Jump to content

Recommended Posts

Posted (edited)

Its been awhile since I've gone through this one so i might be forgetting a step. In riverside I'm not getting an option from Lucy to 'talk about sara' as one of the options to go after. I talked to sara about hunting geckos and talked to claire about sara's schedule. Is there something I'm missing?

 

 

edit: Nevermind, I am in fact an idiot and forgot to wait for the deathclaws to fully mature. 

Edited by zonder4213
  • 2 weeks later...
Posted (edited)

i cant play this mod because the quest requires me as a female character to be enslaved, witch sucks because id just rip Jeff's head off the moment he got in the cage, just don't make your characters unkillable

 

Edited by kb8greendragon
Posted
On 11/25/2024 at 10:51 AM, kb8greendragon said:

i cant play this mod because the quest requires me as a female character to be enslaved, witch sucks because id just rip Jeff's head off the moment he got in the cage, just don't make your characters unkillable

 

Pretty sure you want Fertile Breeder...a similarly named but distinctly different mod. I don't think Sexout Breeder has an NPC named Jeff. Fertile Breeder though absolutely has an NPC Jeff that tosses you in a cage.

  • 4 weeks later...
Posted

Hello i have an issue with some clothes not appearing i have downloaded all as insctructed but i just cant get it to work. namely the "bikinis" the girls wear in the deathclaw cave

  • 2 weeks later...
Posted

As per usual, I see I'm slightly late to the party. Six years, six minutes, same thing basically. I'm having some trouble with the Deathclaw route with very minimal (and usually janky) workarounds, I'm tenatively chalking it up mostly to MO2 reading NVSE Extender weird, saying v19 is empty (it's not, but the workaround getting another mod to work is to have v18 also loaded and overwritten by v19) for a mod last updated 6 years and change ago (looking at the wrong date there, ignore me) almost a year ago. On to the trouble,

 

Spoiler

In Riverside, each time I try to recruit someone, they disappear before the last chat or two. Miranda simply disappeared and never spawned in her house after finishing her maid tasks, so the workaround was to set pregnancy/growth times to 1% and just beat the clock. She still disappeared once I got to the part I bring her over, so I went to an earlier load, took her prisoner in her living room, then went back to get the next step in the quest and finish. That worked (after 5 tries and a bit of finagling). Claire just disappeared after the first round of drinks, reloading fixed it. Then she disappeared when she was supposed to go into the basement, again, reloading fixed it. Sara's pathing broke on her second trip back from the gecko, and no amount of pushing, console commands, or reloading would fix it. The workaround was to do a position reset after I accidentally discovered that repositioned me into Riverside, wait out the scene staring at a gray kaleidoscope, then run home for her to find me. Waited a couple minutes at the front door, her pathing broke at the gate instead of 20 steps away from the Gecko. Progress, reload, run it back. Worked like a janky charm, even if the grays were moving this time. Ashley I can't figure out a workaround for, had no problems through the bar, but she ends up standing in the basement, unconscious, with the Deathclaws walking aimlessly around her but not touching her. Can't figure out a workaround, and I've been tinkering to the 3rd CTD for the last 4 hours.

If anyone's still on the thread with advice, it would be greatly appreciated. Until then, or some time later (or soon, haven't decided yet), I'm off to inflict whimsy and tomfoolery upon the world

Posted
9 minutes ago, Iwasneverhere690 said:

As per usual, I see I'm slightly late to the party. Six years, six minutes, same thing basically. I'm having some trouble with the Deathclaw route with very minimal (and usually janky) workarounds, I'm tenatively chalking it up mostly to MO2 reading NVSE Extender weird, saying v19 is empty (it's not, but the workaround getting another mod to work is to have v18 also loaded and overwritten by v19) for a mod last updated 6 years and change ago (looking at the wrong date there, ignore me) almost a year ago. On to the trouble,

 

  Reveal hidden contents

In Riverside, each time I try to recruit someone, they disappear before the last chat or two. Miranda simply disappeared and never spawned in her house after finishing her maid tasks, so the workaround was to set pregnancy/growth times to 1% and just beat the clock. She still disappeared once I got to the part I bring her over, so I went to an earlier load, took her prisoner in her living room, then went back to get the next step in the quest and finish. That worked (after 5 tries and a bit of finagling). Claire just disappeared after the first round of drinks, reloading fixed it. Then she disappeared when she was supposed to go into the basement, again, reloading fixed it. Sara's pathing broke on her second trip back from the gecko, and no amount of pushing, console commands, or reloading would fix it. The workaround was to do a position reset after I accidentally discovered that repositioned me into Riverside, wait out the scene staring at a gray kaleidoscope, then run home for her to find me. Waited a couple minutes at the front door, her pathing broke at the gate instead of 20 steps away from the Gecko. Progress, reload, run it back. Worked like a janky charm, even if the grays were moving this time. Ashley I can't figure out a workaround for, had no problems through the bar, but she ends up standing in the basement, unconscious, with the Deathclaws walking aimlessly around her but not touching her. Can't figure out a workaround, and I've been tinkering to the 3rd CTD for the last 4 hours.

If anyone's still on the thread with advice, it would be greatly appreciated. Until then, or some time later (or soon, haven't decided yet), I'm off to inflict whimsy and tomfoolery upon the world

I'm now seeing that LL has comments in the exact opposite order of pretty much everything else, where the oldest are first. That makes sense why the comments I was seeing were all from 2018. I think I'm just a goober, it's very possible that I forgot to do something super simple and obvious and I shouldn't be trying to troubleshoot for myself at 1am

Posted (edited)
6 hours ago, Iwasneverhere690 said:

As per usual, I see I'm slightly late to the party. Six years, six minutes, same thing basically. I'm having some trouble with the Deathclaw route with very minimal (and usually janky) workarounds, I'm tenatively chalking it up mostly to MO2 reading NVSE Extender weird, saying v19 is empty (it's not, but the workaround getting another mod to work is to have v18 also loaded and overwritten by v19) for a mod last updated 6 years and change ago (looking at the wrong date there, ignore me) almost a year ago. On to the trouble,

NVSE Extender (NX) 19 is packed incorrectly, just place dll in data/nvse/plugins

 

 

6 hours ago, Iwasneverhere690 said:

In Riverside, each time I try to recruit someone, they disappear before the last chat or two. Miranda simply disappeared and never spawned in her house after finishing her maid tasks, so the workaround was to set pregnancy/growth times to 1% and just beat the clock. She still disappeared once I got to the part I bring her over, so I went to an earlier load, took her prisoner in her living room, then went back to get the next step in the quest and finish. That worked (after 5 tries and a bit of finagling). Claire just disappeared after the first round of drinks, reloading fixed it. Then she disappeared when she was supposed to go into the basement, again, reloading fixed it. Sara's pathing broke on her second trip back from the gecko, and no amount of pushing, console commands, or reloading would fix it. The workaround was to do a position reset after I accidentally discovered that repositioned me into Riverside, wait out the scene staring at a gray kaleidoscope, then run home for her to find me. Waited a couple minutes at the front door, her pathing broke at the gate instead of 20 steps away from the Gecko. Progress, reload, run it back. Worked like a janky charm, even if the grays were moving this time. Ashley I can't figure out a workaround for, had no problems through the bar, but she ends up standing in the basement, unconscious, with the Deathclaws walking aimlessly around her but not touching her. Can't figure out a workaround, and I've been tinkering to the 3rd CTD for the last 4 hours.

If npcs vanish after any sex interaction, better restart the game and then load save file.
For pathing you can try editing config files and changing 'bUseThreadedAI' from 0 to 1 
And with most CTDs, install NVAC https://www.nexusmods.com/newvegas/mods/53635. (not compatible with crash logger plugin)
Text walkthrough https://www.loverslab.com/topic/96032-sexout-breeder/#findComment-2183573

 

Edited by Neutron_rus
  • 2 weeks later...
Posted

Hello! I have a question. After concluded the ants quest, I removed all mutations. But my character still pregnant from the ant. I though that was ok, because she just had to deliver. But after every birth, she got automatically pregnant again and again. I am trying to get some coyote pupies, but all she can deliver now is ant eggs. Is there any console command, drug or anything i can do to stop this?

Posted
18 minutes ago, Moeller said:

Hello! I have a question. After concluded the ants quest, I removed all mutations. But my character still pregnant from the ant. I though that was ok, because she just had to deliver. But after every birth, she got automatically pregnant again and again. I am trying to get some coyote pupies, but all she can deliver now is ant eggs. Is there any console command, drug or anything i can do to stop this?

How you removed mutations? Via console or via pod in ant nest? If via console then it only removes visual mutation, not physical. But if via pod, then you most likely have too much cum stuck inside your character, resetting pregnancy in mcm should work.

Posted
2 minutes ago, Neutron_rus said:

How you removed mutations? Via console or via pod in ant nest? If via console then it only removes visual mutation, not physical. But if via pod, then you most likely have too much cum stuck inside your character, resetting pregnancy in mcm should work.

I removed via pod. I tried to reset the pregnancy via MCM, but she got impregnated as soon the pregnancy is removed. Is there anyway to check how much cum is inside her?

Posted
22 minutes ago, Moeller said:

I removed via pod. I tried to reset the pregnancy via MCM, but she got impregnated as soon the pregnancy is removed. Is there anyway to check how much cum is inside her?

Can you send debug log then? You can make it in mcm of sexout breeder

Posted
25 minutes ago, Moeller said:

As I can see there's only a few stuck values that haven't reset for some reason, but overall everything looks fine, no pregnancy tokens, ant fertilization ended like 2 days ago, and also the only cum left on the character is from bighorner and feralghoul.

fix for stuck values (preferably to use console copy paste plugin)
player.nx_setevfl "sob:mutationantlevel" 0
player.nx_setevfl "sob:mutationbfbool" 0
player.nx_setevfl "sob:mutationbflevel" 0
call A5MutationFramePreRemoveMutationItems Player

Posted
5 minutes ago, Neutron_rus said:

As I can see there's only a few stuck values that haven't reset for some reason, but overall everything looks fine, no pregnancy tokens, ant fertilization ended like 2 days ago, and also the only cum left on the character is from bighorner and feralghoul.

fix for stuck values (preferably to use console copy paste plugin)
player.nx_setevfl "sob:mutationantlevel" 0
player.nx_setevfl "sob:mutationbfbool" 0
player.nx_setevfl "sob:mutationbflevel" 0
call A5MutationFramePreRemoveMutationItems Player

Thank you a lot! In fact, since I putted the debug file here she did not layed any egg. Poor girl, she would probably not want to see an egg anytime soon...

Posted

Hey so I made it to the latest episode and when I escaped the cell and went to save eve, she would wake up but she had no new dialogue even though the game registered it as me waking her up and then she just went back to sleep on the medical bed, also how am I supposed to even get to her because the bomb collar keeps killing me 

Posted

So I realized my problem and it might be that the current downloadable version on this page hasn't been updated to the latest version at least for me because it still says it was last updated in 2023 not 2024

  • 3 weeks later...
Posted
2 hours ago, jesterbrown said:

does anyone know the password at the end of the toaster quest? I'm using MO2 and the file isn't where the in-game pop-up says it is.

should be in game folder, password is randomly picked from multiple options, so I can't really say what it is w/o debug log

Posted
15 minutes ago, Neutron_rus said:

should be in game folder, password is randomly picked from multiple options, so I can't really say what it is w/o debug log

It definitely isn't in the game folder. The popup says it's in game>data>breeder  but there's no breeder folder. I'm also not sure where to find the debug log.

Posted
11 minutes ago, jesterbrown said:

It definitely isn't in the game folder. The popup says it's in game>data>breeder  but there's no breeder folder. I'm also not sure where to find the debug log.

the password is generated in html file (should be more or less simple to find with windows search function), as for debug option, go to mcm - breeder - debug tools - create log

alternatively, set new pass from console
let A5QuestVariables.svPass := "some text"

Posted (edited)
19 minutes ago, Neutron_rus said:

the password is generated in html file (should be more or less simple to find with windows search function), as for debug option, go to mcm - breeder - debug tools - create log

alternatively, set new pass from console
let A5QuestVariables.svPass := "some text"

Windows search found it. for any other Mod Organizer users that have this problem, the path for me is C:users>[User]>Appdata>local>ModOrganizer>New Vegas>overwrite>breeder

 

Edit: new, separate problem. i'm at the El Dorado substation and all the NCR soldiers inside and outside are dead, but i can't use the terminal like Lucy wanted me to.

Edited by jesterbrown
Posted
4 hours ago, jesterbrown said:

Edit: new, separate problem. i'm at the El Dorado substation and all the NCR soldiers inside and outside are dead, but i can't use the terminal like Lucy wanted me to.

you just need to interact with the deathclaw there I think

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...