vaultbait Posted May 7, 2023 Posted May 7, 2023 1 hour ago, Snapping Crab said: Great mod. But god does it get annoying once you're character hits "Slut". You'll just be chilling, building a mud shack for your settlers to sleep in. and then the same guy will talk to you like 5 times every 2hrs. Worst part is because you're a slut you can't tell him to eat shit so you have to sit there and watch them bang like rabbits. In addition to the other suggestions, you can adjust the scan frequency and cooldown timers for approaches. I often crank them up to their maximum values instead of simply toggling off the mod in MCM, so that I continue to get approaches occasionally, just far less often. 39 minutes ago, katrina.balanchuk said: If the character is visibly pregnant the harrassment should automatically stop. If the author doesn't want to implement it, this would be a pretty simple add-on mod anyone with rudimentary Papyrus scripting experience could make. It's easy to determine whether the player is pregnant (it's indicated with an additional faction membership), so you could have a quest script with a timer which wakes up every few seconds and toggles the global variable for SH approaches when that condition is or isn't met. Could also detect if the player is in workshop building mode, or other similar sorts of inconvenient states. It wouldn't need to patch anything. 1
irresponsiblewolfy Posted May 7, 2023 Posted May 7, 2023 Hi I was wondering if it is possible to add the shock collar approach and effects to the Bimbo collar from Boston Devious Helper? Just was wondering because I love the effects and gameplay of both. Thank you for this mod.
vaultbait Posted May 7, 2023 Posted May 7, 2023 (edited) 8 hours ago, irresponsiblewolfy said: Hi I was wondering if it is possible to add the shock collar approach and effects to the Bimbo collar from Boston Devious Helper? Just was wondering because I love the effects and gameplay of both. Thank you for this mod. The FPSH_RestraintHelper script looks for the RH_RestraintTypeCollar keyword on your worn items to determine if you have a slave collar on. A naive patch could, I suppose, add that keyword to the bimbo collar from BDH (you could even do this pretty trivially with RobCo Patcher, no plugin needed). I haven't looked into the collar removal routines to see how it might impact Johnny Hacker's dialogue, but if you don't use him you could probably just ignore that aspect or maybe move him to an inaccessible location. Edited May 7, 2023 by vaultbait
Saint_Olaf Posted May 8, 2023 Posted May 8, 2023 On 4/16/2023 at 4:40 PM, vaultbait said: Likely not even possible. SUP F4SE does have Papyrus functions for creating screenshots, though auto-positioning the camera to point at a running AAF scene is an unsolved problem (otherwise AAF would do that when a scene involving the player puts the camera into TFC). But the real problem is that the game engine caches texture files on load, so you probably can't bust the cache to add new texture files while the game is running... though they could probably be swapped out such that they appear the next time you fully exit the game and restart it. However, if the request is just for some generic Polaroids rather than taking actual screenshots of sex scenes during gameplay, that's tractable with an image editor that supports DDS files and creating some custom objects in the CK. Could probably even be done as a separate add-on mod by anyone interested. Generic type Neck down photos would work fine for this.
vaultbait Posted May 8, 2023 Posted May 8, 2023 2 hours ago, Saint_Olaf said: Generic type Neck down photos would work fine for this. Set up a scene in the game, take a screenshot and save it somewhere in the Textures directory. Use the FO4CK or FO4Edit to create a new "book" object which is a copy of a generic note and use an img tag to embed your screenshot in the "text" (you can even put a handwritten summary at the bottom using stored text in a quest alias to insert the player character's name or other details). For bonus points, customize the note object's mesh and texture to look like the edges of a Polaroid Instamatic type photograph or whatever you like. You can reuse the same mesh and texture across multiple books just altering the content (photograph and scribbled text). In the part of the SH script which pops up the MessageBox about finding a photo, replace that with the commands to give a random one of the photograph objects to the player. If it's flagged as a "FeaturedItem" then it will even do the usual displaying you see when you pick up a perk mag or legendary piece of equipment. 1
eurgetes Posted May 8, 2023 Posted May 8, 2023 Bug (or feature?) report about Shock Collar masters, and a question. I wanted to play with having a shock collar master so I built my own shock collar at the chem bench, allowing me to set the code. Eventually I got tired of having to go back to master and, since I knew the code, took the collar off without going to the NPC who does it for caps. I also toggled "Shock Collar approach" off in MCM for good measure. Well, I'd recently reinstalled RSE:CSA for the Abductions, since Boston Devious Helper uses it, and decided there might as well be an Abduction chance under AAF_Violate as well. So I do get abducted and they put a (new) shock collar on me, with a code I don't know. Problem: My collar master's "remote shock device" works on this brand new collar (somehow) and he starts shocking me even though I have Shock Collar Approaches toggled off, during the time I'm still held captive by the abductors and can't visit him. Had to restart from an earlier save to avoid getting constantly shocked. Anyone else have this problem, where they get a completely different shock collar but the former master can still shock it? How about if you do pay off the NPC who can remove shock collars, does that end the "quest" or will your old master still shock you if you end up with a new collar on?
deathmorph Posted May 9, 2023 Posted May 9, 2023 On 5/2/2023 at 10:30 PM, deathmorph said: Just used the switch and did the check (good idea to put that in). But something can't be right here. Should be naked. Appears to have been a one-time malfunction. When I tested it again today, the display worked perfectly.
DrSeptimus Posted May 9, 2023 Posted May 9, 2023 Can you make sex approach not 100% trigger on naked? I want other option to trigger as well while it is naked.
izzyknows Posted May 12, 2023 Posted May 12, 2023 Does anyone else have this issue, or do I have something screwy on my side? Wearing Devious Devices, any type of approach scene (that will add DD items) triggers, some, most or all current items are removed by SH (not AAF) and new ones added. The issue is, the old ones are not removed properly and still show in the menu as being worn. Which can make a mess as each item has to be equipped and then removed to clear the DD scripts. 1
vaultbait Posted May 12, 2023 Posted May 12, 2023 59 minutes ago, izzyknows said: Does anyone else have this issue, or do I have something screwy on my side? Wearing Devious Devices, any type of approach scene (that will add DD items) triggers, some, most or all current items are removed by SH (not AAF) and new ones added. The issue is, the old ones are not removed properly and still show in the menu as being worn. Which can make a mess as each item has to be equipped and then removed to clear the DD scripts. Mine don't all show as worn, but I've noticed I end up getting doubles sometimes, like SH will give me two identical chastity belts from a single approach.
Spaceguest991 Posted May 12, 2023 Posted May 12, 2023 1 hour ago, izzyknows said: Does anyone else have this issue, or do I have something screwy on my side? Wearing Devious Devices, any type of approach scene (that will add DD items) triggers, some, most or all current items are removed by SH (not AAF) and new ones added. The issue is, the old ones are not removed properly and still show in the menu as being worn. Which can make a mess as each item has to be equipped and then removed to clear the DD scripts. I Recall having a problem like this, I think the issue might of been a problem with the load order with Indarello Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) 9.14 or maybe the (UAP) Ultimate AAF Patch v2.6.64-1 by Ulfberto I don't recall what I did to fix the issue I just remember doing something with them like turning off one thems patchs for something and the problem stopped happening.
izzyknows Posted May 12, 2023 Posted May 12, 2023 3 hours ago, vaultbait said: Mine don't all show as worn, but I've noticed I end up getting doubles sometimes, like SH will give me two identical chastity belts from a single approach. Maybe a sanity check is in order?
izzyknows Posted May 12, 2023 Posted May 12, 2023 2 hours ago, Spaceguest991 said: I Recall having a problem like this, I think the issue might of been a problem with the load order with Indarello Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) 9.14 or maybe the (UAP) Ultimate AAF Patch v2.6.64-1 by Ulfberto I don't recall what I did to fix the issue I just remember doing something with them like turning off one thems patchs for something and the problem stopped happening. I don't use either patches. Even so, that would not have anything to do with the SH scripts not checking if slots are used by DD or, removing the items correctly so the DD scripts are ended. hummm might have found something in the scripts. maybe.
izzyknows Posted May 12, 2023 Posted May 12, 2023 (edited) @twistedtrebla Question, the the script FPSH_RestraintHelper you have Game.GetFormFromFile(0x090B4065.... shouldn't it be Game.GetFormFromFile(0x000B4065.... as the 9 is dependent on load order. At least that's the way I see others doing it. Edit to add: The latter is how you're getting Real Handcuff data. Game.GetFormFromFile(0x000965, "RealHandcuffs.esp") Edited May 12, 2023 by izzyknows
vaultbait Posted May 12, 2023 Posted May 12, 2023 28 minutes ago, izzyknows said: @twistedtrebla Question, the the script FPSH_RestraintHelper you have Game.GetFormFromFile(0x090B4065.... shouldn't it be Game.GetFormFromFile(0x000B4065.... as the 9 is dependent on load order. At least that's the way I see others doing it. Edit to add: The latter is how you're getting Real Handcuff data. Game.GetFormFromFile(0x000965, "RealHandcuffs.esp") For a non-ESL-flagged plugin, Game.GetFormFromFile() ignores the first byte (two hex digits) and only looks at the last three bytes (remaining 6 hex digits), so while it's typical to strip the beginning for clarity/brevity it shouldn't make any difference to the interpreter. The problem likely lies elsewhere. 2
izzyknows Posted May 12, 2023 Posted May 12, 2023 3 hours ago, vaultbait said: For a non-ESL-flagged plugin, Game.GetFormFromFile() ignores the first byte (two hex digits) and only looks at the last three bytes (remaining 6 hex digits), so while it's typical to strip the beginning for clarity/brevity it shouldn't make any difference to the interpreter. The problem likely lies elsewhere. Thanks for that very clear explanation! Not to mention I bloody learned something.
deathmorph Posted May 14, 2023 Posted May 14, 2023 My actress has a collar and a master. However, it happens again and again that the shocks continue during the speech, so that she dies before the end of the conversation. Could this be a bug?
deltrol Posted May 16, 2023 Posted May 16, 2023 Hello, great mod! I seem to an experience an issue when any dialogue is supposed to lead to an AAF scene. Instead of sex occurring, nothing happens. It seems to just not call AAF, rather than it being an issue with AAF. This is not the same as the issue mentioned in the FAQ, as other mods such as Hardship or Raider’s Pet still call scenes from AAF as normal. This issue only seemed to happen after updating from 1.7.0, and curiously, sometimes calling scenes work, and sometimes it doesn’t. I’m at a loss for what to do by this point. I can provide my load order, if needed.
Stncold Posted May 22, 2023 Posted May 22, 2023 I love the mod but certain people should really be exempt from it. I'm pretty sure Danse has more important things to worry about than slapping the ass of the woman who just stopped his squad from getting overrun by ferals. In addition to it to just being entirely out of character for him to begin with.
NotDiscoDragonInAWig Posted May 22, 2023 Posted May 22, 2023 No matter what i do the mod thinks i am naked
vaultbait Posted May 22, 2023 Posted May 22, 2023 5 hours ago, Stncold said: I love the mod but certain people should really be exempt from it. I'm pretty sure Danse has more important things to worry about than slapping the ass of the woman who just stopped his squad from getting overrun by ferals. In addition to it to just being entirely out of character for him to begin with. From the mod's description: Quote How do I block an NPC from being an approacher? MCM setting doesnt cover it, and I have a custom follower who won't stop annoying me! There may be cases where some particular NPCs aren't covered by the wide net of MCM settings. In such case, you can block one particular NPC, one at a time via console commands. Open console and left click on the NPC. Then type in the following and press enter: setav fpsh_noteligible 1 or If you have the NPC's reference ID: referenceID.setav fpsh_noteligible 1 After that, that NPC will never approach you for anything. Note that doing this will not abort any approaches currently in progress by that NPC. There's an MCM debug option to abort all current approaches. If you want to be able to do that to specific unique actors at all times without needing to remember to run a console script on every new game you start, you could add their IDs to an actor file for RobCo Patcher setting the ActorValue on all of them. 1
blinkmoth Posted May 26, 2023 Posted May 26, 2023 (edited) Hi, I have a few questions about the modification, and a couple of ideas for possible implementation. The flirting only uses gag and handcuffs, is it not planned to do random addition of restraints? In the modification there is violence over the drinker? (While translating the modification I came across a couple of lines). If yes, then my heroine at maximum intoxication did not receive offers of sex and moreover she was not raped. If the player is handcuffed, why would the rapist still turn her on if she can't resist and the rapist can do what he wants? If a character makes an obscene remark to you, I think it would look good if you could come up and take part in the conversation. And some ideas on adding mechanics. Fanat's can suggest not only soda, but and alcoholic cocktails. Add a addiction to the drink, raising for example the level of dehydration or reducing action points - 5, - 10, - 15. Also, if there is a mechanic of molesting a drunk, it would be even more fun. Add the ability to reset hypno-conditioning and reputation by moving the heroine into the body of a synth. On that background, you could add the possibility of hacking into the player's synth module and manipulating her mind. The player himself does not need to change, add as a perk, saying that now you are a synth and the past is behind you. Edited May 26, 2023 by blinkmoth
nfzodd Posted May 26, 2023 Posted May 26, 2023 Hello, love the mod! I was wondering how exactly the breast/butt bimbo morphs work in regard to size. Is there a maximum size your breasts will get, or will they just keep increasing? I'm not exactly sure how the "Breast Morph Max" works, is it the maximum size your breasts can reach in total, or is it the maximum size increase you can get per sex? I hope this makes sense. Thanks
IBAGadget Posted May 27, 2023 Posted May 27, 2023 8 hours ago, nfzodd said: Hello, love the mod! I was wondering how exactly the breast/butt bimbo morphs work in regard to size. Is there a maximum size your breasts will get, or will they just keep increasing? I'm not exactly sure how the "Breast Morph Max" works, is it the maximum size your breasts can reach in total, or is it the maximum size increase you can get per sex? I hope this makes sense. Thanks There's two values for each - size increase per sex activity, and maximum size they will get to. Both are user configurable.
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