MadMansGun Posted July 3, 2020 Author Posted July 3, 2020 8 minutes ago, Malphias said: initiating a scene is something else and that seems borked. that's not MNC's job, use matchmaker.
Malphias Posted July 3, 2020 Posted July 3, 2020 1 hour ago, MadMansGun said: that's not MNC's job, use matchmaker. Doesn't work. Dog...yes. Horse...no. Tracking down some SKSE errors right now...might be something there.
hawk12 Posted July 3, 2020 Posted July 3, 2020 Im having an issue I can't seem to find the answer to.  The animations start and the pc is animating animating correctly but the creatures just stand there...  I've tried cleaning the frameworks, re registering them with slal, and re running nemesis, not sure what else to try unless its an issue with nemesis
MadMansGun Posted July 3, 2020 Author Posted July 3, 2020 3 hours ago, Malphias said: Doesn't work. Dog...yes. Horse...no. Tracking down some SKSE errors right now...might be something there. Quote 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 650, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.   2 hours ago, hawk12 said: Im having an issue I can't seem to find the answer to.  The animations start and the pc is animating animating correctly but the creatures just stand there...  I've tried cleaning the frameworks, re registering them with slal, and re running nemesis, not sure what else to try unless its an issue with nemesis did you forget the FNIS creature pack?
DarkGhost123 Posted July 3, 2020 Posted July 3, 2020 Hey guys i have in error SetVehicleFixplugin.dll (MoreNastyCritters v12_06A.7z). not valid dll (code 193) i've deleted SetVehicleFixplugin.dll and still telling me the same error i have SSE and i am using Vortex the mod name MoreNastyCritters_v12_06A.7z i am new to mods pls help.   Â
MadMansGun Posted July 3, 2020 Author Posted July 3, 2020 7 minutes ago, DarkGhost123 said: Â https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/page/51/?tab=comments#comment-3011817 Â
DarkGhost123 Posted July 3, 2020 Posted July 3, 2020 25 minutes ago, MadMansGun said: https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/page/51/?tab=comments#comment-3011817 Â thanks.
satanfist Posted July 3, 2020 Posted July 3, 2020 2 hours ago, DarkGhost123 said: Hey guys i have in error SetVehicleFixplugin.dll (MoreNastyCritters v12_06A.7z). not valid dll (code 193) i've deleted SetVehicleFixplugin.dll and still telling me the same error i have SSE and i am using Vortex the mod name MoreNastyCritters_v12_06A.7z i am new to mods pls help.    Hi, I was getting the same thing. I deleted the dll and Vortex will continued to give the error, until you load into the game. On Exiting the game, load vortex again and the error message should be gone. Hope this helps Â
DarkGhost123 Posted July 4, 2020 Posted July 4, 2020 1 hour ago, satanfist said: Hi, I was getting the same thing. I deleted the dll and Vortex will continued to give the error, until you load into the game. On Exiting the game, load vortex again and the error message should be gone. Hope this helps  i have fixed my problem thanks. Â
satanfist Posted July 4, 2020 Posted July 4, 2020 Hi,  I believe there is a problem with the Creature Framework (CF)(v2.00) packaged with More Nasty Creatures (MNC)(v12_06A).  I recently had need to perform a clean install of skyrim se. I decided to upgrade the creature framework I was using (Creature Framework 1.1.0-pre2A-SE) with the one included in MoreNastyCritters_v12_06A. I quickly noticed that features were not automatically being applied to aroused creatures. In particular, horses. The 'puppeteer' feature in Sexlab Aroused and Creature Framework were both showing that creatures were aroused, but no feature shows. The only way to get the feature to show, was to manually override in CF puppeteer. I read a suggestion for those having issues, they could overwrite the CF in 12_06A  However, a dialog box keeps popping up warning "A downgrade in CF would break things"  ? How do you break something that is already broken? For anyone who has problems with the features not being applied to creatures automaticely, this is what I did. A new game or a clean game save using 'fallrim tools'. First install Creature Framework 1.1.0-pre2A-SE. Load the game to ensure that the CF installs and configures properly in the Mod Configuration Menu (MCM). Repackage MoreNastyCritters_v12_06A with an archiving tool to exclude CreatureFramework.esm (v2). This ensures that CF v2 does not upgrade the existing CF package .  Install the repackaged MNC. CF should now work nicely again with MNC, without the need to manually attach features to aroused creatures Hope this helps
MadMansGun Posted July 4, 2020 Author Posted July 4, 2020 6 hours ago, satanfist said: Repackage MoreNastyCritters_v12_06A with an archiving tool to exclude CreatureFramework.esm (v2). This ensures that CF v2 does not upgrade the existing CF package . or get 7zip and drag&drop 1.1.0-pre2A-SE into MoreNastyCritters_v12_06A. 2
oneway2play Posted July 5, 2020 Posted July 5, 2020 Where is this stand alone version? My kingdom for the standalone version. I"ve exhausted other efforts to fix crashing and creature schlongs not appearing, and this Creature Framework SE version is not displaying very many creature schlongs on it's list. Just a handful. Even after "re-registering" and "Cleaning Creatures" the list stays short and schlongs do not appear. So I tested something by "force updating" a spider and the game CTDs every time. There must be a long checklist that I can say I've been through troubleshooting. All required mods, the right versions, load order, but I cannot find this standalone version to test it.
jbravo Posted July 5, 2020 Posted July 5, 2020 4 minutes ago, oneway2play said: Where is this stand alone version? My kingdom for the standalone version. I"ve exhausted other efforts to fix crashing and creature schlongs not appearing, and this Creature Framework SE version is not displaying very many creature schlongs on it's list. Just a handful. Even after "re-registering" and "Cleaning Creatures" the list stays short and schlongs do not appear. So I tested something by "force updating" a spider and the game CTDs every time. There must be a long checklist that I can say I've been through troubleshooting. All required mods, the right versions, load order, but I cannot find this standalone version to test it.  1
oneway2play Posted July 5, 2020 Posted July 5, 2020 Well here goes. First of all thanks Pfiffy for all your work, and thanks to those in this thread who helped me troubleshoot my current problem indirectly. I read through a lot of this forum for answers, but, here's the thing ....  I once ran 285 mods nicely with MO2. Now I'm new to SSE, New to Vortex. Can you guess? My computer fried. So here I am rebuilding this house of cards with a Creature Framework issue. I'm just now starting a new character in Helgen (Vanilla start), new computer, new game. Issue #1: The Creature Framework (1.1.0-pre2A-SE) shows few creatures on it's list. (Draugr, Dragons, and Bear only) Issue #2: Schlongs do not appear. (In Helgen LOL on the spiders or the bear or creatures that I consoled in for testing) Issue #3: Using Pfiffy's cool crosshairs feature to force the creature schlong causes an immediate CTD., thus why I am here in this forum.  What I have tried: 1) Re-register all mods in CF 2) Clear Creatures in CF 3) Uninstall CFramework, cleansave, reinstall (without the Animal SOS mod, just MNC, to test the animal SOS mod, but got the same issue) 4) Start a new game (3 times) 5) The only success I had was a consoled Chaurus using Pfiffy's force feature without a CTD. Once that worked. 6) As per Bogart69's thread I moved Papyrus and JContainers and UIextensions low on the mod order 7) Placed Pfiffy's Standalone MNC after CFramework. 8 ) Got as far as Riverwood and testing there, same issue. 9) Cross-Checked versions of utitities. My harddrive is new. Game is new. All mods are latest update. Microsoft 3++, check.  HEEEEELP!!!!!  My load order in Vortex:  # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp SexLab.esm SexLabAroused.esm CreatureFramework.esm ZaZAnimationPack.esm FlowerGirls SE.esm Schlongs of Skyrim - Core.esm SkyUI_SE.esp MassMatchMakerSE.esp ASOS Race Patch.esp MoreNastyCritters.esp OneWithNature.esp Animal_SOS.esp SOS - Animal Addon.esp sr_FillHerUp.esp SexLab Aroused Creatures.esp Bijin - UCMT.esp Bijin NPCs.esp SexLabTools.esp SexLabRandomSex.esp BD UUNP Collection.esp ModestElderly.esp KSWigsSMP.esp KSHairdosSMP.esp HentaiCreatures.esp SexLabFuck'EmUp.esp SexLab_Solutions.esp DW.esp SLALAnimObjBillyy.esp AnubAnimObj.esp SLA Monitor Widget.esp RaceMenu.esp XPMSE.esp dD - Realistic Ragdoll Force - Medium.esp Super Simple Lock Bash.esp EpicHacksM.esp SLAnimLoader.esp StressAndTrauma.esp SexLabDefeat.esp UIExtensions.esp AddItemMenuSE.esp Additional Player Voices for Skyrim.esp Highheels.esp RaceMenuHH.esp Customizable Camera.esp FNISSexyMove.esp FNIS_PCEA2.esp Keep It Clean.esp SLPrivacy.esp FNISspells.esp FNIS.esp CBBE.esp RaceMenuMorphsCBBE.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp RaceMenuPlugin.esp JaxonzMCMKicker.esp SLATE.esp 3BBB.esp SexLabHorribleHarassment.esp Guard Dialogue Overhaul.esp KeepItClean-ArtisanSoap.esp WA_BathWidget.esp Invisibility Eyes Fix.esp Bijin Warmaidens.esp Serana.esp Serana - Hair Physics.esp Bijin AIO - Hair Physics - AI Overhaul Patch.esp BijinAIO2018_SleepingInnkeepers_Patch.esp Bijin Wives.esp EstrusChaurus.esp PC Head Tracking - MCM.esp SOSRaceMenu.esp PC Head Tracking - Patch.esp
jbravo Posted July 5, 2020 Posted July 5, 2020 31 minutes ago, oneway2play said: Spoiler Well here goes. First of all thanks Pfiffy for all your work, and thanks to those in this thread who helped me troubleshoot my current problem indirectly. I read through a lot of this forum for answers, but, here's the thing ....  I once ran 285 mods nicely with MO2. Now I'm new to SSE, New to Vortex. Can you guess? My computer fried. So here I am rebuilding this house of cards with a Creature Framework issue. I'm just now starting a new character in Helgen (Vanilla start). Issue #1: The Creature Framework (1.1.0-pre2A-SE) shows few creatures on it's list. (Draugr, Dragons, and Bear only) Issue #2: Schlongs do not appear. (In Helgen LOL on the spiders or the bear or creatures that I consoled in for testing) Issue #3: Using Pfiffy's cool crosshairs feature to force the creature schlong causes an immediate CTD., thus why I am here in this forum.  What I have tried: 1) Re-register all mods in CF 2) Clear Creatures in CF 3) Uninstall CFramework, cleansave, reinstall (without the Animal SOS mod, just MNC, to test the animal SOS mod, but got the same issue) 4) Start a new game (3 times) 5) The only success I had was a consoled Chaurus using Pfiffy's force feature without a CTD. Once that worked. 6) As per Bogart69's thread I moved Papyrus and JContainers low on the mod order 7) Placed Pfiffy's Standalone MNC after CFramework.  HEEEEELP!!!!!  My load order in Vortex:  # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp SexLab.esm SexLabAroused.esm CreatureFramework.esm ZaZAnimationPack.esm FlowerGirls SE.esm Schlongs of Skyrim - Core.esm SkyUI_SE.esp MassMatchMakerSE.esp ASOS Race Patch.esp MoreNastyCritters.esp OneWithNature.esp Animal_SOS.esp SOS - Animal Addon.esp sr_FillHerUp.esp SexLab Aroused Creatures.esp Bijin - UCMT.esp Bijin NPCs.esp SexLabTools.esp SexLabRandomSex.esp BD UUNP Collection.esp ModestElderly.esp KSWigsSMP.esp KSHairdosSMP.esp HentaiCreatures.esp SexLabFuck'EmUp.esp SexLab_Solutions.esp DW.esp SLALAnimObjBillyy.esp AnubAnimObj.esp SLA Monitor Widget.esp RaceMenu.esp XPMSE.esp dD - Realistic Ragdoll Force - Medium.esp Super Simple Lock Bash.esp EpicHacksM.esp SLAnimLoader.esp StressAndTrauma.esp SexLabDefeat.esp UIExtensions.esp AddItemMenuSE.esp Additional Player Voices for Skyrim.esp Highheels.esp RaceMenuHH.esp Customizable Camera.esp FNISSexyMove.esp FNIS_PCEA2.esp Keep It Clean.esp SLPrivacy.esp FNISspells.esp FNIS.esp CBBE.esp RaceMenuMorphsCBBE.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp RaceMenuPlugin.esp JaxonzMCMKicker.esp SLATE.esp 3BBB.esp SexLabHorribleHarassment.esp Guard Dialogue Overhaul.esp KeepItClean-ArtisanSoap.esp WA_BathWidget.esp Invisibility Eyes Fix.esp Bijin Warmaidens.esp Serana.esp Serana - Hair Physics.esp Bijin AIO - Hair Physics - AI Overhaul Patch.esp BijinAIO2018_SleepingInnkeepers_Patch.esp Bijin Wives.esp EstrusChaurus.esp PC Head Tracking - MCM.esp SOSRaceMenu.esp PC Head Tracking - Patch.esp  You may want to look at the Installation section for the original LE version of More Nasty Critters because it includes solutions for commonly encountered problems. For example, you have MoreNastyCritters.esp loaded before XPMSE.esp -- the original mod page warns  Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.  There are other potential problems that we can't detect by plugin lists such as if you installed FNIS Creature Pack SE or if you properly registered MNC animations in SexLab Animation Loader. There is also a more detailed MNC Installation Guide available. 1
oneway2play Posted July 5, 2020 Posted July 5, 2020 Message recieved Jbravo. Working on things. But the load order text file is wrong? My Vortex mod list shows I have the correct load order, not anything like what the text file said. Very strange. XPMSE is #30. MNC is #33. And the rules confirm. Very strange. I'll be reading up on things thanks.
oneway2play Posted July 5, 2020 Posted July 5, 2020 16 hours ago, jbravo said: You may want to look at the Installation section for the original LE version of More Nasty Critters because it includes solutions for commonly encountered problems. For example, you have MoreNastyCritters.esp loaded before XPMSE.esp -- the original mod page warns  Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.  There are other potential problems that we can't detect by plugin lists such as if you installed FNIS Creature Pack SE or if you properly registered MNC animations in SexLab Animation Loader. There is also a more detailed MNC Installation Guide available.   Wow I'm at a loss. I'm too stupid to own a computer or play this game apparently but dammit if everything is done right, 4 days of this shit and I'm done. Looks like I'm going clear mods from Vortex and start over one mod at a fucking time. Well I'm learning Vortex fast anyway. Now lets see what the "purge mods" button does.  Â
nomkaz Posted July 7, 2020 Posted July 7, 2020 3 hours ago, Bl1nd_Eye said: The dicks don't show up. Downlaod, unzip, and Drag&drop Creature Framework 1.1.0-pre2A-SE into MoreNastyCritters_v12_06A, and let it overwrite. Â Â Â
nomkaz Posted July 7, 2020 Posted July 7, 2020 Wow. MNC v12.06a was working fine, now suddenly the game CTD between the logo screen and the main menu screen like there's a missing master. I even brought it down to only USSEP, MNC, Sexlab, JContainers, Zaz8, FNIS, Skyui, SL Aroused Redux, and the included creature framework, and it still CTD at the same place. Even with MNC v12.02 it's like all of a sudden MNC is blocked. If I disable the MNC  Holy hell, I must have overwritten MNC with the stand alone Creature Framework and forgot, that's why it worked, and then after the reinstall didn't work. DERP.....   BUT!!! I did that and it was still happening. Turns out it was Animal SOS SE. I'm not sure if the conversion by olebronkosrak is messed up, or the original mod is simply no longer compatible with MNC after the changes that have been made. Anyone else have an idea?
MadMansGun Posted July 7, 2020 Author Posted July 7, 2020 3 hours ago, nomkaz said: I'm not sure if the conversion by olebronkosrak is messed up the spiders for sure are, there are many reports of them making the game crash.
Twisted Allegro Posted July 7, 2020 Posted July 7, 2020 Is there a way to always have erect creatures in sex scenes and not only if they have high enough arousal?
Husky1o1 Posted July 7, 2020 Posted July 7, 2020 3 hours ago, Twisted Allegro said: Is there a way to always have erect creatures in sex scenes and not only if they have high enough arousal? During a sex scene the actor should always be erect - irrespective of the arousal. If they are not, then maybe installing the standalone Creature Framework on top (behind) MNC may help (this is a solution suggested often in this thread).  You can also install a mod which will make all creatures always erect, whether aroused or in a scene or not, but maybe that´s not what you want: Â
Doujinator Posted July 9, 2020 Posted July 9, 2020 Don't know if anyone can help, but with seems like with Skyrim Horse Renewal female horses spawn in with male genitals. Was using the Hentai Creatures spell to spawn a female horse if that affects anything. Also with Skyrim Horse Renewal, the horses will randomly get replaced with vanilla horses. Not sure what's causing that either.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now