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Posted

its possible to fix that the player is far from the beast in any animations?? normals animations works fine but beast one the player is moved.

Posted
1 hour ago, TheWhen said:

its possible to fix that the player is far from the beast in any animations?? normals animations works fine but beast one the player is moved.

Unlikely as that would require an animator editing existing Sexout animations, and while fixing current animations is nice, adding more animations with different creatures is more preferably.

 

The first 'branch' of Sexout Breeder had to be removed because the original modmaker created it with the expectation that scorpions would get an animation eventually, but those creatures never got them.

  • 2 weeks later...
Posted
10 hours ago, света266 said:

русская версия есть плиз ?!!!!

 

sorry. I'm not Russian and I don't know if Neutron_RUS ever translated the mod to Russian.

 

(Google translate)

извини. Я не русский и не знаю, переводил ли Neutron_RUS когда-нибудь мод на русский язык. 

  • 2 weeks later...
Posted

Guys I need help. I downloaded everything the mod needed to and nothing sexout related is appearing in game (except for lust meter) no sexout npcs or locations (i downloaded sexout kennel) any possible fix?

Posted
12 hours ago, zincsu-09931 said:

Guys I need help. I downloaded everything the mod needed to and nothing sexout related is appearing in game (except for lust meter) no sexout npcs or locations (i downloaded sexout kennel) any possible fix?

Please post your installation order and/or loadorder. We can't assist you without that information.

Posted

Hello! So I am having some problems in the Riverside part of the mod, specifically with Sara, as she doesn't start the animations with the Gecko nor does the Gecko appears. Besides that, for some reason, I cannot put SexoutBreeder.esp bellow the SmallerTalk.esp, SexoutSpunk.esp, SexoutBreeder.esp files in MO2 as it is considered a .esm file by the program. I have tried removing all mods besides the essential as listed in the mod page (besides the above exeption) but the same error ocurred. Here are the debug files with all the mods I am using for my gameplay and the one with only the essetials:

SexoutBreeder-BDEE-Debug-Dump--2023-11-23--15-57-2.txt SexoutBreeder-BDEE-Debug-Dump--2023-11-23--15-59-10.txt

Posted
2 hours ago, ACC3105 said:

Hello! So I am having some problems in the Riverside part of the mod, specifically with Sara, as she doesn't start the animations with the Gecko nor does the Gecko appears. Besides that, for some reason, I cannot put SexoutBreeder.esp bellow the SmallerTalk.esp, SexoutSpunk.esp, SexoutBreeder.esp files in MO2 as it is considered a .esm file by the program. I have tried removing all mods besides the essential as listed in the mod page (besides the above exeption) but the same error ocurred. Here are the debug files with all the mods I am using for my gameplay and the one with only the essetials:

SexoutBreeder-BDEE-Debug-Dump--2023-11-23--15-57-2.txt 72.51 kB · 0 downloads SexoutBreeder-BDEE-Debug-Dump--2023-11-23--15-59-10.txt 66.46 kB · 0 downloads

One thing to note. You don't put ESM below ESP. They are two different types of records.  You CAN put an ESM as low as the lowest ESM same with ESP.  The mods are designed to work that way so don't confuse yourself by trying to put an ESM below an ESP. 

 

Second thing. GET CASM or another similar mod that creates regular saves. Then you will use the most recent save before an event that doesn't work.

 

Thirdly, If I recall correctly you HAVE to go to the location at the time you are told. It has to be very close if not right on the location. Being off or away might break the trigger and make the event fail.

 

Finally SOB is very fragile due to the massive amount of changes done to the game. Running it with ANY other mods or such can and likely will break it. Due to the before mentioned massive changes done to the game files. 

 

Additionally, nice job added the dumps and files. Good first start to getting support. Not sure if they still have the Discord server listed for support. If they do, I suggests going there as well for added support. Might be faster. It has been such a long time since I tested the game There have been many changes so I am not well versed in the most current version and what to do.

Posted
On 11/10/2023 at 1:18 PM, света266 said:

Is there a Russian version please?!!!!

 

On 11/11/2023 at 12:13 AM, dborg2 said:

 

sorry. I'm not Russian and I don't know if Neutron_RUS ever translated the mod to Russian.

 

(Google translate)

I'm sorry. I'm not Russian and I don't know if Neutron_RUS has ever translated the mod into Russian.

I believe I remember one floating around but don't know where it is.

 

Also, it is one of the easiest things to mod.  The only thing that would be changed is the dialogue. This can be done by someone just starting modding Bethesda games.

 

Quote

If you wanted to you would have to do some translating on your own by using Google Translator or a similar app. Then use Fnvedit to change the language from Russian to English or whatever language you want. It will take time but it's doable.

The above is an example from another modder from another site (private)  If I remember correctly I did the same thing for some mods that weren't fully translated. It will take time but is doable. Maybe someone here can chime in to confirm.  Just one addition. Often times translations don't quite have the same meaning or the meaning is useless or strange. Those would have to be changed to something along the same lines but relevant.

 

I'd translate this post  but I don't have this computer setup to do the translation. Hope this helps.

Posted

Hey, thanks for the attention but here are the problems:

1-I do not, in fact want to put an .esm file bellow an .esp one, SexoutBreeder.esp is, as said, an .esp file but MO2 simply puts it in bold letters as if an .esm one, and as such cannot be put in the order described in the mod page.

2-I have CASM and reloaded that file and previous ones numerous times but it did not work any of them.

3-This part of Riverside Takeover does not have any quest markers, it simply says to "recruit 4 girls", and I did step by step Sara's recruitment described in the walkthrough, up until the point she was supposed to start the animation and, also thinking about the exact location problem, I sneaked everywhere around the area to find the spot if there was any, including the one I remenber starting the animation in one of my prevous playthroughs. Still, nothing happened, no animation, no message on console, nothing.

4-If that is the case is there a way to simply skip this part of the quest with console commands? Because removing ALL my mods also did not work as you can see on the second log.

And finally, sadly the link to the discord in the mod page is expired, so no luck on that. The logs file is just me trying to make things easier for everyone by actually reading the mod page.

Posted
7 hours ago, ACC3105 said:

Hey, thanks for the attention but here are the problems:

1-I do not, in fact want to put an .esm file bellow an .esp one, SexoutBreeder.esp is, as said, an .esp file but MO2 simply puts it in bold letters as if an .esm one, and as such cannot be put in the order described in the mod page.

2-I have CASM and reloaded that file and previous ones numerous times but it did not work any of them.

3-This part of Riverside Takeover does not have any quest markers, it simply says to "recruit 4 girls", and I did step by step Sara's recruitment described in the walkthrough, up until the point she was supposed to start the animation and, also thinking about the exact location problem, I sneaked everywhere around the area to find the spot if there was any, including the one I remenber starting the animation in one of my prevous playthroughs. Still, nothing happened, no animation, no message on console, nothing.

4-If that is the case is there a way to simply skip this part of the quest with console commands? Because removing ALL my mods also did not work as you can see on the second log.

And finally, sadly the link to the discord in the mod page is expired, so no luck on that. The logs file is just me trying to make things easier for everyone by actually reading the mod page.

1: sometimes we give an ESP file the 'ESM' toggle, to ensure it is treated in the load order as an ESM, but has all fuctionality of an ESP.  So if you see an ESP that is bold, it has the ESM flag and needs to be treated as if it is an ESM (even though it has the ESP-extension).

 

3: If an animation is supposed to happen, but nothing happens, you most likely have stuck Sexout tokens, meaning the previous animation didn't end properly. There is no solution for this, apart from going back to the save before the last animation.

 

 

5: I'll create a  new link. Sorry it keeps expiring from time-to-time. https://discord.gg/nUQuzgm7

 

Posted
8 hours ago, dborg2 said:

1: sometimes we give an ESP file the 'ESM' toggle, to ensure it is treated in the load order as an ESM, but has all fuctionality of an ESP.  So if you see an ESP that is bold, it has the ESM flag and needs to be treated as if it is an ESM (even though it has the ESP-extension).

 

3: If an animation is supposed to happen, but nothing happens, you most likely have stuck Sexout tokens, meaning the previous animation didn't end properly. There is no solution for this, apart from going back to the save before the last animation.

 

 

5: I'll create a  new link. Sorry it keeps expiring from time-to-time. https://discord.gg/nUQuzgm7

 

Thank you, I will try again but, like I said before, it was not the first time it happened. Although the fact it is a Sexout token causing the problem gives me hope as there is a fix for it in The Mod Configuration Menu.

 

And I am sorry but the link has, once again, expired.

Posted
4 hours ago, ACC3105 said:

Thank you, I will try again but, like I said before, it was not the first time it happened. Although the fact it is a Sexout token causing the problem gives me hope as there is a fix for it in The Mod Configuration Menu.

 

And I am sorry but the link has, once again, expired.

attempt 2:

https://discord.gg/dkRzNxbKcZ

Posted
On 11/24/2023 at 4:58 AM, RitualClarity said:

I believe I remember one floating around but don't know where it is.

 

Also, it is one of the easiest things to mod.  The only thing that would be changed is the dialogue. This can be done by someone just starting modding Bethesda games.

I did it for version 8.8, like 7 years ago, i still have translation files that have around 90% of translated text, but i'm too lazy to do so, plus there's not much a demand for it here

Posted
On 11/24/2023 at 2:10 AM, ACC3105 said:

Hello! So I am having some problems in the Riverside part of the mod, specifically with Sara, as she doesn't start the animations with the Gecko nor does the Gecko appears. Besides that, for some reason, I cannot put SexoutBreeder.esp bellow the SmallerTalk.esp, SexoutSpunk.esp, SexoutBreeder.esp files in MO2 as it is considered a .esm file by the program. I have tried removing all mods besides the essential as listed in the mod page (besides the above exeption) but the same error ocurred. Here are the debug files with all the mods I am using for my gameplay and the one with only the essetials:

SexoutBreeder-BDEE-Debug-Dump--2023-11-23--15-57-2.txt 72.51 kB · 0 downloads SexoutBreeder-BDEE-Debug-Dump--2023-11-23--15-59-10.txt 66.46 kB · 1 download

looking at the log, you've not met the conditions to initiate Sara's animations yet. You forgot to talk to Lucy to confirm what girl you want to recruit, then the script will do it's thing

Posted
22 hours ago, Neutron_rus said:

I did it for version 8.8, like 7 years ago, i still have translation files that have around 90% of translated text, but i'm too lazy to do so, plus there's not much a demand for it here

Since it is tedious but easy. Perhaps release it as is for someone that is a native speaker and fluent in English to finish the last 10 %.   Not much demand is correct however, if someone else does the last bit it can be useful with little to no impact on the project.

Posted
25 minutes ago, RitualClarity said:

Since it is tedious but easy. Perhaps release it as is for someone that is a native speaker and fluent in English to finish the last 10 %.   Not much demand is correct however, if someone else does the last bit it can be useful with little to no impact on the project.

it's just a xml file, it will be useless for people who don't know how to work with it, or how to fix all the outdated/broken stuff before/after injecting it into the mod

  • 3 weeks later...
Posted (edited)

Dr. Green stands in Goodsprings at the mutated plant with his two guards. The only interaction that comes from him is “what can I do for you”. Does anyone have a quest ID or a tip? Regards

 

or which quest should be triggered by this event?

Edited by BlueScreenX71
Posted
On 12/17/2023 at 7:32 PM, BlueScreenX71 said:

Dr. Green stands in Goodsprings at the mutated plant with his two guards. The only interaction that comes from him is “what can I do for you”. Does anyone have a quest ID or a tip? Regards

 

or which quest should be triggered by this event?

this quest was never finished, so that's the end of the quest

Posted (edited)

Hi Folks Miranda in Riverside has vanished into thin air although as far as I know this isnt due to the usual sex scene glitch

I tried to find NPC fixer since I used to use that quite a bit but it seems to be gone from the mcm menu of Sexout breeder?

 

Was this changed in a recent update? and are there any suggetions apart from going back to when she did appear(hours of progress lost)

Many thanks

Hatoc123

 

Edit I've attached my debug log though I think in the recent mod organizer update my load order got a tad f*cky wucky but all the sexout mods and fertile breeder mods have been working fine so havent touched anything as load orders can be like bombs

SexoutBreeder-BDEE-Debug-Dump--2023-12-27--16-48-30.txt

Edited by Hatoc123
Posted
On 12/27/2023 at 11:31 PM, Hatoc123 said:

Hi Folks Miranda in Riverside has vanished into thin air although as far as I know this isnt due to the usual sex scene glitch

I tried to find NPC fixer since I used to use that quite a bit but it seems to be gone from the mcm menu of Sexout breeder?

I had to disable npc fixer due to game breaking bugs that it was causing after adding "Master" flag to the plugin. I will rewrite it someday to make it work, for now I can recommend to use casm mod to backtrack in case of something.

Posted
18 minutes ago, Neutron_rus said:

I had to disable npc fixer due to game breaking bugs that it was causing after adding "Master" flag to the plugin. I will rewrite it someday to make it work, for now I can recommend to use casm mod to backtrack in case of something.

Ah right, the long way it is then thanks Neutron thanks for the heads up hopefully the npc doesn't vanish into the abyss again ?

Have a Good day

Hatoc

Posted
6 hours ago, Hatoc123 said:

Ah right, the long way it is then thanks Neutron thanks for the heads up hopefully the npc doesn't vanish into the abyss again ?

Have a Good day

Hatoc

Just an addition i've noticed that the occational NPC from Sexout Breeder (incuding all the important nps from Calville get teleported to black mountain and you cant teleport them back(as they teleport back)

I've tried disabling mods that might effect this tryout overhaul being a big one but they still teleport there or underground there I'll attach some photos to show you what I mean (ignore my mass amount of companions in one screenshot they are not being affected by this. I'm sure this isnt the mods fault and its just my bloated modded game but was just curious

20231229023151_1.jpg

20231229023125_1.jpg

20231229023059_1.jpg

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