobatStripLite on whether to keep items in inventory or tossed to the ground

Edited by 3dsilverfox
forgot a code
Posted
10 hours ago, eflat01 said:

 

Oh? Had me scratching my head wondering how it would be missed... The toggle function Stops all the linked quests in Main which is linked to player. The only quest it would not stop I think should be the comments. So is all approaches on or none.

i.e.

Function ToggleApproaches(string msg)    
    int enabled = FPSH_Setting_AllEnabled.GetValueInt()

    if enabled == 1
        ; then disable
        debug.notification("NPC approaches disabled")
        FPSH_Setting_AllEnabled.SetValue(0)
        StopAllQuests()
    else
        debug.notification("NPC approaches enabled")
        FPSH_Setting_AllEnabled.SetValue(1)
    endif
EndFunction

 

While In the scripts I did see:

 

GlobalVariable Property FPSH_Setting_MAttackerEnabled Auto ... I'm not in game right now but isn't this accessible from the MCM? I believe If that's off Molestation is off. Can probably test toggling it through the console too.

 

Personally I toggle mods off if they have a toggle when attempting to play through quest wo interference. Never know if they'd hit an npc involved with another quest especially comes to dialogs.

i.e. "Speak to the Settlers at Dalton Farm" after an attack... and you speak to the guy and he tells you "This brothel needs more whores." ?- because he's an "FPP_Client" when he's really suppose to be telling you "I know where those trappers came from" and give you the quest to wipe them out.

 

 

Thanks for your effort man, really appreciate it

Posted
4 hours ago, Zhacahuil said:

is there a similar mod like this for skyrim? i swear i play fo4 exclusively because this mod exist! its pretty much what im looking for in mods

there is no mod that would do all the same things.

the closest single mod to creating the same that would give the most possible of the same things would probably be Slaverun.

there are enough mods for Skyrim that you can get very close to the same results by combining several mods.

 

Posted (edited)
15 minutes ago, valcon767 said:

there is no mod that would do all the same things.

the closest single mod to creating the same that would give the most possible of the same things would probably be Slaverun.

there are enough mods for Skyrim that you can get very close to the same results by combining several mods.

 

 

Right would have to be a combination of them, I can't remember which mod it was where nearly every npc called the Dragon Born - "Dragon Whore" and always had more condescending comments about her instead when she did things for them? 

Edited by eflat01
Posted
5 hours ago, eflat01 said:

 

Right would have to be a combination of them, I can't remember which mod it was where nearly every npc called the Dragon Born - "Dragon Whore" and always had more condescending comments about her instead when she did things for them? 

that comment is possibly from SexLab Sexual Fame (or possibly an add-on for that mod).

another mod that can have condescending or insulting comments is Sexist Guards (it has comments and not just from guards).

another possibility is Troubles of Heroine.

if it was (nearly) every npc i would guess (and it's just a guess) would be Troubles of Heroine.

 

Posted (edited)
4 hours ago, Zhacahuil said:

is there a similar mod like this for skyrim? i swear i play fo4 exclusively because this mod exist! its pretty much what im looking for in mods

 

Sure, perhaps a combination of mods. First Relationship Dialogue System would probably be the closest for a single mod, even sporting its own unique reputation system that has...quite drastic consequences if you set it up so in the MCM. I believe it even has a synthetic voice pack as well, because it sports comments, of varying degradation, with a comfortably equipped MCM for altering these occurrences and events, force-greets, and whatnot, related to its reputation system and variables that are assigned to every NPC much like this mod. 

Then if you're willing to combine/replace that with Sexist Guards (MUCH more than guards and with its own reputation system of sorts even now, including DD integration and a voice pack) that would be awesome. It's quite...intense. lol Or even the very fine pair that Sexual Fame Framework SLSF and Fame Comments SE 3.5, both of which I'm quite sure have voice packs you can probably find easily. I have tested all of them with dozens of other mods, and found rather obscure patches even for some of them. They do exist, so lmk if u need help finding anything related.

Edited by LynErso666
Posted
On 9/4/2023 at 9:24 PM, Gamaramdi said:

and you speak to the guy and he tells you "This brothel needs more whores." ?

Just can't get over that one...  ? it's been days!!

Posted (edited)
On 9/2/2023 at 3:05 PM, ebbluminous said:

Yeah it would be good to have an option for Followers to be approached. Let them take some Hypno :D

 

I'm not very keen about having aaf mods mess with vanilla companions unless I've a lot of control there... I've had  Cait, Currie and Piper lose their voices in base dialogs at different points due a mod just conflicting with another mod when came to adding scene dialog in around about the same time-frame. I could not correct it via console and ended up loading an old save - hours before - to correct it. 

 

Personally, my wish list would be...

 

What I'd like to see in SH is gendered dialog along with "tighter integration" with SA and other mods... 

 

i.e. In my mind females would not really say "wrap your lips around my cock" also more in a dialog "Ok, I'll do what you want, just please don't hurt me." - is fine early on, but if she's been "around a lot" and a submissive slut or a bimbo I'd imagine she'd say something more in the line of "Please, Whatever you want,"

 

I've also kind of miss from FNV and Skyrim the control most mods used in animations. 

 

i.e. possible potentially a Scene set up from something like Blackmail, Collar or maybe even Hypno... 

 

PC: "Hey big boy, Interested a blow job? It'll be five caps."

NPC: "What! Bitch, I'm not giving you five caps for nothin', get away from me!"

PC: "Sorry, you misunderstood me, I meant, I'll pay you five caps if you let me blow you."

NPC "Damn, got yourself a deal there, Slut!"

 

Edited by eflat01
Posted
On 7/8/2023 at 5:40 PM, terrordrone said:

Can you fix this in the next release ?? Don't you think it's good ? Personally, I recommend add molest event to all approach when player being harsh and refusive. Or even better, add a separtive molest approach of it own...



You got your wish terrordrone. I wanted to partly agree with this post before, but it was a little rude.

Great update, Twisted. I'd like to see you come up with more approaches that start without dialog, including another one like the collar master approach. Maybe at high hypno levels, hypnotists just snap their fingers at players in passing, forcing us intermittently to walk towards them or play the dizzy animation until we actively talk to them.

But what's exciting about this update is that you now have a means of checking to see if the player is alone. Maybe this means in the future we can be dragged off to a dark corner for an assault?

Posted
12 hours ago, Mistah F said:

But what's exciting about this update is that you now have a means of checking to see if the player is alone. Maybe this means in the future we can be dragged off to a dark corner for an assault?

 

Some other approach types already had an option in MCM to wait for the player to be alone, this particular approach just requires it unconditionally I think?

Posted
7 hours ago, vaultbait said:

 

Some other approach types already had an option in MCM to wait for the player to be alone, this particular approach just requires it unconditionally I think?


The optional 20 second delay if you're not alone before an approach starts, I forgot about that one. I guess I'm getting excited about the mod author seeming to be less averse to using it?

Posted

Slight problem. Molest MCM options are not being saved. I can specifiy "on", and set the chance, leave  the mod, when I go back in, the settings have reset to "off" and all zero chance again. Tried this on a new game, same problem.

 

I have reinstalled the mod (latest), used the debug option to reinstall.

 

Any tips?

Posted

So, I used to be able to use Just Busniess and SH to get any person to be my follower to basicly be my wife/husband via Role Play...
But all the sudden none of my "slaves" will be triggered by Sexual Harrasment. Can someone help me figure this out?

Posted
18 hours ago, kaindayo said:

So, I used to be able to use Just Busniess and SH to get any person to be my follower to basicly be my wife/husband via Role Play...
But all the sudden none of my "slaves" will be triggered by Sexual Harrasment. Can someone help me figure this out?

1 - is this the same "slaves" that were able to do this before or new "slaves"??

2 - did you upgrade SH recently?

3 - did you add a new mod above SH or JB recently??

 

2 things ... recheck the SH MCM to make sure that they are allowed to be harassers.  make sure that raiders/gunners whatever the slave is is an allowed harasser.

also make sure you did not accidently turn SH off (check in MCM to make sure mod is active).  this is easy to do and not realize it (yes i have done exactly this).

 

IIRC there is an option in the SH MCM to restart the mod, this may work to get it going again if the mod is active but not triggering correctly.

 

 

Posted
2 hours ago, saint_moose said:

whenever an animation is meant to start it doesnt and leaves me frozen or if one starts (which is rare) the male still has underwear on does anyone know a fix for this?

 

Un-freeze yourself with the "stop approaches" option in SH's debug MCM page, then toggle the AAF interface on with the Home key, hit Del a few times to get to the admin page, then Enter to expand the log. Hopefully you'll see some error messages that provide a clue. The most common reason SH might fail to play an animation is that you don't have any installed which match the race, gender, number of actors, and tags for the scene it's trying to start.

 

Men still having underwear on in scenes means that you either didn't install a nude body replacer for them, or you built one with underwear textures rather than a naked skin texture.

Posted
1 hour ago, vaultbait said:

 

Un-freeze yourself with the "stop approaches" option in SH's debug MCM page, then toggle the AAF interface on with the Home key, hit Del a few times to get to the admin page, then Enter to expand the log. Hopefully you'll see some error messages that provide a clue. The most common reason SH might fail to play an animation is that you don't have any installed which match the race, gender, number of actors, and tags for the scene it's trying to start.

 

Men still having underwear on in scenes means that you either didn't install a nude body replacer for them, or you built one with underwear textures rather than a naked skin texture.

 

Do y ou have an idea of what it would take for "no suitable animation" events to be recognized and caught (with an optional diagnostic message to the player and a fade-to-black handler)?

Posted
1 hour ago, sen4mi said:

 

Do y ou have an idea of what it would take for "no suitable animation" events to be recognized and caught (with an optional diagnostic message to the player and a fade-to-black handler)?

 

Yes, mods can register for AAF's events, which include error codes. OnSceneInit events with 4 in the status parameter are, I think, what you want to look for in that case. The AAF API docs have a lot of detail.

 

I don't know for sure that the hung starting problem users are reporting is due to lack of appropriate animations, it's simply the first thing I'd check for (or more generally, check the AAF admin log for any reported errors).

Posted

Heya! Having a similar issue to others. After the NPC talks to the player, the player can't move and an AAF scene doesn't begin. I have to reset approaches in the MCM to be able to move again.

 

To go over a few responses I've already seen to this issue. Sexual Attributes is installed and was installed alongside SH. AAF is installed with themes and lots of animation packs. I am able to start an AAF scene through the home menu. AAF scenes begin normally through MCG, AAF Autonomy, and Sex 'em up. AAF's admin screen shows no errors relating to not having a specific animation. 

 

I'm really not too sure where to go from here. Any advice? Thanks!

Posted

I seem to run into a weird issue.

I'm having an normal approach, where the approacher wants to put on a gag and i agree to this. Shortly after this, the game just CTD. I guess it is due to the DD gag, but not sure. I got the DD Item manager with removed ACWKR thingi depencie and DD RC9 including the attached restr fix.

Does anyone run into a similiar issue?

Posted
1 hour ago, NeenoTheMagician said:

Heya! Having a similar issue to others. After the NPC talks to the player, the player can't move and an AAF scene doesn't begin. I have to reset approaches in the MCM to be able to move again.

 

To go over a few responses I've already seen to this issue. Sexual Attributes is installed and was installed alongside SH. AAF is installed with themes and lots of animation packs. I am able to start an AAF scene through the home menu. AAF scenes begin normally through MCG, AAF Autonomy, and Sex 'em up. AAF's admin screen shows no errors relating to not having a specific animation. 

 

I'm really not too sure where to go from here. Any advice? Thanks!

 

Are you using any patches for SH, e,g. the Gender Neutral Dialogue patch?

 

Can you cancel the approach through the debug option in MCM and then check the log in the admin view of the AAF on-screen interface to see if any errors were reported?

Posted
1 hour ago, Elvenlover said:

I seem to run into a weird issue.

I'm having an normal approach, where the approacher wants to put on a gag and i agree to this. Shortly after this, the game just CTD. I guess it is due to the DD gag, but not sure. I got the DD Item manager with removed ACWKR thingi depencie and DD RC9 including the attached restr fix.

Does anyone run into a similiar issue?

 

Do you have Buffout 4 installed? If so, the crashlog it generates after every CTD might yield clues as to the cause.

Posted
11 hours ago, vaultbait said:

 

Un-freeze yourself with the "stop approaches" option in SH's debug MCM page, then toggle the AAF interface on with the Home key, hit Del a few times to get to the admin page, then Enter to expand the log. Hopefully you'll see some error messages that provide a clue. The most common reason SH might fail to play an animation is that you don't have any installed which match the race, gender, number of actors, and tags for the scene it's trying to start.

 

Men still having underwear on in scenes means that you either didn't install a nude body replacer for them, or you built one with underwear textures rather than a naked skin texture.

not sure what most of that means, do you have any ideas?

20230914013644_1.jpg

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