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More Nasty Critters Special/Anniversary Edition


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Posted
3 hours ago, Doujinator said:

Don't know if anyone can help, but with  seems like with Skyrim Horse Renewal female horses spawn in with male genitals. Was using the Hentai Creatures spell to spawn a female horse if that affects anything. Also with Skyrim Horse Renewal, the horses will randomly get replaced with vanilla horses. Not sure what's causing that either.

horse mods are pure evil.

Posted

When I try to boot up the game (required mods included), I get a Script Extender Plugin Error stating that the line "SetVehicleFixPlugin.dll" is not a valid dll. Would you kindly explain the issue to me?

Posted
7 hours ago, Rigin_Lorae said:

When I try to boot up the game (required mods included), I get a Script Extender Plugin Error stating that the line "SetVehicleFixPlugin.dll" is not a valid dll. Would you kindly explain the issue to me?

Just delete that dll. Forgive MMG for the facepalm, but that question has turned up more often than flies on a dung heap, and must have been answered in this and other threads just as often.

Posted
2 hours ago, Starbrow65 said:

Just delete that dll. Forgive MMG for the facepalm, but that question has turned up more often than flies on a dung heap, and must have been answered in this and other threads just as often.

thanks!

Posted
2 hours ago, Starbrow65 said:

Just delete that dll. Forgive MMG for the facepalm, but that question has turned up more often than flies on a dung heap, and must have been answered in this and other threads just as often.

I tried that, even deleting the mnc skse folder, but i still get the error message

Posted
On 7/9/2020 at 12:15 AM, MadMansGun said:

horse mods are pure evil.

Haven't seen this before then? It's alright if not, suppose I'll try some more troubleshooting and see if I can find where the problem lies. I'll post an update if I find the problem, just in case other people have the same issue.

 

EDIT: Holy cow, I meant to post this on the Animal SOS thread, whoops. Sorry about that.

Posted
On 7/7/2020 at 7:40 AM, nomkaz said:

Wow. MNC v12.06a was working fine, now suddenly the game CTD between the logo screen and the main menu screen like there's a missing master. I even brought it down to only USSEP, MNC, Sexlab, JContainers, Zaz8, FNIS, Skyui, SL Aroused Redux, and the included creature framework, and it still CTD at the same place. Even with MNC v12.02 it's like all of a sudden MNC is blocked. If I disable the MNC

 

Holy hell, I must have overwritten MNC with the stand alone Creature Framework and forgot, that's why it worked, and then after the reinstall didn't work. DERP.....     BUT!!!  I did that and it was still happening. Turns out it was Animal SOS SE. I'm not sure if the conversion by olebronkosrak is messed up, or the original mod is simply no longer compatible with MNC after the changes that have been made. Anyone else have an idea?

I dumped SOS for ABC, it all works as it should now.

Posted

What controls creature arousal? Half of the time I get a scene where the creature's schlong is not erect, it's really erratic, can't find a predictable pattern. Is there a way to ensure that the beast's schlong is ALWAYS hard during scenes?

Posted
31 minutes ago, Husky1o1 said:

Thanks but how do I do that? The Creature Framework is installed in the same installer as MNC isn't it? The plugin order is indeed Framework first but the assets are whatever comes with the installer. I asked where the arousal state was controlled because if it's in the skeleton hkx or even in the nif, it may be related to ABC which I have overriding MNC and then I should ask Baka instead. But if it's in the scripts, then nothing is overwriting MNC's scripts.

Posted

I haven´t done this myself, but what others in this thread are reporting is that they install the stand-alone Creature Framework simply in the load order after MNC. This way it overwrites the Creature Framework which comes onboard with MNC and that solves their problems they write.

 

The arousal is calculated based on scripts and once it´s high enough, they will switch over the creature to use a different mesh that has a cock. These aroused meshes are coming from MNC. ABC is infact not required at all, as the beast cocks are included in MNC. Not sure if ABC will override something there, but it´s likely.

Posted
On 7/7/2020 at 8:48 AM, nomkaz said:

Downlaod, unzip, and Drag&drop Creature Framework 1.1.0-pre2A-SE into MoreNastyCritters_v12_06A, and let it overwrite.

Thanks to all who provided this fix, I hope it will work but at the moment I'm getting an error pop-up saying that I'm using CF version 1.1.0-pre2A - things will be broken, every time I load the game, and loading the MCM menu always pops up another long message saying the Creature Framework is initializing. Naturally, I'm playing a long playthrough and starting over is not an option. Is there a change I can fix this by deleting the CF scripts from the savegame (and hopefully forcing the game to reload them)?

Posted
29 minutes ago, petronius said:

I can fix this by deleting the CF scripts from the savegame

in my tests: yes...but i find that it's a bit slow to return to the MCM, so try clicking on the uninstall button in the CF MCM first, then save, quit and reload the game.

Posted

I was updating MNC to 6a when I noticed that there is no Creature Framework menu in MCM. In fact, on hindsight, there was never a CF menu when I made that character. And its only on that one character that the CF menu is missing. Is there a way to load the CF menu into MCM manually?

 

Another question I have is, do creatures need to be aroused for Animated Beast Cocks to show?

 

Edit: Oh, and I have Aroused installed and placed before creature framework. Still no dice.1154722364_Annotation2020-07-18130802.png.b229e1fb099647e842d67329922a63b0.png

Posted

Does the oldrim mod compatibility pack work with SE? or will that destroy everything?

Posted
3 hours ago, Blank209 said:

Does the oldrim mod compatibility pack work with SE? or will that destroy everything?

meshes would need to be converted, but the rest should be fine.

Posted

Couldn't load SetVehicleFixPlugin.dll (MoreNastyCritters_v12_06A). A DLL is invalid (code 193).

 

I don't know what this is and so far it doesn't seem to have an effect in game so i have been ignoring it. But i think i should at least report that i get this notification whenever i exit skyrim.

Posted
1 hour ago, Alrarora said:

Couldn't load SetVehicleFixPlugin.dll (MoreNastyCritters_v12_06A). A DLL is invalid (code 193).

 

I don't know what this is and so far it doesn't seem to have an effect in game so i have been ignoring it. But i think i should at least report that i get this notification whenever i exit skyrim.

scroll up.

Posted
1 hour ago, unpronounceable said:

but I wonder why the bundled version isn't working?

you and me both.

Posted

Does anyone happen to know how to remove the MNC start page (dragon fucking a horse, fucking a wolf, and so on) and the MNC loading screens (werewolf jerking off)? 

 

Thanks in advance! 

Posted
17 minutes ago, somenickname123 said:

Does anyone happen to know how to remove the MNC start page (dragon fucking a horse, fucking a wolf, and so on) and the MNC loading screens (werewolf jerking off)? 

 

Thanks in advance! 

Here´s your answer:

 

Posted
9 minutes ago, Husky1o1 said:

Here´s your answer:

 

Awesome, thanks a ton!

 

Does that only remove the start screen or does it kick out the explicit loading screens as well? (Both would be ideal.)

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