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Posted (edited)
4 hours ago, twistedtrebla said:

Just the insult ones.

 

As a suggestion, maybe add a random option as well, as just confining it to insult means that the player has to consciously make it occur which rather removes any element of surprise

Edited by Slorm
Posted
3 hours ago, vaultbait said:

 

Probably the easy way to answer that question yourself is to download the existing gender neutral patch I linked and see how it does what you're wanting to do.

The only problem is that the existing Gender Neutral mod isn't a patch, it's a full on .esp replacer, so I can't compare it to the original in xFOedit because it just overwrites everything.

Posted
36 minutes ago, Rorahusky said:

The only problem is that the existing Gender Neutral mod isn't a patch, it's a full on .esp replacer, so I can't compare it to the original in xFOedit because it just overwrites everything.

 

Rename the plugin and open both of them together, then FO4Edit will show you the differences between the two.

Posted
37 minutes ago, Rorahusky said:

The only problem is that the existing Gender Neutral mod isn't a patch, it's a full on .esp replacer, so I can't compare it to the original in xFOedit because it just overwrites everything.

rename the replacer then open both in xEdit.

You're not using it in game or even installing it so the name doesn't matter.

Posted

Unfortunately, while I was able to compare the Gender Neutral version with the current version, I was unable to figure out how to alter the dialogue text. I can alter the popup window, but when actually talking to an NPC, I don't know any way to change the text.

Posted
56 minutes ago, Rorahusky said:

Unfortunately, while I was able to compare the Gender Neutral version with the current version, I was unable to figure out how to alter the dialogue text. I can alter the popup window, but when actually talking to an NPC, I don't know any way to change the text.

 

The dialogues are under Quest.

 

624165642_questdialogues.thumb.jpg.115e9c72d688f210ce18be4c90b2fdf5.jpg

Posted

I had  a ghost guy from dunwich borers try to approach me today.

 

That did not work so well (since conversation was impossible to start). 

Posted
On 4/8/2023 at 6:24 PM, twistedtrebla said:

Just the insult ones.

Dear author, can you block the price of removing a shock collar in MSM while wearing it?

Posted
4 hours ago, LaRem. said:

Dear author, can you block the price of removing a shock collar in MSM while wearing it?

 

If this were blocked, what's to stop you from just doing player.additem f 5000 in the console instead? That's arguably even faster than adjusting the price in MCM when you're desperate to remove it. Or just using player.unequipitem to remove it without going to Johnny Hacker at all?

Posted
10 minutes ago, vaultbait said:

 

If this were blocked, what's to stop you from just doing player.additem f 5000 in the console instead? That's arguably even faster than adjusting the price in MCM when you're desperate to remove it. Or just using player.unequipitem to remove it without going to Johnny Hacker at all?

Cheat codes harm the game. I don't use them, and blocking the release price is handy.

Posted

It's all about YOUR choice : when collared you don't need the price to be blocked by the mod's author, just don't use a way to bypass the obligation, and think that this MCM may help some other players.

Posted
36 minutes ago, LaRem. said:

Cheat codes harm the game. I don't use them, and blocking the release price is handy.

Blocking the release price would be the very definition of a cheat.

Console commands are required anytime you play a Bugthesda game.. get use to it. LOL

 

Anyway, you can adjust the  min. price in the config.json file Fallout 4\Data\MCM\Config\FP_SexualHarassment\config.json

Around line 1045 (or search for Normal Collar Removal Cost) change:

"min": 500,

to

"min": 1,

You can do the same for the enhanced collar, which is right below the normal collar.

Posted (edited)

Is it save to update mid-playthrough?

 

Also is it fine to update with MO2 by pressing "merge" button when asked to overwrite or delete, or do you want us to uninstall or delete the old version?

Edited by AverageSkyrimEnjoyer
Posted
35 minutes ago, AverageSkyrimEnjoyer said:

Is it save to update mid-playthrough?

 

Yes.

 

35 minutes ago, AverageSkyrimEnjoyer said:

Also is it fine to update with MO2 by pressing "merge" button when asked to overwrite or delete, or do you want us to uninstall or delete the old version?

 

It's always better to have your mod manager remove the previous version of the mod when installing a new version, unless the mod instructions explicitly state otherwise (sometimes the case for "patch" versions, though an increasingly rare workflow/expectation these days). If the old version isn't completely removed from your system then files which the new version deletes will be left hanging around, and in some cases could cause unwanted side effects or hard to diagnose bugs.

Posted
41 minutes ago, AverageSkyrimEnjoyer said:

Is it save to update mid-playthrough?

 

Also is it fine to update with MO2 by pressing "merge" button when asked to overwrite or delete, or do you want us to uninstall or delete the old version?

Yes it is.

Personally, I would never merge any update. uninstall, install the new version and make sure it's in the original load order slot, that saves on issues updating during a run.

Posted
1 hour ago, izzyknows said:

Yes it is.

Personally, I would never merge any update. uninstall, install the new version and make sure it's in the original load order slot, that saves on issues updating during a run.

 

 

1 hour ago, vaultbait said:

 

Yes.

 

 

It's always better to have your mod manager remove the previous version of the mod when installing a new version, unless the mod instructions explicitly state otherwise (sometimes the case for "patch" versions, though an increasingly rare workflow/expectation these days). If the old version isn't completely removed from your system then files which the new version deletes will be left hanging around, and in some cases could cause unwanted side effects or hard to diagnose bugs.

 

Thanks guys, i did as you asked, and MO2 already noticed its old place so i didnt need to put it in the order manually, so thats cool.

Posted
18 hours ago, izzyknows said:

Blocking the release price would be the very definition of a cheat.

Console commands are required anytime you play a Bugthesda game.. get use to it. LOL

 

Anyway, you can adjust the  min. price in the config.json file Fallout 4\Data\MCM\Config\FP_SexualHarassment\config.json

Around line 1045 (or search for Normal Collar Removal Cost) change:

"min": 500,

to

"min": 1,

You can do the same for the enhanced collar, which is right below the normal collar.

Thanks, it helped.

Posted

I love this mod and since the Skimpy Armor Keyword Resource I think it's even better.

I like to play the innocent woman who is slowly becoming a broken bitch without actually wanting to ?

My problem at this point is, why would she voluntarily wear slutty clothes?

Could you add a new NPC companion who is a sugar daddy?
He could be in Diamond City. he would come up to you every now and then and give you a nuka cola or a stimpak or candy bombs...

over time it starts to get challenging. i gave you all the nice things you can wear something for a day now with so and so Skimpy Armor Keyword Resource keyword (skirt...boots...top)

if you follow his requests, he is very satisfied with you and he sees a lot of potential in you, then you can accept him as a companion who you can't get rid of yourself. "Because he's far more battle-hardened and stronger than you."

 

As time goes on he asks for more and more slutty clothes Rock... mini skirt... micro skirt.. heels. high heels. extreme heels ... long top. short top. micro top..

Of course he also wants sex ?

if you already have to wear the sluttiest things and have become a total slut sexually, he wants to push you even more into dependency.
you have to hand over your weapons and crowns to him. from now on he will fight for you and provide you with rad away and stampaks.

over time you lose your skills. you can no longer aim and your carrying capacity and stamina decrease.

after you're totally broken he loses interest in you because he can't get you any further and leaves you again. He says that you can get in touch with him again when something has recovered.
that's how you get left behind

In the Sex Attributes Framework it should be stored that you were brought up to only wear slutty things. this would then have to make clothes that aren't slutty enough uncomfortable and give debuffs or make them look ugly from time to time.

one should have the opportunity to get used to normal clothing again over time.

it would be the same if sugar daddy dresses you up in sluttier clothes then Sex Attributes Framework would have to say that the clothes have gotten sluttier and give a depuff because it's "embarrassing" until you get used to it and start wearing something even sluttier

Posted

I have two questions about SH 1.18.0 and 1.18.1:

 

- does the price for the prostitution talk always remain the same? I mean the "value" of the actress. Have had multiple harassments now and the best price has always been 150 caps. 300 caps was not ok for the NPC. I would have thought the price would go up with the sexual experience.

 

- this message appears here since 1.18.0. The message makes no sense for a normal player, since the result is visible. Is it possible to disable the message somewhere?

 

image.png.8c6aa3c95cb28320baff6e0b9263e488.png

Posted
1 hour ago, deathmorph said:

- does the price for the prostitution talk always remain the same? I mean the "value" of the actress. Have had multiple harassments now and the best price has always been 150 caps. 300 caps was not ok for the NPC. I would have thought the price would go up with the sexual experience.

 

Price does change. I've had one prostitution scenario that I actually went through with, and when the Neighborhood Watch guy asked how much I said '300'

 

He was like, 'damn, that's a lot. but you're really hot, so sure'

Posted (edited)
1 hour ago, IBAGadget said:

Price does change. I've had one prostitution scenario that I actually went through with, and when the Neighborhood Watch guy asked how much I said '300'

He was like, 'damn, that's a lot. but you're really hot, so sure'

 

Okay. That's good.


So far I've only had the answer "too expensive" at 300, then he offered 10. With 150 I always got through. That's why I had the feeling that once the price is fixed (150 for me, for example), the price will always stay that way.

 

PS: This time I was offered 120 caps instead of 300 caps. Seems like the price is different among the NPCs, but fixed.

Edited by deathmorph
Posted
3 hours ago, Reuf84 said:

I love this mod and since the Skimpy Armor Keyword Resource I think it's even better.

I like to play the innocent woman who is slowly becoming a broken bitch without actually wanting to ?

My problem at this point is, why would she voluntarily wear slutty clothes?

You can use Combat Strip mod. Your player's clothes will get stripped and possibly damaged, forcing you to be more revealing for some time.

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