sen4mi Posted August 25 Posted August 25 (edited) On 8/24/2026 at 10:13 AM, No_Whey said: Seems like consensual sex is also inflicting trauma. Specifically from ILE:R, is there a patch or method to resolve this? Edit: So don't test this while low health, even consensual will flag as rape it seems. Or, it doesn't correctly flag / unflag rough as ok. So just switch it to all sex is consensual while using ILE:R. I think I always turn off trauma because while it sounded like a fun gameplay mechanic I did not like how it was implemented. (real life trauma has both positive and negative consequences, for example - it's basically about surviving a certain kind of situation, using mechanisms which do not make sense a lot of the rest of the time) Edited August 25 by sen4mi
egonm68 Posted August 30 Posted August 30 (edited) I have run across an issue with the 'noteligible' actor value. NPCs are not being selected for approaches if they used to be set to fpsh_noteligible = 1 at any time in the past (but re-enabled now / "setav fpsh_noteligible 0" to remove the AV). I ran some tests with new settlers in an interior. Approaches worked, then I set the NPCs to noteligible - no approaches - and then re-enabled them. I checked the actorvalues in the console (they are indeed gone). But, the NPCs were no longer being selected for approaches. I also reinstalled FPSH (disabled, loaded game, saved, threw in a resaver cleanse, enabled FPSH again): New actor values were distributed (morality, confidence) - but the NPCs are still not being selected, even when giving them morality=1 and confidence=99 Now, this disabling/reenabling with the noteligivble AV used to work just fine in the past. But.... a while ago I gave my installation an overhaul, like updating to Addictol and some other improvements. Well..... Anyway: Does anybody have an idea whether / where the data is cached outside of the actor values that you can see in the console? Or a method to force eligibility? [edit] one day later ok, I am an idiot. root cause was some meddling I did with faction assignments for a playthrough - nothing to do with the AV Edited August 31 by egonm68 duh
bholt917 Posted September 8 Posted September 8 One thing that would be a good addition to this mod is the ability to have the player character ack as a harasser to some extent. I would like to be able to not only have the player character slapped on the ass by an NPC but also be able to have the player character slap an NPC on the ass and have them gasp. It would be really funny to go into Diamond City and slap some of the NPCs on the ass and have them respond to it. A hotkey would need to be used for that. Also; the shock collar thing should go both ways. If the player is holding the shock collar trigger and the NPC is wearing the shock collar, there should be a different dialog that happens where the NPC wearing the shock collar is the sex slave of the player character. The Crazies Multitool Gun can be used to access the NPC's inventory and equip a shock collar or various other things. The shock collar thing is not really needed since there are various other ways to be a sexual predator and/or deviant in the game, but it could be fun. Wasteland Dairy already has a hypnosis thing that can get an NPC to do something sexual. What about the thing with the fan and the drink? Maybe a male player character can craft a drink and try to convince the female NPC to drink it with the success or failure based on the player's charisma or some other factor. Success leads to a sex animation, while failure leads to a slap in the face or maybe even the DC guards turning hostile. I don't know how hard that would be to create but it would be interesting.
WaterRabbit Posted September 11 Posted September 11 On 7/17/2026 at 3:19 AM, Oldwolf58 said: Ok I've read through the thread until my eyes went crossed on me but didn't see this problem discussed. Is there a way to stop the fall down animation from happening after being drugged in the fan approach? The fall to the ground happens after the sex scene, usually about 10 seconds after the sex act finishes. It's a pain in the ass to set and wait for my character to stand back up after a scene ends and gets really annoying if an NPC is starting a conversation with you laying on the ground. It also interferes with the hand-off to the Pervert mod. Is this a scripted function or is there a way to disable the called animation or something? Use NAF instead of AAF. On a lark I switched to using NAF because it doesn't use a separate character for animation scenes and by chance it fixed this issue for me as well.
WaterRabbit Posted Tuesday at 10:01 PM Posted Tuesday at 10:01 PM During scenes how come sometimes the PTSD / Mind Break, etc. don't trigger during orgasm? It sometimes works and sometimes doesn't even during scenes that take place consecutively and even with the same animation. I find it especially difficult to trigger with synth opponents for example.
Oldwolf58 Posted Wednesday at 08:28 AM Posted Wednesday at 08:28 AM On 9/11/2026 at 5:06 PM, WaterRabbit said: Use NAF instead of AAF. On a lark I switched to using NAF because it doesn't use a separate character for animation scenes and by chance it fixed this issue for me as well. NAF hasn't been supported since 2024. No thanks I'll stick with AAF which is supported.
WaterRabbit Posted Wednesday at 05:26 PM Posted Wednesday at 05:26 PM 8 hours ago, Oldwolf58 said: NAF hasn't been supported since 2024. No thanks I'll stick with AAF which is supported. Whatever. I still use 163 and it works flawlessly with that version. If AAF ever fixed some of there bugs I would be more keen on that. The fact they make a separate body for the animations causes all sorts of problems. The problem I post above has the same issue with both AAF and NAF.
jaam Posted yesterday at 09:24 AM Posted yesterday at 09:24 AM AAF hasn't used a separate body for years.
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