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More Nasty Critters Special/Anniversary Edition


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Posted (edited)

I have no idea what's going on with these split files, only the first one will let me extract. the others don't register as being compressed at all apparently? I've got limited knowledge on this sort of thing, but my pc is telling me that they're "002" and "003" files instead of 7z and if I fix the file name to try and change how they're recognized they just become corrupt.

 

Alright, I saw that I missed the part elaborating on the split files, went through its guide, gave in to having to install a separate piece of software to deal with it, and I at least have the correct whole file now.

Edited by lazarusfinleya59
Posted

Okay... so I'm having an issue with the 3 separate files I extracted 7zip file 001 and I placed it into a folder and I copied and pasted both 7zip 002 and 003 with the extracted 001 into one folder and then installed it into the Vortex mod manager and it's only registering that my installed folder has the separate pieces in it, does anyone know why? Also as a possible trouble shoot, does anyone know if it would benefit me to extract that compressed archive from the extracted 7zip of 001 and then placing both 7zip files 002 and 003 into one folder with that extracted compressed archive? (i am sorry if none of this makes any sense, i wasn't exactly sure how to explain my issue)

Posted
Just now, Mr. Pineapple said:

Okay... so I'm having an issue with the 3 separate files I extracted 7zip file 001 and I placed it into a folder and I copied and pasted both 7zip 002 and 003 with the extracted 001 into one folder and then installed it into the Vortex mod manager and it's only registering that my installed folder has the separate pieces in it, does anyone know why? Also as a possible trouble shoot, does anyone know if it would benefit me to extract that compressed archive from the extracted 7zip of 001 and then placing both 7zip files 002 and 003 into one folder with that extracted compressed archive? (i am sorry if none of this makes any sense, i wasn't exactly sure how to explain my issue)

 

what i mean by this is that it's not registering any of the data within that folders contents it's only registering that it has contents in it.

Posted
26 minutes ago, Mr. Pineapple said:

 

what i mean by this is that it's not registering any of the data within that folders contents it's only registering that it has contents in it.

place all 3 files in a folder. extract ONLY the first one. Put THAT extracted .7z file in Vortex and done.

Posted
10 minutes ago, サマエル said:

 

Of course not

Then how does this mod work on AE? Is there a way to get fnis to work on ae?

Posted
3 minutes ago, Zidel said:

Is there a way to get fnis to work on ae?

yes, you just run it, i have it running on my GOG based AE test build.

Posted
2 hours ago, UsernameTaken666 said:

place all 3 files in a folder. extract ONLY the first one. Put THAT extracted .7z file in Vortex and done.

Thank you so much for the extra nudge there, i was struggling so bad to understand what I was doing wrong. I was just over thinking it.

Posted
52 minutes ago, Zidel said:

Then how does this mod work on AE? Is there a way to get fnis to work on ae?

 

Latest Fnis SE is working perfectly fine in AE

 

There are some "Nemesis/Fnis working together" guides around somewhere, go take a look

Posted

Hi, if I'm correct, this is the mod that adds the different title screen, right? The one of the dragon flopped onto his back? In that title screen, the dragon dick doesn't appear. All other dragon dicks work fine, except that one.

Posted
3 hours ago, warmdog952 said:

Hi, if I'm correct, this is the mod that adds the different title screen, right? The one of the dragon flopped onto his back? In that title screen, the dragon dick doesn't appear. All other dragon dicks work fine, except that one.

that's HCOS, and the current mesh is a female.

Posted
4 hours ago, supersaiyangoku1944 said:

do i rly need papyrus tweaks ng cause it messed last game up 

no (but sexlab is painfully slow without it)

Posted
On 11/13/2023 at 5:37 AM, MadMansGun said:

i don't want to download a 800mb file, just send me the esp/esm so i can get the race info from it.

Hi,
I'm afraid my request got lost in the discussion thread or you may not have the time to take care of it. :)
I'll give you back the esp anyway, hoping not to disturb you too much.
Thanks.

HoH.esp

Posted
1 minute ago, alain31 said:

Hi,

already got it, you need to use a save editor to clear out the old script, and then re-register the animations in game.

Posted
7 minutes ago, Storms1 said:

Possibly a stupid question, but will CF recognize the models from this mod for vampire lords?  The models are really nice, but I don't want them to mess up the animations. https://www.nexusmods.com/skyrimspecialedition/mods/89538?tab=description&BH=1

it would need some file replacing work in " Data\Meshes\MoreNastyCritters\vampirelord "

Posted
12 hours ago, MadMansGun said:

already got it, you need to use a save editor to clear out the old script, and then re-register the animations in game.

Hi,
uh i didn't understand )= sorry.
It won't change anything to make a clean save and re-record the animations. It's the same on a new game.
Or i don't understand anything, thank you for enlightening me :)
The problem is due to the race used in the hunt of hircine mod which is not supported by sexlab animation.
When i change the race in ssedit it works but the creature either becomes invisible or is formless.

 

Posted (edited)
54 minutes ago, alain31 said:

It won't change anything to make a clean save and re-record the animations. It's the same on a new game.

update to V15.4 first, then delete MoreNastyCrittersRaces from your save file with a save editor.

then do step 8 of animation trouble shooting.

Edited by MadMansGun
Posted (edited)
1 hour ago, MadMansGun said:

update to V15.4 first

I'm using 15.0, so in update 15.4, non-compatible races will work?
I will try to do a test with the update on a new game as soon as I have time.

Thanks.

 

Edit:I just saw that you added the hoh races in your racesmnc script. So that should work. Thank you.

Edited by alain31
Posted

heya been tryin to figure out how to do this for a while and I just cant get it, the 3 separate files for MNC is super confusing, i cant find any good guides on how to combine the files so if anyone has the already combined files id very much appreciate having it

Posted
52 minutes ago, BrianBrushwood said:

i cant find any good guides on how to combine the files

really?

 

Quote

MoreNastyCritters:

the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.

(note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).

WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file. https://www.file-extensions.org/article/useful-information-about-multi-volume-archives

 

Posted
3 hours ago, BrianBrushwood said:

heya been tryin to figure out how to do this for a while and I just cant get it, the 3 separate files for MNC is super confusing, i cant find any good guides on how to combine the files so if anyone has the already combined files id very much appreciate having it

READ through posts in this thread. instructions are posted in the description on the MAIN PAGE. This question has been asked and answered numerous times.

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