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More Nasty Critters Special/Anniversary Edition


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Posted

has anyone else had there main menu replaced by the animated alduin one after this not sure if its this one or creature framework thats doing it since updating the two mods it replaced my main menu not a bad bug finding it cool just found it random 

Posted (edited)

Howdy all , Thanks for the mod ..I think I have created my self a problem with vampire lords not equiping a schlong. In the past ages ago I tried one of the vampire mods , either sacrosanct or better vampires possible even a vampire lord mod . Now Im feeling the pain of my foolishness. The vampire lord just keeps his clothes on and does not equip a schlong.

What I have done so far is reinstall 15.3 and updated CF to 3.1 and Hentai creatures to 15.3. Any help would be appreciated. Thanks in Advance.

 

 

Edit: Also the only vampire mods I have installed at this time ( this is a new save ) is Serana Dialogue and Refined volkahar or some such .

 

Again thanks in advance.

 

Edited by Ragsinn
Posted
2 hours ago, Ragsinn said:

Howdy all , Thanks for the mod ..I think I have created my self a problem with vampire lords not equiping a schlong. In the past ages ago I tried one of the vampire mods , either sacrosanct or better vampires possible even a vampire lord mod . Now Im feeling the pain of my foolishness. The vampire lord just keeps his clothes on and does not equip a schlong.

What I have done so far is reinstall 15.3 and updated CF to 3.1 and Hentai creatures to 15.3. Any help would be appreciated. Thanks in Advance.

 

 

Edit: Also the only vampire mods I have installed at this time ( this is a new save ) is Serana Dialogue and Refined volkahar or some such .

 

Again thanks in advance.

 

Do you need Baka ABC for that?

Posted

So, I decided I wanted to make the female werewolves buffer, because they're a little thin for my tastes. Since other werewolf body mods weren't playing nice with MNC, I decided to just boot up NifSkope and edit the female werewolf meshes myself. 

The thing is, these updated meshes don't actually show up in-game. I've saved them and replaced the female werewolf .nif files in More Nasty Critters's mesh folder. When I open the folder and check the .nif files using NifSkope, my changes are there. In Skyrim itself though, the changes don't show and the female werewolf body is the default female MNC body. There are no other female werewolf .nif files in any of my other mods or the base game files itself, I've checked like ten times now to be sure. MO2 also does not say that MNC's meshes are being overwritten by anything. 

This has been driving my crazy. I don't know how it's doing this considering the .nif it appears to be using no longer exists in the game files. Is there a step that I'm missing somewhere? Does this not work the way I think it does? 

Posted (edited)
1 hour ago, Punccline said:

So, I decided I wanted to make the female werewolves buffer, because they're a little thin for my tastes. Since other werewolf body mods weren't playing nice with MNC, I decided to just boot up NifSkope and edit the female werewolf meshes myself. 

The thing is, these updated meshes don't actually show up in-game. I've saved them and replaced the female werewolf .nif files in More Nasty Critters's mesh folder. When I open the folder and check the .nif files using NifSkope, my changes are there. In Skyrim itself though, the changes don't show and the female werewolf body is the default female MNC body. There are no other female werewolf .nif files in any of my other mods or the base game files itself, I've checked like ten times now to be sure. MO2 also does not say that MNC's meshes are being overwritten by anything. 

This has been driving my crazy. I don't know how it's doing this considering the .nif it appears to be using no longer exists in the game files. Is there a step that I'm missing somewhere? Does this not work the way I think it does? 

2 things come to mind:

1 another mod is loading after mnc and is changing what mesh the armoraddons are pointing at.

2 your mod manager is fucking with you (eg: it has put things into its overwrite folder, or it has put files directly into your skyrim folder)

Edited by MadMansGun
Posted (edited)
On 8/2/2023 at 8:54 PM, kamithemoon said:

 

Hrm, I think your main issue may be with your SKSEVR installation.  I'd like to confirm that you're starting it correctly.  The SKSEVR zip should have looked like this:

 

image.png.d4cb5a4090749374dd66cfab5cbea0b4.png

 

Pack/ziping the Data file and installing in MO2 is fine as that's what I do too.  The 5 files I highlighted are the ones you want to copy over to your Skyrim root directory so that it looks something like this:

 

image.png.b2ab59469cc0d743b60cd96af2713bc2.png

 

Finally, you want to be sure you're actually loading SKSE in MO2 by creating an executable of it. 

 

image.png.e8fdc3734549cc63d9ce0c90093ae9fd.png

 

Then, when you launch Skyrim from MO2, you want to launch your SKSE executable.  It should say SKSE next to run and NOT SkyrimVR.

 

image.png.167e2f8c5bb10dce3c2c4319759c9b0b.png

 

 

Copying the src and bindings folder to the root directory won't harm your game.  Its for modders to make mods and not users, like us.  Those 2 folders shouldn't have overwritten anything so you can safely delete them.


To disable the "Press any button" prompt, go to your skyrimvr.ini file and add the following lines.  

 

[VR]
bLoadVRPlayroom=0

 

Your skyrimvr.ini file is found either in my documents by default or in MO2 profiles if you use profile specific inis

 

\Documents\My Games\Skyrim VR

 

or

 

\MO2\profiles\

 

Hello ! ... sorry to come back here with my old problems (the Skyrim VR ones) !!!

... after my last chats with @kamithemoon ... I tried reinstalling everything that I thought might be affecting my game (Skyrim VR)

... but, I got no result, then I gave up, because no I could find no solution!

 ... until yesterday when I came back, hoping that the problems had been solved (any updates!? ... although, I understand that Skyrim VR will no longer receive updates from Bethesda ...) ... therefore I tried to follow these Tutorials, to reinstall, a lot of Mods and Tools that can affect the functionality in VR ... although I followed all the steps carefully I could only get the usual ERRORS, maybe and a few more...

https://docs.google.com/document/d/1FvNYqBaU2M35nh73krHN5RxEu5A7U6ZPviH2VUAvVcM/edit?usp=sharing

 

https://docs.google.com/document/d/1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ/edit?pli=1

....trying to upload screenshots of the errors here, in the order they appear (although I don't know how important they are) ...in the hope that someone can help me ...or at least convince me to quit Skyrim VR ... because I've already wasted too much time with my desperate attempts to make this game work!

Thank you in advance !!! ... if, however, someone here can help me, or suggest that I can look for solutions on a certain forum!

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Edited by George222
Posted (edited)
12 hours ago, MadMansGun said:

2 things come to mind:

1 another mod is loading after mnc and is changing what mesh the armoraddons are pointing at.

2 your mod manager is fucking with you (eg: it has put things into its overwrite folder, or it has put files directly into your skyrim folder)

Doubt it's the first one, I tried putting MNC at literally the bottom of my load order and it didn't fix it. No other mod loading after it has werewolf meshes and MO2 detects no conflicts. 

It MAY be the second one. I have Creature Framework manually installed while everything else is done through MO2. Tried changing this recently but whatever version of CF I have installed currently is no longer available on the LL page for it, and when I try to replace it with a newer version I get a pop-up saying it's been downgraded and that things will break. 

Edited by Punccline
typo
Posted (edited)
On 10/24/2023 at 6:26 AM, George222 said:

 

Hello ! ... sorry to come back here with my old problems (the Skyrim VR ones) !!!

... after my last chats with @kamithemoon ... I tried reinstalling everything that I thought might be affecting my game (Skyrim VR)

... but, I got no result, then I gave up, because no I could find no solution!

 ... until yesterday when I came back, hoping that the problems had been solved (any updates!? ... although, I understand that Skyrim VR will no longer receive updates from Bethesda ...) ... therefore I tried to follow these Tutorials, to reinstall, a lot of Mods and Tools that can affect the functionality in VR ... although I followed all the steps carefully I could only get the usual ERRORS, maybe and a few more...

https://docs.google.com/document/d/1FvNYqBaU2M35nh73krHN5RxEu5A7U6ZPviH2VUAvVcM/edit?usp=sharing

 

https://docs.google.com/document/d/1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ/edit?pli=1

....trying to upload screenshots of the errors here, in the order they appear (although I don't know how important they are) ...in the hope that someone can help me ...or at least convince me to quit Skyrim VR ... because I've already wasted too much time with my desperate attempts to make this game work!

Thank you in advance !!! ... if, however, someone here can help me, or suggest that I can look for solutions on a certain forum!

error_01.jpg

error_02.jpg

error_03.jpg

error_04.jpg

error_05.jpg

error_06.jpg

error_07.jpg

The image that sticks out to me is the one that says SKSEVR is not running.  As I mentioned before, something may be wrong with your SKSE installation so none of your SKSE mods will work.  Look back at my previous instructions then redownload SKSEVR and follow the installation instructions carefully.  It is not installed like a normal mod and there are files that have to be transferred to the the root directory.  Then make sure you're starting the game with the SKSEVR executable and not the SkyrimVR executable.

 

I also don't recommend following a massive installation guide at this moment for you.  Take everything out and just try getting SKSEVR and SkyUI working again.  Once those two are working then add in sexlab, MNC, and all their requirements to test if they're working for you.  After that, you can add in your other mods but make sure you're reading the installation instructions carefully.  Some, such as SKSEVR and Engine Fixes VR are not installed like a regular mod.

 

Your post is also about more then MNC.  If you can't get SkyUI working properly, you should try the Reddit's SkyrimVR page as they might be able to give you better help.

Edited by kamithemoon
Posted
11 hours ago, SUPPbrp said:

Hello, i have tried this method    https://www.loverslab.com/topic/41270-creature-framework/page/32  about the strippping issue but i cant find anything on the JSON files or how to disable argonians & khajiit on CF menu, i also tried to re-install & change version of CF but the problem is still there

CF v3 dose not effect player races like the old CF did.

try turning off freecam in sexlab, it seems to mess with the game's model refreshing.

 

 

Posted
4 hours ago, MadMansGun said:

CF v3 dose not effect player races like the old CF did.

try turning off freecam in sexlab, it seems to mess with the game's model refreshing.

 

 

Hello, thanks for the reply, i already have Free camera turn off, the issue is still there, could itbe other mod?

Posted
46 minutes ago, SUPPbrp said:

could itbe other mod?

yes, there are a few mods out there that effect stripping, it's also possible that your armor has been given the nostrip keyword.

Posted
On 10/25/2023 at 6:43 PM, kamithemoon said:

The image that sticks out to me is the one that says SKSEVR is not running.  As I mentioned before, something may be wrong with your SKSE installation so none of your SKSE mods will work.  Look back at my previous instructions then redownload SKSEVR and follow the installation instructions carefully.  It is not installed like a normal mod and there are files that have to be transferred to the the root directory.  Then make sure you're starting the game with the SKSEVR executable and not the SkyrimVR executable.

 

I also don't recommend following a massive installation guide at this moment for you.  Take everything out and just try getting SKSEVR and SkyUI working again.  Once those two are working then add in sexlab, MNC, and all their requirements to test if they're working for you.  After that, you can add in your other mods but make sure you're reading the installation instructions carefully.  Some, such as SKSEVR and Engine Fixes VR are not installed like a regular mod.

 

Your post is also about more then MNC.  If you can't get SkyUI working properly, you should try the Reddit's SkyrimVR page as they might be able to give you better help.

… Yes ! i'll probably have to start all over again... although i'm sure it's not SKSEVR that breaks the game, because like i told you i know how to install SKSE (i've been modding skyrim for more than 4-5 years starting with Skyrim LE … but I never had problems installing SKSE) … even Skyrim VR worked for me for about a year !!! …however my VR game broke when I did some updates: and one that is new and I suspect might be a problem with it is: “VR Address Library for SKSEVR” …which came up as needed when it came up this Anniversary Edition ... also, among other things, I updated for MNC (that's why I posted here) ... because I also suspected MNC ... I made other updates ... but in conclusion ... I think that one of these updates, or additions is the cause that breaks the game, and those messages do nothing else if they mislead me (I think they're fake, because they don't direct me to the real cause that breaks the game) ... I'll try to uninstall each mod in turn that I suspect might break the game, and maybe that way I'll find the real cause (the mod or mods that break the game) !!!

Posted
3 hours ago, George222 said:

… Yes ! i'll probably have to start all over again... although i'm sure it's not SKSEVR that breaks the game, because like i told you i know how to install SKSE (i've been modding skyrim for more than 4-5 years starting with Skyrim LE … but I never had problems installing SKSE) … even Skyrim VR worked for me for about a year !!! …however my VR game broke when I did some updates: and one that is new and I suspect might be a problem with it is: “VR Address Library for SKSEVR” …which came up as needed when it came up this Anniversary Edition ... also, among other things, I updated for MNC (that's why I posted here) ... because I also suspected MNC ... I made other updates ... but in conclusion ... I think that one of these updates, or additions is the cause that breaks the game, and those messages do nothing else if they mislead me (I think they're fake, because they don't direct me to the real cause that breaks the game) ... I'll try to uninstall each mod in turn that I suspect might break the game, and maybe that way I'll find the real cause (the mod or mods that break the game) !!!

It should not be VR Address Library for SKSEVR.  I have it installed and it's working fine.  It also doesn't do anything on it's own as it's just an address library.

Posted

i tried searching but i recently moved from LE to SE and i noticed creatures do not get their aroused models 'passively', ie the unaroused and aroused ones being applied automatically as soon as they spawn based on their arousal number, e.g one that spawns at 0 would initially spawn as their default vanilla model with no genitals, then load the cf unaroused one. one that spawns at 100 would spawn as their default vanilla model with no genitals, then load the cf aroused one.

i notice this only happens again if that creature has been in a scene at least one time. it says in cf framework that such creatures that don't model swap passively are inactive, while others are active. is that intended? if so is there a way to make all creatures active as it was in the older versions of CF in LE?

Posted (edited)
On 10/25/2023 at 10:15 AM, LukeDuke said:

Is there anywhere a patch for Falmer Overhaul mod? https://www.nexusmods.com/skyrimspecialedition/mods/86338 
Sorry if this has been asked before.

I'd be interested in such a patch too, but I couldn't find one either. 

 

There's some tiny work to be done to get this good:

 

1) modify the falmer overhauls male diffuse map and normal map to get rid of the baked in "panty". This is easy if you have gimp.

 

2) Create a new schlong diffuse texture to go with the falmer overhaul texture.

 

3) Because of number 1 you better get the mod authors permission to make a patch. At least if you're sharing it. Looking at the mod authors permission info I doubt he will allow it. I guess it's something you must do yourself ?.

 

It's the same thing with giants and kajuan's giant texture overhaul.

Edited by Thor2000
Posted (edited)
33 minutes ago, pog champion said:

i tried searching but i recently moved from LE to SE and i noticed creatures do not get their aroused models 'passively', ie the unaroused and aroused ones being applied automatically as soon as they spawn based on their arousal number, e.g one that spawns at 0 would initially spawn as their default vanilla model with no genitals, then load the cf unaroused one. one that spawns at 100 would spawn as their default vanilla model with no genitals, then load the cf aroused one.

i notice this only happens again if that creature has been in a scene at least one time. it says in cf framework that such creatures that don't model swap passively are inactive, while others are active. is that intended? if so is there a way to make all creatures active as it was in the older versions of CF in LE?

i don't know what the cause of the problem is, but i know that SE is slow at running scripts, so this may help it a bit:

https://www.nexusmods.com/skyrimspecialedition/mods/77779?

 

also sexlab's freecam is causing meshes to not get equipped so try turning off auto freecam.

Edited by MadMansGun
Posted
On 10/26/2023 at 1:15 AM, MadMansGun said:

yes, there are a few mods out there that effect stripping, it's also possible that your armor has been given the nostrip keyword.

Hello im using Ryan reos high Priestess, btw i dont know why but it seam like the strips are inverted what is for male applies for females

Posted (edited)
6 hours ago, MadMansGun said:

i don't know what the cause of the problem is, but i know that SE is slow at running scripts, so this may help it a bit:

https://www.nexusmods.com/skyrimspecialedition/mods/77779?

 

also sexlab's freecam is causing meshes to not get equipped so try turning off auto freecam.

yeah i have both of these, so it might just be a weird se thing, there's certainly a decent amount of those haha. otherwise the mod works perfectly and creatures always get their models when a scene starts which is when you 100% want it, so it's not a huge deal

Edited by pog champion
Posted

I tried downloading but when trying to follow the directions in the mp4 i get a msg saying "cannot open the file as 7z archive unexpected end of data".

Any tips?

Posted (edited)
16 minutes ago, Nosiv42 said:

unexpected end of data

means one of the files is missing or got renamed when downloaded.

Edited by MadMansGun

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