user1205520 Posted November 18, 2023 Posted November 18, 2023 (edited) How hard would be reuse female human sex animation in some position for PSBoss creatures? Other creatures example spider in cowgirl position? Edited November 18, 2023 by user1205520
LTD_LoneWolf Posted November 19, 2023 Posted November 19, 2023 On 11/18/2023 at 2:23 AM, UsernameTaken666 said: READ through posts in this thread. instructions are posted in the description on the MAIN PAGE. This question has been asked and answered numerous times. for those that have issues here is a video guide for extacting multi part archives https://drive.google.com/u/1/uc?id=1qWj_H7MX5w9rOeH6dzCRwknwnGiywcU3&export=download 1
SirEnoch Posted November 19, 2023 Posted November 19, 2023 3 hours ago, LTD_LoneWolf said: for those that have issues here is a video guide for extacting multi part archives https://drive.google.com/u/1/uc?id=1qWj_H7MX5w9rOeH6dzCRwknwnGiywcU3&export=download Thank you very much, if anyone is having a problem where the first part is showing as a winrar archive just unistal winrar and instal 7zip.
Kupok Posted November 20, 2023 Posted November 20, 2023 This is for VR SKYRIMVR reguarding JContainers (Easy to search right?) Indeed, as the first post said, JContainers VR v4.1.13 does not work However there is no JContainers VR v4.1.12, and JContainers SE v4.1.12 does not work either. There IS a JContainers VR v4.1.2 and that version seems to allow this Framework to work. I do not know if the instructions were a quick typo error (It's not a far cry between v1.12 and v4.1.2) or if there was a previously available JContainers VR that is no longer available. 1
MadMansGun Posted November 20, 2023 Author Posted November 20, 2023 1 hour ago, Kupok said: typo error fixed 1
supersaiyangoku1944 Posted November 20, 2023 Posted November 20, 2023 there seems to be alot of people having problems with the split volume thing , anyway we could get a megz nz upload with just the single file for them ?
Septize Posted November 21, 2023 Posted November 21, 2023 So it's been a while since ive modded skyrim, is this mod and its guide for the latest patch or the og 1.5.97 of special edition
MadMansGun Posted November 21, 2023 Author Posted November 21, 2023 22 minutes ago, Septize said: So it's been a while since ive modded skyrim, is this mod and its guide for the latest patch or the og 1.5.97 of special edition there are no dll files in this version of mnc so it does not matter. the install guide is a bit out of date, EG: you need to install the "Address Library" for sexlab & a few other mods to work. Spoiler ( also it's not even possible to manually install mods in the GOG version of skyrim, so MO2 becomes a must have )
AvgModDwnldr Posted November 22, 2023 Posted November 22, 2023 Hi, I'm new to modding skyrim and I'm running SE version. I installed MNC but I'm having a hard time understanding what to do with the ModCompatibilityKitsForMNCSEv15_3 folder. I try to run a basic import and install through MO2 but it is giving me an error popup that states that the content of <data> does not look valid. I read somewhere that this is not an installer package but rather it requires manual installment. How do I go about installing these compatibility kits and are they even necessary? Any help is appreciated. Thank you in advance!
UsernameTaken666 Posted November 22, 2023 Posted November 22, 2023 (edited) 5 minutes ago, AvgModDwnldr said: Hi, I'm new to modding skyrim and I'm running SE version. I installed MNC but I'm having a hard time understanding what to do with the ModCompatibilityKitsForMNCSEv15_3 folder. I try to run a basic import and install through MO2 but it is giving me an error popup that states that the content of <data> does not look valid. I read somewhere that this is not an installer package but rather it requires manual installment. How do I go about installing these compatibility kits and are they even necessary? Any help is appreciated. Thank you in advance! They are patches. Meant to be individually installed if I understand correctly. Edited November 22, 2023 by UsernameTaken666
AvgModDwnldr Posted November 22, 2023 Posted November 22, 2023 3 minutes ago, UsernameTaken666 said: They are patches. Meant to be individually installed if I understand correctly. Okay, but I am a lvl 9000 dummy. I have no clue how to do what you just described.
UsernameTaken666 Posted November 22, 2023 Posted November 22, 2023 4 minutes ago, AvgModDwnldr said: Okay, but I am a lvl 9000 dummy. I have no clue how to do what you just described. Then you probably don't need to try to do anything with that file honestly. Just save it if you want and move on. Hope that helps.
MadMansGun Posted November 22, 2023 Author Posted November 22, 2023 7 minutes ago, AvgModDwnldr said: Okay, but I am a lvl 9000 dummy. I have no clue how to do what you just described. if there was something inside it that you needed, you would extract the needed files/folders from the 7zip and then repack them into a new 7zip that you would then install.
Jyratx Posted November 23, 2023 Posted November 23, 2023 @MadMansGun I'm looking for some assistance in making some more female werewolf animations. I have all the tools required (I'm using Blender), but the whopping total of 2 animation-making tutorials that I've found on this website (so far) seem to be geared towards human animations, not creature animations. The one for Blender in particular was made in 2017 (if I recall). There's a serious lack of female werewolf fun-time animations, and I'm aiming to correct that, but I'm essentially starting with nothing but the desire to make them. I'd like to use some of the anims in this mod as a starting point, and then make additional ones. If I can get the hang of it effectively enough, I plan on making... idk, 30 of them? But I only need assistance in making 1 and implementing it into the game; I can probably figure out the rest on my own.
MadMansGun Posted November 23, 2023 Author Posted November 23, 2023 (edited) 1 hour ago, Jyratx said: @MadMansGun I'm looking for some assistance in making some more female werewolf animations. I have all the tools required (I'm using Blender), but the whopping total of 2 animation-making tutorials that I've found on this website (so far) seem to be geared towards human animations, not creature animations. The one for Blender in particular was made in 2017 (if I recall). There's a serious lack of female werewolf fun-time animations, and I'm aiming to correct that, but I'm essentially starting with nothing but the desire to make them. I'd like to use some of the anims in this mod as a starting point, and then make additional ones. If I can get the hang of it effectively enough, I plan on making... idk, 30 of them? But I only need assistance in making 1 and implementing it into the game; I can probably figure out the rest on my own. Frosferes has a blender rig https://drive.google.com/file/d/1n1kpkBUsDSURgJNcpNa7Vq-kzAwvSVZC/view also this may or may not be helpful https://github.com/Frosferes2/SkyRig there may be other files on the skyfurry discord, and they may know other blender things i'm not aware of. and somewhere baddog has a blender plugin Edited November 23, 2023 by MadMansGun 2
Jyratx Posted November 23, 2023 Posted November 23, 2023 5 hours ago, MadMansGun said: Frosferes has a blender rig https://drive.google.com/file/d/1n1kpkBUsDSURgJNcpNa7Vq-kzAwvSVZC/view also this may or may not be helpful https://github.com/Frosferes2/SkyRig there may be other files on the skyfurry discord, and they may know other blender things i'm not aware of. and somewhere baddog has a blender plugin Thanks for that! Ima give these a good college try. I also located the Baddog Blender plugin you mentioned. Unfortunately, I can't accept the invite to Skyfurry's Discord for whatever reason, but between what I've been learning and the stuff you linked, I might just have exactly what I need. I will need a LOT of help with the scripting stuff (i.e., linking the animations to Sexlab hooks, and configuring hdt/smp crap), but that'll be later.
MadMansGun Posted November 23, 2023 Author Posted November 23, 2023 (edited) 1 hour ago, Jyratx said: (i.e., linking the animations to Sexlab hooks, and configuring hdt/smp crap), for now it's only SLAL you would need to worry about (after you make a animation that is) try doing a export test first before you try to do anything serious, make a t post and have the arms&legs moving in&out / up&down the fastest way to test it in game would be to replace "ww_idlebase.HKX" and "ww_idlebasecombat.HKX" in "Data\Meshes\actors\werewolfbeast\animations", that way you just have to look at a werewolf to see if it worked or not. also when it come to your real/serious animaton export it as a LE animation first, then convert (a copy of) it to SE afterwards with Cathedral Assets Optimizer (we can't convert SE animations back to LE, that means if you export it as SE it will always be for SE) Edited November 23, 2023 by MadMansGun 1
Ewura Posted November 23, 2023 Posted November 23, 2023 I try to use this Flame Astronach skin: https://www.nexusmods.com/skyrimspecialedition/mods/100066?tab=description But when I summon them with Hentai Creatures spell, they have vanilla skin. Is there any way to fix that? Do I have to edit something?
MadMansGun Posted November 23, 2023 Author Posted November 23, 2023 3 hours ago, Ewura said: I try to use this Flame Astronach skin: https://www.nexusmods.com/skyrimspecialedition/mods/100066?tab=description But when I summon them with Hentai Creatures spell, they have vanilla skin. Is there any way to fix that? Do I have to edit something? your load order i guess. stock mnc does not have Flame Astronach armor edits in it, just a edited mesh in the original file location that any mod should be able to replace.
Mac Gu Posted November 24, 2023 Posted November 24, 2023 (edited) The werewolf summoned with HENTAI immediately becomes a female at the beginning of the XX action. Even deleting the skin and bones of female werewolves in MNC is not enough. Can someone help to see what's going on? And with the werewolf in the game, XX also immediately becomes a female. It should be that the SEXlab has used the skin of this female werewolf as the default werewolf skin. Which great deity will give some guidance on how to handle it? Edited November 24, 2023 by Mac Gu
MadMansGun Posted November 24, 2023 Author Posted November 24, 2023 (edited) 49 minutes ago, Mac Gu said: . go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. Edited November 24, 2023 by MadMansGun
Jyratx Posted November 24, 2023 Posted November 24, 2023 16 hours ago, MadMansGun said: for now it's only SLAL you would need to worry about (after you make a animation that is) try doing a export test first before you try to do anything serious, make a t post and have the arms&legs moving in&out / up&down the fastest way to test it in game would be to replace "ww_idlebase.HKX" and "ww_idlebasecombat.HKX" in "Data\Meshes\actors\werewolfbeast\animations", that way you just have to look at a werewolf to see if it worked or not. also when it come to your real/serious animaton export it as a LE animation first, then convert (a copy of) it to SE afterwards with Cathedral Assets Optimizer (we can't convert SE animations back to LE, that means if you export it as SE it will always be for SE) Thanks once again for the advice. You're saying pretty much what I've been thinking. The first few anims I make are really just so I can understand how to do it; I can dig into the minutiae and strive for that ever-so-elusive mistress called perfection once I have a better understanding of what I'm doing. Now, I DO have another question: I don't even have LE, I just have oldrim without the DLC's (not paying for basically the same shit twice). I'm pretty sure oldrim is fine, but just to alleviate any and all confusion on my part, do I need LE or will oldrim with no DLC's suffice? I've been using SE for so long that I kind of forget some of the modding rules for oldrim. Once my anims are complete (whenever the hell that will be), I definitely plan on uploading them here so others can enjoy them. In fact, ahead of time, I even give you first dibs at adding them to MNC if you want. But that's for later; first I have to make them. Also, a bit of forewarning: I SUUUUCK at scripting. It's like trigonometry; you either get it or you don't, and I'm the latter. So when it comes to getting them up and running in SLAL, I'm going to need all the help I can get.
MadMansGun Posted November 24, 2023 Author Posted November 24, 2023 (edited) 4 hours ago, Jyratx said: Now, I DO have another question: I don't even have LE, I just have oldrim without the DLC's (not paying for basically the same shit twice). I'm pretty sure oldrim is fine, but just to alleviate any and all confusion on my part, do I need LE or will oldrim with no DLC's suffice? I've been using SE for so long that I kind of forget some of the modding rules for oldrim. you don't need it at all, just make LE hkx files and convert copys of them to SE for your own use/testing, that way you will have files available for both games for those that need it. (eg: me if you need me to look at something) (also most of us do our work in LE because we have no choice, we use 3ds max 2010 or 12 and it does not have any SE compatible nif plugin files available) 4 hours ago, Jyratx said: I SUUUUCK at scripting so do i, but even with learning disabilities i was still able to figure it out (you will need to install python3(any version of v3) before you can run the SLAnimGenerateForMNC.pyw that turns the source txt into usable things, also you will need to run fnisformodders.exe on the fnislist txt files that will be generated by SLAnimGenerateForMNC.pyw) but worry about making a animation first before thinking about any SLAL integration. Edited November 24, 2023 by MadMansGun 1
MrKyuubi Posted November 24, 2023 Posted November 24, 2023 I'm more than likely doing something wrong but whenever I try to start an animation with a male werewolf, the player animation runs fine but the werewolf itself seems stuck in masturbation animation. 1
MadMansGun Posted November 24, 2023 Author Posted November 24, 2023 3 hours ago, MrKyuubi said: I'm more than likely doing something wrong but whenever I try to start an animation with a male werewolf, the player animation runs fine but the werewolf itself seems stuck in masturbation animation. did for forget to install the fnis creature pack or enable creatures in sexlab? 1
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