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Posted
7 minutes ago, Jstar6264 said:

I Just downloaded the mod and I followed the instructions, but I have a glitch where I have a mcm menu glitch where I have the menu for all mods except sexout

breeder what I mean by that is that the sexout breeder mod menu is blank sorry If I cant reply right away I am currently traveling

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Pretty stupi question, but you've tried to uninstall, download it again and reinstall? Also, I have to wait some minutes before my MCM sees all the mods (maybe becouse I have many, even my game lags a bit)

Posted

Got a bit of a weird problem, I can't get my character addicted to the deathclaws, and it automatically give the option to "wash yourself off" after i try each time, i think this is a glitch, the dialogue says i am addicted, but my pip boy stats screen says i am clean, LOOT says i have no conflicts and i am on version 0.9.75. Got any ideas?

Posted
9 hours ago, Aresmar299 said:

Got a bit of a weird problem, I can't get my character addicted to the deathclaws, and it automatically give the option to "wash yourself off" after i try each time, i think this is a glitch, the dialogue says i am addicted, but my pip boy stats screen says i am clean, LOOT says i have no conflicts and i am on version 0.9.75. Got any ideas?

The addiction thing doesn't really work well. It's not really an addiction, just a bit of flavour. It was giving too much problems, because outside the promotory, you can't really fulfil your addiction.

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"wash yourself off" is from Sexout Spunk and if you have the pre-order canteen, or everytime you drink water, you will get that popup. It can also be set to 'always wash' (stop notifications) in the Spunk main page.

  • 2 weeks later...
Posted

i wanna try removing the wolf mutation to see if that fixes it but the console command for removing and adding mutations dosent work

Posted
5 hours ago, doopdoo said:

i wanna try removing the wolf mutation to see if that fixes it but the console command for removing and adding mutations dosent work

NX_SetEVFl "SOB:MutationTypeY" 3, and no the last letter in NX_SetEVFl is not i or 1, it's L(big L also can be used), and in case of playable character add a player as reference or click on yourself in 3rd person. Example - player.NX_SetEVFL ... , just continue the part where a three dots. Also the simplest fix to do so, just disable mutation system, get back to the game and after enable it back, if it's still doesn't work then blame @dborg2ย or me for shitcoding

Posted
3 hours ago, Neutron_rus said:

NX_SetEVFl "SOB:MutationTypeY" 3, and no the last letter in NX_SetEVFl is not i or 1, it's L(big L also can be used), and in case of playable character add a player as reference or click on yourself in 3rd person. Example - player.NX_SetEVFL ... , just continue the part where a three dots. Also the simplest fix to do so, just disable mutation system, get back to the game and after enable it back, if it's still doesn't work then blame @dborg2ย or me for shitcoding

Then i blame you both because neither does anything

Posted
7 hours ago, Neutron_rus said:

NX_SetEVFl "SOB:MutationTypeY" 3, and no the last letter in NX_SetEVFl is not i or 1, it's L(big L also can be used), and in case of playable character add a player as reference or click on yourself in 3rd person. Example - player.NX_SetEVFL ... , just continue the part where a three dots. Also the simplest fix to do so, just disable mutation system, get back to the game and after enable it back, if it's still doesn't work then blame @dborg2ย or me for shitcoding

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3 hours ago, doopdoo said:

Then i blame you both because neither does anything

I think Iย found a solution where I spawn in the mutation item using the console and equipping it that way but i dont get any attack boost or weapons so i still sting like a wet napkin when fighting with hands

Posted
8 hours ago, doopdoo said:

Then i blame you both because neither does anything๏ปฟ

Then probably you're doing something wrong, because I have no idea how it doesn't work, I even checked the code and didn't found anything wrong in it. So check everything first, in case of using cheat commands for mutation system check the load order (because add/remove spell is sobย only effect), of course don't forget about adding player as a reference in allย the commandsย if you're doing it for your character. And in any cases disabling/enabling of mutation system is fully restarting the whole cycle and refreshes it, so I think you didn't even tried this way

Also instead of blaming youย couldย post a debug logย and help us both?

Posted
6 hours ago, Neutron_rus said:

Then probably you're doing something wrong, because I have no idea how it doesn't work, I even checked the code and didn't found anything wrong in it. So check everything first, in case of using cheat commands for mutation system check the load order (because add/remove spell is sobย only effect), of course don't forget about adding player as a reference in allย the commandsย if you're doing it for your character. And in any cases disabling/enabling of mutation system is fully restarting the whole cycle and refreshes it, so I think you didn't even tried this way

Also instead of blaming youย couldย post a debug logย and help us both?

Tell me then how exactly to reset it

EDIT: Forgot to say that i reloaded a save before i got the ant mutation and when i dont have that mutation the DC mutation works perfectly

SexoutBreeder-BDEE-Debug-Dump--2019-7-3--11-50-34.txt

Posted
4 hours ago, doopdoo said:

Tell me then how exactly to reset it

EDIT: Forgot to say that i reloaded a save before i got the ant mutation and when i dont have that mutation the DC mutation works perfectly

SexoutBreeder-BDEE-Debug-Dump--2019-7-3--11-50-34.txt 47.25 kB ยท 0 downloads

From the log I see that there's something strange with the nx vars. I have no idea what you did with the console commands, but you do have 2 deathclaw mutaions, and it messes up the gameย 

ย 

you can try this, maybe it'll work out
player.NX_SetEVFl "SOB:MutationTypeC" 0
player.NX_SetEVFl "SOB:MutationLevelC" 0
player.cios xx033c56ย  - where xx sob's id from load order

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Posted
On 5/12/2018 at 11:12 AM, dborg2 said:

Just added some more pictures made by Neutron of the lovely house in Primm.

But where is the key for that house? I can't find it

Posted
43 minutes ago, Verasmile2 said:

But where is the key for that house? I can't find it

It's a reward that you get when you finish a quest in an episode (without spoiling too much)

Posted
6 minutes ago, dborg2 said:

It's a reward that you get when you finish a quest in an episode (without spoiling too much)

Allright, I've finisched only the first one (Deathclaw cave)

Posted
5 hours ago, Neutron_rus said:

From the log I see that there's something strange with the nx vars. I have no idea what you did with the console commands, but you do have 2 deathclaw mutaions, and it messes up the gameย 

ย 

you can try this, maybe it'll work out
player.NX_SetEVFl "SOB:MutationTypeC" 0
player.NX_SetEVFl "SOB:MutationLevelC" 0
player.cios xx033c56ย  - where xx sob's id from load order

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That seems to have removed the wolf mutation but i think the ant mutation is the culprit, got the command for removing that?

Posted
3 hours ago, doopdoo said:

That seems to have removed the wolf mutation but i think the ant mutation is the culprit, got the command for removing that?

There was no wolf mutation, there was 2 dc and 1 ant, you broke the game really hard

Posted
2 hours ago, Neutron_rus said:

There was no wolf mutation, there was 2 dc and 1 ant, you broke the game really hard

yea.. really really hard as there was one a long time ago. Gave many breast if I remembered correctly.. (along with some furry arms and feet if I remember correctly.)

index.jpg

ย 

Believe it was removed a long time ago. Perhaps even before user29 left the mod to Lovers lab.

That is breaking shit really hard.. lol.ย  However, if using a very old version,ย  might explain things. (if the mutation is indeed not even present in the code anymore)

Posted

@RitualClarity, no there's no way that old mutation system can affect on the new one, like completely no way. 2 dc mutations was set in the NX vars, NX vars is only a thing of the new mutation system. And there's like no chance that my mutation system can do a bug like this, unless editing NX vars manually. I see here only 2 possible ways of how it can happen, first, dborg has changed the code in some quests and broke it, second, NX vars was set manuallyย 

Posted
9 minutes ago, Neutron_rus said:

@RitualClarity, no there's no way that old mutation system can affect on the new one, like completely no way. 2 dc mutations was set in the NX vars, NX vars is only a thing of the new mutation system. And there's like no chance that my mutation system can do a bug like this, unless editing NX vars manually. I see here only 2 possible ways of how it can happen, first, dborg has changed the code in some quests and broke it, second, NX vars was set manuallyย 

I haven't touched NX-vars, but it might be a bug. I'll check this weekend.

Posted
1 hour ago, Neutron_rus said:

@RitualClarity, no there's no way that old mutation system can affect on the new one, like completely no way. 2 dc mutations was set in the NX vars, NX vars is only a thing of the new mutation system. And there's like no chance that my mutation system can do a bug like this, unless editing NX vars manually. I see here only 2 possible ways of how it can happen, first, dborg has changed the code in some quests and broke it, second, NX vars was set manuallyย 

Not blaming you at all.ย ย 

I haven't heard about the wolf mutation in years..ย  I used it once with a test play though though much later (using older versions before an update was done.) just to see what was up with it.ย  but mainstream play.. nope.ย  I had actually thought it was fully removed from the system years ago due to issues and wasn't even present in the code, textures or meshes etc. anymore.

ย 

Posted
53 minutes ago, dborg2 said:

I haven't touched NX-vars, but it might be a bug. I'll check this weekend.

If it is a bug, it is one that I haven't heard happen in a very long time.

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