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More Nasty Critters Special/Anniversary Edition


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Posted (edited)

Hello everyone, i been using this MOD for a while, but never noticed that some creatures are NOT "game", first i tough that that was normal, but after fooling around the MNC menu, i realized that said creatures are actually supported, i made some research and found out that i had to register the animations in Sex lab anim loader, after i did, some of those creatures are now available for animations, except for:

 

- Frost atronach

- Female Falmer

- Storm atronach

- Ash guardian

- Hagraven

- Rabbit

- Cow

- Chicken

- Horker

- Dwemer ballista

- Dwemer spear

- Vampire Queen

- Mammoth

 

How i can make the Anim Loader detect this animations? (THEY ARE ALL TOGGLED)

Edited by EmerlGEX
Posted
1 hour ago, EmerlGEX said:

except for:

sounds like you have the old/original MNCv9.3 installed or don't even have mnc installed at all.

Posted
On 9/18/2023 at 3:54 PM, belegost said:

The way opening is scripted it should still proceed anyway. At least from my experience. Here's an anecdotal evidence: when I was still using LOTD, the cart ride was seriously bugged. The cart would skip and jump all over the place (and player character along with it) until it stopped at the execution site. Many times it happened that it would simply kill bystanding NPC's, including Hadvar's horse (Hadvar himself is essential), that imperial captain bitch or the priest (they weren't). The whole scene would still proceed until Alduin's attack. The NPC's would just not be there to deliver their lines.

It could also lockup at any stage once the PC left the cart...the best one was when she had her head on the block...the suspense nearly killed me : )

Posted
22 hours ago, MadMansGun said:

sounds like you have the old/original MNCv9.3 installed or don't even have mnc installed at all.

i solved the Hagraven,falmer and Vampire queen by unchecking the gender pairment in SL MCM

 

I use the Especial edition and downloaded it on february of this year, the ice atronach, mamoth and horker werent included in thaht version?

Posted

So, I recently reinstalled Skyrim SE and noticed that meshes didn't seem to load correctly.

At first I got the missing meshes error (red triangle, exclamation point), and so I uninstalled SE and reinstalled it a while later and tweaked Vortex a bit.

I happened to notice Animal SOS was not loading correctly, so I uninstalled it and updated this mod to 15.3.7.
However the arousal spell doesn't seem to 'enlarge', per se. The animations work as they should, and the meshes are fixed.

I installed the 3 files, put them in a folder, extracted file 001, and followed the instructions as labelled by the video, but it doesn't seem to work.

Did uninstalling Animal SOS do anything to negatively impact the game, and if not, are there any possible workarounds?

Posted
10 hours ago, RuthlesslyRelaxed said:

Did uninstalling Animal SOS do anything to negatively impact the game, and if not, are there any possible workarounds?

hit the reinstall mods button in cf's mcm

2 hours ago, KnottyWulf said:

Hopping back in here because I was curious, can you use SL Aroused Extended (SLAX-ASA3) with MNC? Or only SL Aroused Redux?

i use Aroused Redux but i would assume Aroused Extended should work.

Posted

Hi, anyone knows why the FNIS is not generating all the creatures that is installed? I have installed SL packs for many creatures, and only troll's folder/behaviour files is not being generated by FNIS. Other creatures are all available. I dont have troll's files in my FNIS output for some reason, any help would be appreciated.

Posted
1 minute ago, Redwoodtree said:

Upgraded to AE, and now the hentaicreatures is mcm is not popping up at all.

did you forget to update skse?

Posted (edited)
30 minutes ago, MadMansGun said:

did you forget to update skse?

Sorry I should have clarified. This is a fresh install of EVERYTHING. The game, the mods, this mod list, skse, etc. So everything is the absolute latest version.

Edited by Redwoodtree
Posted

there's noting in hc that would stop it from running in AE, so i don't know what the cause of your problem would be.

Posted (edited)
24 minutes ago, MadMansGun said:

there's noting in hc that would stop it from running in AE, so i don't know what the cause of your problem would be.

Another question: I am not seeing nasty critters popping up in the mcm either. As in, the menu that allowed you to pick and choose what cocks would appear on the animals as well.

Something deeper must be going on in my list. But I have no clue what it could be. (I have done all the initializing on sexlab, finis running, etc.)

 

Ran into riverwood to look at the dog/horse/wolves. No cocks on them. So mnc itself is not initializing....

 

I literally started WITH this mod specifically, because of it only ever being the one consistently being a pain in the ass to get working. The only other mods I have are the general bug fixes/engine tweaks and the bare essential character mods for skins/sos etc. to even make the mod usable.

 

The only thing I can think of, is that I purchased the upgrade for AE, have all the AE content, but in steam it still shows Special Edition. Might be hanging on a file name read? (My game start menu shows 1.6.640.0.8 So it IS the latest build. And thats what I have downloaded for all required files.)

Edited by Redwoodtree
Posted
27 minutes ago, Redwoodtree said:

Another question: I am not seeing nasty critters popping up in the mcm either. As in, the menu that allowed you to pick and choose what cocks would appear on the animals as well.

Something deeper must be going on in my list. But I have no clue what it could be. (I have done all the initializing on sexlab, finis running, etc.)

 

Ran into riverwood to look at the dog/horse/wolves. No cocks on them. So mnc itself is not initializing....

 

I literally started WITH this mod specifically, because of it only ever being the one consistently being a pain in the ass to get working. The only other mods I have are the general bug fixes/engine tweaks and the bare essential character mods for skins/sos etc. to even make the mod usable.

 

The only thing I can think of, is that I purchased the upgrade for AE, have all the AE content, but in steam it still shows Special Edition. Might be hanging on a file name read? (My game start menu shows 1.6.640.0.8 So it IS the latest build. And thats what I have downloaded for all required files.)

MNC should be showing up in CF's mcm, did you extract mnc from the split volume files before installing it?

Posted (edited)
26 minutes ago, MadMansGun said:

MNC should be showing up in CF's mcm, did you extract mnc from the split volume files before installing it?

That might be a part I messed up on? I followed what the guide said, and extracted the 001 file, then, re-packed the 001,002,003 all into one file. (Because winrar, lame...)

 

Let me unpack the file, cause I thought I had to re-pack it.

 

Edit: Re-did the packing entirely. Extracted 001 into the same folder as 002 and 003, then took that folder and dropped it into my mod manager to activate, still no dice.

Edited by Redwoodtree
Posted
35 minutes ago, MadMansGun said:

MNC should be showing up in CF's mcm, did you extract mnc from the split volume files before installing it?

Ok I think I have it figured out. I fudged up the files like you said, and had also missed the creature framework due to a failed download. (For some reason, the files will fail 50/50. But Re-Trying gets them to download correctly.)

 

Things are working now. Thanks for helping me out my duder!

Posted
1 hour ago, MadMansGun said:

MNC should be showing up in CF's mcm, did you extract mnc from the split volume files before installing it?

 

Also one more quick question if you don't mind. (I tried looking this up and cant figure it out.)

 

Default werewolf flaccid cock is SoS one. I turn it off in SoS menu, and it disappears. However, when idle, werewolves will not show their sheath unless they have activated sex. Sex works fine, and post sex seems to work. But prior to that, its invisible.

 

Do you know the fix for this? 

Posted
1 hour ago, Redwoodtree said:

 

Also one more quick question if you don't mind. (I tried looking this up and cant figure it out.)

 

Default werewolf flaccid cock is SoS one. I turn it off in SoS menu, and it disappears. However, when idle, werewolves will not show their sheath unless they have activated sex. Sex works fine, and post sex seems to work. But prior to that, its invisible.

 

Do you know the fix for this? 

 

 

THIS

 

 

Posted (edited)
35 minutes ago, サマエル said:

 

 

THIS

 

 

HHmmm... This seems on the right track.. But, adding the patch did nothing. I am using the SoS skeleton for males, because, If I don't, the penis's from all males disapear. But the notes say to make sure I am using the werewolf skeleton. How would I go about doing that unless my only option is to remove the male sos skeleton?

 

Maybe I installed the patch wrong. How did you install it?

Edited by Redwoodtree
Posted (edited)

Is there any way to fix female goats' udders (or whatever that orange standing off thing should be called) floating somehow out of place prior to and after death? So far its the only thing I've noticed that appears to be out of order after v12-to-15 upgrade. I have no idea if those are used for anything; don't consider it a big issue for me yet I'm curious why I'm having this issue (assuming I'm the only one) and what causes it. It happened on old savegame as well as on completely new game. Can't provide an illustrative shot at the moment, but if it's required I'll provide one soon.

 

 

NVM - it somehow corrected itself... finally. Maybe because of yet another reset of forms and re-registration of CFs dongs that I had to do.

Edited by PippinTom
unexpected update

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