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Posted
10 hours ago, SleepyM8 said:

Does anyone else have their character just randomly moan/grunt and orgasm while just walking around?

It sounds like she has gag DDs on but she doesn't and it only started after a SH.

 

Its been happening for a while now and i THINK it has to do with that hypno perk i can't see the perk and would like to have the moans and orgasms stop before my eardrums burst lol

 

this does not sound like the Hypno perk.  this does sound like a plug is inserted though.

 

hmm ok one thing to do is to make sure to recheck your inventory and make sure you have no devices equipped.

this sounds more like a plug got inserted. and yes i have had one inserted and not realized it for quite a while.

it just happened to have a name that made it show in inventory right between some normal equipment.

 

if you have no plug inserted, by chance did you have one inserted after that sh encounter??

 

if so, and you do not have one inserted right now one thing you can try is to insert a plug and remove it the normal way.

sometimes when a device is removed all the stuff attached to it does not get removed fully, and if this happens usually just equipping the 

device again and removing it normally will work. this applies to more than just plugs, but it sounds like a plug issue to me.

 

 

Posted
17 hours ago, SleepyM8 said:

Does anyone else have their character just randomly moan/grunt and orgasm while just walking around?

It sounds like she has gag DDs on but she doesn't and it only started after a SH.

 

Its been happening for a while now and i THINK it has to do with that hypno perk i can't see the perk and would like to have the moans and orgasms stop before my eardrums burst lol

 

It's very very loud, especially during a firefight in which it drowns out even my minigun lol

This happens in 2 ways:

If you have a DD vaginal or anal Plug inserted she will moan AND play a little animation while she cums, disabling the player controls while at it, fix that by removing the plug, she does that with other DD gear to, but not very often, that is the reason that the plugs are really hard to play with and i choose other options like Vtaw's that are only visual, without "secondary effects"

Sometimes after playing certain mods AAF scenes she keeps cumming like the scene is not over, that can be fixed by playing an animation from a different mod for just a second or two

 

Posted (edited)
On 10/23/2023 at 3:37 PM, izzyknows said:

Sure can. In short, just duplicate the current one, giving it a unique ID and place it where you want. It would also be good to assign a sandbox area so they just don't stand in one spot. Oh and make sure they're still not linked to the Dugout In.

Easy peasy! If you know how. If you don't then, Noooo! Doing that will create a black hole that'll eat your BIOS! ;)

 

 

Also the tattoo npc is not from this mod (It's the tattoo after rape mod - TatsAfterRape.esp).

 

I also am not sure there actually are any sandbox packages on it, In my game he just stands there in the corner (I may look at that npc, I've added five npcs to the dugout, third rail, etc... myself when I was tweaking - adding more alcohol - in the vendor lists. did so to even out the male/female ratio hanging out in there since I have HOTC also in my lo, I wanted these places to seem more like bars) So I know little enough to be dangerous. ?  

 

SH adds FPSH_JohnnyHacker the collar removing npc and SA adds the doctor in the memory den to change personality attributes.

 

Not very immersive and a bit of a cheat but you can slm 14 and remove tats since they're overlays.

 

edit:

 

Yes that npc has no packages. I'll probably add both dugout sandbox pkg to it and likely change his name, What would be a good name for him, any ideas?

 

Since in there maybe I'll add just some base-game tattoos on him since he is a tattoo related guy? 

 

image.png.21c9a3a15b7acb6fb697efc2fd7613bf.png

 

Also... if someone were going to add in a duplicate npc tattoo remover somewhere they'd also have to edit the TatsAfterRape_Remove quest to add the dialog to the duplicate npc since it's going for the ref of the npc. You would just need to add a similar condition here for that npc (make sure an OR is checked)

 

image.png.9a911b76eee71499d1a6841a579da112.png

 

image.png.64a08b0b7a67528c59f4d86f247660ef.png

 

 

 

Could always create a characterclass make both npc's that class and look for that here or better yet make a voicetype and condition off that... in Skyrim I use to run all my scenes/dialog off voicetype - one set of voicetype conditions and you never had to check isChild, Race etc... in fact is the easy way of handling male/female in a dialog you put two voicefiles can even be the same name separated by directories lets you have one dialog text and it runs the female file from it's directory and the male from it's.

 

(A good example of that in FO4 is if you look at Curie, she has the same scene/dialog trees but two sets of voice files one for her robot npc the other for her human-synth npc).

 

Edit:

 

So, While in there

1. added sandbox packages

2. gave him a tattoo on his forehead

3. changed his clothes to a t-shirt & jeans

4. edited the dialog in the quest just a little from "I want to remove captive tattoos." sounds just a bit more natural.

 

image.png.26bbe1f8493f4b49470bb73d80bdc4e5.png

If asked who he is:

image.png.af40299ef314b8374f4055948e7e08ad.png   

 

When asked the costs

 

image.png.380918ca3b2ecfe861ac0d9754d1cfbf.png

 

image.png.83f08a74aede4adefd843c8764849ed3.png

 

I've noticed he's no lip-sync in the original so likely will add that, If I were ambitious I just might add a discount in if paid for in "special service"  ? iow...  "10% off the cost for some pussy in the deal, half-off if it's really good"

Edited by eflat01
Posted
On 10/25/2023 at 12:10 AM, valcon767 said:

 

this does not sound like the Hypno perk.  this does sound like a plug is inserted though.

 

hmm ok one thing to do is to make sure to recheck your inventory and make sure you have no devices equipped.

this sounds more like a plug got inserted. and yes i have had one inserted and not realized it for quite a while.

it just happened to have a name that made it show in inventory right between some normal equipment.

 

if you have no plug inserted, by chance did you have one inserted after that sh encounter??

 

if so, and you do not have one inserted right now one thing you can try is to insert a plug and remove it the normal way.

sometimes when a device is removed all the stuff attached to it does not get removed fully, and if this happens usually just equipping the 

device again and removing it normally will work. this applies to more than just plugs, but it sounds like a plug issue to me.

 

 

THANK YOU!

 

I don't know why I didn't think of it being a lingering sound effect from a DD but I THINK it is fixed now after I equipped and unequipped a ball gag!

 

Now that I know it was a ball gag sound effect it makes much more sense of what the sound even was, it was the sound she makes after you remove the ball gag from her mouth after a while of use replaying over and over again!

Posted
16 hours ago, SleepyM8 said:

THANK YOU!

 

I don't know why I didn't think of it being a lingering sound effect from a DD but I THINK it is fixed now after I equipped and unequipped a ball gag!

 

Now that I know it was a ball gag sound effect it makes much more sense of what the sound even was, it was the sound she makes after you remove the ball gag from her mouth after a while of use replaying over and over again!

 

glad you found your problem and have it fixed.

 

Posted

A question. How difficult would it be to activate blackmail when you snap a screenshot during scenes?

Whilst the text is nice, a screenshot could help out with 'photos'.

Posted
34 minutes ago, Grimmhelm said:

A question. How difficult would it be to activate blackmail when you snap a screenshot during scenes?

 

I do not see any papyrus/script extender detection mechanism for screenshots, so this would probably involve creating a new way to take screenshots.

 

Big project.

Posted

[Bug Report]

 

There's a problem with Butt slaps.

 

Sometimes, but not always, when the NPC slaps the Player, it'd trigger a slapping loop - the NPC would slap the player a couple of times before allowing the Player to continue playing or confronting the NPC. I think the fix should be relatively quick and simple - add a short delay (2-3 seconds) after the slap event to prevent any further slapping.

 

Not a massive deal, but surely annoying.

 

Hoping to see it fixed soon! Keep up the great work and take care!

Posted
14 hours ago, sen4mi said:

 

I do not see any papyrus/script extender detection mechanism for screenshots, so this would probably involve creating a new way to take screenshots.

 

Big project.

Okay, was just a thought. I'm new to modding in general so still getting my head wrapped around stuff :)

Posted
16 hours ago, Grimmhelm said:

A question. How difficult would it be to activate blackmail when you snap a screenshot during scenes?

Whilst the text is nice, a screenshot could help out with 'photos'.

 

As others have noted, detecting screen shot events seems to be unsolved, however SUP F4SE has CaptureScreenshot and SteamTriggerScreenshot functions, so in theory you could have a mod that calls the Sex Attributes function to start a blackmail approach after calling one of those, bound to a hotkey, and then as long as you use that hotkey to take your screenshots you'd get the desired effect (before you ask, no I'm not going to make that mod, but it would be a pretty simple starter mod project for anyone looking to become a mod creator).

Posted

Hello i want to ask is there anyway to disable the conversation that happen after the butt slap? from the MCM or the ESP? i like the butt slap but the conversation keep getting in the way, when i try to talk to an NPC a lot of the times it trigger the butt slap so almost every time i have to skip the butt slap conversation to be able to talk to the NPC and after few times it became frustrating, please 

Posted

I decided to try starting a new game to see if it still works great lol, but Sexual Harassment is in just gonna be stuck in a constant state of denial that Sex Attributes is in the save and functioning flawlessly. ? So I guess I just gotta leave it that way for this playthrough. SA is definitely working great, so is AAF. But SH just says nahhh, Sex Attributes.esp can't be found. Which is...impossible since it's functioning. ???

Posted
17 minutes ago, LynErso666 said:

I decided to try starting a new game to see if it still works great lol, but Sexual Harassment is in just gonna be stuck in a constant state of denial that Sex Attributes is in the save and functioning flawlessly. ? So I guess I just gotta leave it that way for this playthrough. SA is definitely working great, so is AAF. But SH just says nahhh, Sex Attributes.esp can't be found. Which is...impossible since it's functioning. ???


Okay so Sex Attributes doesn't work on new saves either. I guess you have to disable these mods during new game start. O my lordt. ?

Posted
5 hours ago, LynErso666 said:


Okay so Sex Attributes doesn't work on new saves either. I guess you have to disable these mods during new game start. O my lordt. ?

 

Many mods don't work well during or interfere with the initial game sequence (pre-war and up to escaping from Vault 111). Download or make a save at the vault exit with no mods enabled, and then keep that on hand for the next time you want to start a new playthrough. Ms Vault 111 is a downloadable save I usually recommend to players, but you can also have fun doing your own "unmodded speed run" through the intro.

 

If you don't want to have to use the console to bring up the SPECIAL and looks menus, save right after picking up the Pip-Boy but before entering the elevator for the first time, and then use the elevator's menu options when loading that save.

Posted
5 hours ago, LynErso666 said:


Okay so Sex Attributes doesn't work on new saves either. I guess you have to disable these mods during new game start. O my lordt. ?

That does not match my memories, but maybe something happened to make it be true now?

 

Doing a steam "verify integrity of game cache" or (*wince*) a reinstall has a chance of cleaning up the problem.

 

Another likely explanation would be some other mod interfering or not functioning. We do not have anything like a "verify integrity" feature for mods, that I know of.

 

A less likely explanation would be some change in an API underneath the game.

 

(Other explanations are also possible (and would tend to show up in the form of problems which only hit some machines), but even (especially) if one of them were relevant, the other possible explanations would be extremely unlikely.)

Posted
57 minutes ago, Dojo_dude said:

Is it normal for your approacher to follow you through cell changes? Mayor McDonut followed me outside Diamond City lol

 

Yes it's normal.

 

One thing to be aware of though. If an NPC follows you through a door/cell where they would not normally be (e.g. from DC into the Dugout Inn or Home Plate) unless you get well away from the entrance you'll get an infinite load screen at the animation. This is caused by the five or ten second delay where the NPC will try to sandbox back to their previous location and if they make it you'll be transported to them for the animation, but as they are in a different cell FO4 will hang on a black screen.

Posted (edited)
4 hours ago, vaultbait said:

 

Many mods don't work well during or interfere with the initial game sequence (pre-war and up to escaping from Vault 111). Download or make a save at the vault exit with no mods enabled, and then keep that on hand for the next time you want to start a new playthrough. Ms Vault 111 is a downloadable save I usually recommend to players, but you can also have fun doing your own "unmodded speed run" through the intro.

 

If you don't want to have to use the console to bring up the SPECIAL and looks menus, save right after picking up the Pip-Boy but before entering the elevator for the first time, and then use the elevator's menu options when loading that save.


O okay, but then that would be laying down a foundation built on formIDs changing based on load order of all the mods I disabled? I never see saved with lots of mods enabled during the save function for very long. I don't think I would ever do something like that. I have a mod that skips me straight to the cryo vault at will. Maybe just these mods. My goodness, I've never encountered issues like this. lol. I have like 2000 mods installed right now and the only ones that send me constantly spinning are like 10 loverslab mods. ? I think I'll just try disabling a few at most and then locking them to the end of load order so they don't cause a cascading change of formids when they retake their slot.

Edited by LynErso666
Posted
8 minutes ago, LynErso666 said:

hat would be laying down a foundation built on formIDs changing based on load order of all the mods I disabled?

 

No, it would be laying down a foundation built only on formIDs from the vanilla game and DLC plugins. Like I said, you make (or download) a save where no mods are installed. None. Zilch. Install/enable your mods and load that save, then they'll all activate for the first time. You'll have a stable load order, because none of those mod plugins existed in the original save, only Fallout4.esm and the DLCs, which have dedicated plugin indices and should never have anything before them in the loadorder.txt file anyway.

Posted (edited)
42 minutes ago, vaultbait said:

 

No, it would be laying down a foundation built only on formIDs from the vanilla game and DLC plugins. Like I said, you make (or download) a save where no mods are installed. None. Zilch. Install/enable your mods and load that save, then they'll all activate for the first time. You'll have a stable load order, because none of those mod plugins existed in the original save, only Fallout4.esm and the DLCs, which have dedicated plugin indices and should never have anything before them in the loadorder.txt file anyway.


O okay, well it still doesn't detect Sex Attributes. Hmm. Is it possible I've changed the Sex Attributes .esp too much??? Like does it just look for the esp or is it looking for something I might have changed, replaced, or removed from the esp?

Edited by LynErso666
Posted
7 minutes ago, LynErso666 said:


O okay, well it still doesn't detect Sex Attributes. Hmm. Is it possible I've changed the Sex Attributes .esp too much??? Like does it just look for the esp or is it looking for something I might have changed, replaced, or removed from the esp?


Aha! O dear. lol ? Whatever I did, my personal FPAttributes.esp has no startup! I can't imagine what I could have changed for that.... That's puzzling, but whatevs, Ima just use the OG FPAttributes.esp for the startup, but personally, this disabling all plugins thing before starting a new game? I have never done that. Thaz wild. I think I have heard of that before. But I found my playthroughs way way more stable when I painstakingly thru months of work found a collection of mods I could start a new game successfully with, and I have left none of them unedited to personally fit each playthrough. It takes me a long time, but eventually I get these epic playthroughs and reach hundreds of levels up without wild stuff. It's probably the longer road, but I can assure I do these playthroughs a lot all thru the new game startup scenario without fail. I guess I can't expect anyone to really be able to support that tho if iz that uncommon. So no worries. If I hadn't taken your advice and tried that, I might have not found for a while that FPAttributes.esp was just not starting up because of my edits, so thanks a millllllion! ?

Posted
5 hours ago, riicky83 said:

You know? In some aspects, I wish we (as a male player, maybe a female too) could perform sexual harassment to the NPCs.

Yes i've asked many times for the chance that my female pc, would have the chance to slap some ass

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