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Posted
On 2/23/2023 at 2:30 PM, sen4mi said:

That sounds like something which should go into a compatibility patch:

 

The implementation would presumably have a trigger on entrance which (if the approach chance was non-zero) saves the current approach chance and sets it to zero. Exiting would restore that chance.

 

A cleaner solution could be to rely on SPID to flag certain NPCs as unavailable to be approachers. Then your "compatibility patch" for any given mod is just an INI file with a pattern match on the plugin name or some other relevant pattern. It's a soft dependency relationship too, since SPID will only act on those NPCs if the mod is installed, and will ignore the configuration/do nothing when it's not present, so safe to bundle and install them for lots of different mods without needing to ask or detect the mods being "patched" for it.

Posted
7 hours ago, vaultbait said:

 

A cleaner solution could be to rely on SPID to flag certain NPCs as unavailable to be approachers. Then your "compatibility patch" for any given mod is just an INI file with a pattern match on the plugin name or some other relevant pattern. It's a soft dependency relationship too, since SPID will only act on those NPCs if the mod is installed, and will ignore the configuration/do nothing when it's not present, so safe to bundle and install them for lots of different mods without needing to ask or detect the mods being "patched" for it.

 

That makes sense...

 

And it could even be done in reverse -- with NPCs from plugins being ignored unless the plugin was specifically allowed.

 

(And I wonder if something could be done with MCM... I guess the raw formid prefix is available, but I do not remember a mechanism to find plugin names.)

Posted

I think i fixed my problem.

Either it was another mod like Unlimited Survival or Pip-Pad. Or something else gone wrong.
Anyway, it works.

 

There is, however, one thing i don't understand. Maybe someone can explain it to me. When i tell Rogg DD Manager i don't want gag's, harassment seems to still equip them. Following the dialogue it seems that is how it works. Is that correct?


Thank you

Posted

So, I'm being approached for sex constantly. Like, every minute or so if there's an eligible NPC nearby. Meanwhile I've gotten a single hypno approach during the entire 12-hour playthrough. What's going on here? (ignore sex approaches being turned off in the screenshot, I finally ran out of patience).

1680579662_Screenshotfrom2023-02-2611-59-19.thumb.png.c1737b03327108c44e9687924c1917cc.png

 

Also, I'm currently doing Nuka-Ride. Is there any way to stop low-lives like slaves from approaching while still allowing the raiders to do so?

Posted
5 hours ago, Keats said:

I'm being approached for sex constantly. Like, every minute or so if there's an eligible NPC nearby. Meanwhile I've gotten a single hypno approach during the entire 12-hour playthrough.

 

If SH considers you naked, you're going to get constant sex approaches, pretty much to the exclusion of all else. If you're clothed but wearing enough devious devices to be considered vulnerable, you'll see constant devious approaches (unless you disable the vulnerable approach boost in SH's MCM).

 

Also, hypno approaches are very rare occurrences, though the chance of one occurring slowly increases the longer it's been since you've had one.

Posted
6 hours ago, vaultbait said:

 

If SH considers you naked, you're going to get constant sex approaches, pretty much to the exclusion of all else. If you're clothed but wearing enough devious devices to be considered vulnerable, you'll see constant devious approaches (unless you disable the vulnerable approach boost in SH's MCM).

 

Also, hypno approaches are very rare occurrences, though the chance of one occurring slowly increases the longer it's been since you've had one.

Very disappointed.  My topless warrior intimidated everyone and now no one even tries to trick her or anything.  LOL  Actually, to that point, how hard would it be to introduce a group approach in these cases?  Only activating after the intimidating perk?

Posted

Future update request.

 

Could we have a chance slider added for Struggle when being molested please? (I'm assuming it doesn't use the Resist percentage as that's based on Will rather than strength)

 

Many thanks

Posted

I'm having a similar issue, in that everywhere I go I get the naked message. However, when I set the slots to 11, 3, 3, and -1 respectively in the MCM, it resets the moment I close the MCM menu, so the next time I look at it it is back to -1, -1, -1, and -1. Anyone else experience this?

Posted
2 hours ago, AureliumPollard1 said:

I'm having a similar issue, in that everywhere I go I get the naked message. However, when I set the slots to 11, 3, 3, and -1 respectively in the MCM, it resets the moment I close the MCM menu, so the next time I look at it it is back to -1, -1, -1, and -1. Anyone else experience this?

Generally that means you're missing a dependent or have a bad load order.

Posted (edited)
On 2/26/2023 at 10:50 AM, vaultbait said:

 

If SH considers you naked, you're going to get constant sex approaches, pretty much to the exclusion of all else. If you're clothed but wearing enough devious devices to be considered vulnerable, you'll see constant devious approaches (unless you disable the vulnerable approach boost in SH's MCM).

 

Also, hypno approaches are very rare occurrences, though the chance of one occurring slowly increases the longer it's been since you've had one.

 

You can up the chance of hypno approaches in mcm, and you can up an npc's persuade chance and you can up willpower costs so that you are constantly harrassed, but even then you can bail out of the session. I suppose I should try it with everything max to see if that could wear down nora, but high hypno was a bit rough ... it would be neat if there were some kind of "hypno gameplay" like where you could prioritize hypno directives to partially but not completely evade them.

 

But, by default, it's almost impossible for that to happen. On default settings, even if you volunteer for every hypno session, they would tend to mostly wear off between sessions (though.. that may depend on my play style, where I do not spend much time in settlements and leave most settlements unpopulated...).

 

Edit: also, when I had configured to lose 20 willpower to resist, saying "no i don't want this" in a session only lost 2 willpower, which gets recovered before the next session even if I have chances of a hypno session set to maximum.

Edited by sen4mi
Posted

the mod works except for one thing, I have no dialogue, the characters don't speak, not a sound, a word, so I don't know if it's normal otherwise there would be a solution?

Posted
5 minutes ago, Afton41828 said:

the mod works except for one thing, I have no dialogue, the characters don't speak, not a sound, a word, so I don't know if it's normal otherwise there would be a solution?

 

Like a vast majority of mods, Sexual Harassment doesn't come with prerecorded voice lines. You need to make sure both kinds of subtitles are enabled in your game settings in order to see the dialogue.

Posted
2 hours ago, Afton41828 said:

the mod works except for one thing, I have no dialogue, the characters don't speak, not a sound, a word, so I don't know if it's normal otherwise there would be a solution?

 

The other alternative to what vaultbait suggested is F4Z Ro Do-h which you can get here https://www.nexusmods.com/fallout4/mods/39848?tab=files

 

The main reason is that when the subtitles are turned on you see them for everything, F4 limits it to the pc and the NPC dialogue from the mod

 

Ensure you use the latest version (v1.1) as the older ones have a bug which didn't show the pc dialogue. Also, make sure to delete the fuz files from data/sound/voice the only item that should be there is the F4z Ro Doh folder. SH doesn't have the fuz files any more but SA and some other mods do, so it's worth checking

 

It seems to work for all mods if installed correctly.

 

 

Posted
31 minutes ago, Slorm said:

Also, make sure to delete the fuz files from data/sound/voice the only item that should be there is the F4z Ro Doh folder. SH doesn't have the fuz files any more but SA and some other mods do, so it's worth checking

 

You mean these files here that need to be deleted?

 

Spoiler

image.png.95169897855aad04cf9b618e188243d4.png

 

Posted
1 hour ago, deathmorph said:

 

You mean these files here that need to be deleted?

 

  Reveal hidden contents

image.png.95169897855aad04cf9b618e188243d4.png

 

No! You need them for F4z Ro Doh to work.

And unless you know what mods actually have silent voice files, don't be deleting anything as you can very quickly break shit. There are mods that have voiced files, with a few silent ones mixed in. And leaving them doesn't hurt anything as F4z Ro Doh actually allow you to skip them a tiny bit faster than normal.

Posted
1 hour ago, izzyknows said:

No! You need them for F4z Ro Doh to work.

 

I looked more closely at the speeches. The lips move with the conversation, whether in sync or not, I can't definitively judge that. My English is too bad for this.
But I am very happy with the result.

Posted
1 hour ago, deathmorph said:

 

I looked more closely at the speeches. The lips move with the conversation, whether in sync or not, I can't definitively judge that. My English is too bad for this.
But I am very happy with the result.

The lip sync is waaaaay off which is to be expected since there's no actual dialogue attached to the files.

But, it can save you several gigs of space in some mods. For me, that is worth the lips flapping in the wind. LOL

Posted
19 hours ago, deathmorph said:

 

You mean these files here that need to be deleted?

 

  Reveal hidden contents

image.png.95169897855aad04cf9b618e188243d4.png

 

 

My apologies, I did not explain that as clearly as I should. As izzyknows says, don't remove the F4z Ro Doh ones or it won't work

Posted (edited)
18 hours ago, izzyknows said:

No! You need them for F4z Ro Doh to work.

And unless you know what mods actually have silent voice files, don't be deleting anything as you can very quickly break shit. There are mods that have voiced files, with a few silent ones mixed in. And leaving them doesn't hurt anything as F4z Ro Doh actually allow you to skip them a tiny bit faster than normal.

 

I found some issues with some named NPC's (like the Dr Sun "Can I help you with any Obstetrics Needs" - Family Planning Enhanced) line not showing while the .fuz files were in place with F4z (similar with Hardship iirc). However that was with the older buggy version; I'll be building a new game shortly so I'll test it out again.

 

Edited by Slorm
Posted
6 minutes ago, Slorm said:

I found some issues with some named NPC's (like the Dr Sun "Can I help you with any Obstetrics Needs" - Family Planning Enhanced) line not showing while the .fuz files were in place with F4z (similar with Hardship iirc). However that was with the older buggy version; I'll be building a new game shortly so I'll test it out again.

 

Yes, that was a known bug with older versions of F4z Roh Doh, fixed in the latest version.

Posted
10 minutes ago, shinichi104 said:

mod keeps saying tht im naked even though im clearly wearing clothes. how do i fix this?

Go back to version 1.16.8  The new versions are busted for some. That is how I sorted it.

Posted
20 minutes ago, shinichi104 said:

mod keeps saying tht im naked even though im clearly wearing clothes. how do i fix this?

 

In the general page of the Sexual Harassment MCM, set the slots for items you're wearing as things that should cover the chest and groin areas of your body. For example, if you're wearing vanilla outfits then just set the body slot as covering both (it's either index 3 or slot 33, I can't remember which way the mod wants them specified). Set that slot as covering both chest and groin, and the mod will no longer consider you naked when you wear something that uses that slot.

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