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More Nasty Critters Special/Anniversary Edition


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Posted
14 hours ago, MadMansGun said:

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

Thank you very much! The problem has been resolved!

Posted (edited)

Hi MadMansGun

 

Wanted to ask if you could add a new race to the MNC race script. The Ogre from immersive creatures doesnt work (despite have aroused skin and using the correct giant skeleton).

 

image.png

 

I had a go at it myself but I can't get the script to compile for me

 

I've also included a copy of the script I rewrote, honestly not sure if it would work but I feel like I got it right.MoreNastyCrittersRaces.psc

Edited by MattTheRagdoll
Posted
14 hours ago, MadMansGun said:

you don't need it at all, just make LE hkx files and convert copys of them to SE for your own use/testing, that way you will have files available for both games for those that need it. (eg: me if you need me to look at something)

 

(also most of us do our work in LE because we have no choice, we use 3ds max 2010 or 12 and it does not have any SE compatible nif plugin files available)

 

so do i, but even with learning disabilities i was still able to figure it out (you will need to install python3(any version of v3) before you can run the SLAnimGenerateForMNC.pyw that turns the source txt into usable things, also you will need to run fnisformodders.exe on the fnislist txt files that will be generated by SLAnimGenerateForMNC.pyw)

fileandslalnaming.jpg

 

but worry about making a animation first before thinking about any SLAL integration.

Will do. 

 

As for that Blender werewolf rig, I've noticed that the preview is male only. I see HDT female as one of the geometry groups, but there's no female preview. So I'm guessing I have to use the male one to make female anims? I mean, I'll have to use the male one anyway, most of these anims I'm going to make will be MC/FC, FC/FC/MC, M/FC, and M/FC/FC, and all of them will be six stages or more.

Posted
8 hours ago, MadMansGun said:

did for forget to install the fnis creature pack or enable creatures in sexlab?

 

Okay yeah it was the creature pack

Posted
2 hours ago, Jyratx said:

Will do. 

 

As for that Blender werewolf rig, I've noticed that the preview is male only. I see HDT female as one of the geometry groups, but there's no female preview. So I'm guessing I have to use the male one to make female anims? I mean, I'll have to use the male one anyway, most of these anims I'm going to make will be MC/FC, FC/FC/MC, M/FC, and M/FC/FC, and all of them will be six stages or more.

you should just be able to import the female body mesh....assuming it's not already in there and just set to hidden.

 

(also when i did the female were in my animations i kept & animated the penis on them so it could double as a submissive male werewolf animation)

Posted (edited)
3 hours ago, MadMansGun said:

you should just be able to import the female body mesh....assuming it's not already in there and just set to hidden.

 

(also when i did the female were in my animations i kept & animated the penis on them so it could double as a submissive male werewolf animation)

Hmmm... I'm gonna fuck around with that rig just to see if the female mesh is hidden or not. The HDT Female geometry has all the stuff, it just never shows on the male mesh. If its not there, then I'll try and add the female mesh from TWO, because that's the one I use. 

 

(btw, the weretwat of TWO has physics when using your animations, not sure if you know).

 

Edit: I cannot get any part of that werewolf rig to move, no matter what I do. I can get the female/male to move from the N-whatever folder ridiculously easily, right from the start, but not the werewolf rig.

Edited by Jyratx
Posted (edited)

In billy and anub or slal animation creature wont move but in mnc and sexlab animation move and i try everything in guide and tsh sory for bad eng

Edited by megaton14
Posted
23 minutes ago, megaton14 said:

In billy and anub or slal animation creature wont move but in mnc and sexlab animation move and i try everything in guide and tsh sory for bad eng

make sure you have the right versions of there mods installed, and then rerun fins.

Posted (edited)

What could be causing SexLab to not recognize most creatures' races? At first, I thought it was only modded creatures (for example, a Drowner from Demonic Creatures or a Mihail zombie was recognized as a Draugr in LE, but in SE, I can't do any scenes with one, and Defeat says I can't surrender. Yet a VANILLA Draugr works fine). But then I realized vanilla Elks don't seem to be recognized either.

 

I have creatures enabled in the SexLab and Defeat MCMs, Defeat's valid races list has pretty much every race you can imagine, and I have 602 creature animations installed, so I see no reason I shouldn't be able to start scenes with these creatures if their vanilla counterparts work. I can't even identify what mod is malfunctioning here, because SL Adventures is also having issues with creatures, that's how I realized the elks weren't working. I was only able to get Adventures to recognize one dog. 

 

Edit: I also tried Simple Defeat with a similar outcome: creatures could knock her down, but she'd just go straight to a...  'trauma pose' for a while, then the fight would resume. 

Edited by ShenGo
Posted (edited)
26 minutes ago, Shiki_Ale said:

It seems that hentaicreature doesn't work ? cuz there is no book in the riverwood trider : D

If it’s installed correctly, there are spell books/tomes you can buy from Lucian (sp?) there iirc.

Edited by UsernameTaken666
Posted
25 minutes ago, UsernameTaken666 said:

If it’s installed correctly, there are spell books/tomes you can buy from Lucian (sp?) there iirc.

well idk which one to use, since im using the mcn package, and well dogs and horses doesn't have a dick too..

image_2023-11-29_205919080.png

Posted
22 minutes ago, Shiki_Ale said:

well idk which one to use, since im using the mcn package, and well dogs and horses doesn't have a dick too..

image_2023-11-29_205919080.png

I don't know where that first plain HC came from. The MNC one is correct. Make sure your load order is correct as well. The recommended order is posted on the MNC page.

Posted (edited)

I have a trouble with double werewolf balls, non-erected version doesn't disappear when animation starts. Looks like meshes from ABC and MNC are on werewolf at the same time. I haven't had this problem in previous versions of MNC and ABC, i dont know what mod causing this. I also have installed patch for werewolves and SOS.

Edited by Ysgramor07
Posted

Hello, I commented on the ABC page a week ago and I was wondering if it's normal that horses in MNC (except for female variants) only have the penis addons but in ABC, it has the addons + bodies with penises. Is this normal/fine and is ABC just outdated since it hasn't been updated in a while?

Posted
11 minutes ago, MisutaOtoko said:

but in ABC, it has the addons + bodies with penises. Is this normal/fine and is ABC just outdated since it hasn't been updated in a while?

must be outdated.

Posted
3 hours ago, MadMansGun said:

must be outdated.

Got it. Thanks man, I appreciate the response

Posted

… I've been struggling to get Skyrim VR to work, for a long time (but never got anything stable) … so since I bought an RTX 3080 video card I thought I'd try a Wabbajack pack ( tried others ... but I chose (finally) "Skyrim VR Minimalistic Overhaul - NSFW " which has more of what I wanted = NSFW mods and sensational graphics) ... but it can't run if you don't have a video card (min RTX 3070) and luckily it works perfectly for me and I mean I didn't think Skyrim VR could look this good - it's visually and functionally sensational !!! … but, it has a big shortcoming (in my opinion) … because it runs with Nemesis - it can't have animations with Creatures (not supported by Nemesis) … however, I found a trick that many have tried to make it work together = Nemesis + FNIS:
… after all, I think I got the Creature animations working (theoretically) (with that FNIS+Nemesis trick) … I was saying theoretically, because (as I suspected Creatures don't have genitals, because they have no way to load) … that's why I thought I also need to install More Nasty Critters (mod that also needs Sexlab Aroused Redux SSE (or only .esp or .esl from this mod) … and I don't know what I did wrong, but it doesn't activate Creature Framework (so I don't see the creatures) … maybe I'm wrong because instead of Sexlab Aroused Redux SSE (I installed a newer variant = (ALPHA) Sexlab Aroused NG which is much more recent and seems to work as well with Nemesis) … but as I was saying, can't register Creature Framework with this mod (or I don't know why (because I also reverted to the old Sexlab Aroused Redux SSE … ) but the result is the same = I can't register Creature Framework … so please @MadMansGun suggest me what to do to get the Creature Framework to register because my target is for the Creatures to be able to have Genitalia and if I have Creature animations then I'll have a Skyrim VR I guess which I could not imagine even in my dreams!!

Posted (edited)

Hi everyone.
For the last year, I have been installing this mod on different my own and other people's mod builds. And everything was fine until today. The mod itself works, but the animation from any packages does not want to work. Animations for regular NPCs work, but the creatures stand still over the NPC or Dovakin. I looked through the sequence of mods, everything is installed as it was before. I thought it was Nemesis in conflict with FNIS, but I've used Nemesis before.
I also tried installing different patches of the Creatures Framework and MNC mods. But without success.

 

I decided to download all animations for creatures through Nemesis, and before that I turned off all previously downloaded animations in Nemesis. (not via fnis).. and the result is the same :(

Edited by combine_47

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