Crimsonfoxx14 Posted Thursday at 10:42 PM Posted Thursday at 10:42 PM (edited) i am in Solsthiem and i was encountered by a NixHound. defeat initiated sex, he had a sheath and animated balls but no actual fleshy schlong. what would be causing that? ( also i am pre-last big update . i didnt let steam update me :D) Edited Thursday at 10:44 PM by Crimsonfoxx14
MadMansGun Posted yesterday at 01:02 AM Author Posted yesterday at 01:02 AM 2 hours ago, Crimsonfoxx14 said: i am in Solsthiem and i was encountered by a NixHound. defeat initiated sex, he had a sheath and animated balls but no actual fleshy schlong. what would be causing that? ( also i am pre-last big update . i didnt let steam update me :D) i never patched the Nix Hound, so that's coming from somewhere else.
sidfu1 Posted yesterday at 02:40 AM Posted yesterday at 02:40 AM question do we need to update the json we alredy have if they just relied on the default mnc meshs already?
MadMansGun Posted yesterday at 03:27 AM Author Posted yesterday at 03:27 AM 38 minutes ago, sidfu1 said: question do we need to update the json we alredy have if they just relied on the default mnc meshs already? if your referring to jsons for mod patches then they should be reexamined, some armor fornids in mnc have been changed, so such files may be pointing to the wrong thing with v17 installed.
MadMansGun Posted yesterday at 05:21 AM Author Posted yesterday at 05:21 AM (edited) On 9/22/2026 at 11:12 PM, MadMansGun said: extra notes to add: Creature Summoner for MNCv16 is 100% compatible with MNCv17. Creature Framework v5 can be used with MNCv16 or MNCv17. Creature Framework v4 can be used with MNCv16 or MNCv17. i have removed the version number from Creature Summoner to reduce confusion. (the file is 100% the same) Edited yesterday at 05:25 AM by MadMansGun 1
Cyberdev Posted 18 hours ago Posted 18 hours ago New update I understand is buggy but man it sure is buggy, it made dogs invisible and make all animals and creatures constantly errected
fmilluminatus Posted 18 hours ago Posted 18 hours ago (edited) On 9/22/2026 at 7:05 AM, safado said: I think the issue is your so-called "PB Boss patch for futa Falmer and Drauger". ABC LE-SE 3.31 installer's PS-Boss patch option does not include the futa meshes. If you install ABC with the PSBOSS Falmer female and draugr female option, at least you get the naked without the futa part corrected; as long it overwrites MNC and other conflict mods that are not your futa patch. Less super ugly 🤣, if you do not judge that they are actually monsters naked. 😝 After getting that corrected, then look into that futa patch. Can you post the link for the PSBOSS futa patch you are using? Quick update on this, it turns out the problem was more complicated: 1 - Sexlab was defaulting all the creatures to male. So initiate sex with a female (futa) falmer, and sexlab says "this is a male" and then MNC then serves the male mesh (which is the ugly default). 2 - The ABC patch for PSboss has no cocks (as you said). To fix it, I had to set sexlab to respect gender, then replace the ABC patch (weird because it's ABC so I ASSumed it would be a futa patch, because why would ABC include female models - that's not logical for a animated beast COCK mod - but I guess logic doesn't apply for the author of ABC), then I had to import the female futa model from the main directory and use it to overwrite the female model (without futa) in the MNC directory. Then it worked. 😊 So the lesson learned is - the "animated beast cocks" PSboss patch literally has no penises in it because why would it, right? 🤦♀️ Edited 18 hours ago by fmilluminatus
MadMansGun Posted 13 hours ago Author Posted 13 hours ago (edited) 5 hours ago, Cyberdev said: New update I understand is buggy but man it sure is buggy, it made dogs invisible and make all animals and creatures constantly errected Quote WARNING: many patches & addon mods may/will be extremely broken, but at the same time some things may not need patches to work anymore (Eg: some fur/body replacement mods, but not all), also both MNC's esp & json files have been edited, so you MUST go to the Creature Framework MCM and click on "Re-register all mods". 1. ABC counts as a addon mod, remove it till it's patched/updated. 2. failing to click on "Re-register all mods" in preexisting saves will cause problems. 3. do NOT update CF mid game unless you know how to use save editors. 5 hours ago, fmilluminatus said: Sexlab was defaulting all the creatures to male. So initiate sex with a female (futa) falmer, and sexlab says "this is a male" and then MNC then serves the male mesh (which is the ugly default). ....that's not how any of that works. sexlab's setting only changes what animations are loaded for the human npcs, it does not change sex or anything else, also it does not do jack shit for creatures. the text setting in the mcm was setup as a bool ( 0 or 1 ) and creatures are outside the bool range by being "id=2", therefore the mcm just shows "male" due to the id being out of range. AddTextOptionST("PlayerGender","$SSL_PlayerGender", SexLabUtil.StringIfElse(ActorLib.GetGender(PlayerRef) == 0, "$SSL_Male", "$SSL_Female")) if TargetRef AddTextOptionST("TargetGender","$SSL_{"+TargetName+"}sGender", SexLabUtil.StringIfElse(ActorLib.GetGender(TargetRef) == 0, "$SSL_Male", "$SSL_Female")) endIf string function GenderLabel(string id) if id == "0" || id == "M" return "$SSL_Male" elseIf id == "1" || id == "F" return "$SSL_Female" elseIf id == "2" || id == "C" return "$SSL_Creature" endIf return "$Unknown" endFunction MNC is only giving you the male mesh because nothing has replaced it, by use of esp armoraddon redirect or direct mesh replacement. also file names in v17 have been changed, so many things in ABC are pointing to the wrong thing/replacing nothing. Edited 12 hours ago by MadMansGun 1
safado Posted 12 hours ago Posted 12 hours ago (edited) 11 hours ago, fmilluminatus said: Quick update on this, it turns out the problem was more complicated: 1 - Sexlab was defaulting all the creatures to male. So initiate sex with a female (futa) falmer, and sexlab says "this is a male" and then MNC then serves the male mesh (which is the ugly default). 2 - The ABC patch for PSboss has no cocks (as you said). To fix it, I had to set sexlab to respect gender, then replace the ABC patch (weird because it's ABC so I ASSumed it would be a futa patch, because why would ABC include female models - that's not logical for a animated beast COCK mod - but I guess logic doesn't apply for the author of ABC), then I had to import the female futa model from the main directory and use it to overwrite the female model (without futa) in the MNC directory. Then it worked. 😊 So the lesson learned is - the "animated beast cocks" PSboss patch literally has no penises in it because why would it, right? 🤦♀️ **Sexlab follows the tag-combination request of the mods that deal with creatures. There is a real futa patch of sorts (Bodyslide Zaps enabler) for some of PSBOSS, Mihail, and other creations at another site (I can't mention it here; it could be owned by scammers). It has a huge bundle of mesh replacers with a lot of ZAP switches for a custom look and is called CPA - All In One (Creature Physics AddOns). Google it. Could have what you want. It's a mesh replacer using Bodyslide for selection, so you need the original that is compatible with the loaded Creature Framework combined with MNC and ABC. (file name or location compatibility) Because it is a Bodyslide mod, you can create duplicates that build the meshes with the new names or locations if necessary. Nasti Bits has physics simulator collisions attached; that's the main purpose of the mod. few samples: Spoiler Edited 6 hours ago by safado
MorningDance1997 Posted 11 hours ago Posted 11 hours ago Wish there was more animations given to the female creatures, that'd be nice
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