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More Nasty Critters Special/Anniversary Edition


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Posted
23 minutes ago, PippinTom said:

 

it seems easy to solve - download SE version of MNC and try again

 

it IS the SE version of MNC

Unless the title is wrong

Posted (edited)
1 hour ago, KingMelon said:

SetVehicleFixPlugin.dll

if you have that dll then no you did not download the mod from this page.

Edited by MadMansGun
Posted (edited)
40 minutes ago, Nyken45 said:

I'm having a problem with the female werewolf it's only using the male model instead of the female one.

if you updated from a older version of mnc go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

 

if that fails then another mod is messing with the werewolves, you may/will need to uses xedit to find the offending mod.

" NakedTorsoWerewolfBeast [ARMA:000CDD87] " is what's most likely being edited.

Edited by MadMansGun
Posted

as a male pc, anyone got a good lineup of modes to have fun with humanoids and creatures? Would love to have a selection i can choose to follow me or leave at home to come back and have good eye candy (only voices being the off putting thing ahaha)

Posted
On 6/13/2023 at 10:38 PM, MadMansGun said:

copying & renaming meshes and moving them into mnc's mesh folder.

 

Do you happen to have any guide on how to do it exactly? I'm trying to use the replacers by PSBoss but the file names/folder structures are different and it seems like certain folders don't even exist in MNC's mesh folder (like the Dwarven Steam Centurion)

Posted

Having an issue with double werewolf schlongs. The default static sheathed schlong won't disappear during scenes and will instead stay and give werewolves 2 penises and 4 testicles. Anyone know a fix? 

Posted
On 9/27/2023 at 5:42 AM, kamoewarrior said:

Can I disable female creatures? If possible only some of them. All of the goats in my game are female

 

Trying to find this also

Posted
5 hours ago, vladeemer said:

 

Trying to find this also

delete the leveled npc lists from mnc's esp

 

Posted

ok i dont know why but i cant figure out for the life of me how to install this i follow the instrucions he gave i download all the files 001 002 003 and put them a new folder then i extracted 001 it didnt work i have 0 clue what to do now

Posted
1 hour ago, just a temp said:

ok i dont know why but i cant figure out for the life of me how to install this i follow the instrucions he gave i download all the files 001 002 003 and put them a new folder then i extracted 001 it didnt work i have 0 clue what to do now

scroll up and read previous posts / messages. this is covered numerous times.

Posted
On 10/2/2023 at 8:44 AM, UsernameTaken666 said:

this is covered numerous times.

 

This "showstopper", popping up over and over in this thread, and answers provided over and over again... shows how shamelessly lazy are folks asking about it, what probably is the main cause of their helplessness in dealing with thing so fucking simple that should be embarrassing to even admit it on site dedicated to modding which in first place requires minimum basic understanding of "computer shit" to even consider it.

 

Anyway, what @MadMansGun accidentally discovered appears to be great preliminary filter and if anyone would ask me (I know noone does) - it should be implemented by all modders, site-wide ?

Posted

I am currently experiencing that bug, where the chaurus is not un-scaled properly when entering a scene.

In another thread it was said, that certain mods that edit the creatures/skeletons can cause this, so to make my search for the culprit a little easier, are there any mods known for doing this?

 

I am on the newest version, of MNC, CF, HC and the ModCompatKit.

Posted
1 hour ago, ANNOProfi said:

the ModCompatKit

please tell me that you did NOT install the full freaking kit.

1 hour ago, ANNOProfi said:

are there any mods known for doing this?

too many to list, most common is xp32 being loaded after mnc

Posted
8 hours ago, MadMansGun said:

please tell me that you did NOT install the full freaking kit.

I may or may not have done that, but removing it may or may not have had not effect.

 

8 hours ago, MadMansGun said:

too many to list, most common is xp32 being loaded after mnc

It could have been xp32, because for some reason, NMM decided to ignore it's own sorting rule and load it after mnc. Loading it before mnc didn't fix it either sadly.

 

For a short-term solution, it was actually Sexlab itself. I had disabled the "Disable scaling/CTD fix" option, as it interfered with regular scenes, but with it on, the chaurus is fixed.

This is obviously not a permanent solution, but good to know regardless.

 

Posted
12 hours ago, ANNOProfi said:

I am currently experiencing that bug, where the chaurus is not un-scaled properly when entering a scene.

In another thread it was said, that certain mods that edit the creatures/skeletons can cause this, so to make my search for the culprit a little easier, are there any mods known for doing this?

 

I am on the newest version, of MNC, CF, HC and the ModCompatKit.

UPDATE: I found the culprit, it was the Beastess mod. A bit of a shame, but from what I've seen, it wasn't that good of a mod anyway.

Posted
4 hours ago, UsernameTaken666 said:

Beastess works fine for me.

 

It works fine assuming two thing are done:

1) it's cleaned in xEdit due to dirty edits presence

2) one has created patch for it to merge flawlessly with other mods on the list (creature, NPCs and locations wise), and/or it's bashed (which I would not rely on completely as bashed patch relies heavily on load order and sometimes it's not what's should be taken as priority when solving conflicts from end user perspective and what he wants to achieve)

 

bottom line is it's actually a mod not really that good to even bother.

Posted

Is there a way to load the MCM settings from a json/whatever?
I noticed there is an option to dump all current data, but not the opposite - am i missing something, or does CF not have the means to do that?

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