Jump to content

Recommended Posts

Posted
22 minutes ago, eflat01 said:

So they should go away... or be moved, just wanted to be sure.

 

Yes, I had the troubleshooter remove it after finishing both those quest... they're checked off in the minor quest tasks. The collar master is just some resident in Diamond City... one of those npcs who likes to read up against the wall by Fallon's Basement, so is not dead.

 

If it fights with anything would be raider pet? I'd have to look but I do not think the alias are even close. 

 

 

No, I don't think so. It may just be a bug that once the collar is removed the collar master alias gets unfilled but the quest objective is never completed/failed. You can try getting a new collar master, waiting until you get notified to visit them (or just keep going back), and see if it eventually clears. Alternatively, you can probably clean it up with console commands (maybe setstage some specific stage will do it, you'd need to look at how the quest for that is set up or maybe someone else knows it off-hand without needing to hunt it down).

Posted

Hello, I hope to get some help. I use v1.183 and it works well most of the time. But the game stuck after the dialog for the outcomes for the hypno approach and I can't move my character. 

Posted (edited)
15 hours ago, ItsZi said:

Hello, I hope to get some help. I use v1.183 and it works well most of the time. But the game stuck after the dialog for the outcomes for the hypno approach and I can't move my character. 

Last submenu of the mods MCM settings has an unlock the PC. 

 

Seemed to me that sometimes happened if aaf can't find an animation for the occasion ... i.e. a gangbang from a female npc when you have no animations for that, or the npc ran a mile away before aaf could lock them for the animation - especially out the door. 1. Make sure you have gangbang animations for both genders or shut off female harassers, and 2. tweaking scanning, chances  and try to stay in a general area when being approached.

Edited by eflat01
Posted (edited)
On 8/2/2023 at 5:59 PM, vaultbait said:

 

No, I don't think so. It may just be a bug that once the collar is removed the collar master alias gets unfilled but the quest objective is never completed/failed. You can try getting a new collar master, waiting until you get notified to visit them (or just keep going back), and see if it eventually clears. Alternatively, you can probably clean it up with console commands (maybe setstage some specific stage will do it, you'd need to look at how the quest for that is set up or maybe someone else knows it off-hand without needing to hunt it down).

 

I'll have to look when I get around to it. I do not think there are stages outside of the DC quest. She finished the quests the tasks checked off, was not expected by the collar owner at the time when the collar was removed by the troubleshooter in the Dugout.

TMP.PNG

 

Looks like they're just in a stopped state.

 

image.png.96c9b14e7f5ba7a12889ea6d031c2a2d.pngimage.png.0bb2c06c845805b61318dadc43a80d5d.png

 

I looked in the FPSH_HackerQ quest but did not see anything to complete a quest ... just stop them.

Edited by eflat01
Posted

Hi, I have a small issue with this mod. Whenever the hypnosis event tries to play the sex scene, the characters just stand there, awkwardly looking at each other. I have tried reinstalling aaf and this mod but nothing works. Odd thing is, that is the only time animations shit themselves. Every other encounter works perfectly fine. Can anyone help with this?

Posted
17 hours ago, eflat01 said:

Last submenu of the mods MCM settings has an unlock the PC. 

 

Seemed to me that sometimes happened if aaf can't find an animation for the occasion ... i.e. a gangbang from a female npc when you have no animations for that, or the npc ran a mile away before aaf could lock them for the animation - especially out the door. 1. Make sure you have gangbang animations for both genders or shut off female harassers, and 2. tweaking scanning, chances  and try to stay in a general area when being approached.

Thank you and I just confirm that the event is broken because of the multi-person animation can not launch. if I move the hypnosis master to some place without others, the graduate event will launch normally. May I ask if is there any animation pack that provides muti-persons animation for this?  

Posted
5 hours ago, ItsZi said:

Thank you and I just confirm that the event is broken because of the multi-person animation can not launch. if I move the hypnosis master to some place without others, the graduate event will launch normally. May I ask if is there any animation pack that provides muti-persons animation for this?  

 

It sounds like you're having a classic multi-gender group sex issue. Animations are designed for a specific number of specific genders (and races). The majority of the animation packs that have scenes for 3 (or more) actors are for one female human and some number of male humans. If you have Harassment configured to allow female participants and it tries to set up a scene with two female humans and one male human, then odds are you won't have a suitable animation for it to play.

 

There are some "patches" floating around that make positions gender-neutral or provide variants of some animations with male positions swapped for female (and vice versa), but I don't use them so I wouldn't know what to suggest. One thing you can definitely try though is turning off female approachers in the MCM (assuming you're playing a female human) and see if it helps prevent the scene from hanging.

Posted
5 hours ago, ItsZi said:

Thank you and I just confirm that the event is broken because of the multi-person animation can not launch. if I move the hypnosis master to some place without others, the graduate event will launch normally. May I ask if is there any animation pack that provides muti-persons animation for this?  

 

I use EgoBallistic's ungendered patch for violate this 

 

but tweaked so it adds strapons to all females requiring them by taking from EngineGamings ... the startEquipmentSet="EQStrapon" stopEquipmentSet="UNEQStrapon" from 

 

Posted (edited)
On 8/5/2023 at 11:04 AM, vaultbait said:

 

It sounds like you're having a classic multi-gender group sex issue. Animations are designed for a specific number of specific genders (and races). The majority of the animation packs that have scenes for 3 (or more) actors are for one female human and some number of male humans. If you have Harassment configured to allow female participants and it tries to set up a scene with two female humans and one male human, then odds are you won't have a suitable animation for it to play.

 

There are some "patches" floating around that make positions gender-neutral or provide variants of some animations with male positions swapped for female (and vice versa), but I don't use them so I wouldn't know what to suggest. One thing you can definitely try though is turning off female approachers in the MCM (assuming you're playing a female human) and see if it helps prevent the scene from hanging.

 

Will run into the same thing with the collar if the collar master is female and wants a gangbang... i.e. my post a few pages back - a female collar master in the Dugout Inn - when triggering the punishment scenario. 

 

Now, I fixed that at the time by adding in my own xml patch picking from a few SC animations, and later found EgoBallistic and EngineGaming did a great job of this so I'm using theirs now- are more comprehensive and encompassing. 

 

I'm not sure and may be incorrect but seems to me that when Harassment calls for a gangbang the initiating gangbanger's gender asks for additional npc's of the same as theirs i.e. if M then FMM, FMMM or if F then FFF, FFFF, etc... Unlike Violate when allow Females in Gangbangs is on, they will be mixed genders (ungendered). Least is my experience with the mod - I've not seen a mix initiated out of Harassment yet.

 

Just seems Violate - targets ungendered and only ungendered if the Female gangbang flag is on and a F is the initiating npc - as compared to Harassment will target FFF, FFFF, FFFFF and not ungendered when I was toying around with this.

 

If you have  EgoBallistic ungendered and EngineGaming lesbian patches installed they will get you over most logic issues with gangbangs. Oh, and be sure to be in a place which is populated. In my game I have HOTC mods so are there are more females running around in Diamond City, Goodneighbor and Bunker Hill - and the Dugout in and Third Rail, I added four male residents to the Dugout Inn and two more in Diamond City in a small catchall mod I originally made to increase the alcohol on the basic bar leveled list - I got tired of bar-tenders telling me to order a drink when they were out. ? 

 

Edited by eflat01
Posted

I believe submission and dominance changes all come from 

 

And harassment has mcm options to adjust the likelyhood of the different kinds of approaches.

Posted (edited)

This may be able to be done. But I would like to suggest a skimpiness clothing slider.  I know I have a few outfits that are not easy to assign a skimpiness to for keywords.

Edited by VaunWolfe
Posted (edited)
21 hours ago, VaunWolfe said:

This may be able to be done. But I would like to suggest a skimpiness clothing slider.  I know I have a few outfits that are not easy to assign a skimpiness to for keywords.

Yes is/was a dilemma, when it comes to individual clothing and that is why using SAKR is a solution, allows keyword assignment to each piece of clothing - form id - separately. Still the difficult thing to deal with are mods where you're capable of changing textures as you build or modify them, i.e. a Vtaw dress you can make solid, lace, net or translucent, so I treat Vtaw WD8 Cheongsam as shear because I create most in lace.

 

The thing with SAKR is you should account for everything, or at least that which you use and how you use it. With SAKR the default is nude - iow, no keyword you're naked -100% skimpy. Definition is totally up to you though... is nothing stopping you from giving it the definition you want. Also SAKR has sliders to adjust the value of different keywords.

 

Is how you use it.

 

i.e. https://www.nexusmods.com/fallout4/mods/68689

Has three pieces in it ... the dress with heels, accessories and a pearl-string panty.

How I set this up.

1. accessories being just some jewelry - none of course, so if you're just wearing a necklace - you're nude.

2. The panty - a string of pearls between her .... can't even really consider it a g-string - so no keyword and gets treated as nude.

3. The Dress - Is a top - a halter, low-cut, shear, side-boob, and added tight even though is loose  - due how much skin is shown. This is also a skirt - micro, shear and I added tight again to cover the amount of skin - hips and such shown (is no keyword for dress/skirt slit), and it's high-heels.

 

I think with my settings it's total rating come to like 97% - 98% skimpy? Funny thing is the PC never wore this... I use it on some npc's I assign to prostitution - where the use of skimpy does not matter.

 

Setting up the keywords is pretty straight forward and simple with the SAKR generation tool... what's more is since it uses RobCo it does not touch the item records in the clothing mod, so it's mutually exclusive, transparent and easily changeable again.

i.e.

image.png.78c0c12571200149b33abdb347c38839.png

 

SAKR calculates skimpy from outwards layers and then on in. iow... the clothing underneath is only applied once the top layer is removed or it is a primary layer shown - a micro-skirt does not cover panties well for instance - so they get included in the calculation.

 

i.e.  PC mostly wears Dicky's ... the general's coat I defined as a crop-top and low cut (because it shows her middrift and is open), underneath is a bra - micro-bra - given no cups and just covers nipples. Lower is a mini-skirt and underneath that a thong, her feet are in heels. So then the skimpiness values are the coat and skirt and heels to begin with. When being molested by this mod the coat and skirt eventually are set to be removed ... and thus ends up with the skimpiness of the bra and thong. 

 

Edited by eflat01
Posted
6 minutes ago, eflat01 said:

Still the difficult thing to deal with are mods where you're capable of changing textures as you build or modify them, i.e. a Vtaw dress you can make solid, lace, net or translucent.

 

For these cases, I think the best solution is setting SAKR keywords at an armor bench.

 

 

Posted
On 8/6/2023 at 2:55 PM, agent_hermit said:

How does your character become more dominant or submissive?  Also, I get a lot of flirt approaches, but almost no sex approaches.  Are there traits that control this?


By making choices related to a dominant or submissive character, like resisting and what not while give you dominance over a bit of time and repeat actions. Idk about traits, but I know the MCM allows you to very very effectively change approaches and how often they happen in the corresponding menus for each type of approach ie. DD Approaches, Sex/Naked Approaches, etc.

Posted
2 hours ago, LynErso666 said:


By making choices related to a dominant or submissive character, like resisting and what not while give you dominance over a bit of time and repeat actions. Idk about traits, but I know the MCM allows you to very very effectively change approaches and how often they happen in the corresponding menus for each type of approach ie. DD Approaches, Sex/Naked Approaches, etc.

 

In my experience (unless I make major changes in MCM) it mostly depends on other mods.

 

You are right that there are choice-based changes, but having max willpower all the time seems to override any choices I made.

 

Meanwhile, if I had a defeat mod which triggered on low health or limb damage, those events would turn my character submissive before too long.

 

If you have a mod setup where it was choices which made the difference for you, I think I would be interested in how you had that set up.

Posted

Hi,
I've been playing with the mod a for many time but i didn't play with the collar on, till now, for starters, it always choose the worse posible character to be the collar master, characters that have their own dialogue, and are important for their story or mod, so i didn't care much when they dont gave me the collar master dialogue, but this time is a character in DC that doesn't have a back story or a dialog, and even when i get the notification and quest to visit my collar master, i can't get any dialog from the npc.

Does anyone else had this issue and can give me any advice?

10Q

Posted
5 hours ago, Gamaramdi said:

Hi,
I've been playing with the mod a for many time but i didn't play with the collar on, till now, for starters, it always choose the worse posible character to be the collar master, characters that have their own dialogue, and are important for their story or mod, so i didn't care much when they dont gave me the collar master dialogue, but this time is a character in DC that doesn't have a back story or a dialog, and even when i get the notification and quest to visit my collar master, i can't get any dialog from the npc.

Does anyone else had this issue and can give me any advice?

10Q

 

If the collar master will not talk wait 'til they shock you again a second time. I never been able to get them to speak right away when had to travel from some other cell. Is my experience that also seems is  a short time to respond to the shock. 

Posted (edited)
23 hours ago, LynErso666 said:

Hey so I got DD, but this mod only gimme handcuffs. It does give a gag? But like that's all. And it doesn't even equip it on me. lol Whazzup with that?

 

The first time they used DD items in my game they loaded her up... gagged, blindfolded, corseted, a yoke, leg bindings and both plugs ,all she could do was hop into things while npcs ran past her as she vibrated... surprised they did not plug her ears. 

 

I had to taper that back in the menus... I believe there are settings in DD also to scale what's available?

Edited by eflat01
Posted
35 minutes ago, eflat01 said:

 

The first time they used DD items in my game they loaded her up... gagged, blindfolded, corseted, a yoke, leg bindings and both plugs ,all she could do was hop into things while npcs ran past her as she vibrated... surprised they did not plug her ears. 

 

I had to taper that back in the menus... I believe there are settings in DD also to scale what's available?

DD doesn't have the settings to limit things, but Roggvir's Devious Devices Manager does, and I've been using that to eliminate things that I don't want to have slapped on my character.

 

DD I think will give you individual percentages, but I don't think you can eliminate devices altogether. There will always be a chance.

Posted (edited)
20 hours ago, eflat01 said:

 

The first time they used DD items in my game they loaded her up... gagged, blindfolded, corseted, a yoke, leg bindings and both plugs ,all she could do was hop into things while npcs ran past her as she vibrated... surprised they did not plug her ears. 

 

I had to taper that back in the menus... I believe there are settings in DD also to scale what's available?


O yee no I get none of that stuff. Peeps say things like "And ima equip these on you" and nothing happens and it moves on and then handcuffs work. A few occasions of a gagging pop up but often it just adds it to my inventory, unequips my dam earrings, and doesn't equip the gag, lol. So like unless Violate or SEU conflicts with it or something else, Idk what in the world would just make mods act like Devious Devices is basically not there. Just one thing from it. It's weird. But that's all I've seen from this mod and DD together in a few different playthroughs now. 

Edit: Ima probably just try loading DD last, cuz iz loading before SH, and Idk, maybe it's not supposed to. Maybe something is burning all the books in the DD_Library quest for all I know. But like...it's an esm... Why would an esm ever need to load last? Ooof this is weird.

Edited by LynErso666
Posted
On 8/8/2023 at 6:29 PM, sen4mi said:

 

In my experience (unless I make major changes in MCM) it mostly depends on other mods.

 

You are right that there are choice-based changes, but having max willpower all the time seems to override any choices I made.

 

Meanwhile, if I had a defeat mod which triggered on low health or limb damage, those events would turn my character submissive before too long.

 

If you have a mod setup where it was choices which made the difference for you, I think I would be interested in how you had that set up.


Ooof I tuned a lot values now, but I could probably give you my set up for that mod. Idk if MCM Settings Manager let's me share a file for a specific mod setup.

But you have max willpower all the time? Hmm. I made my character get less willpower from sleeping, and winning fights. I know that. You can adjust it to make bonuses scarcer, and that definitely made it harder for me. In Sex Approaches, turning "Gullible Resist Per Intelligence" down made it wildly difficult, but kinda neat, because Im way too blonde irl anywayz, but I like high intelligence because...well radiation and robots. lol. I just like to build those radiation cleansers at every settlement and build robots. So i tuned that down a little.

But some of the things in the menu are very very sensitive to the smallest change, while other I suppose do need a big push for you to notice them.

Posted
8 minutes ago, LynErso666 said:

Idk if MCM Settings Manager let's me share a file for a specific mod setup.

Save them for just SH (or whatever mod you want to export) then export the save and you'll find it ..Data\MCM\Config\MCM Exported Settings.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...