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More Nasty Critters Special/Anniversary Edition


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Posted
4 hours ago, UsernameTaken666 said:

Beastess works fine for me.

 

It works fine assuming two thing are done:

1) it's cleaned in xEdit due to dirty edits presence

2) one has created patch for it to merge flawlessly with other mods on the list (creature, NPCs and locations wise), and/or it's bashed (which I would not rely on completely as bashed patch relies heavily on load order and sometimes it's not what's should be taken as priority when solving conflicts from end user perspective and what he wants to achieve)

 

bottom line is it's actually a mod not really that good to even bother.

Posted

Is there a way to load the MCM settings from a json/whatever?
I noticed there is an option to dump all current data, but not the opposite - am i missing something, or does CF not have the means to do that?

Posted

Hi everyone!
If anyone can help me.
Overnight I started experiencing bugs around Creature Frameworks. Certain creatures do not have schlongs. When I select a particular creature, "Pupeeter" shows that the Skin is Unknown. When I start an animation with them, the animation works, but there is no schlong.
What is interesting is that not all creatures are flawed, only these:
- Werewolf
- Elk
- Bear
- Frostbite Spider
I've already checked everything, checked in SSEdit if something conflicts with MNC or ABC, but nothing. I reinstalled Creature Framework, MNC, ABC, but no change. I re-registered Creature Framework, no change. I started a new character but the problem still occurs.
I didn't install any new mods, nor did I change the loading order. Does anyone have an idea what the problem could be and why only the listed creatures are faulty? I don't want to reinstall nearly 800 mods because of this...

Posted
1 hour ago, D3vilizeR said:

Skin is Unknown

you are not looking at a stock skyrim creature, likely it's a edited copy from immersive creatures.

Posted (edited)
7 hours ago, MadMansGun said:

you are not looking at a stock skyrim creature, likely it's a edited copy from immersive creatures.

 

I've never used Immersive Creatures. :/

The only modification is Fluffwork Patch, but I've been using it since 2022, I've never had a problem with it.

 

 

Edited by D3vilizeR
Posted

Is there any specific reason why this mod converts all dragons to "dragoness" (female)? I think it would be more appropriate if male dragons existed too, is this mod only for a specific fetish need?

Posted
2 hours ago, ValenH said:

Is there any specific reason why this mod converts all dragons to "dragoness" (female)? I think it would be more appropriate if male dragons existed too, is this mod only for a specific fetish need?

that's your game doing that, it should be a mix of males and females.

Posted
18 hours ago, MadMansGun said:

that's your game doing that, it should be a mix of males and females.

This only happens on dragons after this mod (I also have SOS and ABC), they fly above me and then suddenly after a while they turn solid-purple and get renamed to "dragoness", is there any way to disable female dragons? Maybe that will fix it...

Posted

downloaded the latest version, and mo2 is flagging it as form 43 incompatible with se/ae, is there something im missing? (downloaded the 3 parts and extracted #1 in a folder as per mod page instructions)

Posted
51 minutes ago, lightspeed77 said:

downloaded the latest version, and mo2 is flagging it as form 43 incompatible with se/ae, is there something im missing? (downloaded the 3 parts and extracted #1 in a folder as per mod page instructions)

Form 43 is no issue in SE and AE

Posted
6 minutes ago, kamoewarrior said:

Form 43 is no issue in SE and AE

Forums say it can be ignored but might indicate old files. Which is weird as an older version of MNC didn’t get flagged until I update. Are you also getting this flag with MO2?

Posted
1 hour ago, MadMansGun said:

form version is meaningless, this is not a weather or landscape mod.

interesting comparison XD but thanks for the clarification! been seeing it for a few other mods too so its good to know its just a silly warning.

Posted

Is it possible to deactivate certain animals? I'm trying to get a rabbit texture/mesh replacer mod to work but this mod is overriding it. Really I only want this mod for werewolves and would be fine deactivating everything else if that is possible.

Posted

Using Bestial Essences AE and all of the creatures are missing equipment. Downloaded MNC kits and installed the BE patch and now the horse is completely invisible.  Dog and Troll (haven't tried any of the others yet) work fine having their respective equipment installed.

Posted
11 hours ago, AlreadyFree said:

Is it possible to deactivate certain animals? I'm trying to get a rabbit texture/mesh replacer mod to work but this mod is overriding it. Really I only want this mod for werewolves and would be fine deactivating everything else if that is possible.

copy the mesh and replace the meshes in "Data\Meshes\MoreNastyCritters\rabbit"

7 hours ago, TsukiDragon said:

Using Bestial Essences AE and all of the creatures are missing equipment. Downloaded MNC kits and installed the BE patch and now the horse is completely invisible.  Dog and Troll (haven't tried any of the others yet) work fine having their respective equipment installed.

 

Posted
9 hours ago, TsukiDragon said:

Using Bestial Essences AE and all of the creatures are missing equipment. Downloaded MNC kits and installed the BE patch and now the horse is completely invisible.  Dog and Troll (haven't tried any of the others yet) work fine having their respective equipment installed.

is there an actual "AE" version somewhere because i'm not seeing it.

because of that CC horse armor crap AE changed how the horse's body mesh is setup.

Posted
2 hours ago, MadMansGun said:

is there an actual "AE" version somewhere because i'm not seeing it.

because of that CC horse armor crap AE changed how the horse's body mesh is setup.

No, it is BE SE 1.03.  It's not a game breaker, you can finish the quest with an invisible horse.  All the others seem to work fine.

Posted

updated everything lately but im having trouble getting the spriggan tentacle to work im trying to get them to work with the psboss replacers but they just wont appear they seem to stay invisible even without the replacer am i missing something or do i need to place meshes from things like abc or mnc into the replacers folders 

Posted
14 minutes ago, dragonoftheendtime said:

updated everything lately but im having trouble getting the spriggan tentacle to work im trying to get them to work with the psboss replacers but they just wont appear they seem to stay invisible even without the replacer am i missing something or do i need to place meshes from things like abc or mnc into the replacers folders 

tentacles are only found in the ABC mesh, you would need to copy them to the boss mesh with nifscope.

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