deathmorph Posted April 5, 2023 Posted April 5, 2023 (edited) @twistedtrebla Do you plan to add a toggle in the future in case clothes are used that don't have SAKR keywords? Or a query in the mod whether there are keywords? I currently manage by disabling SAKR when using vanilla clothing. For the index query to work. Edited April 5, 2023 by deathmorph
vaultbait Posted April 5, 2023 Posted April 5, 2023 15 minutes ago, deathmorph said: @twistedtrebla Do you plan to add a toggle in the future in case clothes are used that don't have SAKR keywords? Or a query in the mod whether there are keywords? I currently manage by disabling SAKR when using vanilla clothing. For the index query to work. That could get complicated to reason out. What's the intended behavior when you're wearing some items with SAKR keywords and some without? What if you have a vanilla vault suit with no SAKR keywords at the same time as a full suit of armor that does have SAKR keywords?
deathmorph Posted April 5, 2023 Posted April 5, 2023 19 minutes ago, vaultbait said: That could get complicated to reason out. What's the intended behavior when you're wearing some items with SAKR keywords and some without? What if you have a vanilla vault suit with no SAKR keywords at the same time as a full suit of armor that does have SAKR keywords? I haven't thought about that yet as I always play without armor. Exception now and then a power armor for a short time if I can find one. The latter, however, rarely. Well, if that's causing problems, I'm hoping for a user-friendly way to prepare all available clothing for SAKR. But reading the SAKR thread makes me confident that there is more to come. Unfortunately, my idea of simply deactivating SAKR does not work due to the SAKR's master marking. The "off" would then probably have to come from SH with installed SAKR so that the marked clothing remains available.
vaultbait Posted April 5, 2023 Posted April 5, 2023 53 minutes ago, deathmorph said: I haven't thought about that yet as I always play without armor. Exception now and then a power armor for a short time if I can find one. The latter, however, rarely. Well, if that's causing problems, I'm hoping for a user-friendly way to prepare all available clothing for SAKR. But reading the SAKR thread makes me confident that there is more to come. Unfortunately, my idea of simply deactivating SAKR does not work due to the SAKR's master marking. The "off" would then probably have to come from SH with installed SAKR so that the marked clothing remains available. Yeah, a user-controlled toggle between SH's internal slot-based nudity system and SAKR might make sense. I doubt it would be possible to auto detect the difference between these two cases: using SAKR, but got undressed, so not wearing any items with SAKR keywords using SAKR, but wearing things that don't have SAKR support added yet
deathmorph Posted April 5, 2023 Posted April 5, 2023 2 hours ago, vaultbait said: Yeah, a user-controlled toggle between SH's internal slot-based nudity system and SAKR might make sense. That would be enough, I think. I'm excited to see if the idea will be taken up.
Krazyone Posted April 6, 2023 Posted April 6, 2023 Idea... Variable Time Based Locks on Blackmailer Collars. I got harassed by a Blackmailer, my character got all sorts of Devious Devices on, including a nice looking Vault-Tech Collar. First Settlement, someone came up to my character, and offered to remove them all for sex. This tends to happen all the time, on multiple play-throughs. Almost all the Devices removed in one go, which felt a little too easy. Especially for a Collar that a Blackmailer had put on her. A Bl;ackmailer, wouldn't want you removing the Vault-Tech Collar they'd put on you, so easiliy. Solution... Timed Collars. 1 Day...... Short time for failed Lock-Picking ( Vanilla setting ) 7 Day...... Low Level Slut 14 Days... Mid Level Slut 21 Days... High Level Slut After the timer is up, the Device will just Auto-Unequip to Nora's inventory, or drop to the floor. MCM Options... - Timers on Collars Additional 7, 14, 21 Day Timers Y / N - No offers to remove Devices I don't think there is one... - Collars not unlocked by NPC's Stops people offering to unlock them, just the Collars. Just some ideas, if you don't like them, or they are too much trouble to make, then just ignore this post... 1
Guest Posted April 6, 2023 Posted April 6, 2023 Sakr is interesting I set up vtaw 7 with it. aside from getting seen as a prostitute by everyone it works, i shot jun long cause he wouldnt stop force greeting me about a stupid note on a bridge preston garvey hated it but I couldn't care less. a way to turn off prostitute crap would be nice
Tanglin Posted April 7, 2023 Posted April 7, 2023 6 hours ago, RandomKhajiit said: i shot jun long cause he wouldnt stop force greeting me about a stupid note on a bridge That's from Raider Pet.
Oldwolf58 Posted April 7, 2023 Posted April 7, 2023 On 4/5/2023 at 9:54 AM, Oldwolf58 said: That doesn't fly in this case since I stood at the Drumlin Diner and both Trudy and her son did approaches for hypno and fan and they played all the way thru with completed sex but while still in the same place every approach for prostitution failed. There was NO discussion for price they simply said a line like: "Hey you, you looking for a client, I'll pay you up front, lets go." and that was the end of it, no dialogue wheel for me to respond to anything. Then they go back to what they were doing. I've moved SH all over the load order and disabled every mod that could possibly interfere with dialogues and nothing, still bugs out so I'm at a loss. And yes I re-installed it and even re-downloaded and re-installed it. On 4/3/2023 at 3:46 PM, twistedtrebla said: Try on a new save. Looks like something got corrupted. You did enable the override, right? The code is simple, it uses the override value if enabled if sakr_setting_overrideValues.getValue() == 1 lowerValue = sakr_setting_overrideValueLower.getValueInt() else lowerValue = sakr_val_skimpyRatingLowerBody.getValueInt() endif return lowerValue == 100 Ok finally got to the bottom of why the prostitution approaches weren't working. It seems there was a small patch for Problems of the Survivor, I think it was to correct grammar and spelling in that mods dialogues, well that somehow prevented the prostitution dialogues in Sexual Harassment from progressing properly even though it was loaded well before SH. But then SH doesn't include dialogue so how this one little patch screwed it all up is beyond me but at least it's cured and SH 1.18.0 is now up and running just fine. With 340 mods loaded it took me a while to track it down.
Guest Posted April 7, 2023 Posted April 7, 2023 raider pet huh, lucky that mods good or i'd yeet it out of my list.
Rorahusky Posted April 7, 2023 Posted April 7, 2023 Is there a way to change the dialogue to be gender neutral? I like to play with both males and females being about to approach you, and I figured out how to change the message boxes, but I didn't see anything for the dialogue in xFOedit, and unfortunately the Gender Neutral mod for SH is several versions out of date
vaultbait Posted April 7, 2023 Posted April 7, 2023 2 hours ago, Rorahusky said: Is there a way to change the dialogue to be gender neutral? I like to play with both males and females being about to approach you, and I figured out how to change the message boxes, but I didn't see anything for the dialogue in xFOedit, and unfortunately the Gender Neutral mod for SH is several versions out of date There's this, but looks like it may only work with 1.16.8 as it hasn't been updated in about half a year: https://www.loverslab.com/files/file/19739-aaf-sexual-harassment-gender-neutral-npcs-dialogue-translation/
Bimbolover9454 Posted April 7, 2023 Posted April 7, 2023 I'm having a strange issue I wasn't having before. The mod works as usual, but after playing for awhile approaches stop. I've utilized all debug options, and still nothing. If I load an older save, the mod works as normal again. But again, after playing for awhile, approaches stop. Any help is appreciated.
vaultbait Posted April 7, 2023 Posted April 7, 2023 16 minutes ago, Rocketman5461138 said: I'm having a strange issue I wasn't having before. The mod works as usual, but after playing for awhile approaches stop. I've utilized all debug options, and still nothing. If I load an older save, the mod works as normal again. But again, after playing for awhile, approaches stop. Any help is appreciated. I've seen approaches get "stuck" and behave that way. Have you tried the debug option for resetting all active approaches?
Bimbolover9454 Posted April 7, 2023 Posted April 7, 2023 40 minutes ago, vaultbait said: I've seen approaches get "stuck" and behave that way. Have you tried the debug option for resetting all active approaches? Yes, I get the notification, then nothing. Tried to debug force greet, notification then nothing
katrina.balanchuk Posted April 7, 2023 Posted April 7, 2023 PS: just to report: No issues with the latest one. Has been pretty stable for me and the recent addtions to dialogue are all plausible. With the prostition options added here I may have to disable B/W soon.
deathmorph Posted April 7, 2023 Posted April 7, 2023 (edited) I just had a hearty laugh...at the harassment..."is this Comedy Central here"...lol, one of the few sane channels outside of state tv in Germany - fat love like for this conversation btt I now always get messages displayed that AAF animations are starting. I didn't have that with the previous version. Can I turn off the notifications? Edited April 7, 2023 by deathmorph
RathAzu Posted April 7, 2023 Posted April 7, 2023 (edited) Anyone willing to help me troubleshoot why a particular character won't approach to become a shock collar master? I've moved my character and the NPC in-question to an empty settlement, so no one else can trigger. He is 1) A supermutant and 2) A Custom Follower. (The Allright mod, if you're curious.) I've set his AV for Morality to be Zero and his AV for Confidence to be zero. Near as I can tell, those should be good to approach - or, at least, an npc with the same settings approached me previously. I can get him to approach when I do the Force DD Approach option in Debug, but he wil not approach to become a shock collar master or approach for hypno/sex/flirt approaches. Anyone got any ideas? I've enabled everything but females for eligible npcs. Edited April 7, 2023 by RathAzu
twistedtrebla Posted April 7, 2023 Author Posted April 7, 2023 Small update 1.18.1 Bound in Public integration. If mod is installed, the player may get sent to it under certain circumstances. Chance can be customized in MCM under "Misc" section Disobeying collar master's instructions. In addition to the existing punishment, the master may send the player off after sex "Bad ending" for fan approach. If the NPC is evil and has a grudge against the player, may send the player off after sex "Band ending" for hypno approach. If the NPC is evil and has a grudge, may send player 3rd party mod info: the above 3 do not happen if the player is locked with FPSH_DisableTeleport (0106EC3C) keyword Johnny Hacker will now refuse to unlock collars that are set with sakr_kwd_mFlagUnequipProtectedItem (10026BD) keyword from Skimpy Armor Keyword Resource Player strip logic now respects AAF protected keyword setting, in addition to armors with SAKR protected keyword AAF animations marked with "Hidden" tag should not be picked for sex animation 7
shortiron Posted April 7, 2023 Posted April 7, 2023 16 minutes ago, RathAzu said: I've enabled everything but females for eligible npcs. what about disable everything except male and companions? and setav morality 1 and confidence 100.
Tanglin Posted April 8, 2023 Posted April 8, 2023 5 hours ago, twistedtrebla said: Small update 1.18.1 Bound in Public integration. If mod is installed, the player may get sent to it under certain circumstances. Chance can be customized in MCM under "Misc" section Disobeying collar master's instructions. In addition to the existing punishment, the master may send the player off after sex "Bad ending" for fan approach. If the NPC is evil and has a grudge against the player, may send the player off after sex "Band ending" for hypno approach. If the NPC is evil and has a grudge, may send player 3rd party mod info: the above 3 do not happen if the player is locked with FPSH_DisableTeleport (0106EC3C) keyword Johnny Hacker will now refuse to unlock collars that are set with sakr_kwd_mFlagUnequipProtectedItem (10026BD) keyword from Skimpy Armor Keyword Resource Player strip logic now respects AAF protected keyword setting, in addition to armors with SAKR protected keyword AAF animations marked with "Hidden" tag should not be picked for sex animation The "bad endings" for fan and hyno approach need the NPC to be both evil and has a grudge. Does it mean we have to use intimidation or insulting dialogue choices?
twistedtrebla Posted April 8, 2023 Author Posted April 8, 2023 3 hours ago, Tanglin said: The "bad endings" for fan and hyno approach need the NPC to be both evil and has a grudge. Does it mean we have to use intimidation or insulting dialogue choices? Just the insult ones.
Rorahusky Posted April 8, 2023 Posted April 8, 2023 16 hours ago, vaultbait said: There's this, but looks like it may only work with 1.16.8 as it hasn't been updated in about half a year: https://www.loverslab.com/files/file/19739-aaf-sexual-harassment-gender-neutral-npcs-dialogue-translation/ I didn't mean 'Is there a mod that does this'. I was asking how to alter the dialogue to be gender neutral myself, as I can not find the dialogue options in xFOedit to change the text. I could only find the text for the popup messages. Sorry for the confusion.
Krazyone Posted April 8, 2023 Posted April 8, 2023 Metadata for Mod Organizer 2 users... if you use it. Notes Tab... Brief Info on mod, with links. I just copy and paste a small Text file... Nexus Info Tab... [ ] Use Custom URL ticked .............. Link to your Mod Page .............. Pressing Open in Browser will take anyone, straight there. It's just something I do with all mods, and if you use Mod Organizer 2 and add this info. Then Zip the file, it is saved into the mod. Giving people info, and a direct link to any mod page you publish. If you don't use Mod Organizer 2, then just ignore this post. 1
vaultbait Posted April 8, 2023 Posted April 8, 2023 1 hour ago, Rorahusky said: I didn't mean 'Is there a mod that does this'. I was asking how to alter the dialogue to be gender neutral myself, as I can not find the dialogue options in xFOedit to change the text. I could only find the text for the popup messages. Sorry for the confusion. Probably the easy way to answer that question yourself is to download the existing gender neutral patch I linked and see how it does what you're wanting to do.
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