George222 Posted December 5, 2023 Posted December 5, 2023 - the good news = is that I managed to register Creature Framework in MCM ... it sees all my creatures and Creature animations ... but I can't see Hentai Creature in the Spells menu, maybe because that option was disabled by default, where I could see Hentai creature ( but that, still … I don't mind) I deal with them later … the problem is = The bad news, that I can't reach any creature, because … paradoxically … I can't get out of the place where I am (Solitude) … if I want to i open a gate to skyrim ... i get Crash on my desktop no matter how many times i tried ! .. so, I was filled with nerves .. and I struggled until morning at 4 o'clock to pass that gate (I also tried a teleportation with cheats, but the same problem = I can't get out of the fortress) !!! … I was so curious to see if the creature animations work !! (from the MCM menu everything seemed to be OK, except for the hentai creatures... which would have been good, to be able to test them, right there in the citadel)... Note: "in order to enable the Creature Framework, I had to temporarily use JContainer v1.1.2 the face of v1.13 which was from MO (maybe this is the reason why i can't exit the citadel) !??
George222 Posted December 5, 2023 Posted December 5, 2023 (edited) @ combine_47… chiar deasupra ta am scris despre asta = mă chinui să instalez Creatures în Skyrim VR (dar și mai dificil este că vreau să fac asta într-un pachet Wabbajack - Minimalistic Overhaul care folosește doar Nemesis … ceea ce vreau să spun este că „Nemesis = NU acceptă animațiile Creature (aceasta este specifică autorului) … și așa, am reușit să fac acest lucru folosind un truc pe care îl puteți găsi prin google FNIS + Nemesis împreună ( îl puteți găsi și pe Nexus) … apoi, vedeți și mesajul mai jos, cum m-am luptat cu Creature Framework... și când totul părea OK... acum am problema asta stupidă = mă blochez în cetate !!! https://www.nexusmods.com/skyrimspecialedition/mods/54702 Edited December 5, 2023 by George222
MadMansGun Posted December 5, 2023 Author Posted December 5, 2023 5 hours ago, combine_47 said: but the creatures stand still over the NPC or Dovakin fnis creature pack. 5 hours ago, combine_47 said: Nemesis nemishit don't do creatures, only fnis. 1 hour ago, George222 said: where I could see Hentai creature it should have a mcm with a setting to dump all spells on you. 1 hour ago, George222 said: I can't get out of the place where I am (Solitude) the only thing i can think of that could be outside of Solitude would be your horse, unless you have a mod that adds more creatures then all bets are off on what it could be.
George222 Posted December 5, 2023 Posted December 5, 2023 … I solved almost everything: 1) with the fact that I couldn't get out of the fortress = I went back to Mara's statue and teleported (new life) somewhere in the forest. 2) with Hentai Creature (now I see them in the Menu … had to activate something with Spell Damp … now everything is almost perfect … with one exception: Creatures have genitals, SOS & Baka ABC also work … but they are FROZEN DURING THE ANIMATION … but, I think I know where the problem is: I need to delete everything related to Nemesis Creatures (I wanted to do it, but I didn't know what to delete because I'm not used to the Nemesis structure … I've only used FNIS so far … or, there would be another problem: I don't remember if after running FNIS (I deleted everything that was Character), then after running Nemesis - I had to put back everything I deleted from FNIS !! ... so, I think everything will be solve (after so much work) !!!
combine_47 Posted December 5, 2023 Posted December 5, 2023 (edited) 6 hours ago, MadMansGun said: fnis creature pack. OMG!!! Thank you very much!! I feel like an idiot. I read that there should be a FNIS Creature Pack, but I was 100% sure that it was included in version 7.6 xxl Yes, animal animations are working now. But I did so many manipulations with FNIS and Nemesis that I broke all the animations for the NPCs in my mod pack.. I will have to reinstall xD Edited December 5, 2023 by combine_47
MadMansGun Posted December 5, 2023 Author Posted December 5, 2023 58 minutes ago, combine_47 said: 2 hours ago, George222 said: just hit de install creatures in fnis and then rerun fnis.
Guest Posted December 6, 2023 Posted December 6, 2023 Hey I have a issue where my mod manager "MO2" is saying this and many other related mods like SL have (Form 43) in them, I tried using creation kit on one of them but it failed Any idea for a fix for this? PS. They were all installed with their 1.6.640 links so they should all be SE compatible.
MadMansGun Posted December 6, 2023 Author Posted December 6, 2023 this is not a whether mod, form version does not mater.
Guest Posted December 6, 2023 Posted December 6, 2023 (edited) Oh ok thank you, Also I have noticed some animals in whiterun are invisible but I can still interact with them do I need to start a new save to resolve this or is there a command for that? [Edit]: I have noticed some others in other areas are invisible Edited December 6, 2023 by nifty 4000
MadMansGun Posted December 6, 2023 Author Posted December 6, 2023 that should not be happening, new game won't fix whatever is causing it.
深淵の神 Posted December 6, 2023 Posted December 6, 2023 Hi mister @MadMansGun I'm really enjoying the mod, thanks a lot I'm having this "issue" and of course this must be a problem I have made it happen but I hope someone could be able to enlighten me, thanks in advance. Aela in werewolf form is invisible, any idea what is causing this? Spoiler The Elder Scrolls V Skyrim Special Edition 2023.12.06 - 13.49.13.01.mp4 I have everything installed as recommended and nothing is overwriting MNC except ABC, all other cretures are working properly.
MadMansGun Posted December 6, 2023 Author Posted December 6, 2023 49 minutes ago, サマエル said: Aela in werewolf form is invisible, any idea what is causing this? first thing that come to mind is bash/smash patches, they have a nasty habit of changing the body template flags. the next thing is maybe a bugged CF registration, just hit the reinstall mods button in it's mcm to fix that. or it could be another mod messing with them (unlikely to be abc, it does not edit the female mesh) and LE meshes (when they don't crash the game) are known to load as invisible, so made sure you don't have LE MNC installed (but you would have animation problems as well if that was the case) then there's that fucking skyrim update, but it would be unlikely the game would even start if that was the case.
Guest Posted December 7, 2023 Posted December 7, 2023 12 hours ago, MadMansGun said: that should not be happening, new game won't fix whatever is causing it. I gave a new game a try it fixed a couple things including the invisible animals, The new update just made more of the invisible animals when I reverted back to .640
WildSong34 Posted December 7, 2023 Posted December 7, 2023 Hai ^^ I'm having a little trouble with the Meeko Reborn and Vigilance Reborn Patches for MNC. They appear with the appropriate junk, but it never becomes erect, even during animations. I tried refreshing/reseting the CF registery but that didn't seem to do anything (and yes, they appear in the registery/creatures thingy). It just occurred to me now that I've compacted the form ID's and flagged both mods (from the MNC patch's) as ESPFE. Would that possibly have anything to do with it? If so, is there anyway I can fix it whilst keeping them as ESPFE? I'm looking at the JSON file and notice that whilst the last 3 digits of the "skinforms" line up with their counterparts in xEdit, the last 3 digits for the "arousedArmor" don't line up. Would correcting this solve my issue? Sorry if this is a silly conclusion to come to or if there is an answer already posted somewhere >n<
MadMansGun Posted December 7, 2023 Author Posted December 7, 2023 2 hours ago, WildSong34 said: ESPFE the hell is a "ESPFE"? 2 hours ago, WildSong34 said: I'm looking at the JSON file and notice that whilst the last 3 digits of the "skinforms" line up with their counterparts in xEdit, the last 3 digits for the "arousedArmor" don't line up. Would correcting this solve my issue? formid & esp/esm names in json needs to match whats in the mod.
WildSong34 Posted December 7, 2023 Posted December 7, 2023 8 minutes ago, MadMansGun said: the hell is a "ESPFE"? A light plugin, an "ESP Flagged as ESL" = ESP - F - E Hmm, alrighty, I'll fix up the FormIDs and see if it works. Thank you ^^
MadMansGun Posted December 7, 2023 Author Posted December 7, 2023 7 minutes ago, WildSong34 said: A light plugin, an "ESP Flagged as ESL" = ESP - F - E Hmm, alrighty, I'll fix up the FormIDs and see if it works. Thank you ^^ don't forget to hit the reinstall mods button in cf's mcm
WildSong34 Posted December 7, 2023 Posted December 7, 2023 I did that and re-registered/reinstalled the mods in the CF mcm with no results I'm unsure if I did it right. So, the original JSON for your patch for MeekoReborn is this: { "modID": "MeekoReborn", "ModName": "Meeko Reborn", "creatures": [{ "skinName": "Meeko", "normalArmor": null, "arousedArmor": "__formData|MeekoReborn.esp|0x1D8F", "RaceName": "Dog (Follower)", "raceForm": "__formData|Skyrim.esm|0xf1ac4", "skinForm": "__formData|MeekoReborn.esp|0xD62" } ] } My FormID for "skinform"/SkinDogMeeko is FE38ED62 - this shows up in game as it should. My FormID for "arousedArmor"/SkinDogMeekoHARD is FE38E804 - this is not showing up in game. Unsure of how exactly to do it, I changed my JSON to: { "modID": "MeekoReborn", "ModName": "Meeko Reborn", "creatures": [{ "skinName": "Meeko", "normalArmor": null, "arousedArmor": "__formData|MeekoReborn.esp|38e804", "RaceName": "Dog (Follower)", "raceForm": "__formData|Skyrim.esm|0xf1ac4", "skinForm": "__formData|MeekoReborn.esp|0xD62" } ] } Was this wrong? I feel like I was supposed to make my "arousedArmor" be: "__formData|MeekoReborn.esp|0x804" Would that work?
MadMansGun Posted December 7, 2023 Author Posted December 7, 2023 (edited) 1 hour ago, WildSong34 said: My FormID for "skinform"/SkinDogMeeko is FE38ED62 - this shows up in game as it should. My FormID for "arousedArmor"/SkinDogMeekoHARD is FE38E804 - this is not showing up in game. in that case (if your looking as the right ids) 1 hour ago, WildSong34 said: { "modID": "MeekoReborn", "ModName": "Meeko Reborn", "creatures": [{ "skinName": "Meeko", "normalArmor": null, "arousedArmor": "__formData|MeekoReborn.esp|0x38E804", "RaceName": "Dog (Follower)", "raceForm": "__formData|Skyrim.esm|0xf1ac4", "skinForm": "__formData|MeekoReborn.esp|0x38ED62" } ] } Edited December 7, 2023 by MadMansGun
WildSong34 Posted December 7, 2023 Posted December 7, 2023 6 minutes ago, MadMansGun said: { "modID": "MeekoReborn", "ModName": "Meeko Reborn", "creatures": [{ "skinName": "Meeko", "normalArmor": null, "arousedArmor": "__formData|MeekoReborn.esp|38E804", "RaceName": "Dog (Follower)", "raceForm": "__formData|Skyrim.esm|0xf1ac4", "skinForm": "__formData|MeekoReborn.esp|0x38ED62" } ] } That's strange, because the one you changed there is already working fine. I see you put a "0x" before the 380D62 for "skinform". Should I also put a "0x" before the 38E804 for "arousedArmor" too? And are the JSON files case sensitive?
MadMansGun Posted December 7, 2023 Author Posted December 7, 2023 (edited) 28 minutes ago, WildSong34 said: That's strange, because the one you changed there is already working fine. I see you put a "0x" before the 380D62 for "skinform". Should I also put a "0x" before the 38E804 for "arousedArmor" too? just because you see balls does not mean it's working. yes 0x should be there 28 minutes ago, WildSong34 said: And are the JSON files case sensitive? not that i'm aware of. Edited December 7, 2023 by MadMansGun
WildSong34 Posted December 7, 2023 Posted December 7, 2023 I got it to work I changed the "arousedArmor" to 0x38E804 I left the skinform unedited from the original because it seemed to be working. (0xD62) 5 minutes ago, MadMansGun said: just because you see balls does not mean it's working. I mean, I could see the balls and sheath, with a little red tip poking out. Does that mean it's working or not? If not, then I guess I'll change the "skinform" to your recommendation too
MadMansGun Posted December 7, 2023 Author Posted December 7, 2023 13 minutes ago, WildSong34 said: I got it to work I changed the "arousedArmor" to 0x38E804 I left the skinform unedited from the original because it seemed to be working. (0xD62) I mean, I could see the balls and sheath, with a little red tip poking out. Does that mean it's working or not? If not, then I guess I'll change the "skinform" to your recommendation too if the aroused mesh is showing then it's working
WildSong34 Posted December 7, 2023 Posted December 7, 2023 Yaaaay! Thank you for your help ❤️ Have a Lovely Day
PippinTom Posted December 7, 2023 Posted December 7, 2023 (edited) Isn't it right that in case of ESL/ESPFE only last 3 characters are formID*, so if someone adds anything before that it will stop working when load order changes. Am I wrong? if not then formID from example should look like <modname.es*>|0x38E804 ________________ *) at least in SSE version *.640 and below, no idea how it works in *.1130, don't care ATM. Edited December 7, 2023 by PippinTom
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