Tinman2u Posted March 16, 2023 Posted March 16, 2023 (edited) 3 hours ago, vaultbait said: Also this seems to be focused on adjusting romanced vanilla companion dialogue, though currently it's aimed at male players with female companions: FYI - Both the Male & Female PC identical Player Voice Command Call dialogue files are included. I just don't have a female PC with max affinity companions to be able to make screenshots of those interactions. Edited March 16, 2023 by Tinman2u 1
vaultbait Posted March 16, 2023 Posted March 16, 2023 2 hours ago, Tinman2u said: FYI - Both the Male & Female PC identical Player Voice Command Call dialogue files are included. I just don't have a female PC with max affinity companions to be able to make screenshots of those interactions. Oh, awesome, I stand corrected. I misinterpreted some of your comments in the description. Thanks for clarifying! 1
DTESSurvivor Posted March 17, 2023 Posted March 17, 2023 On 3/11/2023 at 1:26 PM, sen4mi said: Hmm... On the one hand, SH already has vulnerability settings, and if you bumped vulnerability on the collar up to the vulnerable threshold (default: 5 (you would be triggering devious approaches (default: 20%) and if you had other gear on it could become much worse. But, also, it sounds like you are thinking of a DCW compatibility plugin here... (I kind of gave up on DCW because gameplay became too catastrophic for me), so I will have to bow out of that part of the conversation. But... since I am posting here, ... I should explain one of my problems with this mod and how it allows me to configure willpower costs: The default settings for Willpower are also... how should I say... if they matter, they matter too much, sort of? By default, SA gives you 1 willpower regen per hour. And, the max willpower cost (before adjustments) in SH is 20 willpower. So that costs 20 in-game hours. So, a 1% encounter rate is giving you on average 100 willpower between each encounter. In practice, it's sometimes closer to 10 days on average unless we spend all of our time in town. Or: you often gain hundreds of points of willpower between these encounters. (Edit: about once a day if you spend the entire time in town and sleep 8 hours a day (sleeping and waiting does not count), but much less often if you do not spend all your time standing in town.) If you cut willpower regen in SA to 0 with 0.1 regen per hour from sleep and you sleep basically only when necessary on survival, that's approximately 1 willpower per day which means that if a 20-willpower cost actually cost 20 willpower, that might be roughly break even for willpower. But fan drinks give you about 10 willpower (and it seems like they need to have some kind of advantage so I would leave that alone). But if you are playing a character who is "smart" and refusing advances, there's no good way I can see to tweak the settings to make willpower cost become an issue. Or, in the current design you have to abuse willpower before it can even begin to become significant. (And, some conversation choices automatically succeed without willpower cost. And there's other adjustments in play which reduce willpower cost, so that a character might only be paying maybe 2-ish willpower when 20 willpower was selected.) (I would like the success chance to never drop below maybe 5% and failure chance to never drop below roughly 5%, and this is an example where it seems impossible to configure the mod to make that happen.) An easy "fix" here would be if I could bump up the willpower cost. When my character only pays 3 willpower to resist an approach and that's the maximum resist cost I can set... it feels like the mod is broken. (I can tweak other things so that harassment is non-stop and my character is too gullible to refuse, but that also feels broken.) (Another possibility: maybe we should be able to configure the minimum resist cost after adjustments??) I would suggest instead consequences for aggressive action. No one really likes people who threaten all of the time, so aggressive actions could affect other counters. Aggressive to settlers would mean a settlement-happiness loss. Aggressive to companions would mean an affinity loss. A custom script would be have to be made for towns and factions but it would force the player to drain their willpower faster for the sake of diplomacy.
lenthierpath Posted March 19, 2023 Posted March 19, 2023 Hey all! I was wanting to add one more naked check to this mod. Can anyone point me in the right direction of making it? like a video or a post.
Milk357 Posted March 19, 2023 Posted March 19, 2023 damn nake check is still broken even in new saves blue for torse and red for lower, wearing all 4 clothes but the mod says my char is naked
vaultbait Posted March 19, 2023 Posted March 19, 2023 29 minutes ago, Milk357 said: damn nake check is still broken even in new saves blue for torse and red for lower, wearing all 4 clothes but the mod says my char is naked Make sure you're running 1.17.4 from last month, it had some fixes around naked checks involving clothing that covers multiple slots. If you're already using 1.17.4 and getting this, you're sure you're wearing things that cover those slots (not just visually, but in the plugin which defines their ARMO/ARMA records)? In particular, mods like Armorsmith Extended and Equipment Crafting Overhaul delete the underarmor slot coverage from vanilla outfits.
JeDragon Posted March 19, 2023 Posted March 19, 2023 (edited) 4 hours ago, Milk357 said: damn nake check is still broken even in new saves blue for torse and red for lower, wearing all 4 clothes but the mod says my char is naked same here, it still dont work i tried configuration like this but no hope (chest, chest alt, groin, groin alt) - 3,11,3,-1 - 6,11,6,-1 i am using latest fallout version and latest UFO4P and dont use any clothing/armor mod (just vanilla), my mod setup mostly based Fucking Manual guide (except outfit mod) Edited March 19, 2023 by JeDragon more info
ICantmakeitgoaway Posted March 20, 2023 Posted March 20, 2023 (edited) Help. After rape my char just laying on the ground and aproacher keeps asking for sex. ( in game!) Problem sounds funny ). Also "Fun" rape animations aren't working, char just get stripped. Other rape animations are working (dude just hugging me from the back) and consensual works. (cowgirl) Edited March 20, 2023 by ICantmakeitgoaway
vaultbait Posted March 20, 2023 Posted March 20, 2023 1 hour ago, ICantmakeitgoaway said: Help. After rape my char just laying on the ground and aproacher keeps asking for sex. ( in game!) Problem sounds funny ). Also "Fun" rape animations aren't working, char just get stripped. Other rape animations are working (dude just hugging me from the back) and consensual works. (cowgirl) What animation packs do you have installed, and what genders are your player characters and NPCs? AAF will only play animations matching the parameters requested by the mod, so if it asks for an aggressive-tagged MF animation and you don't have any aggressive-tagged MF animations then it won't play anything. Leito's collection has the largest set of aggressive animations still, I think, though pretty sure Savage Cabbage's also has some. If you need aggressive-tagged MM animations, you probably won't find those without using a patch like UAP.
Tanglin Posted March 21, 2023 Posted March 21, 2023 Happy birthday, Sexual Harassment! It was 5 years ago today that I installed the first version of the mod and it has never left my load order, and Nora has not known a moment of peace since then. It started as a mod that makes wastelanders approach when your character is naked, and look at all the ways they can harass poor Nora now! So, thanks, @twistedtrebla, for making the mod and giving us all the constant updates!
ICantmakeitgoaway Posted March 21, 2023 Posted March 21, 2023 19 hours ago, vaultbait said: What animation packs do you have installed, and what genders are your player characters and NPCs? AAF will only play animations matching the parameters requested by the mod, so if it asks for an aggressive-tagged MF animation and you don't have any aggressive-tagged MF animations then it won't play anything. Leito's collection has the largest set of aggressive animations still, I think, though pretty sure Savage Cabbage's also has some. If you need aggressive-tagged MM animations, you probably won't find those without using a patch like UAP. i already have Leito's animations. This mod is so complicated/ game is also runnig from f4se. i tried MM and MF.
vaultbait Posted March 21, 2023 Posted March 21, 2023 5 hours ago, ICantmakeitgoaway said: i already have Leito's animations. This mod is so complicated game is also runnig from f4se. i tried MM and MF. I'm not much good at reading through screen captures of mod lists since I can't keyword search in them, but it looks like you have (multiple versions of?) the basic and vanilla themes instead of the "kinky" themes (basic is just pose packs, vanilla doesn't include aggressive tags). Get AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z and uninstall the other (vanilla and basic) themes versions you have there. More generally, check your installation against The Fucking Manual for other ideas where things might be going wrong.
fwjbin Posted March 22, 2023 Posted March 22, 2023 Hi, i would like to ask why my game constantly marking me as naked even when im wearing clothes. As shown in the picture it doesnt register the clothes on me when i equipped the dress. I checked the naked armour setting and tweaked it abit but still npc would approach and commenting on im naked. Any guide to fix this?
izzyknows Posted March 22, 2023 Posted March 22, 2023 3 hours ago, fwjbin said: I checked the naked armour setting and tweaked it abit but still npc would approach and commenting on im naked. Biped Slots The settings uses the Index numbers, not the Slot numbers & the -1 disables a setting.
fwjbin Posted March 22, 2023 Posted March 22, 2023 14 minutes ago, izzyknows said: Biped Slots The settings uses the Index numbers, not the Slot numbers & the -1 disables a setting. For example i equip this dress, ive put: 3,11,6,-1 3,11,3,-1 6,11,6,-1 still the game gives me notification like no one cares im naked, im confused. what should i put then
izzyknows Posted March 22, 2023 Posted March 22, 2023 49 minutes ago, fwjbin said: what should i put then 3 -1 3 -1 If the blue dress still doesn't register correctly then it's slots has been changed by a mod and you'll need to find the correct slot using xEdit or the CK.
fwjbin Posted March 22, 2023 Posted March 22, 2023 (edited) 1 hour ago, izzyknows said: If the blue dress still doesn't register correctly then it's slots has been changed by a mod and you'll need to find the correct slot using xEdit or the CK. Still doesnt work, ill look up the xedit stuff you suggested though, hope it helps. edit: Im using fo4edit, all the data just made my head dizzy lmao What am i looking for with it? I never used it before so would be nice if you can pin point which area i should seek Edited March 22, 2023 by fwjbin
JeDragon Posted March 22, 2023 Posted March 22, 2023 6 hours ago, fwjbin said: Hi, i would like to ask why my game constantly marking me as naked even when im wearing clothes. As shown in the picture it doesnt register the clothes on me when i equipped the dress. I checked the naked armour setting and tweaked it abit but still npc would approach and commenting on im naked. Any guide to fix this? same here man, still get naked notification even in new game, with same slot configuration like yours for now, i just disable the approach option until the mod author or someone fix/update this
fwjbin Posted March 22, 2023 Posted March 22, 2023 2 hours ago, fwjbin said: I just realized something, my armorsmith extended mod somehow doesnt register most clothes/armors as clothing, by disabling it the naked issue is gone. Like you can see in the pipboy is not actually wearing clothes, maybe thats why it keeps registering me as naked. But when i consulted the aaf discord people there are using the mods together without issue, so surely theres something wrong with my files Just hope that theres a way to solve this issue
vaultbait Posted March 22, 2023 Posted March 22, 2023 1 hour ago, fwjbin said: I just realized something, my armorsmith extended mod somehow doesnt register most clothes/armors as clothing, by disabling it the naked issue is gone. Like you can see in the pipboy is not actually wearing clothes, maybe thats why it keeps registering me as naked. But when i consulted the aaf discord people there are using the mods together without issue, so surely theres something wrong with my files Just hope that theres a way to solve this issue Armorsmith Extended (and ECO too I think?) removes all underarmor slots from vanilla outfits in order to make it possible to mix and match armor with more outfits. It's similarly problematic for another mod I'm working on which tries to detect degrees of player nudity by checking which underarmor slots are covered.
Slorm Posted March 22, 2023 Posted March 22, 2023 5 hours ago, vaultbait said: Armorsmith Extended (and ECO too I think?) removes all underarmor slots from vanilla outfits in order to make it possible to mix and match armor with more outfits. It's similarly problematic for another mod I'm working on which tries to detect degrees of player nudity by checking which underarmor slots are covered. Yep, it leaves the outfits using slot 33. For me it's great, as I use separate clothing items extensively and having rationalised their slots it saves the effort of having to adjust all the vanilla outfits. It's a bit of a double edged sword though as I can see how it could cause problems for some 1
Rorahusky Posted March 23, 2023 Posted March 23, 2023 If I set all the Primary and Secondary indexes to -1, does this disable Naked approaches, or does it instead make it always consider you naked for the purpose of the mod?
shortiron Posted March 23, 2023 Posted March 23, 2023 is there a console command to set a certain npc as harasser?
Slorm Posted March 23, 2023 Posted March 23, 2023 8 hours ago, Rorahusky said: If I set all the Primary and Secondary indexes to -1, does this disable Naked approaches, or does it instead make it always consider you naked for the purpose of the mod? You will be naked, those slots hide nakedness
vaultbait Posted March 23, 2023 Posted March 23, 2023 5 hours ago, shortiron said: is there a console command to set a certain npc as harasser? Not really, no. The scripts are written to pick the closest viable NPC, so you can sort of influence them by standing next to an NPC and then starting an approach. For certain approaches, they seem to need an "evil" NPC, so use the technique documented in the mod description to adjust the NPC's morality first if appropriate. There are ways to initiate specific kinds of approaches from the console, by calling script functions directly, but it's basically the same as using the debug options in MCM for starting an approach.
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