Preston G. Posted October 29, 2023 Posted October 29, 2023 Hi, is there any way to delete the base animations (MNC), I mean, not disable them from SLAL, but delete them so that they do not take up space in FNIS. Thank you.
MadMansGun Posted October 29, 2023 Author Posted October 29, 2023 50 minutes ago, Preston G. said: is there any way to delete the base animations (MNC) yes, internally it's setup as a slal pack, so basically you just need to delete all of its fnis & slal files 1
KuroOkami04 Posted October 30, 2023 Posted October 30, 2023 Heya, pretty new here and I've been messing with this mod a bit- But recently I've been having CTD issues with this mod specifically after going through a hefty reinstall of a ton of my mods. If I disable MNC the game works and doesn't crash, but that kinda defeats the purpose. Anyone have experience with this or is this definitely a compatibility issue on my end? I could very easily be missing a specific requirement, but I watched the mp4 attached to get the files unzipped properly, so I don't have a broken install of MNC. Gonna attach my monster of a crash log, I can't understand a bit of it.crash-2023-10-30-01-49-29.log
Jorklunds Posted October 30, 2023 Posted October 30, 2023 I've been having issues trying to do something. I want to have a completely female player character that turns into a male werewolf. I tried renaming models, which worked, but didn't animate the cock (I use Animated Beast Cocks). So, I tried downloading the herm werewolf patch, even though my non-transformed character isn't a herm. This did what I wanted, but now my non-transformed character's body is invisible (Head is visible). It may be worth noting that when I first installed the herm patch, my character for some reason had a male body, but using the sexchange command fixed that. My character's body is invisible regardless of sex though. So am I trying to do the impossible here? Every single post I can find online requesting the same thing just says to download the herm werewolf patch.
MadMansGun Posted October 30, 2023 Author Posted October 30, 2023 2 minutes ago, Jorklunds said: I've been having issues trying to do something. I want to have a completely female player character that turns into a male werewolf. I tried renaming models, which worked, but didn't animate the cock (I use Animated Beast Cocks). So, I tried downloading the herm werewolf patch, even though my non-transformed character isn't a herm. This did what I wanted, but now my non-transformed character's body is invisible (Head is visible). It may be worth noting that when I first installed the herm patch, my character for some reason had a male body, but using the sexchange command fixed that. My character's body is invisible regardless of sex though. So am I trying to do the impossible here? Every single post I can find online requesting the same thing just says to download the herm werewolf patch. are you playing as a custom race? because they don't play well with unique player werewolf mods.
Jorklunds Posted October 30, 2023 Posted October 30, 2023 (edited) 1 hour ago, MadMansGun said: are you playing as a custom race? because they don't play well with unique player werewolf mods. Nope, just a default nord female. Edit: Could it be because I'm using 3BA? I tried adding all the Armoraddons from 3BA into the hermwerewolf plugin using xEdit, but it did not fix the issue. Edited October 30, 2023 by Jorklunds
KuroOkami04 Posted October 30, 2023 Posted October 30, 2023 8 hours ago, KuroOkami04 said: Heya, pretty new here and I've been messing with this mod a bit- But recently I've been having CTD issues with this mod specifically after going through a hefty reinstall of a ton of my mods. If I disable MNC the game works and doesn't crash, but that kinda defeats the purpose. Anyone have experience with this or is this definitely a compatibility issue on my end? I could very easily be missing a specific requirement, but I watched the mp4 attached to get the files unzipped properly, so I don't have a broken install of MNC. Gonna attach my monster of a crash log, I can't understand a bit of it.crash-2023-10-30-01-49-29.log Actually scratch this, apparently my install of SLAroused was breaking MNC. Freshly installing that made everything work fine.
nienics Posted November 1, 2023 Posted November 1, 2023 (edited) I have a silly question... lack of collision on some creature dicks during sex would be an issue with ABC right? Edited November 1, 2023 by nienics
MadMansGun Posted November 1, 2023 Author Posted November 1, 2023 42 minutes ago, nienics said: I have a silly question... lack of collision on some creature dicks during sex would be an issue with ABC right? yes, well that or your body. but hdt stuff is not my area of expertise 1
dirtymodenjoyer Posted November 3, 2023 Posted November 3, 2023 downloaded the latest version and installed with MO, but it says the ESP is form 43 for oldrim and needs to be 44. was the wrong file uploads???
MadMansGun Posted November 3, 2023 Author Posted November 3, 2023 no, nexus people are dumb and don't know how form versions work. 2
dirtymodenjoyer Posted November 3, 2023 Posted November 3, 2023 5 minutes ago, MadMansGun said: no, nexus people are dumb and don't know how form versions work. so these are the right form? thanks a ton for replying so fast btw. if they are the right form maybe consider putting a note in install guide?
LiterallyATurtle Posted November 3, 2023 Posted November 3, 2023 (edited) Currently running MNCSE_V15-2.7 on my current run, for some reason the PC no longer wants to use the female werewolf textures/meshes, she only wants to use the male model/textures/schlong.. This was working very recently until today when I went to transform and run somewhere, and bam, no female model. Is there a way to see what might be forcing my character to use the male model instead of the female one? I've tried reinstalling MNC, and even on a fresh save it's still ignoring character gender. Should I try updating MNC to v15.3? (if it's safe to do so?) Edit: I should add, I'm 95% sure that nothing I've installed recently has anything to do with touching werewolf meshes. The only two I could think would is Fluffworks and ABC, but neither seem to touch the female mesh.. Edited November 3, 2023 by fluffyvault
MadMansGun Posted November 3, 2023 Author Posted November 3, 2023 1 hour ago, fluffyvault said: Currently running MNCSE_V15-2.7 on my current run, for some reason the PC no longer wants to use the female werewolf textures/meshes, she only wants to use the male model/textures/schlong.. just the player or all werewolves? there are a few vampire/Serana mods out there that have been known to have unnecessary werewolf edits in them.
LiterallyATurtle Posted November 3, 2023 Posted November 3, 2023 9 hours ago, MadMansGun said: just the player or all werewolves? there are a few vampire/Serana mods out there that have been known to have unnecessary werewolf edits in them. That's the weird thing, it's just the player. I wondered if the female mesh was being overwritten, but it doesn't seem to be. I went and spawned in a female werewolf, and they've got the female model. If I check the MNC files once they're deployed, all 3 (female/male/herm) meshes are there and look as expected. I also don't have any vampire mods that I know of, nor anything relating to Serana.
MadMansGun Posted November 3, 2023 Author Posted November 3, 2023 44 minutes ago, fluffyvault said: That's the weird thing, it's just the player. I wondered if the female mesh was being overwritten, but it doesn't seem to be. then it's either a unique player werewolf mod (eg: a outdated copy of herm wolf player), moon light tales, or a wonky sos addon.
LiterallyATurtle Posted November 4, 2023 Posted November 4, 2023 5 hours ago, MadMansGun said: then it's either a unique player werewolf mod (eg: a outdated copy of herm wolf player), moon light tales, or a wonky sos addon. If that's the case, I'm stumped. The only SoS addon I have is VectorPlexus Muscular and Bad Dogs Hoodies. The former I've had since the start and BDH I added somewhat recently. If I go and disable it and try starting a clean save, it still doesn't seem to care. The only other mod I figured might replace the female werewolf mesh is Fluffworks, but disabling this and trying a clean save still yields no results. I don't have either of the other two mods you mentioned (Moonlight tales broke stuff long ago for me, and I don't have anything like herm werewolf/sexlab werewolves/etc)... Here's my load order, probably should've had this in the initial post, but do you see anything that could be bricking female werewolves for whatever reason?
MadMansGun Posted November 4, 2023 Author Posted November 4, 2023 1 hour ago, fluffyvault said: Here's my load order, probably should've had this in the initial post, but do you see anything that could be bricking female werewolves for whatever reason? Quote Werewolf Footstep FX that could be suspect because in most cases footstep sounds are added by editing armor data. but i'm also seeing a lot of other werewolf mods in your load order and i don't know what may be in them, Eg: Quote Infinite Werewolf Time.esp Werewolves Jump Higher.esp WerewolfSprintSpeedIncreased1.5.esp WerewolfPerksExpanded.esp WerewolfSecondHowlToggle.esp and on a unrelated note you should make a backup of "Follow me for Sex" because i don't think that mod is on the site anymore.
LiterallyATurtle Posted November 4, 2023 Posted November 4, 2023 (edited) 1 hour ago, MadMansGun said: that could be suspect because in most cases footstep sounds are added by editing armor data. but i'm also seeing a lot of other werewolf mods in your load order and i don't know what may be in them, Eg: and on a unrelated note you should make a backup of "Follow me for Sex" because i don't think that mod is on the site anymore. Werewolf Footstep FX made sense to potentially be problematic, but opening up SSEEdit, it contains no records of anything other than sound and sound descriptors. I tried disabling it, deploying, and transforming, but no dice with it disabled. All of the other werewolf related mods that you mentioned have been present for a large majority of my run, but I did try disabling them. Also no dice. I tried replacing the 'MaleWerewolf_1.nif' file with the female one to see if it was just thinking the character was the other gender or falling back to male, but it still refused to correct itself. If there any logs or something debug wise that might give more information why which model is being loaded, or why it's loading one over the other? Edit: I thought that maybe ABC could also be causing the issue since it's mesh for the werewolf body conflicts with MNC, I disabled it and all it did was let Fluffworks add hair to them. So no booba still, but werewolves are fluffy I guess? Edited November 4, 2023 by fluffyvault
MadMansGun Posted November 4, 2023 Author Posted November 4, 2023 2 hours ago, fluffyvault said: I tried replacing the 'MaleWerewolf_1.nif' file with the female one to see if it was just thinking the character was the other gender or falling back to male, but it still refused to correct itself. that may mean it's not using mnc's werewolf meshes at all, you may just have to load everything into xedit to find out whats replaceing the werewolf's armoraddon
LiterallyATurtle Posted November 4, 2023 Posted November 4, 2023 16 minutes ago, MadMansGun said: that may mean it's not using mnc's werewolf meshes at all, you may just have to load everything into xedit to find out whats replaceing the werewolf's armoraddon I really need to load everything into SSEEdit whenever I think there might be a conflict, I just don't know what I'm looking for half the time there haha. However, turns out a High Poly NPC overhaul I installed about a week ago according to Vortex happens to also contain data for EXCLUSIVELY the armor addon you mentioned, alongside all of it's facegendata for NPC's... Huge thanks for all your help!
LegendaryGoldenGecko Posted November 6, 2023 Posted November 6, 2023 On 11/4/2023 at 2:15 AM, MadMansGun said: that may mean it's not using mnc's werewolf meshes at all, you may just have to load everything into xedit to find out whats replaceing the werewolf's armoraddon I've been having a similar issue of my female character, and female NPCs, using the male werewolf mesh, the werewolves summoned with the spells work correctly. Following your comments of which file to look for, I've opened xedit, and found that it's saying the female world model is using the male model "MaleBodyWereWolf_1.NIF". In the top bar xedit it shows which mods are affecting it, MoreNastyCritters.esp says the female model is "FemaleWereWolf_1.NIF", but the Skyrim.esm, and the other mods Bijin AIO.esp, Serana.esp, and Valerica.esp, are all using the "MaleBodyWereWolf_1.NIF". I was able to get a female werewolf if I manually moved the MoreNastyCritters.esp below the above 3 mods, but LOOT placed MNC above them, and manually placing MNC lower than them also places it lower than Sexlab Werewolves, Sexlab Tools, Growl and around 15 other mods, which I worry could cause other problems. I have very little knowledge of using xedit, is it possible to only edit the 3 mods that are affecting the female werewolf texture and remove/change which werewolf texture it uses, or should I just manually place MNC after the 3 mods? 1
Tlam99 Posted November 6, 2023 Posted November 6, 2023 13 minutes ago, LegendaryGoldenGecko said: possible to only edit the 3 mods That is was any patch does.
TropSweet Posted November 7, 2023 Posted November 7, 2023 Hello I have a question .... For my current playthrough, i'm using Instincts - Animal Taming in Skyrim (https://www.nexusmods.com/skyrimspecialedition/mods/63224) to have a mountable Sabrecat. When a SabreCat becomes mountable, is race is changed to Mumirnik_Instincts_Race_PetSabreCatDefault (skeleton too i think) and I cant start sex scene with it. What can i do to make it work properly ?
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