Jump to content

More Nasty Critters Special/Anniversary Edition


Recommended Posts

Posted
2 hours ago, fluffyvault said:

I tried replacing the 'MaleWerewolf_1.nif' file with the female one to see if it was just thinking the character was the other gender or falling back to male, but it still refused to correct itself.

that may mean it's not using mnc's werewolf meshes at all, you may just have to load everything into xedit to find out whats replaceing the werewolf's armoraddon

Posted
16 minutes ago, MadMansGun said:

that may mean it's not using mnc's werewolf meshes at all, you may just have to load everything into xedit to find out whats replaceing the werewolf's armoraddon

I really need to load everything into SSEEdit whenever I think there might be a conflict, I just don't know what I'm looking for half the time there haha.

However, turns out a High Poly NPC overhaul I installed about a week ago according to Vortex happens to also contain data for EXCLUSIVELY the armor addon you mentioned, alongside all of it's facegendata for NPC's...

Huge thanks for all your help!

Posted
On 11/4/2023 at 2:15 AM, MadMansGun said:

that may mean it's not using mnc's werewolf meshes at all, you may just have to load everything into xedit to find out whats replaceing the werewolf's armoraddon

I've been having a similar issue of my female character, and female NPCs, using the male werewolf mesh, the werewolves summoned with the spells work correctly. Following your comments of which file to look for, I've opened xedit, and found that it's saying the female world model is using the male model "MaleBodyWereWolf_1.NIF". In the top bar xedit it shows which mods are affecting it, MoreNastyCritters.esp says the female model is "FemaleWereWolf_1.NIF", but the Skyrim.esm, and the other mods Bijin AIO.esp, Serana.esp, and Valerica.esp, are all using the "MaleBodyWereWolf_1.NIF".

 

I was able to get a female werewolf if I manually moved the MoreNastyCritters.esp below the above 3 mods, but LOOT placed MNC above them, and manually placing MNC lower than them also places it lower than Sexlab Werewolves, Sexlab Tools, Growl and around 15 other mods, which I worry could cause other problems. I have very little knowledge of using xedit, is it possible to only edit the 3 mods that are affecting the female werewolf texture and remove/change which werewolf texture it uses, or should I just manually place MNC after the 3 mods?

Posted
On 9/14/2023 at 1:48 AM, edmund02865 said:

hello I'm new but I only ever see male creatures, such as horses, wolves, dogs, etc.. is there something I am missing or messing up thank you! 

I see the models/meshes in the files, I'm just unsure if I need to install or edit something.

same problem everything  thing is male except Vanilla stuff like Cows and chickens everything else works Perfeck animtons Play Shlong gets Aplide arousal works to

plugins.txt

Posted
On 11/7/2023 at 3:20 AM, TropSweet said:

Hello

 

I have a question ....

 

For my current playthrough, i'm using Instincts - Animal Taming in Skyrim (https://www.nexusmods.com/skyrimspecialedition/mods/63224) to have a mountable Sabrecat. When a SabreCat becomes mountable, is race is changed to Mumirnik_Instincts_Race_PetSabreCatDefault (skeleton too i think) and I cant start sex scene with it. What can i do to make it work properly ?

that mod looks like it will be a pain in the ass to deal with, getting the races registered is only 1/6 of the work it needs.

the skeletons need to be edited to have abc nodes and a new json file will need to be made to get the new races to use the mnc meshes.

also some of its races may need to have there heights adjusted.

Posted
4 hours ago, MadMansGun said:

that mod looks like it will be a pain in the ass to deal with, getting the races registered is only 1/6 of the work it needs.

the skeletons need to be edited to have abc nodes and a new json file will need to be made to get the new races to use the mnc meshes.

also some of its races may need to have there heights adjusted.

 

Thanks for the reply.

Such a shame, in my mind it was peak immersion. There is no easy workaround i suppose. 

Posted

Hello, I need help. I got "playing idle animations during sex" bug but it only happen to dogs and wolfs. Other animals animations work fine.
1. I did install creature pack, run de-install creature and update FNIS Behavior

2. I did reload all animation in SLAL just like your instruction
3. Jcontainer is already at its latest version.
4. I place MNC before Baka ABC and Anub animation. Should I change this load order?
Any help with troubleshoot would be appreciated

Posted (edited)
28 minutes ago, DeathHead999 said:

Hello, I need help. I got "playing idle animations during sex" bug but it only happen to dogs and wolfs. Other animals animations work fine.
1. I did install creature pack, run de-install creature and update FNIS Behavior

2. I did reload all animation in SLAL just like your instruction
3. Jcontainer is already at its latest version.
4. I place MNC before Baka ABC and Anub animation. Should I change this load order?
Any help with troubleshoot would be appreciated

is fnis showing any errors? (don't forget to turn on the version check) have you tried dog/wolf animations made by other people?

 

( us animators can sometimes mix up or forget about the dog & wolf files due to them being in the same folder but having 2 behavior files, so it's one of the first things that comes to my mind when there is a animation problem with only them and nothing else )

Edited by MadMansGun
Posted
7 hours ago, MadMansGun said:

is fnis showing any errors?

There are a few reading animation with "has at least one identical -AV defined in both 's' and '+' line" and I have too many animations (I have 8000 animations but I'm using FNIS XXXXL version)
 

 

7 hours ago, MadMansGun said:

have you tried dog/wolf animations made by other people?

I did and all dog/wolf animations have the same bug.

Honestly I also don't know why but my other character save had the same bug but I solved it by reload SLAL animation (The save is deleted because I uninstall a very buggy mod, not related to sexlab or animations at all). But now it just doesn't work (tried for the 3rd time)

Posted

Not sure what I'm doing wrong but Farkas doesn't have a penis when he succumbs to the PC's charms using SLEN.  All other creatures perform admirably and my load order is per the instructions (and longstanding through many play-throughs).

 

Any troubleshooting suggestions?

Posted (edited)
1 hour ago, Dez65 said:

Not sure what I'm doing wrong but Farkas doesn't have a penis when he succumbs to the PC's charms using SLEN.  All other creatures perform admirably and my load order is per the instructions (and longstanding through many play-throughs).

 

Any troubleshooting suggestions?

 

 

That sounds like a SOS problem to me, if you are using a custom NPC replacer that must be the problem, put Farkas under cross and go to SOS MCM, assing one to him. 

If you are talking about WEREWOLF Farkas just disable freecam in Sexlab Framework MCM

Edited by サマエル
Posted (edited)

Some creatures like for example the Fox and Dog of Vilja Follower comes with they own scripts that unequipped everything you try to equip on them and of course also affect the penises.

 

The only solution on those cases is removing or patching those scripts to allow the penises.

Edited by OsmelMC
Posted

Hello,
I don't know if this has already been requested, but would it be possible to have a patch for the hunt of hircine mod if you have the time?
https://www.nexusmods.com/skyrimspecialedition/mods/16918
I tried to replace the models of this mod with the models of the demonic creatures mod and it works, but the races of the hunt of hircine mod are incompatible with sexlab framework.
When i change the race with ssedit the creatures become invisible )=
I'm not good enough to make it work.
Thanks.

Posted
11 hours ago, alain31 said:

Hello,
I don't know if this has already been requested, but would it be possible to have a patch for the hunt of hircine mod if you have the time?
https://www.nexusmods.com/skyrimspecialedition/mods/16918
I tried to replace the models of this mod with the models of the demonic creatures mod and it works, but the races of the hunt of hircine mod are incompatible with sexlab framework.
When i change the race with ssedit the creatures become invisible )=
I'm not good enough to make it work.
Thanks.

i don't want to download a 800mb file, just send me the esp/esm so i can get the race info from it.

Posted

Creature Framework not registering mods,it is empty.

 

I am a VR version and have tried all three jcon versions.

4.1.3 and 4.1.2 did not have any effect.

4.1.1 CF reports an error directly after entering the game.

 

I couldn't find the 1.12 version mentioned in the description.

 

Can someone help me?

Posted
3 hours ago, melinoe98 said:

Creature Framework not registering mods,it is empty.

 

I am a VR version and have tried all three jcon versions.

4.1.3 and 4.1.2 did not have any effect.

4.1.1 CF reports an error directly after entering the game.

 

I couldn't find the 1.12 version mentioned in the description.

 

Can someone help me?

https://www.nexusmods.com/skyrimspecialedition/mods/16495?tab=files

the last file under "Old files"

Posted (edited)

confirmed, this time problem is NOT between keyboard and chair

 

edit: it's fixed now, we can now return to the usual posts of people not knowing how to use Split Volume Files.

Edited by MadMansGun
Posted
11 minutes ago, MadMansGun said:

we can now return to the usual posts of people not knowing how to use Split Volume Files

 

gosh, I already forgot how to do this - it was so complicated first time that I took notes, but my dog ate them... - could you please explain it again, as if I were dumb or something

Posted
18 minutes ago, PippinTom said:

 

gosh, I already forgot how to do this - it was so complicated first time that I took notes, but my dog ate them... - could you please explain it again, as if I were dumb or something

uninstall winrar

install 7-zip

download all 3 files and put them into a folder

extract file 001 with 7-zip

use the extracted file in MO2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...