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More Nasty Critters Special/Anniversary Edition


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Posted

This may be the wrong place for this, but hopefully it's good..

 

I love this mod, and recently returned to skyrim. I've been playing catch up with what's changed since I was last here. 

 

Is there a way for me to add to the pool of animation, like what slate does, for a particular group of creatures? Specifically, I want to have the existing gangbang animations work for skeletons and draugr. Maybe I'm just dumb and can't see what's right in front of me, but I haven't figured out how to do it, if it's possible..?

Posted (edited)
On 6/30/2022 at 5:53 AM, MadMansGun said:

 for testing purposes try clicking on deinstall creatures in fnis and DON'T hit update fnis behavior, if the vampire camera is fixed then it would most likely be a slal pack that is the problem, if not then something else is effecting it.

I am having the same problem with the VL camera. I just tested deinstalling creatures and it doesn't fix it.

 

I also use some of Billyys packs for werewolves, and some baka packs for everything. I guess ill try removing those since its the only other pack that has VL anims and see if it fixes.  free cam is also broken, at least during those animations. you can turn it on and move but it resets back to the player after a moment.

Edited by noodles1234
Posted (edited)

thanks for the amazing work

this version its work whith  SSE AE version ?

 

i run fnis no errors and  start new game not showing in mcm menu

Edited by mikesolo1975
Posted
28 minutes ago, mikesolo1975 said:

i run fnis no errors and  start new game not showing in mcm menu

it shows up in cf and slal

Posted
5 hours ago, KronosTheSkunkButt said:

Not sure if this belongs here but its the only mod I have that provides creature bits .... What? ?... How would this happen and how would I fix it?

skeleton is getting overridden.

Posted

Hey, just a quick question. If this is the creatures mod, that adds the dragon on horse on wolf on rabbit title screen thing... can i remove that? I don't quite like having it. Since it's not something i can quickly cover with a pause menu. And i don't live alone.

Posted (edited)

On some future version, could you add the following to the bottom of DraugrProject?

 

AddRaceID("Draugrs", "ccBGSSSE003ZombieRace")

 

It's the new zombies from that AE CC thing. Kind of playing around with them to see if I can get an SL sequence to work. (No luck yet, but I just got the MoreNastyCrittersFactory.pex to compile. ?)

 

There are Wights as well from The Cause but I haven't had a moment to look what skeleton they use. Won't start another creature until I have zombies working. ?

 

Speaking of, I gave the zombies some parts here but I esl-ified it. I forgot esl's move, so it doesn't exactly work unless switched to a non esl.  ?

 

Come to think of it, the CC might move as well which would also break it. ?

 

Edited by Nessa
Posted (edited)
4 hours ago, Nina_Mercer said:

Hey, just a quick question. If this is the creatures mod, that adds the dragon on horse on wolf on rabbit title screen thing... can i remove that? I don't quite like having it. Since it's not something i can quickly cover with a pause menu. And i don't live alone.

Also, read this:

 

 

Edited by Husky1o1
Posted (edited)

Tried messing around with compiling MNC's main script but finally just gave up and renamed the race ID. :hushed:

 

This is for the Plague of the Dead CC

 

 

 

This will allow SL scenes to start with zombies and they get their baka parts now. (Obviously baka's patch is required!)

 

ESP now as I found out the way CF works, it will "lose" the zombies if you shift the esl around. (Unless there's a new way for CF to work with esl's that I don't know about.)

 

Note: When a future version of MNC has this race included, simply getting rid of the renamed race in XEdit will get things going again. 

 

IMPORTANT: Turns out ESL's move around too! This particular patch works for me because my ccbgssse003-zombies.esl is at the FE000 level. If even one CC esl is above it, it would shift to FE001 which means CF can't find the right skins anymore. To fix this, one would have to note the exact position of ccbgssse003-zombies.esl in your load order. Then adjust the CC_Zombies.json to match it.

For the brave, you can do this by checking the formID's in ZEdit. Next to the mod in question will be something like [FE 000] or [FE 001), etc. In the json for example, the first zombie has a skinform ID of "0x000D66". If your zombie mod is at [FE 001], change it to "0x001D66".

 

I found out about the esl shifting thing while giving parts to the Wild Horses CC (ccbgssse034-mntuni.esl). CF would need some sort of change to handle esl's. Perhaps something like like FExxxZZZ.

 

As the shifting is such a big issue, I won't bother posting the patch for the horses. At least until there is a solution with CF handling esl's. (And if there is do let me know!)

 

IMPORTANT 2: New file below should work regardless of CC order.

 

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1484883&key=bb456098fd589f922a666ab85ea255c4

Edited by Nessa
Posted
On 6/27/2022 at 2:39 PM, Inanna17 said:

Version 12.7A is the current version of MNC and can be found here: 

You will need to convert it for SE using something like cathedral assetts optimizer and remove the skse folder so it works without issue.

 

Dumb question. There are people like me who dont have a clue of how to convert mods from Le to SE, why instead of saying everyone You will need to convert it for SE, someone upload an updated and converted version from SE for the noobs like me.

 

Thank yoou

Posted
On 6/27/2022 at 3:39 PM, Inanna17 said:

Version 12.7A is the current version of MNC and can be found here: 

You will need to convert it for SE using something like cathedral assetts optimizer and remove the skse folder so it works without issue.

 

remove the skse folder? and nothing will break? why is it needed in the first place?

Posted (edited)

I'll remove this if anyone has a problem with it. Here are torrents for mnc, cf, hentai creatures, and hcos all converted for sse.

 

Edit: Torrents removed as @MadMansGunhas taken over and updated the sse version of his mods.

Edited by Inanna17
Removed
Posted

For those having the issue with the camera in vampire lord form, I removed \meshes\actors\vampirelord\character assets\skeleton.hkx from MNC and the issue went away.  I'm not sure what doing so will break (haven't tried sexy time with a VL yet), but that camera issue made VL form unplayable.

 

For what it's worth, I'm using MNC 12.6 on Skyrim 1.5.97 and SSE 2.0.19.  I'm not sure if later versions fixed it or not, but it doesn't sound like it.  I never upgraded my Skyrim install when Anniversary edition came out because many of the mods I use hadn't been updated.

Posted (edited)
5 hours ago, jemel said:

I'm not sure what doing so will break (haven't tried sexy time with a VL yet)

any abc based animations won't have animated penises.

 

have you tried the one in ABC to see if it has the same problem?

Edited by MadMansGun
Posted (edited)

it seems that v12.7b cant be simply converted to se 1.6 using cathedral asset optimizer because it has some dll file? :(

 

edit: nvm i deleted the skse folder as instructed heh

Edited by ungodlytomato
Posted
On 7/9/2022 at 7:08 PM, Inanna17 said:

 

Says torrent is corrupted/invalid, ive downloaded multiple times. Im using transmission-qt.

Posted (edited)
1 hour ago, veirge said:

 

Says torrent is corrupted/invalid, ive downloaded multiple times. Im using transmission-qt.

Which one? I use qbittorent and it is showing seeding going fine.

image.jpeg.97fad5ebb93ded754d5754fc049d413c.jpeg

I just checked them from another device. They seem fine.

image.jpeg.db0a7460a718f1b8d67d29476e91e222.jpeg

You can see my share ratio increased. I'm now seeding from 2 devices following this check.

Edited by Inanna17
Posted

Hoping somebody can give me some help with this.  Been using this for a few years.  Just started new playthrough and not sure if it conflicts with some other mod or what the problem is, but whenever i summon a Hentai Creature and do anything, not sure if it changes my factions or what it is doing, but enemies that are supposed to be hostile are no longer hostile (creatures, draugr, etc...).  I can just walk up to them and they do nothing.  Can activate them with the "E" key and get the option Hey want to have fun.  Kind of no fun running through a dungeon and not having anything attack you.

Posted
5 hours ago, tbc69 said:

Hey want to have fun

that line is from SL Aroused Creatures, so i think it's a mix of things causing your problem.

Hentai Creatures should also not have any faction links like that (if it did HC spawns would attack or runaway from the player), so it must be some sort of race based effect going on.

Posted (edited)

Alright, so I tried to get CF to work with esl's and... IT DOES! Using FExxx works and CF can find the creatures no matter where they are in the load order! Nice!

 

First is an updated Zombies patch for Plague of the Dead. This new one should work regardless of what CC you have.

 

CC Zombies Baka Patch (1.1).7z

 

  • Gives zombies parts for sexy times only. (They're zombie, not thrilled to be dealing with them. Somebody else can fix their "relaxed state". ?)
  • Changes zombies so they are recognized for SL. (This should be removed when MNC adds the race into the draugr section!)
  • Requires Baka's ABC!
  • Also requires MNC naturally!!

 

Next up is a Baka patch for Wild Horses.

 

Updated version here.

 

  • Gives parts to all wild horses.
  • I didn't bother with female horses, so they're all male.
  • May require Baka's ABC. Horses are weird, you might be able to use this without ABC, but probably not. ?
  • Not tested: horse armor. It uses a different slot so in theory it should be fine, but I haven't had a moment to try it.
  • Manes. They're all missing. Probably messed something up but I'll look into it later.
  • Requires MNC too!!

 

To Try: Since CF can handle esl's for skinforms, what about turning the patches into esl's as well? Will probably work. I'll try it at some point.

 

And of course I couldn't not post the unicorn. (Need to fix those manes though!!)

 

Spoiler

ONE.jpg

 

Edited by Nessa

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